[01.06.2013 19:30:44] ------------ BEGIN log session -------------
[19:30:44]	OpenGL provider: dx8wrap.dll
[19:30:44]	OpenGL library:
[19:30:44]	  Vendor: 1C.Multimedia.Dev/Maddox.
[19:30:44]	  Render: DirectX8.
[19:30:44]	  Version: 1.1
[19:30:44]	  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[19:30:44]	Size: 1920x1080
[19:30:44]	ColorBits: 32
[19:30:44]	DepthBits: 24
[19:30:44]	StencilBits: 8
[19:30:44]	isDoubleBuffered: true
[19:30:44]	
[19:30:44]	*** Looking for Advanced CPU Instructions... 
[19:30:44]	[x] PentiumPro
[19:30:44]	[x] Multimedia (MMX)
[19:30:44]	[x] 3D (SSE)
[19:30:44]	[x] 3D (SSE2)
[19:30:44]	[x] 3D (3DNow)
[19:30:44]	ColourBits 32, ABits 0, ZBits 24
[19:30:44]	
[19:30:44]	*** Looking for Render API Extensions ... 
[19:30:44]	[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[19:30:44]	[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[19:30:44]	[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[19:30:44]	[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[19:30:44]	[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[19:30:44]	[x] 'GL_ARB_multitexture' extension - Multitexturing.
[19:30:44]	[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[19:30:44]	[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[19:30:44]	[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[19:30:44]	[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[19:30:44]	[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[19:30:44]	[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[19:30:44]	[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[19:30:44]	
[19:30:44]	Maximum texture size : 8192
[19:30:44]	Maximum simultaneous textures :8
[19:30:44]	MaxAnisotropic (1.0 = none) : 1.000000
[19:30:44]	WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[19:30:44]	WARNING: 'Perfect' Mode required pixels shaders
[19:30:44]	WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[19:30:44]	WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 2048 -> 512 (delta = -1536) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 2048 -> 512 (delta = -1536) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[19:30:45]	INTERNAL ERROR: SectFile '3DO/Effects/Aircraft/BlackSmallTSPD.eff': GetElem: No element 'SegmentLen' in section #1
[19:30:45]	WARNING: object '3DO/Effects/Aircraft/BlackSmallTSPD.eff' of class 'FObjSect' not loaded
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 3072 -> 512 (delta = -2560) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.1 (delta = -0.9) to Range 0..0.1
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.001 (delta = 0.001) to Range 0.001..1000
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 250 -> 128 (delta = -122) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 250 -> 128 (delta = -122) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 250 -> 128 (delta = -122) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 128 (delta = -172) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 250 -> 128 (delta = -122) to Range 0.01..128
[19:30:45]	INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 128 (delta = -172) to Range 0.01..128
[19:30:48]	sFMDir = gui/game/buttons
[19:30:48]	s1 = flightmodels/flightmodels/m33.fmd
[19:30:48]	s = FlightModels/FlightModels/M33.fmd
[19:30:48]	m_lastFMFile = null
[19:30:48]	opening new fm file gui/game/buttons
[19:30:48]	sFMDir = gui/game/buttons
[19:30:48]	s1 = flightmodels/a6m2n.fmd
[19:30:48]	s = FlightModels/A6M2N.fmd
[19:30:48]	m_lastFMFile = gui/game/buttons
[19:30:48]	M33 Loading FMD: FlightModels/A6M2N.fmd
[19:30:48]	sFMDir = gui/game/buttons
[19:30:48]	s1 = flightmodels/flightmodels/m33.fmd
[19:30:48]	s = FlightModels/FlightModels/M33.fmd
[19:30:48]	m_lastFMFile = gui/game/buttons
[19:30:48]	M33 Loading FMD: FlightModels/A6M2N.fmd
[19:30:48]	Error P38J15LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J15LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J15LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J15LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J15LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J15LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J15LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J15LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J15LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J15LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J25LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J25LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J25LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J25LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J25LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J25LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J25LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J25LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J25LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38J25LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38L5LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38L5LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38L5LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38L5LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38L5LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38L5LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38L5LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38L5LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38L5LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:48]	Error P38L5LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
[19:30:51]	sFMDir = gui/game/buttons
[19:30:51]	s1 = flightmodels/fw-190d-14.fmd
[19:30:51]	s = FlightModels/Fw-190D-14.fmd
[19:30:51]	m_lastFMFile = gui/game/buttons
[19:30:51]	Fw190-D15 Loading FMD: FlightModels/Fw-190D-14.fmd
[19:30:51]	sFMDir = gui/game/buttons
[19:30:51]	s1 = flightmodels/fw-190d-15.fmd
[19:30:51]	s = FlightModels/Fw-190D-15.fmd
[19:30:51]	m_lastFMFile = gui/game/buttons
[19:30:51]	Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[19:30:52]	Tank: Parameter [WWI_A7V]:<PanzerSubtype> not found
[19:30:52]	Can't set property
[19:30:52]	java.lang.RuntimeException: Can't set property
[19:30:52]		at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:523)
[19:30:52]		at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:561)
[19:30:52]		at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:712)
[19:30:52]		at com.maddox.il2.objects.vehicles.tanks.TankWWI.<clinit>(TankWWI.java:77)
[19:30:52]		at java.lang.Class.forName0(Native Method)
[19:30:52]		at java.lang.Class.forName(Unknown Source)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:30:52]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWWI$WWI_A7V
[19:30:52]	Tank: Parameter [WWI_FT17]:<PanzerSubtype> not found
[19:30:52]	Can't set property
[19:30:52]	java.lang.RuntimeException: Can't set property
[19:30:52]		at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:523)
[19:30:52]		at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:561)
[19:30:52]		at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:712)
[19:30:52]		at com.maddox.il2.objects.vehicles.tanks.TankWWI.<clinit>(TankWWI.java:78)
[19:30:52]		at java.lang.Class.forName0(Native Method)
[19:30:52]		at java.lang.Class.forName(Unknown Source)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:30:52]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWWI$WWI_FT17
[19:30:52]	Car: Parameter [Cavalerie3]:<PanzerSubtype> not found
[19:30:52]	Can't set property
[19:30:52]	java.lang.RuntimeException: Can't set property
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.getF(CarGeneric.java:1493)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.LoadCarProperties(CarGeneric.java:1532)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.<init>(CarGeneric.java:1619)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarCavalerie.<clinit>(CarCavalerie.java:104)
[19:30:52]		at java.lang.Class.forName0(Native Method)
[19:30:52]		at java.lang.Class.forName(Unknown Source)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:30:52]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	Problem in car spawn: com.maddox.il2.objects.vehicles.cars.CarCavalerie$Cavalerie3
[19:30:52]	Car: Parameter [Cavalerie4]:<PanzerSubtype> not found
[19:30:52]	Can't set property
[19:30:52]	java.lang.RuntimeException: Can't set property
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.getF(CarGeneric.java:1493)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.LoadCarProperties(CarGeneric.java:1532)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.<init>(CarGeneric.java:1619)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarCavalerie.<clinit>(CarCavalerie.java:105)
[19:30:52]		at java.lang.Class.forName0(Native Method)
[19:30:52]		at java.lang.Class.forName(Unknown Source)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:30:52]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	Problem in car spawn: com.maddox.il2.objects.vehicles.cars.CarCavalerie$Cavalerie4
[19:30:52]	Car: Parameter [Cavalerie5]:<PanzerSubtype> not found
[19:30:52]	Can't set property
[19:30:52]	java.lang.RuntimeException: Can't set property
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.getF(CarGeneric.java:1493)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.LoadCarProperties(CarGeneric.java:1532)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.<init>(CarGeneric.java:1619)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarCavalerie.<clinit>(CarCavalerie.java:106)
[19:30:52]		at java.lang.Class.forName0(Native Method)
[19:30:52]		at java.lang.Class.forName(Unknown Source)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:30:52]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	Problem in car spawn: com.maddox.il2.objects.vehicles.cars.CarCavalerie$Cavalerie5
[19:30:52]	Car: Parameter [Cavalerie6]:<PanzerSubtype> not found
[19:30:52]	Can't set property
[19:30:52]	java.lang.RuntimeException: Can't set property
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.getF(CarGeneric.java:1493)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.LoadCarProperties(CarGeneric.java:1532)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.<init>(CarGeneric.java:1619)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarCavalerie.<clinit>(CarCavalerie.java:107)
[19:30:52]		at java.lang.Class.forName0(Native Method)
[19:30:52]		at java.lang.Class.forName(Unknown Source)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:30:52]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	Problem in car spawn: com.maddox.il2.objects.vehicles.cars.CarCavalerie$Cavalerie6
[19:30:52]	Car: Parameter [Cavalerie7]:<PanzerSubtype> not found
[19:30:52]	Can't set property
[19:30:52]	java.lang.RuntimeException: Can't set property
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.getF(CarGeneric.java:1493)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.LoadCarProperties(CarGeneric.java:1532)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.<init>(CarGeneric.java:1619)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarCavalerie.<clinit>(CarCavalerie.java:108)
[19:30:52]		at java.lang.Class.forName0(Native Method)
[19:30:52]		at java.lang.Class.forName(Unknown Source)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:30:52]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	Problem in car spawn: com.maddox.il2.objects.vehicles.cars.CarCavalerie$Cavalerie7
[19:30:52]	Car: Parameter [Cavalerie8]:<PanzerSubtype> not found
[19:30:52]	Can't set property
[19:30:52]	java.lang.RuntimeException: Can't set property
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.getF(CarGeneric.java:1493)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.LoadCarProperties(CarGeneric.java:1532)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.<init>(CarGeneric.java:1619)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarCavalerie.<clinit>(CarCavalerie.java:109)
[19:30:52]		at java.lang.Class.forName0(Native Method)
[19:30:52]		at java.lang.Class.forName(Unknown Source)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:30:52]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	Problem in car spawn: com.maddox.il2.objects.vehicles.cars.CarCavalerie$Cavalerie8
[19:30:52]	Car: Parameter [Cavalerie9]:<PanzerSubtype> not found
[19:30:52]	Can't set property
[19:30:52]	java.lang.RuntimeException: Can't set property
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.getF(CarGeneric.java:1493)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.LoadCarProperties(CarGeneric.java:1532)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.<init>(CarGeneric.java:1619)
[19:30:52]		at com.maddox.il2.objects.vehicles.cars.CarCavalerie.<clinit>(CarCavalerie.java:110)
[19:30:52]		at java.lang.Class.forName0(Native Method)
[19:30:52]		at java.lang.Class.forName(Unknown Source)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:30:52]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:433)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	Problem in car spawn: com.maddox.il2.objects.vehicles.cars.CarCavalerie$Cavalerie9
[19:30:52]	Artillery: Parameter [WWI_A7V]:<PanzerSubtype> not found
[19:30:52]	Can't set property
[19:30:52]	java.lang.RuntimeException: Can't set property
[19:30:52]		at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:352)
[19:30:52]		at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.LoadArtilleryProperties(ArtilleryGeneric.java:390)
[19:30:52]		at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.<init>(ArtilleryGeneric.java:527)
[19:30:52]		at com.maddox.il2.objects.vehicles.artillery.ArtilleryWWI.<clinit>(ArtilleryWWI.java:71)
[19:30:52]		at java.lang.Class.forName0(Native Method)
[19:30:52]		at java.lang.Class.forName(Unknown Source)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:30:52]		at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:435)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	Problem in spawn: com.maddox.il2.objects.vehicles.artillery.ArtilleryWWI$WWI_A7V
[19:30:52]	Artillery: Parameter [WWI_FT17]:<PanzerSubtype> not found
[19:30:52]	Can't set property
[19:30:52]	java.lang.RuntimeException: Can't set property
[19:30:52]		at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:352)
[19:30:52]		at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.LoadArtilleryProperties(ArtilleryGeneric.java:390)
[19:30:52]		at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.<init>(ArtilleryGeneric.java:527)
[19:30:52]		at com.maddox.il2.objects.vehicles.artillery.ArtilleryWWI.<clinit>(ArtilleryWWI.java:72)
[19:30:52]		at java.lang.Class.forName0(Native Method)
[19:30:52]		at java.lang.Class.forName(Unknown Source)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:30:52]		at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:435)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	Problem in spawn: com.maddox.il2.objects.vehicles.artillery.ArtilleryWWI$WWI_FT17
[19:30:52]	Stationary: Parameter [WWI_A7V]:<PanzerSubtype> not found
[19:30:52]	Can't set property
[19:30:52]	java.lang.RuntimeException: Can't set property
[19:30:52]		at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
[19:30:52]		at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
[19:30:52]		at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
[19:30:52]		at com.maddox.il2.objects.vehicles.stationary.StationaryWWI.<clinit>(StationaryWWI.java:76)
[19:30:52]		at java.lang.Class.forName0(Native Method)
[19:30:52]		at java.lang.Class.forName(Unknown Source)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:30:52]		at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:435)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWWI$WWI_A7V
[19:30:52]	Stationary: Parameter [WWI_FT17]:<PanzerSubtype> not found
[19:30:52]	Can't set property
[19:30:52]	java.lang.RuntimeException: Can't set property
[19:30:52]		at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
[19:30:52]		at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
[19:30:52]		at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
[19:30:52]		at com.maddox.il2.objects.vehicles.stationary.StationaryWWI.<clinit>(StationaryWWI.java:77)
[19:30:52]		at java.lang.Class.forName0(Native Method)
[19:30:52]		at java.lang.Class.forName(Unknown Source)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[19:30:52]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[19:30:52]		at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:435)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	Problem in spawn: com.maddox.il2.objects.vehicles.stationary.StationaryWWI$WWI_FT17
[19:30:52]	SectFile load failed: null
[19:30:52]	java.io.FileNotFoundException
[19:30:52]		at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[19:30:52]		at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[19:30:52]		at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[19:30:52]		at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[19:30:52]		at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[19:30:52]		at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[19:30:52]		at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQuick.java:1339)
