[22.01.2017 16:07:01] ------------ BEGIN log session -------------
[16:07:01]	OpenGL provider: Opengl32.dll
[16:07:01]	OpenGL library:
[16:07:01]	  Vendor: NVIDIA Corporation
[16:07:01]	  Render: GeForce GT 740/PCIe/SSE2
[16:07:01]	  Version: 4.5.0 NVIDIA 375.95
[16:07:01]	  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[16:07:01]	Size: 1920x1080
[16:07:01]	ColorBits: 32
[16:07:01]	DepthBits: 24
[16:07:01]	StencilBits: 8
[16:07:01]	isDoubleBuffered: true
[16:07:01]	
[16:07:01]	*** Looking for Advanced CPU Instructions... 
[16:07:01]	[x] PentiumPro
[16:07:01]	[x] Multimedia (MMX)
[16:07:01]	[x] 3D (SSE)
[16:07:01]	[x] 3D (SSE2)
[16:07:01]	[-] 3D (3DNow)
[16:07:01]	ColourBits 32, ABits 0, ZBits 24
[16:07:01]	
[16:07:01]	*** Looking for Render API Extensions ... 
[16:07:01]	[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[16:07:01]	[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[16:07:01]	[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[16:07:01]	[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[16:07:01]	[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[16:07:01]	[x] 'GL_ARB_multitexture' extension - Multitexturing.
[16:07:01]	[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[16:07:01]	[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[16:07:01]	[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[16:07:01]	[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[16:07:01]	[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[16:07:01]	[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[16:07:01]	[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[16:07:01]	
[16:07:01]	Maximum texture size : 16384
[16:07:01]	Maximum simultaneous textures :4
[16:07:01]	MaxAnisotropic (1.0 = none) : 16.000000
[16:07:02]	INTERNAL ERROR: Can't open file 'gui/wide_background0.tga'
[16:07:02]	WARNING: object 'gui/wide_background0.tga' of class 'TTexture2D' not loaded
[16:07:02]	INTERNAL ERROR: Texture required
[16:07:02]	WARNING: object 'gui/wide_background0_ru.mat' of class 'TMaterial' not loaded
[16:07:02]	Loading preset my_presets/sounds/cmdmusic.prs
[16:07:02]	INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/test_blue.mat'
[16:07:02]	WARNING: object '3DO/Effects/TEXTURES/test_blue.mat' of class 'TMaterial' not loaded
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 0) to Range 0.1..16384
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 0) to Range 0.1..16384
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[16:07:02]	INTERNAL ERROR: Can't open file 'Effects/Explodes/Objects/House/Fuel/SmokeBoiling.eff'
[16:07:02]	WARNING: object 'Effects/Explodes/Objects/House/Fuel/SmokeBoiling.eff' of class 'FObjSect' not created
[16:07:02]	INTERNAL ERROR: Can't open file 'Effects/Explodes/Objects/House/Rock/SmokeBoiling.eff'
[16:07:02]	WARNING: object 'Effects/Explodes/Objects/House/Rock/SmokeBoiling.eff' of class 'FObjSect' not created
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
[16:07:02]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.95 (delta = -0.05) to Range 0..0.95
[16:07:04]	Loading preset my_presets/sounds/aircraft.door.prs
[16:07:04]	Loading sample my_samples/door_10.wav
[16:07:04]	Loading sample my_samples/door_15.wav
[16:07:04]	Loading sample my_samples/door_22.wav
[16:07:04]	Loading preset my_presets/sounds/aircraft.tow.prs
[16:07:04]	Loading sample my_samples/tow_01.wav
[16:07:04]	Loading preset my_presets/sounds/aircraft.wheels.prs
[16:07:04]	Loading sample my_samples/land_m_2i.wav
[16:07:04]	Loading sample my_samples/land_cb_19_1.wav
[16:07:04]	Loading original sample from SFS samples/Morse_A.wav
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[16:07:04]	Loading original sample from SFS samples/Morse_V.wav
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[16:07:04]	Loading original sample from SFS samples/Morse_X.wav
[16:07:04]	Loading original sample from SFS samples/Morse_Y.wav
[16:07:04]	Loading original sample from SFS samples/Morse_Z.wav
[16:07:04]	Loading original sample from SFS samples/Lorenz_Dash.wav
[16:07:04]	Loading original sample from SFS samples/Lorenz_Dot.wav
[16:07:04]	Loading original sample from SFS samples/Lorenz_Solid.wav
[16:07:04]	Loading original sample from SFS samples/Lorenz_Outer_Marker.wav
[16:07:04]	Loading original sample from SFS samples/Lorenz_Inner_Marker.wav
[16:07:04]	Loading original sample from SFS samples/BeaconCarrier.wav
[16:07:04]	Loading original sample from SFS samples/Morse_1.wav
