Boomer pack objekts:
-------------------------------
http://www.mediafire.com/?jijowisjwp7yi

http://www.mediafire.com/?u5wiahna84c8r

http://www.mediafire.com/?stt3bbup2ybpm

http://www.mediafire.com/?1c2n6ftbv1jc0

http://www.mediafire.com/?jfdddj4ezr9d2

Objects Pack for 4.10/  4.11 ?

I managed to find an original 00_Objects pack  made by UP~Boomer which was intended as an objects pack 
to combine and organize all the individual object mods available at the time. 
This pack is 4.10.1 and it could possibly work with 4.11.1.  If you have a 4.11.1 vanilla without any objects 
added in as yet why not try out the pack and see if it is the same for 4.10. 
You will have the following main files made up in a selected folder anywhere in your computer. 
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    00_Objects ,  UP~Boomer,       
       ,    . 
  4.10.1,       4.11.1.     4.11.1     - 
  ,       ,      4.10. . 
     ,         . 
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00_Objects
00_Objects_1
00_Objects_11
00_Objects_111
00_Objects_1V
00_Objects_STD

The first four folders had to be split up some as they were over 100mb. I decided to use mediafire 
for the download links as gamefront seems to give a lot of people grief. 
When making up the above folders download all the zip files for that folder and work on one folder at a time. 
That way it will be less confusing. 
This is a good lesson in game file structure and if your able to pull it all off and have a massive great list 
of objects in you sas modact fmb then youve done it. Just work on one folder at a time. I know the first 
four folders are a bit tricky but just follow the hopefully easy instructions with each main folder below. 
-----------------------------------------------------------------------------------------------------------
      ,      100 . 
   mediafire    ,  gamefront, ,    . 
        zip        . 
      .(   !)
 -          ,     
         sas modact fmb,    . 
       . 
      ,   ,  , 
      ().
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00_Objects 

Download and extract the 8 folders into a main new folder in your computer somewhere.
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    8      -   . 
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00_Objects folder is the main folder that you will be increasing in size. Currently the folder structure is 
00_Objects /3do/Aeronautics/Airfield/bridges
00_Objects_A /Cars/Flora copy and paste the two folders into the above main folder 
00_Objects_B/humans/Tree copy and paste the two folders into the above main folder.
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 00_Objects -  ,      .      
		   **************	
00_Objects/3do/Aeronautics/Airfield/bridges
00_Objects_A/Cars/Flora (         ) 
00_Objects_B/humans/Tree (         ).
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Buildings_Main_Folder extract and use as your Buildings main folder this is where it gets a tad tricky.
In the Buildings main folder you will see the following file path 
Buildings_Main_Folder/Buildings/Fields/Abbeville   to    CherbourgQuerqueville. 
Buildings folder is the one you will be working with as this is a major list of files. 
Buildings_A_Add_To    Buildings/Fields/ copy and paste Colombert to Ford into the first Buildings folder
Repeat the process for Buildings_B  Buildings_D 
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Buildings_Main_Folder         , 
 ,    tad  .
            
Buildings_Main_Folder/Buildings/Fields/Abbeville  CherbourgQuerqueville. 
   - ,     ,   -   . 
Buildings_A_  Buildings/Fields/(  ,   Colombert   ,    )
   Buildings_B  Buildings_D.   
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You should have a huge list in Buildings folder from Abbeville to West Malling. 
Place the completed Buildings/Fields/ huge file list into the main 00_Objects folder. 
--------------------------------------------------------------------------------------------------
             Malling. 
     Buildings/Fields/  00_Objects . 
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00_Objects folder should look like this ( 00_Objects   )

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00-Objects/3do/            Aeronautics
                           Airfield
                           bridges
                           Buildings
                           Cars
                           Flora
                           humans
                           Tree

00_Objects is 551 mb 

http://www.mediafire.com/?jijowisjwp7yi
=========================================================================================================
00_Objects_1

00_Objects _1 is set up a little differently 
00_Objects_1/3do/buildings/46/addobjects/Airdrome etc.
00_Objects /3do/buildings/46/addobjects/Airdrome is your main file for the addition. 
00_Objects_1_Building_A copy and paste to the above intitial list of files 
Repeat copy and paste process for 00_Objects_1 _B to 00+Objects_1_E
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00_Objects _1   - 
00_Objects_1/3do/buildings/46/addobjects/Airdrome  ..
00_Objects/3do/buildings/46/addobjects/Airdrome      . 
 00_Objects_1_Building_A     intitial   
      00_Objects_1 _B  00+Objects_1_E


Your 00_Objects_1 folder should look like this  (  00_Objects_1   )


             00_Objects_1/3do/buildings/46/addobjects/                                                      
                                                       Airdrome
                                                       Battlefield
                                                       Bridges
                                                       Brit_Iron
                                                       BunkerExtras
                                                       Burma
                                                       Catalunya
                                                       Crimea
                                                       DesertHouses
                                                       Egypt
                                                       England
                                                       ETOFlags
                                                       Finland
                                                       FordIslandTower
                                                       France
                                                       Furniture
                                                       Germany
                                                       humans
                                                       Industrial
                                                       Infantry

00_Objects_1 is 545mb

http://www.mediafire.com/?u5wiahna84c8r
=================================================================================================================