[19:30:52]		at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1477)
[19:30:52]		at com.maddox.il2.gui.GUI.create(GUI.java:158)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:700)
[19:30:52]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:357)
[19:30:52]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:30:52]		at com.maddox.il2.game.Main.exec(Main.java:420)
[19:30:52]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:30:52]	sFMDir = gui/game/buttons
[19:30:52]	s1 = flightmodels/u-2vslbb.fmd
[19:30:52]	s = FlightModels/U-2VSLBB.fmd
[19:30:52]	m_lastFMFile = gui/game/buttons
[19:30:52]	sFMDir = albatrosd3
[19:30:52]	s1 = flightmodels/albatrosd3.fmd
[19:30:52]	s = FlightModels/AlbatrosD3.fmd:AlbatrosD3
[19:30:52]	m_lastFMFile = gui/game/buttons
[19:30:52]	opening new fm file albatrosd3
[19:30:52]	sFMDir = albatrosdva
[19:30:52]	s1 = flightmodels/albatrosdva.fmd
[19:30:52]	s = FlightModels/AlbatrosDVa.fmd:AlbatrosDVa
[19:30:52]	m_lastFMFile = albatrosd3
[19:30:52]	opening new fm file albatrosdva
[19:30:52]	sFMDir = gui/game/buttons
[19:30:52]	s1 = flightmodels/r-xiiid.fmd
[19:30:52]	s = FlightModels/R-XIIID.fmd
[19:30:52]	m_lastFMFile = albatrosdva
[19:30:52]	getting fm file gui/game/buttons
[19:30:52]	sFMDir = brandenburgc1
[19:30:52]	s1 = flightmodels/brandenburgc1s26.fmd
[19:30:52]	s = FlightModels/BrandenburgC1s26.fmd:BrandenburgC1
[19:30:52]	m_lastFMFile = gui/game/buttons
[19:30:52]	opening new fm file brandenburgc1
[19:30:52]	sFMDir = brandenburgc1
[19:30:52]	s1 = flightmodels/brandenburgc1s26mod.fmd
[19:30:52]	s = FlightModels/BrandenburgC1s26Mod.fmd:BrandenburgC1
[19:30:52]	m_lastFMFile = brandenburgc1
[19:30:52]	sFMDir = brandenburgc1
[19:30:52]	s1 = flightmodels/brandenburgc1s27.fmd
[19:30:52]	s = FlightModels/BrandenburgC1s27.fmd:BrandenburgC1
[19:30:52]	m_lastFMFile = brandenburgc1
[19:30:52]	sFMDir = brandenburgc1
[19:30:52]	s1 = flightmodels/brandenburgc1s29.fmd
[19:30:52]	s = FlightModels/BrandenburgC1s29.fmd:BrandenburgC1
[19:30:52]	m_lastFMFile = brandenburgc1
[19:30:52]	sFMDir = brandenburgc1
[19:30:52]	s1 = flightmodels/brandenburgc1s61.fmd
[19:30:52]	s = FlightModels/BrandenburgC1s61.fmd:BrandenburgC1
[19:30:52]	m_lastFMFile = brandenburgc1
[19:30:52]	sFMDir = brandenburgc1
[19:30:52]	s1 = flightmodels/brandenburgc1s64.fmd
[19:30:52]	s = FlightModels/BrandenburgC1s64.fmd:BrandenburgC1
[19:30:52]	m_lastFMFile = brandenburgc1
[19:30:52]	sFMDir = brandenburgc1
[19:30:52]	s1 = flightmodels/brandenburgc1s169.fmd
[19:30:52]	s = FlightModels/BrandenburgC1s169.fmd:BrandenburgC1
[19:30:52]	m_lastFMFile = brandenburgc1
[19:30:52]	sFMDir = brandenburgc1
[19:30:52]	s1 = flightmodels/brandenburgc1s329.fmd
[19:30:52]	s = FlightModels/BrandenburgC1s329.fmd:BrandenburgC1
[19:30:52]	m_lastFMFile = brandenburgc1
[19:30:52]	sFMDir = brandenburgc1
[19:30:52]	s1 = flightmodels/brandenburgc1s369.fmd
[19:30:52]	s = FlightModels/BrandenburgC1s369.fmd:BrandenburgC1
[19:30:52]	m_lastFMFile = brandenburgc1
[19:30:52]	sFMDir = brandenburgc1
[19:30:52]	s1 = flightmodels/brandenburgc1s429.fmd
[19:30:52]	s = FlightModels/BrandenburgC1s429.fmd:BrandenburgC1
[19:30:52]	m_lastFMFile = brandenburgc1
[19:30:52]	sFMDir = brandenburgc1
[19:30:52]	s1 = flightmodels/aeroa26.fmd
[19:30:52]	s = FlightModels/AeroA26.fmd:BrandenburgC1
[19:30:52]	m_lastFMFile = brandenburgc1
[19:30:52]	sFMDir = ca32ca33_4101fm
[19:30:52]	s1 = flightmodels/capronica31.fmd
[19:30:52]	s = FlightModels/CaproniCA31.fmd:CA32CA33_4101FM
[19:30:52]	m_lastFMFile = brandenburgc1
[19:30:52]	opening new fm file ca32ca33_4101fm
[19:30:52]	sFMDir = ca32ca33_4101fm
[19:30:52]	s1 = flightmodels/capronica32.fmd
[19:30:52]	s = FlightModels/CaproniCA32.fmd:CA32CA33_4101FM
[19:30:52]	m_lastFMFile = ca32ca33_4101fm
[19:30:52]	sFMDir = ca32ca33_4101fm
[19:30:52]	s1 = flightmodels/capronica32_350hp.fmd
[19:30:52]	s = FlightModels/CaproniCA32_350hp.fmd:CA32CA33_4101FM
[19:30:52]	m_lastFMFile = ca32ca33_4101fm
[19:30:52]	sFMDir = ca32ca33_4101fm
[19:30:52]	s1 = flightmodels/capronica33.fmd
[19:30:52]	s = FlightModels/CaproniCA33.fmd:CA32CA33_4101FM
[19:30:52]	m_lastFMFile = ca32ca33_4101fm
[19:30:52]	sFMDir = gui/game/buttons
[19:30:52]	s1 = flightmodels/tb-3-4m-17x.fmd
[19:30:52]	s = FlightModels/TB-3-4M-17x.fmd
[19:30:52]	m_lastFMFile = ca32ca33_4101fm
[19:30:52]	getting fm file gui/game/buttons
[19:30:52]	sFMDir = sopwith
[19:30:52]	s1 = flightmodels/camel.fmd
[19:30:52]	s = FlightModels/Camel.fmd:SOPWITH
[19:30:52]	m_lastFMFile = gui/game/buttons
[19:30:52]	opening new fm file sopwith
[19:30:52]	sFMDir = snipe
[19:30:52]	s1 = flightmodels/snipe.fmd
[19:30:52]	s = FlightModels/Snipe.fmd:SNIPE
[19:30:52]	m_lastFMFile = sopwith
[19:30:52]	opening new fm file snipe
[19:30:52]	sFMDir = spad7_fm
[19:30:52]	s1 = flightmodels/spad7.fmd
[19:30:52]	s = FlightModels/SPAD7.fmd:SPAD7_FM
[19:30:52]	m_lastFMFile = snipe
[19:30:52]	opening new fm file spad7_fm
[19:30:52]	sFMDir = u_niu4_fm
[19:30:52]	s1 = flightmodels/niu4.fmd
[19:30:52]	s = FlightModels/Niu4.fmd:U_Niu4_FM
[19:30:52]	m_lastFMFile = spad7_fm
[19:30:52]	opening new fm file u_niu4_fm
[19:30:52]	sFMDir = u2scout2_1b_fm
[19:30:52]	s1 = flightmodels/u-2vslbs21b.fmd
[19:30:52]	s = FlightModels/U-2VSLBs21b.fmd:U2scout2_1B_FM
[19:30:52]	m_lastFMFile = u_niu4_fm
[19:30:52]	opening new fm file u2scout2_1b_fm
[19:30:52]	sFMDir = u_niu17_fm
[19:30:52]	s1 = flightmodels/niu17.fmd
[19:30:52]	s = FlightModels/Niu17.fmd:U_Niu17_FM
[19:30:52]	m_lastFMFile = u2scout2_1b_fm
[19:30:52]	opening new fm file u_niu17_fm
[19:30:52]	sFMDir = u_snip_fm
[19:30:52]	s1 = flightmodels/snip.fmd
[19:30:52]	s = FlightModels/Snip.fmd:U_Snip_FM
[19:30:52]	m_lastFMFile = u_niu17_fm
[19:30:52]	opening new fm file u_snip_fm
[19:30:52]	sFMDir = u_sop3p_fm
[19:30:52]	s1 = flightmodels/sop3p.fmd
[19:30:52]	s = FlightModels/Sop3p.fmd:U_Sop3p_FM
[19:30:52]	m_lastFMFile = u_snip_fm
[19:30:52]	opening new fm file u_sop3p_fm
[19:30:52]	sFMDir = u_fokfe_fm
[19:30:52]	s1 = flightmodels/fokfe.fmd
[19:30:52]	s = FlightModels/FokFE.fmd:U_FokFE_FM
[19:30:52]	m_lastFMFile = u_sop3p_fm
[19:30:52]	opening new fm file u_fokfe_fm
[19:30:52]	sFMDir = fokkere3
[19:30:52]	s1 = flightmodels/fokkereiii.fmd
[19:30:52]	s = FlightModels/FokkerEIII.fmd:FokkerE3
[19:30:52]	m_lastFMFile = u_fokfe_fm
[19:30:52]	opening new fm file fokkere3
[19:30:52]	sFMDir = u_simdii_fm
[19:30:52]	s1 = flightmodels/simdii.fmd
[19:30:52]	s = FlightModels/SimDII.fmd:U_SimDII_FM
[19:30:52]	m_lastFMFile = fokkere3
[19:30:52]	opening new fm file u_simdii_fm
[19:30:52]	sFMDir = u_simdv_fm
[19:30:52]	s1 = flightmodels/simdv.fmd
[19:30:52]	s = FlightModels/SimDV.fmd:U_SimDV_FM
[19:30:52]	m_lastFMFile = u_simdii_fm
[19:30:52]	opening new fm file u_simdv_fm
[19:30:52]	sFMDir = u_fokd_fm
[19:30:52]	s1 = flightmodels/fokd.fmd
[19:30:52]	s = FlightModels/FokD.fmd:U_FokD_FM
[19:30:52]	m_lastFMFile = u_simdv_fm
[19:30:52]	opening new fm file u_fokd_fm
[19:30:52]	sFMDir = fokker
[19:30:52]	s1 = flightmodels/fokkerdr1.fmd
[19:30:52]	s = FlightModels/FokkerDr1.fmd:FOKKER
[19:30:52]	m_lastFMFile = u_fokd_fm
[19:30:52]	opening new fm file fokker
[19:30:52]	sFMDir = fokkerdviii
[19:30:52]	s1 = flightmodels/fokkerdviii.fmd
[19:30:52]	s = FlightModels/FokkerDVIII.fmd:FokkerDVIII
[19:30:52]	m_lastFMFile = fokker
[19:30:52]	opening new fm file fokkerdviii
[19:30:52]	sFMDir = u_syp1_fm
[19:30:52]	s1 = flightmodels/u_syp1.fmd
[19:30:52]	s = FlightModels/U_SYP1.fmd:U_SYP1_FM
[19:30:52]	m_lastFMFile = fokkerdviii
[19:30:52]	opening new fm file u_syp1_fm
[19:30:52]	sFMDir = ff45giii4101fm
[19:30:52]	s1 = flightmodels/ff45giii.fmd
[19:30:52]	s = FlightModels/FF45GIII.fmd:FF45GIII4101FM
[19:30:52]	m_lastFMFile = u_syp1_fm
[19:30:52]	opening new fm file ff45giii4101fm
[19:30:52]	sFMDir = u2scout2_1b1_fm
[19:30:52]	s1 = flightmodels/u-2vslbs21b1.fmd
[19:30:52]	s = FlightModels/U-2VSLBs21b1.fmd:U2scout2_1B1_FM
[19:30:52]	m_lastFMFile = ff45giii4101fm
[19:30:52]	opening new fm file u2scout2_1b1_fm
[19:30:52]	sFMDir = oeffagdiii
[19:30:52]	s1 = flightmodels/oeffagd3_153.fmd
[19:30:52]	s = FlightModels/OeffagD3_153.fmd:OeffagDIII
[19:30:52]	m_lastFMFile = u2scout2_1b1_fm
[19:30:52]	opening new fm file oeffagdiii
[19:30:52]	sFMDir = oeffagdiii
[19:30:52]	s1 = flightmodels/oeffagd3_253.fmd
[19:30:52]	s = FlightModels/OeffagD3_253.fmd:OeffagDIII
[19:30:52]	m_lastFMFile = oeffagdiii
[19:30:52]	sFMDir = rolland_fm
[19:30:52]	s1 = flightmodels/rolland.fmd
[19:30:52]	s = FlightModels/Rolland.fmd:Rolland_FM
[19:30:52]	m_lastFMFile = oeffagdiii
[19:30:52]	opening new fm file rolland_fm
[19:30:52]	sFMDir = tb3_fm
[19:30:52]	s1 = flightmodels/tb-3-4m-17x.fmd
[19:30:52]	s = FlightModels/TB-3-4M-17x.fmd:TB3_FM
[19:30:52]	m_lastFMFile = rolland_fm
[19:30:52]	opening new fm file tb3_fm
[19:30:52]	sFMDir = tb3sea_fm
[19:30:52]	s1 = flightmodels/tb-3-4m-17xsea.fmd
[19:30:52]	s = FlightModels/TB-3-4M-17xsea.fmd:TB3sea_FM
[19:30:52]	m_lastFMFile = tb3_fm
[19:30:52]	opening new fm file tb3sea_fm
[19:30:52]	sFMDir = u2scout2_1bsed_fm
[19:30:52]	s1 = flightmodels/u-2vslbs21bsed.fmd
[19:30:52]	s = FlightModels/U-2VSLBs21bSED.fmd:U2scout2_1BSED_FM
[19:30:52]	m_lastFMFile = tb3sea_fm
[19:30:53]	opening new fm file u2scout2_1bsed_fm
[19:30:53]	sFMDir = u2scout2_1bpug_fm
[19:30:53]	s1 = flightmodels/u-2vslbs21bpug.fmd
[19:30:53]	s = FlightModels/U-2VSLBs21bPug.fmd:U2scout2_1BPug_FM
[19:30:53]	m_lastFMFile = u2scout2_1bsed_fm
[19:30:53]	opening new fm file u2scout2_1bpug_fm
[19:30:53]	sFMDir = u2scoutb_fm
[19:30:53]	s1 = flightmodels/u-2vslbb.fmd
[19:30:53]	s = FlightModels/U-2VSLBB.fmd:U2scoutB_FM
[19:30:53]	m_lastFMFile = u2scout2_1bpug_fm
[19:30:53]	opening new fm file u2scoutb_fm
[19:30:53]	sFMDir = u2scoutc_fm
[19:30:53]	s1 = flightmodels/u-2vslbc.fmd
[19:30:53]	s = FlightModels/U-2VSLBC.fmd:U2scoutC_FM
[19:30:53]	m_lastFMFile = u2scoutb_fm
[19:30:53]	opening new fm file u2scoutc_fm
[19:30:53]	sFMDir = u2scoutcfloat_fm
[19:30:53]	s1 = flightmodels/u-2vslbbc.fmd
[19:30:53]	s = FlightModels/U-2VSLBBC.fmd:U2scoutCfloat_FM
[19:30:53]	m_lastFMFile = u2scoutc_fm
[19:30:53]	opening new fm file u2scoutcfloat_fm
[19:30:53]	sFMDir = u2scoutbfloat2_fm
[19:30:53]	s1 = flightmodels/u-2vslbb.fmd
[19:30:53]	s = FlightModels/U-2VSLBB.fmd:U2scoutBfloat2_FM
[19:30:53]	m_lastFMFile = u2scoutcfloat_fm
[19:30:53]	opening new fm file u2scoutbfloat2_fm
[19:30:53]	sFMDir = u2scout2_1b2_fm
[19:30:53]	s1 = flightmodels/u-2vslbs21b2.fmd
[19:30:53]	s = FlightModels/U-2VSLBs21b2.fmd:U2scout2_1B2_FM
[19:30:53]	m_lastFMFile = u2scoutbfloat2_fm
[19:30:53]	opening new fm file u2scout2_1b2_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/u-2vslbs21bsed.fmd
[19:30:53]	s = FlightModels/U-2VSLBs21bSED.fmd
[19:30:53]	m_lastFMFile = u2scout2_1b2_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = clergetln_fm
[19:30:53]	s1 = flightmodels/longnose.fmd
[19:30:53]	s = FlightModels/LongNose.fmd:ClergetLN_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file clergetln_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/u-2vslbs21b.fmd
[19:30:53]	s = FlightModels/U-2VSLBs21b.fmd
[19:30:53]	m_lastFMFile = clergetln_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = lodkam_fm
[19:30:53]	s1 = flightmodels/lodkam.fmd
[19:30:53]	s = FlightModels/LodkaM.fmd:LodkaM_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file lodkam_fm
[19:30:53]	sFMDir = lodkag_fm
[19:30:53]	s1 = flightmodels/lodkag.fmd
[19:30:53]	s = FlightModels/LodkaG.fmd:LodkaG_FM
[19:30:53]	m_lastFMFile = lodkam_fm
[19:30:53]	opening new fm file lodkag_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/a-20c.fmd
[19:30:53]	s = FlightModels/A-20C.fmd
[19:30:53]	m_lastFMFile = lodkag_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = bostonsfm
[19:30:53]	s1 = flightmodels/a-20b3s.fmd
[19:30:53]	s = FlightModels/A-20B3S.fmd:BostonSFM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file bostonsfm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/a-20b.fmd
[19:30:53]	s = FlightModels/A-20B.fmd
[19:30:53]	m_lastFMFile = bostonsfm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/a-20g.fmd
[19:30:53]	s = FlightModels/A-20G.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = a-20h
[19:30:53]	s1 = flightmodels/a-20h.fmd
[19:30:53]	s = FlightModels/A-20H.fmd:A-20H
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file a-20h
[19:30:53]	sFMDir = gui/game/a20n
[19:30:53]	s1 = flightmodels/a-20n.fmd
[19:30:53]	s = FlightModels/A-20N.fmd:gui/game/A20N
[19:30:53]	m_lastFMFile = a-20h
[19:30:53]	opening new fm file gui/game/a20n
[19:30:53]	sFMDir = ad4_fm
[19:30:53]	s1 = flightmodels/ad4.fmd
[19:30:53]	s = FlightModels/AD4.fmd:AD4_FM
[19:30:53]	m_lastFMFile = gui/game/a20n
[19:30:53]	opening new fm file ad4_fm
[19:30:53]	sFMDir = ad4_fm
[19:30:53]	s1 = flightmodels/a1h.fmd
[19:30:53]	s = FlightModels/A1H.fmd:AD4_FM
[19:30:53]	m_lastFMFile = ad4_fm
[19:30:53]	sFMDir = ad4_fm
[19:30:53]	s1 = flightmodels/a1j.fmd
[19:30:53]	s = FlightModels/A1J.fmd:AD4_FM
[19:30:53]	m_lastFMFile = ad4_fm
[19:30:53]	sFMDir = aero_a101_fm
[19:30:53]	s1 = flightmodels/aero_a101.fmd
[19:30:53]	s = FlightModels/Aero_A101.fmd:Aero_A101_FM
[19:30:53]	m_lastFMFile = ad4_fm
[19:30:53]	opening new fm file aero_a101_fm
[19:30:53]	sFMDir = turbotbf_fm
[19:30:53]	s1 = flightmodels/tbfenforcer.fmd
[19:30:53]	s = FlightModels/TBFEnforcer.fmd:TurboTBF_FM
[19:30:53]	m_lastFMFile = aero_a101_fm
[19:30:53]	opening new fm file turbotbf_fm
[19:30:53]	sFMDir = s_at6_fm
[19:30:53]	s1 = flightmodels/at-6texan.fmd
[19:30:53]	s = FlightModels/AT-6Texan.fmd:S_AT6_FM
[19:30:53]	m_lastFMFile = turbotbf_fm
[19:30:53]	opening new fm file s_at6_fm
[19:30:53]	sFMDir = aug_fm
[19:30:53]	s1 = flightmodels/aug.fmd
[19:30:53]	s = FlightModels/AuG.fmd:AUG_FM
[19:30:53]	m_lastFMFile = s_at6_fm
[19:30:53]	opening new fm file aug_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/b-17d.fmd
[19:30:53]	s = FlightModels/B-17D.fmd
[19:30:53]	m_lastFMFile = aug_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/b-17e.fmd
[19:30:53]	s = FlightModels/B-17E.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/b-17f.fmd
[19:30:53]	s = FlightModels/B-17F.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/b-17g.fmd
[19:30:53]	s = FlightModels/B-17G.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/b-24j.fmd
[19:30:53]	s = FlightModels/B-24J.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/b-25c.fmd
[19:30:53]	s = FlightModels/B-25C.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/b-25b.fmd
[19:30:53]	s = FlightModels/B-25B.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/b-25doolittle.fmd
[19:30:53]	s = FlightModels/B-25Doolittle.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/b-25g.fmd
[19:30:53]	s = FlightModels/B-25G.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/b-25h.fmd
[19:30:53]	s = FlightModels/B-25H.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/b-25j.fmd
[19:30:53]	s = FlightModels/B-25J.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/b-29.fmd
[19:30:53]	s = FlightModels/B-29.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/beaufightermk1.fmd
[19:30:53]	s = FlightModels/BeaufighterMk1.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/beaufightermkx.fmd
[19:30:53]	s = FlightModels/BeaufighterMkX.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/beaufightermk21.fmd
[19:30:53]	s = FlightModels/BeaufighterMk21.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = bell
[19:30:53]	s1 = flightmodels/bell47.fmd
[19:30:53]	s = FlightModels/Bell47.fmd:BELL
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file bell
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/blenheim_mki.fmd
[19:30:53]	s = FlightModels/Blenheim_MkI.fmd
[19:30:53]	m_lastFMFile = bell
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/blenheim_mkiv.fmd
[19:30:53]	s = FlightModels/Blenheim_MkIV.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = ectoblue_fm
[19:30:53]	s1 = flightmodels/ectoblue.fmd
[19:30:53]	s = FlightModels/Ectoblue.fmd:Ectoblue_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file ectoblue_fm
[19:30:53]	sFMDir = ectored_fm
[19:30:53]	s1 = flightmodels/ectored.fmd
[19:30:53]	s = FlightModels/Ectored.fmd:Ectored_FM
[19:30:53]	m_lastFMFile = ectoblue_fm
[19:30:53]	opening new fm file ectored_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/bi-1.fmd
[19:30:53]	s = FlightModels/BI-1.fmd
[19:30:53]	m_lastFMFile = ectored_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/bi-6.fmd
[19:30:53]	s = FlightModels/BI-6.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = breguet19l_fm
[19:30:53]	s1 = flightmodels/breguet19l.fmd
[19:30:53]	s = FlightModels/Breguet19L.fmd:Breguet19L_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file breguet19l_fm
[19:30:53]	sFMDir = breguet19h_fm
[19:30:53]	s1 = flightmodels/breguet19h.fmd
[19:30:53]	s = FlightModels/Breguet19H.fmd:Breguet19H_FM
[19:30:53]	m_lastFMFile = breguet19l_fm
[19:30:53]	opening new fm file breguet19h_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/f2a-1.fmd
[19:30:53]	s = FlightModels/F2A-1.fmd