[16:07:04]	Loading original sample from SFS samples/Morse_2.wav
[16:07:04]	Loading original sample from SFS samples/Morse_3.wav
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[16:07:04]	Loading original sample from SFS samples/Morse_0.wav
[16:07:04]	Loading original sample from SFS samples/Morse_comma.wav
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[16:07:04]	Loading original sample from SFS samples/RadioStatic.wav
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[16:07:04]	Loading original sample from SFS samples/BeaconStatic.wav
[16:07:04]	Loading original sample from SFS samples/Static.wav
[16:07:04]	Loading preset my_presets/sounds/rumble.prs
[16:07:04]	Loading sample my_samples/AirbRumble.wav
[16:07:04]	Loading preset my_presets/sounds/Stress.prs
[16:07:04]	Loading sample my_samples/stress.wav
[16:07:04]	Loading preset my_presets/sounds/Stress1.prs
[16:07:04]	Loading sample my_samples/stress_1.wav
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[16:07:04]	Loading preset my_presets/sounds/hit.air.prs
[16:07:04]	Loading sample my_samples/exp2_54_1.wav
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[16:07:04]	Loading sample my_samples/exp3_11_B.wav
[16:07:04]	Loading preset my_presets/sounds/crash.air.prs
[16:07:04]	Loading sample my_samples/exp3_01.wav
[16:07:04]	Loading sample my_samples/tech_cb_1_60_1.wav
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[16:07:04]	Loading sample my_samples/exp3_08.wav
[16:07:04]	Loading preset my_presets/sounds/crash.airI.prs
[16:07:04]	Loading sample my_samples/exp3_01i.wav
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[16:07:04]	Loading preset my_presets/sounds/crash.cutoff.prs
[16:07:04]	Loading sample my_samples/crack_01.wav
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[16:07:04]	Loading preset my_presets/sounds/crash.drop.air.prs
[16:07:04]	Loading sample my_samples/Ah.wav
[16:07:04]	Loading sample my_samples/exp3_14.wav
[16:07:04]	Loading preset my_presets/sounds/crash.tank.prs
[16:07:04]	Loading sample my_samples/crash_09.wav
[16:07:04]	Loading preset my_presets/sounds/crash.tankI.prs
[16:07:04]	Loading sample my_samples/crash_09i.wav
[16:07:04]	Loading preset my_presets/sounds/explode.big.prs
[16:07:04]	Loading sample my_samples/exp3_30a.wav
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[16:07:04]	Loading sample my_samples/expl_cb_1_79_3.wav
[16:07:04]	Loading preset my_presets/sounds/explode.bigI.prs
[16:07:04]	Loading sample my_samples/exp3_30ai.wav
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[16:07:04]	Loading preset my_presets/sounds/explode.bullet.prs
[16:07:04]	Loading sample my_samples/exp3_17.wav
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[16:07:04]	Loading preset my_presets/sounds/explode.bulletI.prs
[16:07:04]	Loading sample my_samples/exp3_17i.wav
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[16:07:04]	Tried to load preset my_presets/sounds/prad14flyby.prs but file is not found
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[16:07:07]	Loading preset my_presets/sounds/interface.prs
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/a-20b.fmd
[16:07:07]	s = FlightModels/A-20B.fmd
[16:07:07]	m_lastFMFile = null
[16:07:07]	opening new fm file gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/a-20c.fmd
[16:07:07]	s = FlightModels/A-20C.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/a-20g.fmd
[16:07:07]	s = FlightModels/A-20G.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-17d.fmd
[16:07:07]	s = FlightModels/B-17D.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-17e.fmd
[16:07:07]	s = FlightModels/B-17E.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-17f.fmd
[16:07:07]	s = FlightModels/B-17F.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-17g.fmd
[16:07:07]	s = FlightModels/B-17G.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-24j.fmd
[16:07:07]	s = FlightModels/B-24J.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-25c.fmd
[16:07:07]	s = FlightModels/B-25C.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-25d5-strafer.fmd
[16:07:07]	s = FlightModels/B-25D5-Strafer.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-25d20-strafer.fmd
[16:07:07]	s = FlightModels/B-25D20-Strafer.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-25g.fmd
[16:07:07]	s = FlightModels/B-25G.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-25h.fmd