00_Objects_11

00_Objects_11 folder is set up similar to 00_Objects_1
00_Objects_11/3do/buildings/Mongolya/Mountain/Norway etc. 
This folder is a bit tricky as it was well over 100mb. 
00_Objects_11/3do/buildings/Mongolya/Mountain/Norway/NTL_Darwin_1942_43 is you main starting point 
00_Objects_11_Buildings_A copy and paste to 00_Objects_11/3do/buildings main folder
00_Objects_11_Buildings_B copy and paste to 00_Objects_11/3do/buildings main folder
00_Objects_11_Buildings_C copy and paste to 00_Objects_11/3do/buildings main folder
Your listing in buildings should be from Mongolya to WW1 27 files 
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 00_Objects_11   00_Objects_1
00_Objects_11/3do/buildings/Mongolya/Mountain/Norway  .. 
   ,     100 . 
00_Objects_11/3do/buildings/Mongolya/Mountain/Norway/NTL_Darwin_1942_43     
 00_Objects_11_Buildings_A    00_Objects_11/3do/buildings  
 00_Objects_11_Buildings_B    00_Objects_11/3do/buildings  
 00_Objects_11_Buildings_C    00_Objects_11/3do/buildings  
       Mongolya  WW1 27  
------------------------------------------------------------------------------------------------------------------

00_Objects_11 541mb

http://www.mediafire.com/?gel7oomq77gl8
==================================================================================================================
00_Objects_111

This main folder is similar to 00_Objects folder 
00_Objects_111/3do/airfield/BombObjects/bridges is your main work folder 
00_Objects_111_Buildings_A copy and paste to your main buildings folder list 
00_Objects_111_4folders_B copy and paste to your main buildings folder list
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    00_Objects  
00_Objects_111/3do/airfield/BombObjects/bridges     
 00_Objects_111_Buildings_A         
 00_Objects_111_4folders_B        
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00_Objects_111 folder should look like this ( ,)

00_Objects_111/3do/airfield
                                   BombObjects
                                   Bridges
                                   Buildings
                                   Cars
                                    Tree
                                    Trolley1
                                    Tug
00_Objects_111 is 478mb

http://www.mediafire.com/?stt3bbup2ybpm
===============================================================================================================
00_Objects_1V

I did not have to split this folder as it was less than 100mb in size but the below example is what you 
should have for this folder. 
------------------------------------------------------------------------------------------------------------
      ,      100   ,   ,   
    . 

00_Objects_1V/3do/Buildings/Mongolya/
                                     Tree/Line_Mongol
                                               Line_Mongol1


http://www.mediafire.com/?4ml4gwe4q0twy
==================================================================================================================

00_Objects_STD

http://www.mediafire.com/?1c2n6ftbv1jc0

This folder includes a static.ini for all the objects and a back up static.ini 
00_Objects/com/Maddox/il2/objects/

Overwrite the static.ini for this object pack. 
ALWAYS back up your existing static.ini just in case. 
------------------------------------------------------------------------------
   static.ini      static.ini 
00_Objects/com/Maddox/il2/objects/

 static.ini    . 
  ()   static.ini   . 
===================================================================================================================
00_Objects_V        UPDATE 

00_Objects/3do/airfield/BomObjects/Penguin is your main working folder. 

Buildings folder addobjects to Ger_House_005 is your main Buildings folder

Copy and paste the following folders Buildings_A, Buildings_B and Buildings_C to your main Buildings folder. 

You should have a file list in your Buildings folder of addobjects to windmill_european_001    Buildings/ 30 folders 

Place your finished Buildings folder in to the main 00_Objects_v folder
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00_Objects/3do/airfield/BomObjects/Penguin    . 

  addobjects  Ger_House_005     

     Buildings_A, Buildings_B  Buildings_C     . 

              windmill_european_001  / 30  

       00_Objects_v   

(      5-   !   -...)
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http://www.mediafire.com/?jfdddj4ezr9d2

==================================================================================================================
00_Objects_V_STD  UPDATE 

Here is the new static.ini update for 00_Objects_V (.   .)

http://www.mediafire.com/?8gc2e2c2hgdfw
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always ()back up(()) your current( ) static.ini first before( )
you overwrite () to the new updated () static.ini 
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These 00_Object folder can be further update 6,7, 8. 9 etc. 

Some objects are invisible in the objects listing but they show up when placed as an object in the fmb. 

There is a Sherman Tank object that shows in the list but I can not get it placed in the fmb. 

Just a Christmas bonus for you all. 
----------------------------------------------------------------------------------------------------------------
 00_Object       6,7, 8. 9  .. 

     ,         fmb. 

   ,    ,        fmb. 

     . 
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    :
I hope this is not a pain in the you know what but the four main 
first files were well over 100 mb and this pack needed some new nediafire links. 
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Again just work with one folder at a time and then soon youll have all 
the six folders to place in your modact game. 
Dont forget to put the main 00 objects folders in the #SAS folder. 
----------------------------------------------------------------------------------
                  , 
    modact . 
 !   00    #SAS .
---------------------------------------------------------------------------------------------------------------- 
    :
Hope you enjoy this lesson in game file structure 
I've included the main folder links not having to embed sooo many links. 
Again just work on one folder at a time. 
==================================================================

EDIT 

I just put all OO_Objects into SAS Modact /4.11.1 version. Works well no problems
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    OO_Objects  SAS Modact/4.11.1 .  ,  .
( DBW  HSFX ,,    SAS Modact   3 .    JetEra 1.32,  ,,
 4.12.1+5.22.,  HSFX 7.0  4.12.1,      )
 
==============================================================================================================================================