[19:30:53]	m_lastFMFile = breguet19h_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = bulldog_ii_fm
[19:30:53]	s1 = flightmodels/bulldog_ii.fmd
[19:30:53]	s = FlightModels/Bulldog_II.fmd:Bulldog_II_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file bulldog_ii_fm
[19:30:53]	sFMDir = bulldog_iv_fm
[19:30:53]	s1 = flightmodels/bulldog_iv.fmd
[19:30:53]	s = FlightModels/Bulldog_IV.fmd:Bulldog_IV_FM
[19:30:53]	m_lastFMFile = bulldog_ii_fm
[19:30:53]	opening new fm file bulldog_iv_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/c-47b.fmd
[19:30:53]	s = FlightModels/C-47B.fmd
[19:30:53]	m_lastFMFile = bulldog_iv_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/dc-3.fmd
[19:30:53]	s = FlightModels/DC-3.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/c-47a.fmd
[19:30:53]	s = FlightModels/C-47A.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = c47_fm
[19:30:53]	s1 = flightmodels/c-47a.fmd
[19:30:53]	s = FlightModels/C-47A.fmd:C47_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file c47_fm
[19:30:53]	sFMDir = dc3b_fm
[19:30:53]	s1 = flightmodels/dc-3b.fmd
[19:30:53]	s = FlightModels/DC-3B.fmd:DC3B_FM
[19:30:53]	m_lastFMFile = c47_fm
[19:30:53]	opening new fm file dc3b_fm
[19:30:53]	sFMDir = c-47ex_fm
[19:30:53]	s1 = flightmodels/c-47ex.fmd
[19:30:53]	s = FlightModels/C-47EX.fmd:C-47EX_FM
[19:30:53]	m_lastFMFile = dc3b_fm
[19:30:53]	opening new fm file c-47ex_fm
[19:30:53]	sFMDir = gui/game/caudroncr714_fm
[19:30:53]	s1 = flightmodels/caudroncr714.fmd
[19:30:53]	s = FlightModels/CaudronCR714.fmd:gui/game/CaudronCR714_FM
[19:30:53]	m_lastFMFile = c-47ex_fm
[19:30:53]	opening new fm file gui/game/caudroncr714_fm
[19:30:53]	sFMDir = t_32fm
[19:30:53]	s1 = flightmodels/t_32.fmd
[19:30:53]	s = FlightModels/T_32.fmd:T_32FM
[19:30:53]	m_lastFMFile = gui/game/caudroncr714_fm
[19:30:53]	opening new fm file t_32fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/cw-21.fmd
[19:30:53]	s = FlightModels/CW-21.fmd
[19:30:53]	m_lastFMFile = t_32fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = d372_fm
[19:30:53]	s1 = flightmodels/d372.fmd
[19:30:53]	s = FlightModels/D372.fmd:D372_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file d372_fm
[19:30:53]	sFMDir = d371_fm
[19:30:53]	s1 = flightmodels/d371.fmd
[19:30:53]	s = FlightModels/D371.fmd:D371_FM
[19:30:53]	m_lastFMFile = d372_fm
[19:30:53]	opening new fm file d371_fm
[19:30:53]	sFMDir = d510_fm
[19:30:53]	s1 = flightmodels/d510.fmd
[19:30:53]	s = FlightModels/D510.fmd:D510_FM
[19:30:53]	m_lastFMFile = d371_fm
[19:30:53]	opening new fm file d510_fm
[19:30:53]	sFMDir = d501_fm
[19:30:53]	s1 = flightmodels/d501.fmd
[19:30:53]	s = FlightModels/D501.fmd:D501_FM
[19:30:53]	m_lastFMFile = d510_fm
[19:30:53]	opening new fm file d501_fm
[19:30:53]	sFMDir = d510th_fm
[19:30:53]	s1 = flightmodels/d510th.fmd
[19:30:53]	s = FlightModels/D510TH.fmd:D510TH_FM
[19:30:53]	m_lastFMFile = d501_fm
[19:30:53]	opening new fm file d510th_fm
[19:30:53]	sFMDir = d520
[19:30:53]	s1 = flightmodels/d520.fmd
[19:30:53]	s = FlightModels/D520.fmd:D520
[19:30:53]	m_lastFMFile = d510th_fm
[19:30:53]	opening new fm file d520
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/bf-109e-4.fmd
[19:30:53]	s = FlightModels/Bf-109E-4.fmd
[19:30:53]	m_lastFMFile = d520
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/dh89_fm
[19:30:53]	s1 = flightmodels/dh89.fmd
[19:30:53]	s = FlightModels/Dh89.fmd:gui/game/Dh89_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file gui/game/dh89_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/fokkerdk.fmd
[19:30:53]	s = FlightModels/FokkerDK.fmd
[19:30:53]	m_lastFMFile = gui/game/dh89_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/fokkerdu.fmd
[19:30:53]	s = FlightModels/FokkerDU.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/db-3b.fmd
[19:30:53]	s = FlightModels/DB-3B.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/db-3m.fmd
[19:30:53]	s = FlightModels/DB-3M.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/db-3t.fmd
[19:30:53]	s = FlightModels/DB-3T.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/db-3f.fmd
[19:30:53]	s = FlightModels/DB-3F.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = delfin_fm
[19:30:53]	s1 = flightmodels/delfin.fmd
[19:30:53]	s = FlightModels/Delfin.fmd:Delfin_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file delfin_fm
[19:30:53]	sFMDir = ff1_fm
[19:30:53]	s1 = flightmodels/ff1.fmd
[19:30:53]	s = FlightModels/FF1.fmd:FF1_FM
[19:30:53]	m_lastFMFile = delfin_fm
[19:30:53]	opening new fm file ff1_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/f2a-2.fmd
[19:30:53]	s = FlightModels/F2A-2.fmd
[19:30:53]	m_lastFMFile = ff1_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = f2a3_fm
[19:30:53]	s1 = flightmodels/f2a-3.fmd
[19:30:53]	s = FlightModels/F2A-3.fmd:F2A3_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file f2a3_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/f4f-3.fmd
[19:30:53]	s = FlightModels/F4F-3.fmd
[19:30:53]	m_lastFMFile = f2a3_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = f4fcatfish_fm
[19:30:53]	s1 = flightmodels/f4fcatfish.fmd
[19:30:53]	s = FlightModels/F4FCatfish.fmd:F4FCatfish_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file f4fcatfish_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/f4f-4.fmd
[19:30:53]	s = FlightModels/F4F-4.fmd
[19:30:53]	m_lastFMFile = f4fcatfish_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/fm-2.fmd
[19:30:53]	s = FlightModels/FM-2.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/f4u-1a.fmd
[19:30:53]	s = FlightModels/F4U-1A.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/f4u-1c.fmd
[19:30:53]	s = FlightModels/F4U-1C.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/f4u-1d.fmd
[19:30:53]	s = FlightModels/F4U-1D.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/f4u-1aclipped.fmd
[19:30:53]	s = FlightModels/F4U-1Aclipped.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/f4u-1dclipped.fmd
[19:30:53]	s = FlightModels/F4U-1Dclipped.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = f6c4hawk_fm
[19:30:53]	s1 = flightmodels/f6c4hawk.fmd
[19:30:53]	s = FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file f6c4hawk_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/f6f-3.fmd
[19:30:53]	s = FlightModels/F6F-3.fmd
[19:30:53]	m_lastFMFile = f6c4hawk_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/f6f-5.fmd
[19:30:53]	s = FlightModels/F6F-5.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/battlemkii.fmd
[19:30:53]	s = FlightModels/BattleMkII.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/seafireiii.fmd
[19:30:53]	s = FlightModels/SeafireIII.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = lodkamr
[19:30:53]	s1 = flightmodels/lodkamr.fmd
[19:30:53]	s = FlightModels/LodkaMR.fmd:LodkaMR
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file lodkamr
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/fulmarmki.fmd
[19:30:53]	s = FlightModels/FulmarMkI.fmd
[19:30:53]	m_lastFMFile = lodkamr
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = furys_fm
[19:30:53]	s1 = flightmodels/furys.fmd
[19:30:53]	s = FlightModels/FuryS.fmd:FuryS_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file furys_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/g-11.fmd
[19:30:53]	s = FlightModels/G-11.fmd
[19:30:53]	m_lastFMFile = furys_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gamma5b_fm
[19:30:53]	s1 = flightmodels/gamma5b.fmd
[19:30:53]	s = FlightModels/Gamma5B.fmd:Gamma5B_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file gamma5b_fm
[19:30:53]	sFMDir = gl-32_fm
[19:30:53]	s1 = flightmodels/gl-32.fmd
[19:30:53]	s = FlightModels/GL-32.fmd:GL-32_FM
[19:30:53]	m_lastFMFile = gamma5b_fm
[19:30:53]	opening new fm file gl-32_fm
[19:30:53]	sFMDir = gl-633_fm
[19:30:53]	s1 = flightmodels/gl-633.fmd
[19:30:53]	s = FlightModels/GL-633.fmd:GL-633_FM
[19:30:53]	m_lastFMFile = gl-32_fm
[19:30:53]	opening new fm file gl-633_fm
[19:30:53]	sFMDir = gl-450_fm
[19:30:53]	s1 = flightmodels/gl-450.fmd
[19:30:53]	s = FlightModels/GL-450.fmd:GL-450_FM
[19:30:53]	m_lastFMFile = gl-633_fm
[19:30:53]	opening new fm file gl-450_fm
[19:30:53]	sFMDir = gman_fm
[19:30:53]	s1 = flightmodels/gman.fmd
[19:30:53]	s = FlightModels/GMan.fmd:GMan_FM
[19:30:53]	m_lastFMFile = gl-450_fm
[19:30:53]	opening new fm file gman_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/sikorsky-ho4s.fmd
[19:30:53]	s = FlightModels/Sikorsky-HO4S.fmd
[19:30:53]	m_lastFMFile = gman_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/sikorsky-hrs3.fmd
[19:30:53]	s = FlightModels/Sikorsky-HRS3.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = huey_fm
[19:30:53]	s1 = flightmodels/huey.fmd
[19:30:53]	s = FlightModels/Huey.fmd:Huey_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file huey_fm
[19:30:53]	sFMDir = ospreyl_fm
[19:30:53]	s1 = flightmodels/ospreyl.fmd
[19:30:53]	s = FlightModels/OspreyL.fmd:OspreyL_FM
[19:30:53]	m_lastFMFile = huey_fm
[19:30:53]	opening new fm file ospreyl_fm
[19:30:53]	sFMDir = ospreys_fm
[19:30:53]	s1 = flightmodels/ospreys.fmd
[19:30:53]	s = FlightModels/OspreyS.fmd:OspreyS_FM
[19:30:53]	m_lastFMFile = ospreyl_fm
[19:30:53]	opening new fm file ospreys_fm
[19:30:53]	sFMDir = ospreyc_fm
[19:30:53]	s1 = flightmodels/ospreyc.fmd
[19:30:53]	s = FlightModels/OspreyC.fmd:OspreyC_FM
[19:30:53]	m_lastFMFile = ospreys_fm
[19:30:53]	opening new fm file ospreyc_fm
[19:30:53]	sFMDir = hart_fm
[19:30:53]	s1 = flightmodels/hart.fmd
[19:30:53]	s = FlightModels/Hart.fmd:Hart_FM
[19:30:53]	m_lastFMFile = ospreyc_fm
[19:30:53]	opening new fm file hart_fm
[19:30:53]	sFMDir = hartm_fm
[19:30:53]	s1 = flightmodels/hartm.fmd
[19:30:53]	s = FlightModels/HartM.fmd:HartM_FM
[19:30:53]	m_lastFMFile = hart_fm
[19:30:53]	opening new fm file hartm_fm
[19:30:53]	sFMDir = hind_fm
[19:30:53]	s1 = flightmodels/hind.fmd
[19:30:53]	s = FlightModels/Hind.fmd:Hind_FM
[19:30:53]	m_lastFMFile = hartm_fm
[19:30:53]	opening new fm file hind_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/halifaxbmkiii.fmd
[19:30:53]	s = FlightModels/HalifaxBMkIII.fmd
[19:30:53]	m_lastFMFile = hind_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = hawk3_fm
[19:30:53]	s1 = flightmodels/hawk3.fmd
[19:30:53]	s = FlightModels/Hawk3.fmd:Hawk3_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file hawk3_fm
[19:30:53]	sFMDir = hispanoe30_fm
[19:30:53]	s1 = flightmodels/hispanoe30.fmd
[19:30:53]	s = FlightModels/HispanoE30.fmd:HispanoE30_FM
[19:30:53]	m_lastFMFile = hawk3_fm
[19:30:53]	opening new fm file hispanoe30_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hurricanemkii.fmd
[19:30:53]	s = FlightModels/HurricaneMkII.fmd
[19:30:53]	m_lastFMFile = hispanoe30_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = hurrihercules
[19:30:53]	s1 = flightmodels/hurricanemkiihercules.fmd
[19:30:53]	s = FlightModels/HurricaneMkIIHercules.fmd:HurriHercules
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file hurrihercules
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hurricanemkivroeg.fmd
[19:30:53]	s = FlightModels/HurricaneMkIvroeg.fmd
[19:30:53]	m_lastFMFile = hurrihercules
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = hurrifac
[19:30:53]	s1 = flightmodels/hurricanemkiafac.fmd
[19:30:53]	s = FlightModels/HurricaneMkIaFAC.fmd:HurriFAC
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file hurrifac
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hurricanemkiatrop.fmd
[19:30:53]	s = FlightModels/HurricaneMkIaTrop.fmd
[19:30:53]	m_lastFMFile = hurrifac
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hurricanemkia12lbs.fmd
[19:30:53]	s = FlightModels/HurricaneMkIa12lbs.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hurricanemkia12lbstrop.fmd
[19:30:53]	s = FlightModels/HurricaneMkIa12lbsTrop.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hurricanemkiia.fmd
[19:30:53]	s = FlightModels/HurricaneMkIIa.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hurricanemkiibtrop.fmd
[19:30:53]	s = FlightModels/HurricaneMkIIbTrop.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hurricanemkiimod.fmd
[19:30:53]	s = FlightModels/HurricaneMkIIMod.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hurricanemkiictrop.fmd
[19:30:53]	s = FlightModels/HurricaneMkIIcTrop.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hurricanemkiid.fmd
[19:30:53]	s = FlightModels/HurricaneMkIId.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hurricanemkiv.fmd
[19:30:53]	s = FlightModels/HurricaneMkIV.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/seahurricanemki.fmd
[19:30:53]	s = FlightModels/SeaHurricaneMkI.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/seahurricanemkii.fmd
[19:30:53]	s = FlightModels/SeaHurricaneMkII.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hurricanemki.fmd
[19:30:53]	s = FlightModels/HurricaneMkI.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-15-m22.fmd
[19:30:53]	s = FlightModels/I-15-M22.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-15-m25.fmd
[19:30:53]	s = FlightModels/I-15-M25.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-15bis.fmd
[19:30:53]	s = FlightModels/I-15bis.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-153-m62.fmd
[19:30:53]	s = FlightModels/I-153-M62.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/i153s_fm
[19:30:53]	s1 = flightmodels/i-153etalon38.fmd
[19:30:53]	s = FlightModels/I-153etalon38.fmd:gui/game/I153s_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file gui/game/i153s_fm
[19:30:53]	sFMDir = gui/game/i153s_fm
[19:30:53]	s1 = flightmodels/i-153etalon39.fmd
[19:30:53]	s = FlightModels/I-153etalon39.fmd:gui/game/I153s_FM
[19:30:53]	m_lastFMFile = gui/game/i153s_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-16type5.fmd
[19:30:53]	s = FlightModels/I-16type5.fmd
[19:30:53]	m_lastFMFile = gui/game/i153s_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-16type5skis.fmd
[19:30:53]	s = FlightModels/I-16type5Skis.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-16type6.fmd
[19:30:53]	s = FlightModels/I-16type6.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-16type6skis.fmd
[19:30:53]	s = FlightModels/I-16type6Skis.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-16type10wc.fmd
[19:30:53]	s = FlightModels/I-16type10WC.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-16type10.fmd
[19:30:53]	s = FlightModels/I-16type10.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-16type17.fmd
[19:30:53]	s = FlightModels/I-16type17.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-16type27.fmd
[19:30:53]	s = FlightModels/I-16type27.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-16type24.fmd
[19:30:53]	s = FlightModels/I-16type24.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-16type28.fmd
[19:30:53]	s = FlightModels/I-16type28.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-16type18.fmd
[19:30:53]	s = FlightModels/I-16type18.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-16type29.fmd
[19:30:53]	s = FlightModels/I-16type29.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-185m-71.fmd
[19:30:53]	s = FlightModels/I-185M-71.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-185m-82a.fmd
[19:30:53]	s = FlightModels/I-185M-82A.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/i-250.fmd
[19:30:53]	s = FlightModels/I-250.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/il-2-1940.fmd
[19:30:53]	s = FlightModels/Il-2-1940.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/il-2-1941.fmd
[19:30:53]	s = FlightModels/Il-2-1941.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/il-2i.fmd
[19:30:53]	s = FlightModels/Il-2I.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/il-2mearly.fmd
[19:30:53]	s = FlightModels/Il-2MEarly.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/il-2mlate.fmd
[19:30:53]	s = FlightModels/Il-2MLate.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/il-2m3.fmd
[19:30:53]	s = FlightModels/Il-2M3.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/il-2m3ns.fmd
[19:30:53]	s = FlightModels/Il-2M3NS.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/il-4.fmd
[19:30:53]	s = FlightModels/Il-4.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/il-10.fmd
[19:30:53]	s = FlightModels/Il-10.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/jetman.fmd
[19:30:53]	s = FlightModels/Jetman.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = fk51w_fm
[19:30:53]	s1 = flightmodels/koolhoven_fk51w.fmd
[19:30:53]	s = FlightModels/Koolhoven_FK51W.fmd:FK51W_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file fk51w_fm
[19:30:53]	sFMDir = fk51j_fm
[19:30:53]	s1 = flightmodels/koolhoven_fk51j.fmd
[19:30:53]	s = FlightModels/Koolhoven_FK51J.fmd:FK51J_FM
[19:30:53]	m_lastFMFile = fk51w_fm
[19:30:53]	opening new fm file fk51j_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/ki_98.fmd
[19:30:53]	s = FlightModels/Ki_98.fmd
[19:30:53]	m_lastFMFile = fk51j_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/fi-156b-2.fmd
[19:30:53]	s = FlightModels/Fi-156B-2.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/l5sentinel.fmd
[19:30:53]	s = FlightModels/L5Sentinel.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/lagg-3series4.fmd