[16:07:07]	s = FlightModels/B-25H.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-25j.fmd
[16:07:07]	s = FlightModels/B-25J.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-25j-strafer.fmd
[16:07:07]	s = FlightModels/B-25J-Strafer.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-29.fmd
[16:07:07]	s = FlightModels/B-29.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/b-29sp.fmd
[16:07:07]	s = FlightModels/B-29SP.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/beaufightermk1.fmd
[16:07:07]	s = FlightModels/BeaufighterMk1.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/beaufightermk21.fmd
[16:07:07]	s = FlightModels/BeaufighterMk21.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/beaufightermkx.fmd
[16:07:07]	s = FlightModels/BeaufighterMkX.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/beaufort_mki_early.fmd
[16:07:07]	s = FlightModels/Beaufort_MkI_early.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/beaufort_mki_late.fmd
[16:07:07]	s = FlightModels/Beaufort_MkI_late.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/beaufort_mkii.fmd
[16:07:07]	s = FlightModels/Beaufort_MkII.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/blenheim_mkif.fmd
[16:07:07]	s = FlightModels/Blenheim_MkIF.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/blenheim_mkiv.fmd
[16:07:07]	s = FlightModels/Blenheim_MkIV.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/bi-1.fmd
[16:07:07]	s = FlightModels/BI-1.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/bi-6.fmd
[16:07:07]	s = FlightModels/BI-6.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/f2a-1.fmd
[16:07:07]	s = FlightModels/F2A-1.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/dc-3.fmd
[16:07:07]	s = FlightModels/DC-3.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/cw-21.fmd
[16:07:07]	s = FlightModels/CW-21.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/fokkerdk.fmd
[16:07:07]	s = FlightModels/FokkerDK.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/fokkerdu.fmd
[16:07:07]	s = FlightModels/FokkerDU.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = d520
[16:07:07]	s1 = flightmodels/d520.fmd
[16:07:07]	s = FlightModels/D520.fmd:D520
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	opening new fm file d520
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/db-3b.fmd
[16:07:07]	s = FlightModels/DB-3B.fmd
[16:07:07]	m_lastFMFile = d520
[16:07:07]	getting fm file gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/db-3m.fmd
[16:07:07]	s = FlightModels/DB-3M.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/db-3t.fmd
[16:07:07]	s = FlightModels/DB-3T.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/db-3f.fmd
[16:07:07]	s = FlightModels/DB-3F.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/u-2tm.fmd
[16:07:07]	s = FlightModels/U-2TM.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/f2a-2.fmd
[16:07:07]	s = FlightModels/F2A-2.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/f4f-3.fmd
[16:07:07]	s = FlightModels/F4F-3.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/f4f-3s.fmd
[16:07:07]	s = FlightModels/F4F-3s.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/f4f-4.fmd
[16:07:07]	s = FlightModels/F4F-4.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/fm-2.fmd
[16:07:07]	s = FlightModels/FM-2.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:07]	sFMDir = gui/game/buttons
[16:07:07]	s1 = flightmodels/f4u-1.fmd
[16:07:07]	s = FlightModels/F4U-1.fmd
[16:07:07]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/f4u-1a.fmd
[16:07:08]	s = FlightModels/F4U-1A.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/f4u-1c.fmd
[16:07:08]	s = FlightModels/F4U-1C.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/f4u-1d.fmd
[16:07:08]	s = FlightModels/F4U-1D.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/f4u-1aclipped.fmd
[16:07:08]	s = FlightModels/F4U-1Aclipped.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/f4u-1dclipped.fmd
[16:07:08]	s = FlightModels/F4U-1Dclipped.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/f6f-3.fmd
[16:07:08]	s = FlightModels/F6F-3.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/f6f-5.fmd
[16:07:08]	s = FlightModels/F6F-5.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/f-80a.fmd
[16:07:08]	s = FlightModels/F-80A.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/p-80c.fmd
[16:07:08]	s = FlightModels/P-80C.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/f84g.fmd
[16:07:08]	s = FlightModels/F84G.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/f-86a.fmd
[16:07:08]	s = FlightModels/F-86A.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/f-86f-25e.fmd
[16:07:08]	s = FlightModels/F-86F-25E.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/f-86f-25l.fmd
[16:07:08]	s = FlightModels/F-86F-25L.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/f9f2.fmd
[16:07:08]	s = FlightModels/F9F2.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/battlemkii.fmd
[16:07:08]	s = FlightModels/BattleMkII.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/fulmarmki.fmd
[16:07:08]	s = FlightModels/FulmarMkI.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/g-11.fmd
[16:07:08]	s = FlightModels/G-11.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/gladiatormki.fmd
[16:07:08]	s = FlightModels/GladiatorMkI.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/gladiatormkii.fmd
[16:07:08]	s = FlightModels/GladiatorMkII.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/halifaxbmkiii.fmd
[16:07:08]	s = FlightModels/HalifaxBMkIII.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/hurricanemkiearly.fmd
[16:07:08]	s = FlightModels/HurricaneMkIEarly.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/hurricanemkib.fmd
[16:07:08]	s = FlightModels/HurricaneMkIb.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/hurricanemkiia.fmd
[16:07:08]	s = FlightModels/HurricaneMkIIa.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/hurricanemkiib.fmd
[16:07:08]	s = FlightModels/HurricaneMkIIb.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/hurricanemkiimod.fmd
[16:07:08]	s = FlightModels/HurricaneMkIIMod.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/hurricanemkiic.fmd
[16:07:08]	s = FlightModels/HurricaneMkIIc.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/hurricanemkiid.fmd
[16:07:08]	s = FlightModels/HurricaneMkIId.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/hurricanemkiv.fmd
[16:07:08]	s = FlightModels/HurricaneMkIV.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-15-m22.fmd
[16:07:08]	s = FlightModels/I-15-M22.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-15-m25.fmd
[16:07:08]	s = FlightModels/I-15-M25.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-15bis.fmd
[16:07:08]	s = FlightModels/I-15bis.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-153-m62.fmd
[16:07:08]	s = FlightModels/I-153-M62.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-16type5.fmd
[16:07:08]	s = FlightModels/I-16type5.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-16type5skis.fmd
[16:07:08]	s = FlightModels/I-16type5Skis.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-16type6.fmd
[16:07:08]	s = FlightModels/I-16type6.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-16type6skis.fmd
[16:07:08]	s = FlightModels/I-16type6Skis.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-16type10.fmd
[16:07:08]	s = FlightModels/I-16type10.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-16type10wc.fmd
[16:07:08]	s = FlightModels/I-16type10WC.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-16type17.fmd
[16:07:08]	s = FlightModels/I-16type17.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-16type18.fmd
[16:07:08]	s = FlightModels/I-16type18.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-16type27.fmd
[16:07:08]	s = FlightModels/I-16type27.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-16type24.fmd
[16:07:08]	s = FlightModels/I-16type24.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-16type29.fmd
[16:07:08]	s = FlightModels/I-16type29.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-185m-71.fmd
[16:07:08]	s = FlightModels/I-185M-71.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-185m-82a.fmd
[16:07:08]	s = FlightModels/I-185M-82A.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-250.fmd
[16:07:08]	s = FlightModels/I-250.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/ik-3.fmd
[16:07:08]	s = FlightModels/IK-3.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/il-2-1940.fmd
[16:07:08]	s = FlightModels/Il-2-1940.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
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[16:07:08]	s = FlightModels/SB-2M-103.fmd
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[16:07:08]	s = FlightModels/Seafire-F-MKI.fmd
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[16:07:08]	s = FlightModels/SeaGladiatorMkII.fmd