[19:30:53]	s = FlightModels/LaGG-3series4.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/lagg-3series29.fmd
[19:30:53]	s = FlightModels/LaGG-3series29.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/lagg-3series35.fmd
[19:30:53]	s = FlightModels/LaGG-3series35.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/lagg-3it.fmd
[19:30:53]	s = FlightModels/LaGG-3IT.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/lagg-3series66.fmd
[19:30:53]	s = FlightModels/LaGG-3series66.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/lagg-3rd.fmd
[19:30:53]	s = FlightModels/LaGG-3RD.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/la-5.fmd
[19:30:53]	s = FlightModels/La-5.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/la-5f.fmd
[19:30:53]	s = FlightModels/La-5F.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/la-5fn.fmd
[19:30:53]	s = FlightModels/La-5FN.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/la-7.fmd
[19:30:53]	s = FlightModels/La-7.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/la-7r.fmd
[19:30:53]	s = FlightModels/La-7R.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/lancaster.fmd
[19:30:53]	s = FlightModels/Lancaster.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/li-2.fmd
[19:30:53]	s = FlightModels/Li-2.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = loire46_fm
[19:30:53]	s1 = flightmodels/loire46.fmd
[19:30:53]	s = FlightModels/Loire46.fmd:Loire46_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file loire46_fm
[19:30:53]	sFMDir = leo451_fm
[19:30:53]	s1 = flightmodels/leo-451.fmd
[19:30:53]	s = FlightModels/LeO-451.fmd:LEO451_FM
[19:30:53]	m_lastFMFile = loire46_fm
[19:30:53]	opening new fm file leo451_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/magm14a.fmd
[19:30:53]	s = FlightModels/MagM14A.fmd
[19:30:53]	m_lastFMFile = leo451_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = mb152
[19:30:53]	s1 = flightmodels/mb-152.fmd
[19:30:53]	s = FlightModels/MB-152.fmd:MB152
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file mb152
[19:30:53]	sFMDir = bloch210_fm
[19:30:53]	s1 = flightmodels/bloch210.fmd
[19:30:53]	s = FlightModels/Bloch210.fmd:Bloch210_FM
[19:30:53]	m_lastFMFile = mb152
[19:30:53]	opening new fm file bloch210_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/mbr-2-am-34.fmd
[19:30:53]	s = FlightModels/MBR-2-AM-34.fmd
[19:30:53]	m_lastFMFile = bloch210_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = meteors
[19:30:53]	s1 = flightmodels/meteorf3.fmd
[19:30:53]	s = FlightModels/MeteorF3.fmd:Meteors
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file meteors
[19:30:53]	sFMDir = meteors
[19:30:53]	s1 = flightmodels/meteorf4.fmd
[19:30:53]	s = FlightModels/MeteorF4.fmd:Meteors
[19:30:53]	m_lastFMFile = meteors
[19:30:53]	sFMDir = meteors
[19:30:53]	s1 = flightmodels/meteorf8.fmd
[19:30:53]	s = FlightModels/MeteorF8.fmd:Meteors
[19:30:53]	m_lastFMFile = meteors
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/mig-3.fmd
[19:30:53]	s = FlightModels/MiG-3.fmd
[19:30:53]	m_lastFMFile = meteors
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/mig-3ud.fmd
[19:30:53]	s = FlightModels/MiG-3ud.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/mig-3am-38.fmd
[19:30:53]	s = FlightModels/MiG-3AM-38.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/mig-3u.fmd
[19:30:53]	s = FlightModels/MiG-3U.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/mig-9.fmd
[19:30:53]	s = FlightModels/MiG-9.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/mosquito-bmkiv.fmd
[19:30:53]	s = FlightModels/Mosquito-BMkIV.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/mosquito-fbmkvi.fmd
[19:30:53]	s = FlightModels/Mosquito-FBMkVI.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = nf1213mrl23no2
[19:30:53]	s1 = flightmodels/mosquito-nfmkxii.fmd
[19:30:53]	s = FlightModels/Mosquito-NFMkXII.fmd:NF1213MRL23NO2
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file nf1213mrl23no2
[19:30:53]	sFMDir = nf17mrl23
[19:30:53]	s1 = flightmodels/mosquito-nfmkxvii.fmd
[19:30:53]	s = FlightModels/Mosquito-NFMkXVII.fmd:NF17MRL23
[19:30:53]	m_lastFMFile = nf1213mrl23no2
[19:30:53]	opening new fm file nf17mrl23
[19:30:53]	sFMDir = nf19mrl25
[19:30:53]	s1 = flightmodels/mosquito-nfmkxix.fmd
[19:30:53]	s = FlightModels/Mosquito-NFMkXIX.fmd:NF19MRL25
[19:30:53]	m_lastFMFile = nf17mrl23
[19:30:53]	opening new fm file nf19mrl25
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/mosquito-bmkxvi.fmd
[19:30:53]	s = FlightModels/Mosquito-BMkXVI.fmd
[19:30:53]	m_lastFMFile = nf19mrl25
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/mosquito-tsts.fmd
[19:30:53]	s = FlightModels/Mosquito-tsts.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = ni52_fm
[19:30:53]	s1 = flightmodels/ni52.fmd
[19:30:53]	s = FlightModels/Ni52.fmd:Ni52_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file ni52_fm
[19:30:53]	sFMDir = loach_fm
[19:30:53]	s1 = flightmodels/loach.fmd
[19:30:53]	s = FlightModels/Loach.fmd:Loach_FM
[19:30:53]	m_lastFMFile = ni52_fm
[19:30:53]	opening new fm file loach_fm
[19:30:53]	sFMDir = pzl_p11
[19:30:53]	s1 = flightmodels/p-11c.fmd
[19:30:53]	s = FlightModels/P-11c.fmd:PZL_P11
[19:30:53]	m_lastFMFile = loach_fm
[19:30:53]	opening new fm file pzl_p11
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-11f.fmd
[19:30:53]	s = FlightModels/P-11f.fmd
[19:30:53]	m_lastFMFile = pzl_p11
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = pzl24
[19:30:53]	s1 = flightmodels/p-24b.fmd
[19:30:53]	s = FlightModels/P-24B.fmd:PZL24
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file pzl24
[19:30:53]	sFMDir = pzl24
[19:30:53]	s1 = flightmodels/p-24e.fmd
[19:30:53]	s = FlightModels/P-24E.fmd:PZL24
[19:30:53]	m_lastFMFile = pzl24
[19:30:53]	sFMDir = pzl24
[19:30:53]	s1 = flightmodels/p-24f.fmd
[19:30:53]	s = FlightModels/P-24F.fmd:PZL24
[19:30:53]	m_lastFMFile = pzl24
[19:30:53]	sFMDir = pzl24
[19:30:53]	s1 = flightmodels/p-24g.fmd
[19:30:53]	s = FlightModels/P-24G.fmd:PZL24
[19:30:53]	m_lastFMFile = pzl24
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-26.fmd
[19:30:53]	s = FlightModels/P-26.fmd
[19:30:53]	m_lastFMFile = pzl24
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-35.fmd
[19:30:53]	s = FlightModels/P-35.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = h_75a1_fm
[19:30:53]	s1 = flightmodels/h_75a1.fmd
[19:30:53]	s = FlightModels/H_75A1.fmd:H_75A1_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file h_75a1_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hawk75a-2.fmd
[19:30:53]	s = FlightModels/Hawk75A-2.fmd
[19:30:53]	m_lastFMFile = h_75a1_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hawk75a-3.fmd
[19:30:53]	s = FlightModels/Hawk75A-3.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/hawk75a-4.fmd
[19:30:53]	s = FlightModels/Hawk75A-4.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-36a-4.fmd
[19:30:53]	s = FlightModels/P-36A-4.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = hawk75h_fm
[19:30:53]	s1 = flightmodels/hawk75h.fmd
[19:30:53]	s = FlightModels/Hawk75H.fmd:Hawk75H_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file hawk75h_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-36a-3.fmd
[19:30:53]	s = FlightModels/P-36A-3.fmd
[19:30:53]	m_lastFMFile = hawk75h_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-38j.fmd
[19:30:53]	s = FlightModels/P-38J.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-38l.fmd
[19:30:53]	s = FlightModels/P-38L.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-38llate.fmd
[19:30:53]	s = FlightModels/P-38LLate.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-38e.fmd
[19:30:53]	s = FlightModels/P-38E.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-38f-1-lo.fmd
[19:30:53]	s = FlightModels/P-38F-1-LO.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-38g-5-lo.fmd
[19:30:53]	s = FlightModels/P-38G-5-LO.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-38g-10-lo.fmd
[19:30:53]	s = FlightModels/P-38G-10-LO.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-38g-15-lo.fmd
[19:30:53]	s = FlightModels/P-38G-15-LO.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-38h-5-lo.fmd
[19:30:53]	s = FlightModels/P-38H-5-LO.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-38j-10-lo.fmd
[19:30:53]	s = FlightModels/P-38J-10-LO.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-38j-15-lo.fmd
[19:30:53]	s = FlightModels/P-38J-15-LO.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-38j-25-lo.fmd
[19:30:53]	s = FlightModels/P-38J-25-LO.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-38l-5-lo.fmd
[19:30:53]	s = FlightModels/P-38L-5-LO.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-400.fmd
[19:30:53]	s = FlightModels/P-400.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-39d.fmd
[19:30:53]	s = FlightModels/P-39D.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-39n.fmd
[19:30:53]	s = FlightModels/P-39N.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-39q-1.fmd
[19:30:53]	s = FlightModels/P-39Q-1.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-39q-10.fmd
[19:30:53]	s = FlightModels/P-39Q-10.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-40c.fmd
[19:30:53]	s = FlightModels/P-40C.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-40b.fmd
[19:30:53]	s = FlightModels/P-40B.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-40e.fmd
[19:30:53]	s = FlightModels/P-40E.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-40e-m-105.fmd
[19:30:53]	s = FlightModels/P-40E-M-105.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-40f.fmd
[19:30:53]	s = FlightModels/P-40F.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-40k.fmd
[19:30:53]	s = FlightModels/P-40K.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-40l.fmd
[19:30:53]	s = FlightModels/P-40L.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-40m.fmd
[19:30:53]	s = FlightModels/P-40M.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-40n.fmd
[19:30:53]	s = FlightModels/P-40N.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-40n-1.fmd
[19:30:53]	s = FlightModels/P-40N-1.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-40n-5.fmd
[19:30:53]	s = FlightModels/P-40N-5.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-47d-10.fmd
[19:30:53]	s = FlightModels/P-47D-10.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = p-47c-5_fm
[19:30:53]	s1 = flightmodels/p-47c-5.fmd
[19:30:53]	s = FlightModels/P-47C-5.fmd:P-47C-5_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file p-47c-5_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-47d-22.fmd
[19:30:53]	s = FlightModels/P-47D-22.fmd
[19:30:53]	m_lastFMFile = p-47c-5_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-47d-27.fmd
[19:30:53]	s = FlightModels/P-47D-27.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-47d-27_late.fmd
[19:30:53]	s = FlightModels/P-47D-27_late.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = republic
[19:30:53]	s1 = flightmodels/p-47d-30.fmd
[19:30:53]	s = FlightModels/P-47D-30.fmd:REPUBLIC
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file republic
[19:30:53]	sFMDir = p47n_fm
[19:30:53]	s1 = flightmodels/p-47n15.fmd
[19:30:53]	s = FlightModels/P-47N15.fmd:P47N_FM
[19:30:53]	m_lastFMFile = republic
[19:30:53]	opening new fm file p47n_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-51a.fmd
[19:30:53]	s = FlightModels/P-51A.fmd
[19:30:53]	m_lastFMFile = p47n_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-51b.fmd
[19:30:53]	s = FlightModels/P-51B.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-51c.fmd
[19:30:53]	s = FlightModels/P-51C.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-51d-20.fmd
[19:30:53]	s = FlightModels/P-51D-20.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-51cm.fmd
[19:30:53]	s = FlightModels/P-51CM.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = p-51bex_fm
[19:30:53]	s1 = flightmodels/p-51bex.fmd
[19:30:53]	s = FlightModels/P-51Bex.fmd:P-51bex_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file p-51bex_fm
[19:30:53]	sFMDir = seahorse_fm
[19:30:53]	s1 = flightmodels/seahorse.fmd
[19:30:53]	s = FlightModels/Seahorse.fmd:Seahorse_FM
[19:30:53]	m_lastFMFile = p-51bex_fm
[19:30:53]	opening new fm file seahorse_fm
[19:30:53]	sFMDir = p61_fm
[19:30:53]	s1 = flightmodels/p-61a.fmd
[19:30:53]	s = FlightModels/P-61A.fmd:P61_FM
[19:30:53]	m_lastFMFile = seahorse_fm
[19:30:53]	opening new fm file p61_fm
[19:30:53]	sFMDir = p61_fm
[19:30:53]	s1 = flightmodels/p-61b.fmd
[19:30:53]	s = FlightModels/P-61B.fmd:P61_FM
[19:30:53]	m_lastFMFile = p61_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-63c.fmd
[19:30:53]	s = FlightModels/P-63C.fmd
[19:30:53]	m_lastFMFile = p61_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/p-2v.fmd
[19:30:53]	s = FlightModels/P-2V.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = enforcer_fm
[19:30:53]	s1 = flightmodels/enforcer.fmd
[19:30:53]	s = FlightModels/Enforcer.fmd:Enforcer_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file enforcer_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pbn-1.fmd
[19:30:53]	s = FlightModels/PBN-1.fmd
[19:30:53]	m_lastFMFile = enforcer_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pe-2series1.fmd
[19:30:53]	s = FlightModels/Pe-2series1.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pe-2series32.fmd
[19:30:53]	s = FlightModels/Pe-2series32.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pe-2series84.fmd
[19:30:53]	s = FlightModels/Pe-2series84.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pe-2series110.fmd
[19:30:53]	s = FlightModels/Pe-2series110.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pe-2series206.fmd
[19:30:53]	s = FlightModels/Pe-2series206.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pe-2series359.fmd
[19:30:53]	s = FlightModels/Pe-2series359.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pe-3series1.fmd
[19:30:53]	s = FlightModels/Pe-3series1.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pe-3bis.fmd
[19:30:53]	s = FlightModels/Pe-3bis.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pe-3m.fmd
[19:30:53]	s = FlightModels/Pe-3M.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pe-8.fmd
[19:30:53]	s = FlightModels/Pe-8.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = pe8_fm
[19:30:53]	s1 = flightmodels/pe-8m40.fmd
[19:30:53]	s = FlightModels/Pe-8M40.fmd:Pe8_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file pe8_fm
[19:30:53]	sFMDir = potez25toe_fm
[19:30:53]	s1 = flightmodels/potez25toe.fmd
[19:30:53]	s = FlightModels/Potez25TOE.fmd:Potez25TOE_FM
[19:30:53]	m_lastFMFile = pe8_fm
[19:30:53]	opening new fm file potez25toe_fm
[19:30:53]	sFMDir = potez25s_fm
[19:30:53]	s1 = flightmodels/potez25s.fmd
[19:30:53]	s = FlightModels/Potez25S.fmd:Potez25S_FM
[19:30:53]	m_lastFMFile = potez25toe_fm
[19:30:53]	opening new fm file potez25s_fm
[19:30:53]	sFMDir = potez25l_fm
[19:30:53]	s1 = flightmodels/potez25l.fmd
[19:30:53]	s = FlightModels/Potez25L.fmd:Potez25L_FM
[19:30:53]	m_lastFMFile = potez25s_fm
[19:30:53]	opening new fm file potez25l_fm
[19:30:53]	sFMDir = potez25j_fm
[19:30:53]	s1 = flightmodels/potez25j.fmd
[19:30:53]	s = FlightModels/Potez25J.fmd:Potez25J_FM
[19:30:53]	m_lastFMFile = potez25l_fm
[19:30:53]	opening new fm file potez25j_fm
[19:30:53]	sFMDir = potez54_fm
[19:30:53]	s1 = flightmodels/potez540.fmd
[19:30:53]	s = FlightModels/Potez540.fmd:Potez54_FM
[19:30:53]	m_lastFMFile = potez25j_fm
[19:30:53]	opening new fm file potez54_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pws-10.fmd
[19:30:53]	s = FlightModels/PWS-10.fmd
[19:30:53]	m_lastFMFile = potez54_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = pws26
[19:30:53]	s1 = flightmodels/pws-26.fmd
[19:30:53]	s = FlightModels/PWS-26.fmd:PWS26
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file pws26
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pzl23b.fmd
[19:30:53]	s = FlightModels/PZL23B.fmd
[19:30:53]	m_lastFMFile = pws26
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pzl-37.fmd
[19:30:53]	s = FlightModels/PZL-37.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/pzl42.fmd
[19:30:53]	s = FlightModels/PZL42.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/r-5.fmd
[19:30:53]	s = FlightModels/R-5.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = rz_fm
[19:30:53]	s1 = flightmodels/rz.fmd
[19:30:53]	s = FlightModels/RZ.fmd:RZ_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file rz_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/r-10.fmd
[19:30:53]	s = FlightModels/R-10.fmd
[19:30:53]	m_lastFMFile = rz_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/r-xiiiterh.fmd
[19:30:53]	s = FlightModels/R-XIIIterh.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/rwd_8.fmd
[19:30:53]	s = FlightModels/RWD_8.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/rwd-10.fmd
[19:30:53]	s = FlightModels/RWD-10.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = b71_fm
[19:30:53]	s1 = flightmodels/b-71.fmd
[19:30:53]	s = FlightModels/B-71.fmd:B71_FM
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	opening new fm file b71_fm