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[16:07:08]	s = FlightModels/SeaHurricaneMkI.fmd
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[16:07:08]	s = FlightModels/SeaHurricaneMkII.fmd
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[16:07:08]	s1 = flightmodels/ki67-i.fmd
[16:07:08]	s = FlightModels/Ki67-I.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/ki-84-ia.fmd
[16:07:08]	s = FlightModels/Ki-84-Ia.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/ki-100-i.fmd
[16:07:08]	s = FlightModels/Ki-100-I.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/mc-200.fmd
[16:07:08]	s = FlightModels/MC-200.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/mc-202.fmd
[16:07:08]	s = FlightModels/MC-202.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/mc-205.fmd
[16:07:08]	s = FlightModels/MC-205.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/mc-205v.fmd
[16:07:08]	s = FlightModels/MC-205V.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/me-163b-1a.fmd
[16:07:08]	s = FlightModels/Me-163B-1a.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/me-210ca.fmd
[16:07:08]	s = FlightModels/Me-210Ca.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/me-210ca-1.fmd
[16:07:08]	s = FlightModels/Me-210Ca-1.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/me-262a-1a.fmd
[16:07:08]	s = FlightModels/Me-262A-1a.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/me-262a-1au4.fmd
[16:07:08]	s = FlightModels/Me-262A-1aU4.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/me-262hg-ii.fmd
[16:07:08]	s = FlightModels/Me-262HG-II.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/me-321.fmd
[16:07:08]	s = FlightModels/Me-321.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/me-323.fmd
[16:07:08]	s = FlightModels/Me-323.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/me-410a.fmd
[16:07:08]	s = FlightModels/Me-410A.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/me-410b.fmd
[16:07:08]	s = FlightModels/Me-410B.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/ms406.fmd
[16:07:08]	s = FlightModels/MS406.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/ms410.fmd
[16:07:08]	s = FlightModels/MS410.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/msmorko.fmd
[16:07:08]	s = FlightModels/MSMorko.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/mxy-7-11.fmd
[16:07:08]	s = FlightModels/MXY-7-11.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/n1k1-j.fmd
[16:07:08]	s = FlightModels/N1K1-J.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/n1k2-ja.fmd
[16:07:08]	s = FlightModels/N1K2-Ja.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/re-2000.fmd
[16:07:08]	s = FlightModels/RE-2000.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/sm79.fmd
[16:07:08]	s = FlightModels/SM79.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/letovs-328.fmd
[16:07:08]	s = FlightModels/LetovS-328.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/ta-152c.fmd
[16:07:08]	s = FlightModels/Ta-152C.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/ta-152h-1.fmd
[16:07:08]	s = FlightModels/Ta-152H-1.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/ta-183.fmd
[16:07:08]	s = FlightModels/Ta-183.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/wagen.fmd
[16:07:08]	s = FlightModels/Wagen.fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/i-16type24(ofsafonov).fmd
[16:07:08]	s = FlightModels/I-16type24(ofSafonov).fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/mig-3(ofpokryshkin).fmd
[16:07:08]	s = FlightModels/MiG-3(ofPokryshkin).fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/p-39n(ofpokryshkin).fmd
[16:07:08]	s = FlightModels/P-39N(ofPokryshkin).fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/p-39q-15(ofrechkalov).fmd
[16:07:08]	s = FlightModels/P-39Q-15(ofRechkalov).fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/ju-87g-2(ofrudel).fmd
[16:07:08]	s = FlightModels/Ju-87G-2(ofRudel).fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:08]	sFMDir = gui/game/buttons
[16:07:08]	s1 = flightmodels/me-262(ofnowotny).fmd
[16:07:08]	s = FlightModels/Me-262(ofNowotny).fmd
[16:07:08]	m_lastFMFile = gui/game/buttons
[16:07:12]	Loading preset my_presets/sounds/voice.prs
[16:07:12]	Tried to load sample my_samples/music/menu/ru.wav but file is not found
[16:07:12]	Loading original sample from SFS samples/music/menu/ru.wav
[16:07:12]	Initializing DirectSound playback device...