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/sb-2m-100a.fmd
[19:30:53]	s = FlightModels/SB-2M-100A.fmd
[19:30:53]	m_lastFMFile = b71_fm
[19:30:53]	getting fm file gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/sb-2m-103.fmd
[19:30:53]	s = FlightModels/SB-2M-103.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/sbd-3.fmd
[19:30:53]	s = FlightModels/SBD-3.fmd
[19:30:53]	m_lastFMFile = gui/game/buttons
[19:30:53]	sFMDir = gui/game/buttons
[19:30:53]	s1 = flightmodels/sbd-5.fmd
[19:30:54]	s = FlightModels/SBD-5.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/seafurymki.fmd
[19:30:54]	s = FlightModels/SeaFuryMkI.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/seafirei.fmd
[19:30:54]	s = FlightModels/SeafireI.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/seafireii.fmd
[19:30:54]	s = FlightModels/SeafireII.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/seafireii45.fmd
[19:30:54]	s = FlightModels/SeafireII45.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/seafireii50.fmd
[19:30:54]	s = FlightModels/SeafireII50.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/seafire-lf-mkiii.fmd
[19:30:54]	s = FlightModels/Seafire-LF-MkIII.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/seafire-f-mkiii.fmd
[19:30:54]	s = FlightModels/Seafire-F-MkIII.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/seafirexv.fmd
[19:30:54]	s = FlightModels/SeafireXV.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = seafire17_fm
[19:30:54]	s1 = flightmodels/seafirexvii.fmd
[19:30:54]	s = FlightModels/SeafireXVII.fmd:Seafire17_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file seafire17_fm
[19:30:54]	sFMDir = spitmk14crp_fm
[19:30:54]	s1 = flightmodels/spitfire-mk14-crp.fmd
[19:30:54]	s = FlightModels/Spitfire-MK14-CRP.fmd:SpitMK14CRP_FM
[19:30:54]	m_lastFMFile = seafire17_fm
[19:30:54]	opening new fm file spitmk14crp_fm
[19:30:54]	sFMDir = seafire47_fm
[19:30:54]	s1 = flightmodels/seafire47.fmd
[19:30:54]	s = FlightModels/Seafire47.fmd:Seafire47_FM
[19:30:54]	m_lastFMFile = spitmk14crp_fm
[19:30:54]	opening new fm file seafire47_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfireivroeg.fmd
[19:30:54]	s = FlightModels/SpitfireIvroeg.fmd
[19:30:54]	m_lastFMFile = seafire47_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfireia.fmd
[19:30:54]	s = FlightModels/SpitfireIa.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfireib.fmd
[19:30:54]	s = FlightModels/SpitfireIb.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfireiia.fmd
[19:30:54]	s = FlightModels/SpitfireIIa.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfireiib.fmd
[19:30:54]	s = FlightModels/SpitfireIIb.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfirevbclipped.fmd
[19:30:54]	s = FlightModels/SpitfireVBclipped.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfirevb.fmd
[19:30:54]	s = FlightModels/SpitfireVB.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfireva.fmd
[19:30:54]	s = FlightModels/SpitfireVa.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-f-vb-m45-09.fmd
[19:30:54]	s = FlightModels/Spitfire-F-Vb-M45-09.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-f-vb-m45-12.fmd
[19:30:54]	s = FlightModels/Spitfire-F-Vb-M45-12.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-f-vb-m45-16.fmd
[19:30:54]	s = FlightModels/Spitfire-F-Vb-M45-16.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = schmitt
[19:30:54]	s1 = flightmodels/spit5.fmd
[19:30:54]	s = FlightModels/Spit5.fmd:SCHMITT
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file schmitt
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-f-vb-m45-16-cw.fmd
[19:30:54]	s = FlightModels/Spitfire-F-Vb-M45-16-CW.fmd
[19:30:54]	m_lastFMFile = schmitt
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-lf-vb-m45m-18.fmd
[19:30:54]	s = FlightModels/Spitfire-LF-Vb-M45M-18.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-lf-vb-m45m-18-cw.fmd
[19:30:54]	s = FlightModels/Spitfire-LF-Vb-M45M-18-CW.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-hf-vb-m46-16.fmd
[19:30:54]	s = FlightModels/Spitfire-HF-Vb-M46-16.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-f-vc-2h-m45-12-trop.fmd
[19:30:54]	s = FlightModels/Spitfire-F-Vc-2H-M45-12-trop.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-f-vc-2h-m45-16-trop.fmd
[19:30:54]	s = FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-f-vc-4h-m45-12-trop.fmd
[19:30:54]	s = FlightModels/Spitfire-F-Vc-4H-M45-12-trop.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfireviii.fmd
[19:30:54]	s = FlightModels/SpitfireVIII.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-lf-viii-m66-18.fmd
[19:30:54]	s = FlightModels/Spitfire-LF-VIII-M66-18.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-lf-viii-m66-18-cw.fmd
[19:30:54]	s = FlightModels/Spitfire-LF-VIII-M66-18-CW.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-f-ixc-m61-15.fmd
[19:30:54]	s = FlightModels/Spitfire-F-IXc-M61-15.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-f-ixc-m63-18.fmd
[19:30:54]	s = FlightModels/Spitfire-F-IXc-M63-18.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-lf-ixc-m66-18.fmd
[19:30:54]	s = FlightModels/Spitfire-LF-IXc-M66-18.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-lf-ixc-m66-18-cw.fmd
[19:30:54]	s = FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-hf-ixc-m70-18.fmd
[19:30:54]	s = FlightModels/Spitfire-HF-IXc-M70-18.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-lf-ixe-m66-18.fmd
[19:30:54]	s = FlightModels/Spitfire-LF-IXe-M66-18.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-lf-ixe-m66-18-cw.fmd
[19:30:54]	s = FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-hf-ixe-m70-18.fmd
[19:30:54]	s = FlightModels/Spitfire-HF-IXe-M70-18.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-lf-ixc-m66-25.fmd
[19:30:54]	s = FlightModels/Spitfire-LF-IXc-M66-25.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-lf-ixe-m66-25-cw.fmd
[19:30:54]	s = FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfirexiiclippedearly.fmd
[19:30:54]	s = FlightModels/SpitfireXIIclippedearly.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfirexii.fmd
[19:30:54]	s = FlightModels/SpitfireXII.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfirexivc.fmd
[19:30:54]	s = FlightModels/SpitfireXIVC.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfirelfxive.fmd
[19:30:54]	s = FlightModels/SpitfireLFXIVE.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfire-f-xiv-g65-21.fmd
[19:30:54]	s = FlightModels/Spitfire-F-XIV-G65-21.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfirexvi.fmd
[19:30:54]	s = FlightModels/SpitfireXVI.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfirexviclp.fmd
[19:30:54]	s = FlightModels/SpitfireXVICLP.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfirexvi25.fmd
[19:30:54]	s = FlightModels/SpitfireXVI25.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/spitfirexviclp25.fmd
[19:30:54]	s = FlightModels/SpitfireXVICLP25.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = spitpr19crp_fm
[19:30:54]	s1 = flightmodels/spitfire-pr19-xix-crp.fmd
[19:30:54]	s = FlightModels/Spitfire-PR19-XIX-CRP.fmd:SpitPR19CRP_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file spitpr19crp_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/su-2.fmd
[19:30:54]	s = FlightModels/Su-2.fmd
[19:30:54]	m_lastFMFile = spitpr19crp_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/su-26.fmd
[19:30:54]	s = FlightModels/Su-26.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/swordfish.fmd
[19:30:54]	s = FlightModels/Swordfish.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = swordfishex_fm
[19:30:54]	s1 = flightmodels/swordfish_ex.fmd
[19:30:54]	s = FlightModels/Swordfish_Ex.fmd:SwordfishEx_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file swordfishex_fm
[19:30:54]	sFMDir = s_t6_fm
[19:30:54]	s1 = flightmodels/t-6texan.fmd
[19:30:54]	s = FlightModels/T-6Texan.fmd:S_T6_FM
[19:30:54]	m_lastFMFile = swordfishex_fm
[19:30:54]	opening new fm file s_t6_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/typhoon1b.fmd
[19:30:54]	s = FlightModels/Typhoon1B.fmd
[19:30:54]	m_lastFMFile = s_t6_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/typhoon1blate.fmd
[19:30:54]	s = FlightModels/Typhoon1BLate.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/tempestmkv11.fmd
[19:30:54]	s = FlightModels/TempestMkV11.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/tempestmkv13.fmd
[19:30:54]	s = FlightModels/TempestMkV13.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/tempestmkv.fmd
[19:30:54]	s = FlightModels/TempestMkV.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/tempestmkii.fmd
[19:30:54]	s = FlightModels/TempestMkII.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/tb-3-4m-17.fmd
[19:30:54]	s = FlightModels/TB-3-4M-17.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/tb-3-4m-34r.fmd
[19:30:54]	s = FlightModels/TB-3-4M-34R.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/tbf-1c.fmd
[19:30:54]	s = FlightModels/TBF-1C.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/tbm-3.fmd
[19:30:54]	s = FlightModels/TBM-3.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-52_3mg4e.fmd
[19:30:54]	s = FlightModels/Ju-52_3mg4e.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/tu-2s.fmd
[19:30:54]	s = FlightModels/Tu-2S.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/u-2nb.fmd
[19:30:54]	s = FlightModels/U-2NB.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = u2css
[19:30:54]	s1 = flightmodels/u-2css.fmd
[19:30:54]	s = FlightModels/U-2CSS.fmd:U2CSS
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file u2css
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/u-2tm.fmd
[19:30:54]	s = FlightModels/U-2TM.fmd
[19:30:54]	m_lastFMFile = u2css
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/u-2ut.fmd
[19:30:54]	s = FlightModels/U-2UT.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/u-2lsh.fmd
[19:30:54]	s = FlightModels/U-2LSH.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/u-2vs.fmd
[19:30:54]	s = FlightModels/U-2VS.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = u19agun_fm
[19:30:54]	s1 = flightmodels/u19agun.fmd
[19:30:54]	s = FlightModels/U19AGun.fmd:U19AGun_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file u19agun_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/i-16type15.fmd
[19:30:54]	s = FlightModels/I-16type15.fmd
[19:30:54]	m_lastFMFile = u19agun_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = vg-33_fm
[19:30:54]	s1 = flightmodels/vg-33.fmd
[19:30:54]	s = FlightModels/VG-33.fmd:VG-33_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file vg-33_fm
[19:30:54]	sFMDir = vildebeestl_fm
[19:30:54]	s1 = flightmodels/vildebeestl.fmd
[19:30:54]	s = FlightModels/VildebeestL.fmd:VildebeestL_FM
[19:30:54]	m_lastFMFile = vg-33_fm
[19:30:54]	opening new fm file vildebeestl_fm
[19:30:54]	sFMDir = vildebeestliii_fm
[19:30:54]	s1 = flightmodels/vildebeestliii.fmd
[19:30:54]	s = FlightModels/VildebeestLIII.fmd:VildebeestLIII_FM
[19:30:54]	m_lastFMFile = vildebeestl_fm
[19:30:54]	opening new fm file vildebeestliii_fm
[19:30:54]	sFMDir = vildebeestliv_fm
[19:30:54]	s1 = flightmodels/vildebeestliv.fmd
[19:30:54]	s = FlightModels/VildebeestLIV.fmd:VildebeestLIV_FM
[19:30:54]	m_lastFMFile = vildebeestliii_fm
[19:30:54]	opening new fm file vildebeestliv_fm
[19:30:54]	sFMDir = vildebeests_fm
[19:30:54]	s1 = flightmodels/vildebeests.fmd
[19:30:54]	s = FlightModels/VildebeestS.fmd:VildebeestS_FM
[19:30:54]	m_lastFMFile = vildebeestliv_fm
[19:30:54]	opening new fm file vildebeests_fm
[19:30:54]	sFMDir = vulteev1a_fm
[19:30:54]	s1 = flightmodels/vulteev1a.fmd
[19:30:54]	s = FlightModels/VulteeV1A.fmd:VulteeV1A_FM
[19:30:54]	m_lastFMFile = vildebeests_fm
[19:30:54]	opening new fm file vulteev1a_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/wellingtonmkiii.fmd
[19:30:54]	s = FlightModels/WellingtonMKIII.fmd
[19:30:54]	m_lastFMFile = vulteev1a_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-1.fmd
[19:30:54]	s = FlightModels/Yak-1.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-1b.fmd
[19:30:54]	s = FlightModels/Yak-1B.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-3.fmd
[19:30:54]	s = FlightModels/Yak-3.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-3vk-107.fmd
[19:30:54]	s = FlightModels/Yak-3VK-107.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-3r.fmd
[19:30:54]	s = FlightModels/Yak-3R.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-7a.fmd
[19:30:54]	s = FlightModels/Yak-7A.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-7b.fmd
[19:30:54]	s = FlightModels/Yak-7B.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-7b_pf.fmd
[19:30:54]	s = FlightModels/Yak-7B_PF.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9.fmd
[19:30:54]	s = FlightModels/Yak-9.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9b.fmd
[19:30:54]	s = FlightModels/Yak-9B.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9d.fmd
[19:30:54]	s = FlightModels/Yak-9D.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9m.fmd
[19:30:54]	s = FlightModels/Yak-9M.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9k.fmd
[19:30:54]	s = FlightModels/Yak-9K.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9t.fmd
[19:30:54]	s = FlightModels/Yak-9T.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9u.fmd
[19:30:54]	s = FlightModels/Yak-9U.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9ut.fmd
[19:30:54]	s = FlightModels/Yak-9UT.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-1light.fmd
[19:30:54]	s = FlightModels/Yak-1Light.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-1bearly.fmd
[19:30:54]	s = FlightModels/Yak-1BEarly.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-1late.fmd
[19:30:54]	s = FlightModels/Yak-1Late.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-1pf.fmd
[19:30:54]	s = FlightModels/Yak-1PF.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-1pf_light.fmd
[19:30:54]	s = FlightModels/Yak-1PF_Light.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-3bsf.fmd
[19:30:54]	s = FlightModels/Yak-3bsf.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9d-44.fmd
[19:30:54]	s = FlightModels/Yak-9D-44.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9dd.fmd
[19:30:54]	s = FlightModels/Yak-9DD.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9mearly.fmd
[19:30:54]	s = FlightModels/Yak-9MEarly.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9t-44.fmd
[19:30:54]	s = FlightModels/Yak-9T-44.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9t-45.fmd
[19:30:54]	s = FlightModels/Yak-9T-45.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9uearly.fmd
[19:30:54]	s = FlightModels/Yak-9UEarly.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-9u_real.fmd
[19:30:54]	s = FlightModels/Yak-9U_real.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/yak11_fm
[19:30:54]	s1 = flightmodels/yak-11.fmd
[19:30:54]	s = FlightModels/Yak-11.fmd:gui/game/Yak11_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file gui/game/yak11_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/yak-15.fmd
[19:30:54]	s = FlightModels/Yak-15.fmd
[19:30:54]	m_lastFMFile = gui/game/yak11_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/p-80a.fmd
[19:30:54]	s = FlightModels/P-80A.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/a5m4.fmd
[19:30:54]	s = FlightModels/A5M4.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/a6m2.fmd
[19:30:54]	s = FlightModels/A6M2.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/a6m2-21.fmd
[19:30:54]	s = FlightModels/A6M2-21.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/a6m2-21_late.fmd
[19:30:54]	s = FlightModels/A6M2-21_Late.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/a6m3.fmd
[19:30:54]	s = FlightModels/A6M3.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/a6m5a.fmd
[19:30:54]	s = FlightModels/A6M5a.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/a6m5b.fmd
[19:30:54]	s = FlightModels/A6M5b.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/a6m5c.fmd
[19:30:54]	s = FlightModels/A6M5c.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/a6m6.fmd
[19:30:54]	s = FlightModels/A6M6.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/a6m7_model62.fmd
[19:30:54]	s = FlightModels/A6M7_Model62.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/a6m7_model63.fmd
[19:30:54]	s = FlightModels/A6M7_Model63.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ar-196a-3.fmd
[19:30:54]	s = FlightModels/Ar-196A-3.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ar-196t.fmd
[19:30:54]	s = FlightModels/Ar-196T.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ar-234b-2.fmd
[19:30:54]	s = FlightModels/Ar-234B-2.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/b5n2.fmd
[19:30:54]	s = FlightModels/B5N2.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/b6n2.fmd
[19:30:54]	s = FlightModels/B6N2.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = b135_fm
[19:30:54]	s1 = flightmodels/avia_b135.fmd