[16:07:12]	Primary buffer created.
[16:07:12]	Playback format is set : sampling rate = 44100, num channels = 2.
[16:07:12]	Not enought hardware buffers (0), hardware disabled
[16:07:12]	Buffer caps : Transfer rate = 0, CPU overhead = 0.
[16:07:12]	Default speaker config is : 1310724.
[16:07:12]	Direct sound audio device initialized successfully :
[16:07:12]	DX Version : 7
[16:07:12]	Hardware    - disabled [buffers : 0]
[16:07:12]	Extensions  - enabled :
[16:07:12]	  EAX ver. 1 [ ]  - disabled
[16:07:12]	  EAX ver. 2 [ ]  - disabled
[16:07:12]	  EAX ver. 3 [ ]  - disabled
[16:07:12]	  I3D ver. 2 [ ]  - disabled
[16:07:12]	  ZoomFX     [ ]  - disabled
[16:07:12]	  MacroFX    [ ]  - disabled
[16:07:12]	SIMD render [X]
[16:07:12]	num channels 32
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/air_can_03l.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_04.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_04.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_01.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_01.wav
[16:07:12]	cannot open file for readi
[16:07:12]	ng
[16:07:12]	Cannot open audio file samples/Gun_Static_02.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_02.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_03.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_03.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_03.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/mgun_sml_02_14l.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/mgun_sml_08_14l.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/mgun_rear_12l.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/mgun_sml_08_14l.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/mgun_sml_02_14l.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_08.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_09.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_10.wav
[16:07:12]	cannot open file for readin
[16:07:12]	g
[16:07:12]	Cannot open audio file samples/Gun_Static_11.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_11-.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_11.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_11-.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_13.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_12.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_03.wav
[16:07:12]	cannot open file for reading
[16:07:12]	Cannot open audio file samples/Gun_Static_14.wav
[16:07:12]	
[16:07:15]	Can't find bundle for base name missions/campaign/gb/fighterboyscup/info, locale ru_RU
[16:07:15]	java.util.MissingResourceException: Can't find bundle for base name missions/campaign/gb/fighterboyscup/info, locale ru_RU
[16:07:15]		at java.util.ResourceBundle.throwMissingResourceException(Unknown Source)
[16:07:15]		at java.util.ResourceBundle.getBundleImpl(Unknown Source)
[16:07:15]		at java.util.ResourceBundle.getBundle(Unknown Source)
[16:07:15]		at com.maddox.il2.gui.GUICampaigns.fillCampList(GUICampaigns.java:367)
[16:07:15]		at com.maddox.il2.gui.GUICampaigns._enter(GUICampaigns.java:301)
[16:07:15]		at com.maddox.il2.gui.GUICampaigns.enter(GUICampaigns.java:294)
[16:07:15]		at com.maddox.il2.gui.GUICampaigns.enterPush(GUICampaigns.java:259)
[16:07:15]		at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[16:07:15]		at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[16:07:15]		at com.maddox.il2.gui.GUIMainMenu$DialogClient.notify(GUIMainMenu.java:85)
[16:07:15]		at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[16:07:15]		at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[16:07:15]		at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[16:07:15]		at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[16:07:15]		at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[16:07:15]		at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[16:07:15]		at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[16:07:15]		at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[16:07:15]		at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[16:07:15]		at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[16:07:15]		at com.maddox.rts.Message._send(Message.java:1217)
[16:07:15]		at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:07:15]		at com.maddox.rts.Message.sendToArray(Message.java:1147)
[16:07:15]		at com.maddox.rts.Message.sendTo(Message.java:1128)
[16:07:15]		at com.maddox.rts.Message.trySend(Message.java:1115)
[16:07:15]		at com.maddox.rts.Time.loopMessages(Time.java:180)
[16:07:15]		at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:07:15]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[16:07:15]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:07:15]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:07:15]	Tried to load sample my_samples/music/menu/ja.wav but file is not found
[16:07:15]	Loading original sample from SFS samples/music/menu/ja.wav
[16:07:18]	Tried to load sample my_samples/music/menu/gb.wav but file is not found
[16:07:18]	Loading original sample from SFS samples/music/menu/gb.wav
[16:07:33]	Loading mission Campaign/GB/FighterBoys/bob-cbm-13.mis...
[16:07:33]	Total number of airports for loaded mission: 0
[16:07:36]	WARNING: Texture 'MAPS/_Tex/CloudsNoise001.tga' - has non power of 2 dimensions (6 x 6)
[16:07:36]	INTERNAL ERROR: TGAFile_LoadTexture('maps/_tex/water/animated/waternoise00.BumpH')- Bump loading problem (Bad Size)
[16:07:36]	INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/water/animated/waternoise00.tga')
[16:07:36]	WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Err'
[16:07:36]	WARNING: TLandscape::LoadMap('CAN_EnglishChannel/1940load.ini') - errors in loading
[16:07:36]	Landscape 'CAN_EnglishChannel/1940load.ini' loading error
[16:07:36]	java.lang.RuntimeException: Landscape 'CAN_EnglishChannel/1940load.ini' loading error
[16:07:36]		at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
[16:07:36]		at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[16:07:36]		at com.maddox.il2.game.Mission.loadMain(Mission.java:852)
[16:07:36]		at com.maddox.il2.game.Mission._load(Mission.java:496)
[16:07:36]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:07:36]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:07:36]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:07:36]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:07:36]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:07:36]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:07:37]	Landscape 'CAN_EnglishChannel/1940load.ini' loading error
[16:07:37]	java.lang.RuntimeException: Landscape 'CAN_EnglishChannel/1940load.ini' loading error
[16:07:37]		at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
[16:07:37]		at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[16:07:37]		at com.maddox.il2.game.Mission.loadMain(Mission.java:852)
[16:07:37]		at com.maddox.il2.game.Mission._load(Mission.java:496)
[16:07:37]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:07:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:07:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:07:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:07:37]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:07:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/$SpitfireMkITangmereMarch1941RoundelsOnly.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/19SQN-Clouston_Spit Mk Ia_K9854.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/19SQN-Lane_Spit Mk Ia_P9386.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/19SQN-Lawson_Spit Mk IIa_P7849.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/19Sqn_K9854_BoB_Clouston.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/19Sqn_P7423_BoB_Blake.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/19Sqn_P7849_BoB_Lawson.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/19Sqn_P9386_BoB_Sqn_Ldr_Lane.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/19Sqn_R6776_BoB_Unwin.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/19Sqn_X4179_BoB_Unwin.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/41SQN-Finlay_Spit Mk IIa_P7666.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/54SQN-Deere_Spit Mk Ia_N3183.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/54Sqn_KL-O1111_BoB.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/54Sqn_N3173_BoB_Gray.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/54Sqn_N3183_BoB_Deere.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/54Sqn_P9389_BoB_SqnLdr_Leathart.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/54Sqn_R6709_BoB.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/54Sqn_X4236_BoB_Edsall.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/602Sqn_K9839_BoB_Aries.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/602Sqn_K9892_BoB_Moody.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/602Sqn_L1004_BoB_Sqn_Ldr_Johnstone.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/602Sqn_L1019_BoB_Whal.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/602Sqn_X4382_BoB_Hanbury.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/602Sqn_X4541_BoB_Babbage.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/610Sqn_N3201_BoB_Keighley.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/610Sqn_R6595_BoB_Norris.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/610Sqn_R6629_BoB_Manton.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/610Sqn_R6694_BoB_Pegge.