[19:30:54]	s = FlightModels/Avia_B135.fmd:B135_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file b135_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/aviab-534.fmd
[19:30:54]	s = FlightModels/AviaB-534.fmd
[19:30:54]	m_lastFMFile = b135_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = bk534
[19:30:54]	s1 = flightmodels/aviabk-534.fmd
[19:30:54]	s = FlightModels/AviaBk-534.fmd:Bk534
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file bk534
[19:30:54]	sFMDir = aviab-534sea_fm
[19:30:54]	s1 = flightmodels/aviab-534sea.fmd
[19:30:54]	s = FlightModels/AviaB-534Sea.fmd:AviaB-534Sea_FM
[19:30:54]	m_lastFMFile = bk534
[19:30:54]	opening new fm file aviab-534sea_fm
[19:30:54]	sFMDir = avia_b534_float_fm
[19:30:54]	s1 = flightmodels/avia_b534_float.fmd
[19:30:54]	s = FlightModels/AVIA_B534_Float.fmd:AVIA_B534_Float_FM
[19:30:54]	m_lastFMFile = aviab-534sea_fm
[19:30:54]	opening new fm file avia_b534_float_fm
[19:30:54]	sFMDir = ba65aa_fm
[19:30:54]	s1 = flightmodels/ba65aa.fmd
[19:30:54]	s = FlightModels/Ba65AA.fmd:Ba65AA_FM
[19:30:54]	m_lastFMFile = avia_b534_float_fm
[19:30:54]	opening new fm file ba65aa_fm
[19:30:54]	sFMDir = ba65ak_fm
[19:30:54]	s1 = flightmodels/ba65ak.fmd
[19:30:54]	s = FlightModels/Ba65AK.fmd:Ba65AK_FM
[19:30:54]	m_lastFMFile = ba65aa_fm
[19:30:54]	opening new fm file ba65ak_fm
[19:30:54]	sFMDir = ba65ta_fm
[19:30:54]	s1 = flightmodels/ba65ta.fmd
[19:30:54]	s = FlightModels/Ba65TA.fmd:Ba65TA_FM
[19:30:54]	m_lastFMFile = ba65ak_fm
[19:30:54]	opening new fm file ba65ta_fm
[19:30:54]	sFMDir = ba65tk_fm
[19:30:54]	s1 = flightmodels/ba65tk.fmd
[19:30:54]	s = FlightModels/Ba65TK.fmd:Ba65TK_FM
[19:30:54]	m_lastFMFile = ba65ta_fm
[19:30:54]	opening new fm file ba65tk_fm
[19:30:54]	sFMDir = ba65ma_fm
[19:30:54]	s1 = flightmodels/ba65ma.fmd
[19:30:54]	s = FlightModels/BA65MA.fmd:Ba65MA_FM
[19:30:54]	m_lastFMFile = ba65tk_fm
[19:30:54]	opening new fm file ba65ma_fm
[19:30:54]	sFMDir = ba65mk_fm
[19:30:54]	s1 = flightmodels/ba65mk.fmd
[19:30:54]	s = FlightModels/Ba65MK.fmd:Ba65MK_FM
[19:30:54]	m_lastFMFile = ba65ma_fm
[19:30:54]	opening new fm file ba65mk_fm
[19:30:54]	sFMDir = ba65bk_fm
[19:30:54]	s1 = flightmodels/ba65bk.fmd
[19:30:54]	s = FlightModels/Ba65BK.fmd:Ba65BK_FM
[19:30:54]	m_lastFMFile = ba65mk_fm
[19:30:54]	opening new fm file ba65bk_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109b-1sas.fmd
[19:30:54]	s = FlightModels/Bf-109B-1SAS.fmd
[19:30:54]	m_lastFMFile = ba65bk_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109b-2sas.fmd
[19:30:54]	s = FlightModels/Bf-109B-2SAS.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109c-1sas.fmd
[19:30:54]	s = FlightModels/Bf-109C-1SAS.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109d-1sas.fmd
[19:30:54]	s = FlightModels/Bf-109D-1SAS.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109d-2sas.fmd
[19:30:54]	s = FlightModels/Bf-109D-2SAS.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109e-1.fmd
[19:30:54]	s = FlightModels/Bf-109E-1.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109e-3.fmd
[19:30:54]	s = FlightModels/Bf-109E-3.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109e-4b.fmd
[19:30:54]	s = FlightModels/Bf-109E-4B.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109e-4n.fmd
[19:30:54]	s = FlightModels/Bf-109E-4N.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109e-7.fmd
[19:30:54]	s = FlightModels/Bf-109E-7.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109e-7nz.fmd
[19:30:54]	s = FlightModels/Bf-109E-7NZ.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109e-7n.fmd
[19:30:54]	s = FlightModels/Bf-109E-7N.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109f-2_mod.fmd
[19:30:54]	s = FlightModels/Bf-109F-2_Mod.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109f-2.fmd
[19:30:54]	s = FlightModels/Bf-109F-2.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109f-4_mod.fmd
[19:30:54]	s = FlightModels/Bf-109F-4_Mod.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109f-4_1_13ata.fmd
[19:30:54]	s = FlightModels/bf-109f-4_1_13ATA.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109f-4.fmd
[19:30:54]	s = FlightModels/Bf-109F-4.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109f-4z.fmd
[19:30:54]	s = FlightModels/Bf-109F-4Z.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-1.fmd
[19:30:54]	s = FlightModels/Bf-109G-1.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-2trop.fmd
[19:30:54]	s = FlightModels/Bf-109G-2trop.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-3.fmd
[19:30:54]	s = FlightModels/Bf-109G-3.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-4.fmd
[19:30:54]	s = FlightModels/Bf-109G-4.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-5.fmd
[19:30:54]	s = FlightModels/Bf-109G-5.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-6asn.fmd
[19:30:54]	s = FlightModels/Bf-109G-6ASN.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-6trop.fmd
[19:30:54]	s = FlightModels/Bf-109G-6trop.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-6early.fmd
[19:30:54]	s = FlightModels/Bf-109G-6Early.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-6erla.fmd
[19:30:54]	s = FlightModels/Bf-109G-6Erla.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-6mid.fmd
[19:30:54]	s = FlightModels/Bf-109G-6Mid.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-6late.fmd
[19:30:54]	s = FlightModels/Bf-109G-6Late.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-10.fmd
[19:30:54]	s = FlightModels/Bf-109G-10.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-10erla.fmd
[19:30:54]	s = FlightModels/Bf-109G-10Erla.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-10c3.fmd
[19:30:54]	s = FlightModels/Bf-109G-10C3.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-14.fmd
[19:30:54]	s = FlightModels/Bf-109G-14.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109g-14as.fmd
[19:30:54]	s = FlightModels/Bf-109G-14AS.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109k-4.fmd
[19:30:54]	s = FlightModels/Bf-109K-4.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109k-4-c3.fmd
[19:30:54]	s = FlightModels/Bf-109K-4-C3.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109k-6.fmd
[19:30:54]	s = FlightModels/Bf-109K-6.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109k-14.fmd
[19:30:54]	s = FlightModels/Bf-109K-14.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = bf109t1_fm
[19:30:54]	s1 = flightmodels/bf-109t-1.fmd
[19:30:54]	s = FlightModels/Bf-109T-1.fmd:BF109T1_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file bf109t1_fm
[19:30:54]	sFMDir = bf109t2_fm
[19:30:54]	s1 = flightmodels/bf-109t-2.fmd
[19:30:54]	s = FlightModels/Bf-109T-2.fmd:BF109T2_FM
[19:30:54]	m_lastFMFile = bf109t1_fm
[19:30:54]	opening new fm file bf109t2_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-109z.fmd
[19:30:54]	s = FlightModels/Bf-109Z.fmd
[19:30:54]	m_lastFMFile = bf109t2_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = me209ii
[19:30:54]	s1 = flightmodels/me-209-ii.fmd
[19:30:54]	s = FlightModels/Me-209-II.fmd:ME209II
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file me209ii
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-110cvroeg.fmd
[19:30:54]	s = FlightModels/Bf-110Cvroeg.fmd
[19:30:54]	m_lastFMFile = me209ii
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-110c-4.fmd
[19:30:54]	s = FlightModels/Bf-110C-4.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-110c7laat.fmd
[19:30:54]	s = FlightModels/Bf-110C7laat.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-110dvroeg.fmd
[19:30:54]	s = FlightModels/Bf-110Dvroeg.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-110evroeg.fmd
[19:30:54]	s = FlightModels/Bf-110Evroeg.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-110fvroeg.fmd
[19:30:54]	s = FlightModels/Bf-110Fvroeg.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-110g-2.fmd
[19:30:54]	s = FlightModels/Bf-110G-2.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/bf-110g-4.fmd
[19:30:54]	s = FlightModels/Bf-110G-4.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = bu-181_fm
[19:30:54]	s1 = flightmodels/181.fmd
[19:30:54]	s = FlightModels/181.fmd:Bu-181_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file bu-181_fm
[19:30:54]	sFMDir = z506_fm
[19:30:54]	s1 = flightmodels/cantz506.fmd
[19:30:54]	s = FlightModels/CantZ506.fmd:Z506_FM
[19:30:54]	m_lastFMFile = bu-181_fm
[19:30:54]	opening new fm file z506_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/cantz1007.fmd
[19:30:54]	s = FlightModels/CantZ1007.fmd
[19:30:54]	m_lastFMFile = z506_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/cant1007.fmd
[19:30:54]	s = FlightModels/Cant1007.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/cant1007.fmd
[19:30:54]	s = FlightModels/CANT1007.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/cr32.fmd
[19:30:54]	s = FlightModels/CR32.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/cr42.fmd
[19:30:54]	s = FlightModels/CR42.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fokkers3early.fmd
[19:30:54]	s = FlightModels/FokkerS3Early.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fokkers3late.fmd
[19:30:54]	s = FlightModels/FokkerS3LATE.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fokkers4.fmd
[19:30:54]	s = FlightModels/FokkerS4.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/d3a1.fmd
[19:30:54]	s = FlightModels/D3A1.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/d3a2.fmd
[19:30:54]	s = FlightModels/D3A2.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = d4y2_fm
[19:30:54]	s1 = flightmodels/d4y2.fmd
[19:30:54]	s = FlightModels/D4Y2.fmd:D4Y2_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file d4y2_fm
[19:30:54]	sFMDir = d4y2s_fm
[19:30:54]	s1 = flightmodels/d4y2s.fmd
[19:30:54]	s = FlightModels/D4Y2S.fmd:D4Y2S_FM
[19:30:54]	m_lastFMFile = d4y2_fm
[19:30:54]	opening new fm file d4y2s_fm
[19:30:54]	sFMDir = d4y3_fm
[19:30:54]	s1 = flightmodels/d4y3.fmd
[19:30:54]	s = FlightModels/D4Y3.fmd:D4Y3_FM
[19:30:54]	m_lastFMFile = d4y2s_fm
[19:30:54]	opening new fm file d4y3_fm
[19:30:54]	sFMDir = d4y3s_fm
[19:30:54]	s1 = flightmodels/d4y3s.fmd
[19:30:54]	s = FlightModels/D4Y3S.fmd:D4Y3S_FM
[19:30:54]	m_lastFMFile = d4y3_fm
[19:30:54]	opening new fm file d4y3s_fm
[19:30:54]	sFMDir = do17_fm
[19:30:54]	s1 = flightmodels/do17z0.fmd
[19:30:54]	s = FlightModels/Do17Z0.fmd:Do17_FM
[19:30:54]	m_lastFMFile = d4y3s_fm
[19:30:54]	opening new fm file do17_fm
[19:30:54]	sFMDir = do17_fm
[19:30:54]	s1 = flightmodels/do17z2.fmd
[19:30:54]	s = FlightModels/Do17Z2.fmd:Do17_FM
[19:30:54]	m_lastFMFile = do17_fm
[19:30:54]	sFMDir = do217e_fm_4101
[19:30:54]	s1 = flightmodels/do217e-2.fmd
[19:30:54]	s = FlightModels/Do217E-2.fmd:Do217E_FM_4101
[19:30:54]	m_lastFMFile = do17_fm
[19:30:54]	opening new fm file do217e_fm_4101
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/do217k-1.fmd
[19:30:54]	s = FlightModels/Do217K-1.fmd
[19:30:54]	m_lastFMFile = do217e_fm_4101
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/do217k-2.fmd
[19:30:54]	s = FlightModels/Do217K-2.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/do-335.fmd
[19:30:54]	s = FlightModels/Do-335.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/do-335v-13.fmd
[19:30:54]	s = FlightModels/Do-335V-13.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = fokkercx_fm
[19:30:54]	s1 = flightmodels/fokkercx.fmd
[19:30:54]	s = FlightModels/FokkerCX.fmd:FokkerCX_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file fokkercx_fm
[19:30:54]	sFMDir = fokkercxp_fm
[19:30:54]	s1 = flightmodels/fokkercxp.fmd
[19:30:54]	s = FlightModels/FokkerCXP.fmd:FokkerCXP_FM
[19:30:54]	m_lastFMFile = fokkercx_fm
[19:30:54]	opening new fm file fokkercxp_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fokkerg1.fmd
[19:30:54]	s = FlightModels/FokkerG1.fmd
[19:30:54]	m_lastFMFile = fokkercxp_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-189a-2.fmd
[19:30:54]	s = FlightModels/Fw-189A-2.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190a-2.fmd
[19:30:54]	s = FlightModels/Fw-190A-2.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190a-3.fmd
[19:30:54]	s = FlightModels/Fw-190A-3.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190a-4.fmd
[19:30:54]	s = FlightModels/Fw-190A-4.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190a-4_1.42.fmd
[19:30:54]	s = FlightModels/fw-190a-4_1.42.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190a-5.fmd
[19:30:54]	s = FlightModels/Fw-190A-5.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190a5_1_42ata.fmd
[19:30:54]	s = FlightModels/fw-190a5_1_42Ata.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190a5-1_58ata.fmd
[19:30:54]	s = FlightModels/fw-190a5-1_58Ata.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190a-5-165.fmd
[19:30:54]	s = FlightModels/Fw-190A-5-165.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190a6_rlp.fmd
[19:30:54]	s = FlightModels/fw-190a6_RLP.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190a-8.fmd
[19:30:54]	s = FlightModels/Fw-190A-8.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190a-8_1_65ata.fmd
[19:30:54]	s = FlightModels/fw-190a-8_1_65Ata.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190a-9_1_65ata.fmd
[19:30:54]	s = FlightModels/fw-190a-9_1_65Ata.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190a-9.fmd
[19:30:54]	s = FlightModels/Fw-190A-9.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190d-9early.fmd
[19:30:54]	s = FlightModels/Fw-190D-9early.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190d-9.fmd
[19:30:54]	s = FlightModels/Fw-190D-9.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190d-9late.fmd
[19:30:54]	s = FlightModels/Fw-190D-9Late.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190d-11.fmd
[19:30:54]	s = FlightModels/Fw-190D-11.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-190d-13.fmd
[19:30:54]	s = FlightModels/Fw-190D-13.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/fw-200c-3u4.fmd
[19:30:54]	s = FlightModels/FW-200C-3U4.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = br20_fm
[19:30:54]	s1 = flightmodels/br20.fmd
[19:30:54]	s = FlightModels/Br20.fmd:Br20_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file br20_fm
[19:30:54]	sFMDir = cr20_fm
[19:30:54]	s1 = flightmodels/cr20.fmd
[19:30:54]	s = FlightModels/Cr20.fmd:Cr20_FM
[19:30:54]	m_lastFMFile = br20_fm
[19:30:54]	opening new fm file cr20_fm
[19:30:54]	sFMDir = cr20bis_fm
[19:30:54]	s1 = flightmodels/cr20bis.fmd
[19:30:54]	s = FlightModels/Cr20bis.fmd:Cr20bis_FM
[19:30:54]	m_lastFMFile = cr20_fm
[19:30:54]	opening new fm file cr20bis_fm
[19:30:54]	sFMDir = cr20asso_fm
[19:30:54]	s1 = flightmodels/cr20asso.fmd
[19:30:54]	s = FlightModels/Cr20Asso.fmd:Cr20Asso_FM
[19:30:54]	m_lastFMFile = cr20bis_fm
[19:30:54]	opening new fm file cr20asso_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/g50.fmd
[19:30:54]	s = FlightModels/G50.fmd
[19:30:54]	m_lastFMFile = cr20asso_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = g50bis4101fm
[19:30:54]	s1 = flightmodels/g50bisa.fmd
[19:30:54]	s = FlightModels/G50bisA.fmd:G50bis4101FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file g50bis4101fm
[19:30:54]	sFMDir = g50bis4101fm
[19:30:54]	s1 = flightmodels/g50bisan.fmd
[19:30:54]	s = FlightModels/G50bisAN.fmd:G50bis4101FM
[19:30:54]	m_lastFMFile = g50bis4101fm
[19:30:54]	sFMDir = g50b
[19:30:54]	s1 = flightmodels/g50b.fmd
[19:30:54]	s = FlightModels/G50B.fmd:G50B
[19:30:54]	m_lastFMFile = g50bis4101fm
[19:30:54]	opening new fm file g50b
[19:30:54]	sFMDir = g50bn4101fm
[19:30:54]	s1 = flightmodels/g50bnrecon.fmd
[19:30:54]	s = FlightModels/G50BNrecon.fmd:G50BN4101FM
[19:30:54]	m_lastFMFile = g50b
[19:30:54]	opening new fm file g50bn4101fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/g-55.fmd
[19:30:54]	s = FlightModels/G-55.fmd
[19:30:54]	m_lastFMFile = g50bn4101fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/g-55-late.fmd
[19:30:54]	s = FlightModels/G-55-late.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/g-55_ss0.fmd
[19:30:54]	s = FlightModels/G-55_ss0.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/g-55_ss0-late.fmd
[19:30:54]	s = FlightModels/G-55_ss0-late.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/g56.fmd
[19:30:54]	s = FlightModels/G56.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/g4m2-24.fmd
[19:30:54]	s = FlightModels/G4M2-24.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/g4m1-11.fmd
[19:30:54]	s = FlightModels/G4M1-11.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/gladiatormki.fmd
[19:30:54]	s = FlightModels/GladiatorMkI.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/gladiatormkii.fmd
[19:30:54]	s = FlightModels/GladiatorMkII.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = glad_fm
[19:30:54]	s1 = flightmodels/gladiator_ex.fmd
[19:30:54]	s = FlightModels/GLADIATOR_EX.fmd:Glad_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file glad_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ho-229.fmd
[19:30:54]	s = FlightModels/Ho-229.fmd
[19:30:54]	m_lastFMFile = glad_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = bu-181_fm
[19:30:54]	s1 = flightmodels/mk6.fmd
[19:30:54]	s = FlightModels/Mk6.fmd:Bu-181_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	getting fm file bu-181_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/h8k1.fmd
[19:30:54]	s = FlightModels/H8K1.fmd
[19:30:54]	m_lastFMFile = bu-181_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = buchon_fm
[19:30:54]	s1 = flightmodels/buchon.fmd
[19:30:54]	s = FlightModels/Buchon.fmd:Buchon_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file buchon_fm
[19:30:54]	sFMDir = he45_fm
[19:30:54]	s1 = flightmodels/he45.fmd
[19:30:54]	s = FlightModels/He45.fmd:He45_FM
[19:30:54]	m_lastFMFile = buchon_fm
[19:30:54]	opening new fm file he45_fm
[19:30:54]	sFMDir = he46_fm
[19:30:54]	s1 = flightmodels/he46.fmd
[19:30:54]	s = FlightModels/He46.fmd:He46_FM
[19:30:54]	m_lastFMFile = he45_fm
[19:30:54]	opening new fm file he46_fm
[19:30:54]	sFMDir = he51c_fm
[19:30:54]	s1 = flightmodels/he51c.fmd
[19:30:54]	s = FlightModels/He51C.fmd:He51C_FM
[19:30:54]	m_lastFMFile = he46_fm
[19:30:54]	opening new fm file he51c_fm
[19:30:54]	sFMDir = he60_fm
[19:30:54]	s1 = flightmodels/he60.fmd
[19:30:54]	s = FlightModels/He60.fmd:He60_FM
[19:30:54]	m_lastFMFile = he51c_fm
[19:30:54]	opening new fm file he60_fm
[19:30:54]	sFMDir = he111abe_fm
[19:30:54]	s1 = flightmodels/he111a.fmd
[19:30:54]	s = FlightModels/He111A.fmd:He111ABE_FM
[19:30:54]	m_lastFMFile = he60_fm
[19:30:54]	opening new fm file he111abe_fm
[19:30:54]	sFMDir = he111abe_fm
[19:30:54]	s1 = flightmodels/he111b.fmd
[19:30:54]	s = FlightModels/He111B.fmd:He111ABE_FM
[19:30:54]	m_lastFMFile = he111abe_fm
[19:30:54]	sFMDir = he111abe_fm
[19:30:54]	s1 = flightmodels/he111e.fmd
[19:30:54]	s = FlightModels/He111E.fmd:He111ABE_FM
[19:30:54]	m_lastFMFile = he111abe_fm
[19:30:54]	sFMDir = he111
[19:30:54]	s1 = flightmodels/he-111h-1.fmd
[19:30:54]	s = FlightModels/He-111H-1.fmd:HE111
[19:30:54]	m_lastFMFile = he111abe_fm
[19:30:54]	opening new fm file he111
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/he-111h-2.fmd
[19:30:54]	s = FlightModels/He-111H-2.fmd
[19:30:54]	m_lastFMFile = he111
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = he111
[19:30:54]	s1 = flightmodels/he-111h-3.fmd
[19:30:54]	s = FlightModels/He-111H-3.fmd:HE111
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	getting fm file he111
[19:30:54]	sFMDir = he111
[19:30:54]	s1 = flightmodels/he-111h-5.fmd
[19:30:54]	s = FlightModels/He-111H-5.fmd:HE111
[19:30:54]	m_lastFMFile = he111
[19:30:54]	sFMDir = he111
[19:30:54]	s1 = flightmodels/he-111h-6-early.fmd
[19:30:54]	s = FlightModels/He-111H-6-Early.fmd:HE111
[19:30:54]	m_lastFMFile = he111
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/he-111h-6.fmd
[19:30:54]	s = FlightModels/He-111H-6.fmd
[19:30:54]	m_lastFMFile = he111
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = he111
[19:30:54]	s1 = flightmodels/he-111h-8.fmd
[19:30:54]	s = FlightModels/He-111H-8.fmd:HE111
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	getting fm file he111
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/he-111h-12.fmd
[19:30:54]	s = FlightModels/He-111H-12.fmd
[19:30:54]	m_lastFMFile = he111
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/he-111h-21.fmd
[19:30:54]	s = FlightModels/He-111H-21.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = he111
[19:30:54]	s1 = flightmodels/he-111p-2.fmd
[19:30:54]	s = FlightModels/He-111P-2.fmd:HE111
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	getting fm file he111
[19:30:54]	sFMDir = he111
[19:30:54]	s1 = flightmodels/he-111p-2-late.fmd
[19:30:54]	s = FlightModels/He-111P-2-Late.fmd:HE111
[19:30:54]	m_lastFMFile = he111
[19:30:54]	sFMDir = he111
[19:30:54]	s1 = flightmodels/he-111p-4.fmd
[19:30:54]	s = FlightModels/He-111P-4.fmd:HE111
[19:30:54]	m_lastFMFile = he111
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/he-111z.fmd
[19:30:54]	s = FlightModels/He-111Z.fmd
[19:30:54]	m_lastFMFile = he111
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/he-162a-2.fmd
[19:30:54]	s = FlightModels/He-162A-2.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/he-162c.fmd
[19:30:54]	s = FlightModels/He-162C.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/he-162b.fmd
[19:30:54]	s = FlightModels/He-162B.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = hs123_fm
[19:30:54]	s1 = flightmodels/hs-123.fmd
[19:30:54]	s = FlightModels/Hs-123.fmd:Hs123_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file hs123_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/hs-129b-2.fmd
[19:30:54]	s = FlightModels/Hs-129B-2.fmd
[19:30:54]	m_lastFMFile = hs123_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/hs-129b-3.fmd
[19:30:54]	s = FlightModels/Hs-129B-3.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/iar-80.fmd
[19:30:54]	s = FlightModels/IAR-80.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/iar-81a.fmd
[19:30:54]	s = FlightModels/IAR-81a.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = ik_fm
[19:30:54]	s1 = flightmodels/ik-3.fmd
[19:30:54]	s = FlightModels/IK-3.fmd:IK_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file ik_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ki-46-iiikai.fmd
[19:30:54]	s = FlightModels/Ki-46-IIIKai.fmd
[19:30:54]	m_lastFMFile = ik_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/j2m3.fmd
[19:30:54]	s = FlightModels/J2M3.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/j2m3_mod.fmd
[19:30:54]	s = FlightModels/J2M3_mod.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/j2m5_mod.fmd
[19:30:54]	s = FlightModels/J2M5_mod.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/j2m5.fmd
[19:30:54]	s = FlightModels/J2M5.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/j4m1.fmd
[19:30:54]	s = FlightModels/J4M1.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/j7w1.fmd
[19:30:54]	s = FlightModels/J7W1.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = j7w1mod_fm
[19:30:54]	s1 = flightmodels/j7w1mod.fmd
[19:30:54]	s = FlightModels/J7W1mod.fmd:J7W1mod_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file j7w1mod_fm
[19:30:54]	sFMDir = j7w1_ii_fm
[19:30:54]	s1 = flightmodels/j7w1_ii.fmd
[19:30:54]	s = FlightModels/J7W1_II.fmd:J7W1_II_FM
[19:30:54]	m_lastFMFile = j7w1mod_fm
[19:30:54]	opening new fm file j7w1_ii_fm
[19:30:54]	sFMDir = j7m3_fm
[19:30:54]	s1 = flightmodels/j7m3.fmd
[19:30:54]	s = FlightModels/J7M3.fmd:J7M3_FM
[19:30:54]	m_lastFMFile = j7w1_ii_fm
[19:30:54]	opening new fm file j7m3_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-52_3mg5e.fmd
[19:30:54]	s = FlightModels/Ju-52_3mg5e.fmd
[19:30:54]	m_lastFMFile = j7m3_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-87b-1.fmd
[19:30:54]	s = FlightModels/Ju-87B-1.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-87r-1.fmd
[19:30:54]	s = FlightModels/Ju-87R-1.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-87b-2m.fmd
[19:30:54]	s = FlightModels/Ju-87B-2m.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-87r-2.fmd
[19:30:54]	s = FlightModels/Ju-87R-2.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-87d-1.fmd
[19:30:54]	s = FlightModels/Ju-87D-1.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-87d-3j.fmd
[19:30:54]	s = FlightModels/Ju-87D-3j.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-87d-5j.fmd
[19:30:54]	s = FlightModels/Ju-87D-5j.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-87d-7.fmd
[19:30:54]	s = FlightModels/Ju-87D-7.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-87d-8.fmd
[19:30:54]	s = FlightModels/Ju-87D-8.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-87g-1j.fmd
[19:30:54]	s = FlightModels/Ju-87G-1j.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-87g-2.fmd
[19:30:54]	s = FlightModels/Ju-87G-2.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-88a-4.fmd
[19:30:54]	s = FlightModels/Ju-88A-4.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-88a-17.fmd
[19:30:54]	s = FlightModels/Ju-88A-17.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ju-88c-6.fmd
[19:30:54]	s = FlightModels/Ju-88C-6.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = ju188a2_fm
[19:30:54]	s1 = flightmodels/ju-188a-2.fmd
[19:30:54]	s = FlightModels/Ju-188A-2.fmd:JU188A2_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file ju188a2_fm
[19:30:54]	sFMDir = ju_388k_fm
[19:30:54]	s1 = flightmodels/ju_388k.fmd
[19:30:54]	s = FlightModels/JU_388K.fmd:JU_388K_FM
[19:30:54]	m_lastFMFile = ju188a2_fm
[19:30:54]	opening new fm file ju_388k_fm
[19:30:54]	sFMDir = juf13_fm
[19:30:54]	s1 = flightmodels/juf13.fmd
[19:30:54]	s = FlightModels/JuF13.fmd:JuF13_FM
[19:30:54]	m_lastFMFile = ju_388k_fm
[19:30:54]	opening new fm file juf13_fm
[19:30:54]	sFMDir = ki10_fm
[19:30:54]	s1 = flightmodels/ki10.fmd
[19:30:54]	s = FlightModels/Ki10.fmd:Ki10_FM
[19:30:54]	m_lastFMFile = juf13_fm
[19:30:54]	opening new fm file ki10_fm
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ki-21-i.fmd
[19:30:54]	s = FlightModels/Ki-21-I.fmd
[19:30:54]	m_lastFMFile = ki10_fm
[19:30:54]	getting fm file gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ki-21-ii.fmd
[19:30:54]	s = FlightModels/Ki-21-II.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/buttons
[19:30:54]	s1 = flightmodels/ki-27.fmd
[19:30:54]	s = FlightModels/Ki-27.fmd
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	sFMDir = gui/game/ki30a_fm
[19:30:54]	s1 = flightmodels/ki30a.fmd
[19:30:54]	s = FlightModels/Ki30A.fmd:gui/game/Ki30A_FM
[19:30:54]	m_lastFMFile = gui/game/buttons
[19:30:54]	opening new fm file gui/game/ki30a_fm
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ki-43-ia.fmd
[19:30:55]	s = FlightModels/Ki-43-Ia.fmd
[19:30:55]	m_lastFMFile = gui/game/ki30a_fm
[19:30:55]	getting fm file gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ki-43-ii.fmd
[19:30:55]	s = FlightModels/Ki-43-II.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ki-43-iii.fmd
[19:30:55]	s = FlightModels/Ki-43-III.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ki-44-iiko.fmd
[19:30:55]	s = FlightModels/Ki-44-IIko.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = ki45_fm
[19:30:55]	s1 = flightmodels/ki-45-hei.fmd
[19:30:55]	s = FlightModels/Ki-45-Hei.fmd:Ki45_FM
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	opening new fm file ki45_fm
[19:30:55]	sFMDir = ki45_fm
[19:30:55]	s1 = flightmodels/ki-45-tei.fmd
[19:30:55]	s = FlightModels/Ki-45-Tei.fmd:Ki45_FM
[19:30:55]	m_lastFMFile = ki45_fm
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ki-46-iiirecce.fmd
[19:30:55]	s = FlightModels/Ki-46-IIIRecce.fmd
[19:30:55]	m_lastFMFile = ki45_fm
[19:30:55]	getting fm file gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ki-61-iko.fmd
[19:30:55]	s = FlightModels/Ki-61-IKo.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ki-61-ihei.fmd
[19:30:55]	s = FlightModels/Ki-61-IHei.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ki-61-iotsu.fmd
[19:30:55]	s = FlightModels/Ki-61-IOtsu.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = ki67-i_fm
[19:30:55]	s1 = flightmodels/ki67-i.fmd
[19:30:55]	s = FlightModels/Ki67-I.fmd:Ki67-I_FM
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	opening new fm file ki67-i_fm
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ki-84-ia.fmd
[19:30:55]	s = FlightModels/Ki-84-Ia.fmd
[19:30:55]	m_lastFMFile = ki67-i_fm
[19:30:55]	getting fm file gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ki-100-i.fmd
[19:30:55]	s = FlightModels/Ki-100-I.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = m6a1_fm
[19:30:55]	s1 = flightmodels/m6a1.fmd
[19:30:55]	s = FlightModels/M6A1.fmd:M6A1_FM
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	opening new fm file m6a1_fm
[19:30:55]	sFMDir = mc-201_fm
[19:30:55]	s1 = flightmodels/mc-201.fmd
[19:30:55]	s = FlightModels/MC-201.fmd:MC-201_FM
[19:30:55]	m_lastFMFile = m6a1_fm
[19:30:55]	opening new fm file mc-201_fm
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/mc-200.fmd
[19:30:55]	s = FlightModels/MC-200.fmd
[19:30:55]	m_lastFMFile = mc-201_fm
[19:30:55]	getting fm file gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/mc-202.fmd
[19:30:55]	s = FlightModels/MC-202.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/mc-205.fmd
[19:30:55]	s = FlightModels/MC-205.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = macchisea_fm
[19:30:55]	s1 = flightmodels/saettasea.fmd
[19:30:55]	s = FlightModels/SaettaSea.fmd:MacchiSea_FM
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	opening new fm file macchisea_fm
[19:30:55]	sFMDir = macchisea_fm
[19:30:55]	s1 = flightmodels/folgoresea.fmd
[19:30:55]	s = FlightModels/FolgoreSea.fmd:MacchiSea_FM
[19:30:55]	m_lastFMFile = macchisea_fm
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/me-163b-1a.fmd
[19:30:55]	s = FlightModels/Me-163B-1a.fmd
[19:30:55]	m_lastFMFile = macchisea_fm
[19:30:55]	getting fm file gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/me-210ca-1.fmd
[19:30:55]	s = FlightModels/Me-210Ca-1.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/me-410a.fmd
[19:30:55]	s = FlightModels/Me-410A.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/me-410b.fmd
[19:30:55]	s = FlightModels/Me-410B.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/me-410d.fmd
[19:30:55]	s = FlightModels/Me-410D.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/me-262a-1a.fmd
[19:30:55]	s = FlightModels/Me-262A-1a.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/me-262a-1au4.fmd
[19:30:55]	s = FlightModels/Me-262A-1aU4.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/me-262hg-ii.fmd
[19:30:55]	s = FlightModels/Me-262HG-II.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/me-321.fmd
[19:30:55]	s = FlightModels/Me-321.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/me-323.fmd
[19:30:55]	s = FlightModels/Me-323.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ms406.fmd
[19:30:55]	s = FlightModels/MS406.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ms410.fmd
[19:30:55]	s = FlightModels/MS410.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/msmorko.fmd
[19:30:55]	s = FlightModels/MSMorko.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/n1k1-j.fmd
[19:30:55]	s = FlightModels/N1K1-J.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/n1k2-ja.fmd
[19:30:55]	s = FlightModels/N1K2-Ja.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/n1k2-ja_mod.fmd
[19:30:55]	s = FlightModels/N1K2-Ja_mod.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/n1k3-a.fmd
[19:30:55]	s = FlightModels/N1K3-A.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/n1k3-j.fmd
[19:30:55]	s = FlightModels/N1K3-J.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/n1k4-j.fmd
[19:30:55]	s = FlightModels/N1K4-J.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/re-2000.fmd
[19:30:55]	s = FlightModels/RE-2000.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = re_2001_fm
[19:30:55]	s1 = flightmodels/re_2001.fmd
[19:30:55]	s = FlightModels/Re_2001.fmd:Re_2001_FM
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	opening new fm file re_2001_fm
[19:30:55]	sFMDir = re_2001cn_fm
[19:30:55]	s1 = flightmodels/re_2001.fmd
[19:30:55]	s = FlightModels/Re_2001.fmd:Re_2001CN_FM
[19:30:55]	m_lastFMFile = re_2001_fm
[19:30:55]	opening new fm file re_2001cn_fm
[19:30:55]	sFMDir = ro37bis_fm
[19:30:55]	s1 = flightmodels/ro37bis.fmd
[19:30:55]	s = FlightModels/Ro37bis.fmd:Ro37bis_FM
[19:30:55]	m_lastFMFile = re_2001cn_fm
[19:30:55]	opening new fm file ro37bis_fm
[19:30:55]	sFMDir = gui/game/avias199_fm
[19:30:55]	s1 = flightmodels/s-199.fmd
[19:30:55]	s = FlightModels/S-199.fmd:gui/game/AviaS199_FM
[19:30:55]	m_lastFMFile = ro37bis_fm
[19:30:55]	opening new fm file gui/game/avias199_fm
[19:30:55]	sFMDir = sm_s55m4101fm
[19:30:55]	s1 = flightmodels/sm_s55m.fmd
[19:30:55]	s = FlightModels/SM_S55m.fmd:SM_S55m4101FM
[19:30:55]	m_lastFMFile = gui/game/avias199_fm
[19:30:55]	opening new fm file sm_s55m4101fm
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/sm79.fmd
[19:30:55]	s = FlightModels/SM79.fmd
[19:30:55]	m_lastFMFile = sm_s55m4101fm
[19:30:55]	getting fm file gui/game/buttons
[19:30:55]	sFMDir = s231_fm
[19:30:55]	s1 = flightmodels/s231.fmd
[19:30:55]	s = FlightModels/S231.fmd:S231_FM
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	opening new fm file s231_fm
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/letovs-328.fmd
[19:30:55]	s = FlightModels/LetovS-328.fmd
[19:30:55]	m_lastFMFile = s231_fm
[19:30:55]	getting fm file gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ta-152c.fmd
[19:30:55]	s = FlightModels/Ta-152C.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ta-152h-1.fmd
[19:30:55]	s = FlightModels/Ta-152H-1.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = gui/game/buttons
[19:30:55]	s1 = flightmodels/ta-183.fmd
[19:30:55]	s = FlightModels/Ta-183.fmd
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	sFMDir = z26
[19:30:55]	s1 = flightmodels/z26.fmd
[19:30:55]	s = FlightModels/Z26.fmd:Z26
[19:30:55]	m_lastFMFile = gui/game/buttons
[19:30:55]	opening new fm file z26
[19:30:55]	sFMDir = z50
[19:30:55]	s1 = flightmodels/z50.fmd
[19:30:55]	s = FlightModels/Z50.fmd:Z50
[19:30:55]	m_lastFMFile = z26
[19:30:55]	opening new fm file z50
[19:30:59]	Initializing DirectSound playback device...
[19:30:59]	Primary buffer created.
[19:30:59]	Playback format is set : sampling rate = 44100, num channels = 2.
[19:30:59]	Not enought hardware buffers (0), hardware disabled
[19:30:59]	Buffer caps : Transfer rate = 0, CPU overhead = 0.
[19:30:59]	Default speaker config is : 1310724.
[19:30:59]	Direct sound audio device initialized successfully :
[19:30:59]	DX Version : 7
[19:30:59]	Hardware    - disabled [buffers : 0]
[19:30:59]	Extensions  - enabled :
[19:30:59]	  EAX ver. 1 [ ]  - disabled
[19:30:59]	  EAX ver. 2 [ ]  - disabled
[19:30:59]	  EAX ver. 3 [ ]  - disabled
[19:30:59]	  I3D ver. 2 [ ]  - disabled
[19:30:59]	  ZoomFX     [ ]  - disabled
[19:30:59]	  MacroFX    [ ]  - disabled
[19:30:59]	SIMD render [X]
[19:30:59]	num channels 16
[19:30:59]	
[19:31:14]	
[19:31:14]	*** Looking for Advanced CPU Instructions... 
[19:31:14]	[x] PentiumPro
[19:31:14]	[x] Multimedia (MMX)
[19:31:14]	[x] 3D (SSE)
[19:31:14]	[x] 3D (SSE2)
[19:31:14]	[x] 3D (3DNow)
[19:31:14]	ColourBits 32, ABits 0, ZBits 24
[19:31:14]	
[19:31:14]	*** Looking for Render API Extensions ... 
[19:31:14]	[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[19:31:14]	[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[19:31:14]	[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[19:31:14]	[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[19:31:14]	[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[19:31:14]	[x] 'GL_ARB_multitexture' extension - Multitexturing.
[19:31:14]	[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[19:31:14]	[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[19:31:14]	[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[19:31:14]	[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[19:31:14]	[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[19:31:14]	[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[19:31:14]	[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[19:31:14]	
[19:31:14]	Maximum texture size : 8192
[19:31:14]	Maximum simultaneous textures :8
[19:31:14]	MaxAnisotropic (1.0 = none) : 1.000000
[19:31:14]	WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[19:31:14]	WARNING: 'Perfect' Mode required pixels shaders
[19:31:14]	WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[19:31:14]	WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[19:31:14]	font/arialb12.font Reloaded
[19:31:14]	font/arialSmallZ.font Reloaded
[19:31:14]	font/arialSmall.font Reloaded
[19:31:14]	font/arial10.font Reloaded
[19:31:15]	font/arial8.font Reloaded
[19:31:15]	font/courb10.font Reloaded
[19:31:15]	font/lcdnova.font Reloaded
[19:31:15]	font/arialb10.font Reloaded
[19:31:15]	font/courSmall.font Reloaded
[19:31:15]	font/arialb8.font Reloaded
[19:31:15]	Reload all textures of landscape ...
[19:31:15]	Reload all textures of objects ...
[19:31:15]	GUI/game/basicelements.tga Reloaded
[19:31:15]	icons/objActGun.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/Textures/cyan.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/Debris1AMkI.tga Reloaded
[19:31:15]	Effects/Smokes/EscBarco.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT27.tga Reloaded
[19:31:15]	GUI/Game/QM/star.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/SeparatMkI.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/88mm/vyas0000.tga Reloaded
[19:31:15]	icons/ILS.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/Textures/orange.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/TEXTURES/vyaf0004.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT19.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT40.tga Reloaded
[19:31:15]	3do/builder/tile.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/ShipTrail/Wake.tga Reloaded
[19:31:15]	3DO/Effects/Explosion/WaterRing1.tga Reloaded
[19:31:15]	3DO/Effects/Textures/CannonBulletHitFlash.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/EngineFireNew.tga Reloaded
[19:31:15]	icons/objActBailed.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/TEXTURES/vyas0002.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT08.tga Reloaded
[19:31:15]	3DO/Effects/Materials/eSmokeA.tga Reloaded
[19:31:15]	GUI/game/detail.tga Reloaded
[19:31:15]	missions/background.tga Reloaded
[19:31:15]	3DO/Effects/Rocket/fire2_txa.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/House/Materials/fireA0.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/Textures/white.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/88mm/vyas0001.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/TEXTURES/vyaf0003.tga Reloaded
[19:31:15]	3DO/arms/45-12/_ordnance.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT33.tga Reloaded
[19:31:15]	icons/objHouse.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/Fire-1.tga Reloaded
[19:31:15]	gui/game/hud/hudG.tga Reloaded
[19:31:15]	3DO/arms/I-16-Tank100/skin.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/88mm/vyas0003.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/SplatMkI.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT34.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT52.tga Reloaded
[19:31:15]	icons/objplayer.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/533mmTorpedo/Wave.tga Reloaded
[19:31:15]	icons/objActCrashed.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/Textures/yellow.tga Reloaded
[19:31:15]	icons/objActTrain.tga Reloaded
[19:31:15]	Effects/Materials/Sun.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT54.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT23.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT56.tga Reloaded
[19:31:15]	Effects/Materials/ExplosionDamageFire.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Materials/ToolsKYA.TGA Reloaded
[19:31:15]	Effects/Materials/Smoke2.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT05.tga Reloaded
[19:31:15]	3DO/arms/Null/_ordnance.tga Reloaded
[19:31:15]	3DO/arms/X-4/skin.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT29.tga Reloaded
[19:31:15]	gui/game/hud/pointer.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/88mm/vyas0005.tga Reloaded
[19:31:15]	icons/objV1target.tga Reloaded
[19:31:15]	Effects/Materials/ExplosionDamageSmoke10.tga Reloaded
[19:31:15]	gui/clear.tga Reloaded
[19:31:15]	3DO/arms/FAB-2000/skin.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT31.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/GroundSmoke.tga Reloaded
[19:31:15]	3DO/arms/RO-82-3/skin1o.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT24.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT44.tga Reloaded
[19:31:15]	Effects/Materials/ExplosionDamageFire2.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/TrailMkIII.tga Reloaded
[19:31:15]	icons/objtarget.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/Textures/blue.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT11.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT12.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT10.tga Reloaded
[19:31:15]	Effects/Materials/fireA1.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/SmokeMkIII.tga Reloaded
[19:31:15]	GUI/win95/cursors.tga Reloaded
[19:31:15]	gui/game/hud/hudmask.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT41.tga Reloaded
[19:31:15]	3DO/Effects/GunShells/Shellbig.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT50.tga Reloaded
[19:31:15]	icons/objActPilot.tga Reloaded
[19:31:15]	Effects/Materials/SmokeATrail2.tga Reloaded
[19:31:15]	Effects/Materials/ExplosionDamageFire11.tga Reloaded
[19:31:15]	icons/objActPlane.tga Reloaded
[19:31:15]	Effects/Materials/SmokeA.tga Reloaded
[19:31:15]	GUI/game/cursors.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Materials/Blast.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT37.tga Reloaded
[19:31:15]	3DO/Effects/Fireworks/HammerOfThor/flash.tga Reloaded
[19:31:15]	icons/objreticle.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT45.tga Reloaded
[19:31:15]	GUI/game/score.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/Debris1DMkI.tga Reloaded
[19:31:15]	3DO/arms/PE-KB-FAB-100/skin.tga Reloaded
[19:31:15]	icons/plane.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT36.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Materials/fireA0.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/TEXTURES/vyaf0000.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT35.tga Reloaded
[19:31:15]	3DO/arms/TEXTURES/_ordnance.tga Reloaded
[19:31:15]	GUI/game/elements.tga Reloaded
[19:31:15]	GUI/game/indicator.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT16.tga Reloaded
[19:31:15]	3DO/Effects/Explosion/FireA0.TGA Reloaded
[19:31:15]	3DO/arms/FAB-5000/skin.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT26.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT57.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/PhosfourousBall.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT18.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT53.tga Reloaded
[19:31:15]	Effects/Materials/GraySmokeTrail.tga Reloaded
[19:31:15]	gui/background0.tga Reloaded
[19:31:15]	GUI/game/buttons.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT06.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/Textures/magenta.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/HighAltitudeContrails.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/TEXTURES/vyas0004.tga Reloaded
[19:31:15]	3DO/arms/Tank120/_ordnance.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/533mmTorpedo/Line.tga Reloaded
[19:31:15]	GUI/Game/QM/cross.tga Reloaded
[19:31:15]	Effects/Explodes/Materials/ExplodedPieces.tga Reloaded
[19:31:15]	icons/objActBridge.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT38.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/FuelLeak.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/Textures/pink.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/TEXTURES/vyas0000.tga Reloaded
[19:31:15]	Effects/Explodes/Air/Zenitka/USSR_85mm/Debris1CMkI.tga Reloaded
[19:31:15]	3DO/arms/Tank80/_ordnance.tga Reloaded
[19:31:15]	GUI/game/staticelements.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT39.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/Textures/greenblue.tga Reloaded
[19:31:15]	icons/objActAirstatic.tga Reloaded
[19:31:15]	3DO/arms/MG-151-20x2/skin.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT14.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT20.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT46.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT01.tga Reloaded
[19:31:15]	Effects/Materials/ExplosionDamageFire4.tga Reloaded
[19:31:15]	GUI/game/switches3.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/TEXTURES/vyas0001.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT58.tga Reloaded
[19:31:15]	3DO/arms/MiG-3-BK/skin1o.tga Reloaded
[19:31:15]	icons/objActShip.tga Reloaded
[19:31:15]	Effects/Smokes/GunsmokePZL.tga Reloaded
[19:31:15]	3DO/arms/Walter-StarthilferaketeChuted/skin.tga Reloaded
[19:31:15]	Effects/Materials/fireA0.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT25.tga Reloaded
[19:31:15]	3DO/arms/ETC-501/skin.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT42.tga Reloaded
[19:31:15]	3DO/arms/Hs-129-BK37/BK37Lo.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/TEXTURES/vyas0003.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/Textures/skyblue.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT15.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/TEXTURES/vyas0005.tga Reloaded
[19:31:15]	Effects/Materials/GroundExp.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/FireMkII.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT51.tga Reloaded
[19:31:15]	icons/empty.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/TEXTURES/vyaf0002.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT07.tga Reloaded
[19:31:15]	3DO/arms/Hs-129-BK37/BK37Hi.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT03.tga Reloaded
[19:31:15]	3DO/arms/Walter-Starthilferakete/skin.tga Reloaded
[19:31:15]	3DO/arms/Hs-129-MG17s/Mg17.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT60.tga Reloaded
[19:31:15]	gui/game/hud/hudneedles.tga Reloaded
[19:31:15]	GUI/game/buttons2.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT02.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/TrailCurvedMkI.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/TEXTURES/red.tga Reloaded
[19:31:15]	3DO/Effects/Explosion/Crater.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT55.tga Reloaded
[19:31:15]	Effects/Materials/ExplodedPieces.tga Reloaded
[19:31:15]	Effects/Materials/FlakCloud.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT04.tga Reloaded
[19:31:15]	3DO/arms/FAB-1000/skin.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/JetSmoke.tga Reloaded
[19:31:15]	3DO/Effects/Textures/fireA0.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/ShipTrail/Wave.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/12_Flash.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT32.tga Reloaded
[19:31:15]	gui/game/pad/PlanshetFrame.tga Reloaded
[19:31:15]	icons/waypoint.tga Reloaded
[19:31:15]	Effects/Materials/WaterSplash.tga Reloaded
[19:31:15]	Effects/Explodes/Bullet/Water/SalpAgua.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT21.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/88mm/vyas0002.tga Reloaded
[19:31:15]	icons/objActTank.tga Reloaded
[19:31:15]	GUI/win95/elements.tga Reloaded
[19:31:15]	gui/game/hud/hudright.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/ShipTrail/SideWave.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/12mmFlash.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT48.tga Reloaded
[19:31:15]	gui/game/hud/hudleft.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT17.tga Reloaded
[19:31:15]	3DO/Effects/Explosion/WaterRing.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/PlaneDamageSmoke.tga Reloaded
[19:31:15]	icons/objActAAA.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT28.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Materials/ExplosionDamageFire7.tga Reloaded
[19:31:15]	3DO/Effects/Explosion/LandLight.TGA Reloaded
[19:31:15]	icons/objActRR.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/TEXTURES/vyaf0005.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT30.tga Reloaded
[19:31:15]	3DO/arms/SC-50/skin.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/CannonBulletHitSmoke.tga Reloaded
[19:31:15]	Effects/Explodes/Cannon/Object/Static.tga Reloaded
[19:31:15]	Effects/Materials/SmallDirt.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT59.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/DamageSmoke.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/Smoke_rocket.tga Reloaded
[19:31:15]	3DO/arms/FAB-100/bombitaly.tga Reloaded
[19:31:15]	icons/objActCar.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT09.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Materials/SmokeA.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/TEXTURES/vyaf0001.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT13.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/ExplosionDamageFire4.tga Reloaded
[19:31:15]	gui/game/photo.tga Reloaded
[19:31:15]	3DO/arms/FAB-250/Fab250tex.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT43.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/ShipFrontWave.tga Reloaded
[19:31:15]	3DO/arms/MG-151-20(internal)/skin.tga Reloaded
[19:31:15]	3DO/Effects/Explosion/_shock.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT47.tga Reloaded
[19:31:15]	icons/objActLanded.tga Reloaded
[19:31:15]	3DO/Effects/Tracers/TEXTURES/green.tga Reloaded
[19:31:15]	3DO/arms/PE-KB-FAB-250/skin.tga Reloaded
[19:31:15]	3DO/Effects/GunFire/88mm/vyas0004.tga Reloaded
[19:31:15]	3DO/arms/KMB/skin1o.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT49.tga Reloaded
[19:31:15]	3DO/arms/SC-500/skin.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/Debris1BMkI.tga Reloaded
[19:31:15]	gui/game/pad/Planshet.tga Reloaded
[19:31:15]	icons/objFighter.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/SmokeA.tga Reloaded
[19:31:15]	icons/faractor.tga Reloaded
[19:31:15]	3DO/Effects/TEXTURES/Debris1CMkI.tga Reloaded
[19:31:15]	Effects/Explodes/Objects/Tank_Collapse/ParticulaFuegoTierra/FT22.tga Reloaded
[19:31:15]	3DO/arms/WfrGr21/skin.tga Reloaded
[19:31:15]	  1400x1050x32 24 8 dx8wrap.dll
[19:31:15]	Speaker config restored.
[19:31:15]	Audio finished.
[19:31:15]	Initializing DirectSound playback device...
[19:31:15]	Primary buffer created.
[19:31:15]	Playback format is set : sampling rate = 44100, num channels = 2.
[19:31:15]	Not enought hardware buffers (0), hardware disabled
[19:31:15]	Buffer caps : Transfer rate = 0, CPU overhead = 0.
[19:31:15]	Default speaker config is : 1310724.
[19:31:15]	Direct sound audio device initialized successfully :
[19:31:15]	DX Version : 7
[19:31:15]	Hardware    - disabled [buffers : 0]
[19:31:15]	Extensions  - enabled :
[19:31:15]	  EAX ver. 1 [ ]  - disabled
[19:31:15]	  EAX ver. 2 [ ]  - disabled
[19:31:15]	  EAX ver. 3 [ ]  - disabled
[19:31:15]	  I3D ver. 2 [ ]  - disabled
[19:31:15]	  ZoomFX     [ ]  - disabled
[19:31:15]	  MacroFX    [ ]  - disabled
[19:31:15]	SIMD render [X]
[19:31:15]	num channels 16
[19:31:15]	
[19:31:36]	java.lang.NoSuchMethodError
[19:31:36]		at com.maddox.il2.objects.air.PaintSchemeBMPar09.prepareNum(PaintSchemeBMPar09.java:214)
[19:31:36]		at com.maddox.il2.objects.air.PaintScheme.prepareNum(PaintScheme.java:177)
[19:31:36]		at com.maddox.il2.objects.air.PaintScheme.prepare(PaintScheme.java:147)
[19:31:36]		at com.maddox.il2.gui.GUIAirArming.prepareMesh(GUIAirArming.java:1169)
[19:31:36]		at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:676)
[19:31:36]		at com.maddox.il2.game.GameState.enterPush(GameState.java:90)
[19:31:36]		at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[19:31:36]		at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[19:31:36]		at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:724)
[19:31:36]		at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[19:31:36]		at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[19:31:36]		at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[19:31:36]		at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[19:31:36]		at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[19:31:36]		at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[19:31:36]		at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[19:31:36]		at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[19:31:36]		at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[19:31:36]		at com.maddox.rts.Message._send(Message.java:1217)
[19:31:36]		at com.maddox.rts.Message.sendToObject(Message.java:1191)
[19:31:36]		at com.maddox.rts.Message.sendToArray(Message.java:1147)
[19:31:36]		at com.maddox.rts.Message.sendTo(Message.java:1128)
[19:31:36]		at com.maddox.rts.Message.trySend(Message.java:1115)
[19:31:36]		at com.maddox.rts.Time.loopMessages(Time.java:180)
[19:31:36]		at com.maddox.rts.RTSConf.loopMsgs(RTSCo