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/610Sqn_R6698_BoB_SqnLdrATSmith.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/610Sqn_X4102_BoB_Grey.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/74Sqn_K9867_BoB.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/74Sqn_K9871_BoB_Szezesny.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/74Sqn_K9938_BoB_SgtNorfolk.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/74Sqn_K9953_BoB_Sailor_Malan.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/74Sqn_P1111_BoB_HMStephen.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/74Sqn_P9306_BoB_Kirk.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/92Sqn_N3194_BoF_Sqn_Ldr_Bushell.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/92Sqn_N3249_BoF_Sqn_Ldr_Tuck.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/92Sqn_P1111_BoF.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/92Sqn_P1112_BoF.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/92Sqn_P1113_BoF.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/92Sqn_P9372_BoF.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Allen_Spit Mk Ia_N3035.bmp height=1024 width=1024 bpp=8
[16:07:37]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Babbage_Spit Mk Ia_X4541.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Bader_Spit Mk IIa_P7966.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Bisdee_Spit Mk IIa_P8264.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Bodie_Spit Mk Ia_X4321.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/BW1.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Carbury_Spit Mk Ia_R6835.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Clouston_Spit Mk Ia_K9854.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Crook_Spit Mk Ia_P9322.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Curchin_Spit Mk IIa_P8098.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/default_gb.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Dundas_Spit Mk Ia_R6690.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Dunn_Spit Mk IIa_P7308.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/IL2-EM-MkI-RAF-19Sqn-Yellow-19-K9795-Duxford-1939.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/IL2-KF-MkI-RAF-19Sqn-QVW-Clouston-Duxford-1940.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/IL2-KF-MkI-RAF-19Sqn-Red-19-Duxford-1939.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Mangas_Spitfire_MkIa_234Sqn_Hardy_nm.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Mangas_Spitfire_MkIa_nm_Updated.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Spitfire Mk Ia_blank_a.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Spitfire Mk Ia_blank_b.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/SpitfireMkI Day-Night scheme, tail flash, May 1940.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/spitfire_mk1_default2.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/Spitfire_MkI.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/vp_SpitfireMk1_nm1.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/vp_SpitfireMk2a_No71_Eagle_sqn_Dunn.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/vp_SpitfireMkI_Adolf Malan_No74Sqn_June1940.bmp height=1024 width=1024 bpp=8
[16:07:38]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkI/vp_SpitfireMkI_No74Sqn_nm.bmp height=1024 width=1024 bpp=8
[16:07:43]	Loading mission campaign/gb/fighterboys/fb-1.mis...
[16:07:43]	Total number of airports for loaded mission: 0
[16:07:43]	Detected Vertex Shaders 3.0.
[16:07:43]	 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[16:07:43]	Vertex texture units: 32
[16:07:43]	
[16:07:47]	WARNING: Texture 'MAPS/_Tex/CloudsNoise001.tga' - has non power of 2 dimensions (6 x 6)
[16:07:48]	PBuffer: suitable formats: 12
[16:07:48]	
[16:07:48]	Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[16:07:48]	 Depth = 24, stencil = 8
[16:07:48]	PBuffer: suitable formats: 12
[16:07:48]	
[16:07:48]	Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
[16:07:48]	 Depth = 24, stencil = 8
[16:07:54]	Loading vertex/fragment programs: *707329288*
[16:07:54]	*** Loading: [vpFogFar2Tex2D] 
[16:07:54]	*** Loading: [vpFog2Tex2DBlend] 
[16:07:54]	*** Loading: [vpFogFar4Tex2D] 
[16:07:54]	*** Loading: [vpFogFar8Tex2D] 
[16:07:54]	*** Loading: [vpFogNoTex] 
[16:07:54]	*** Loading: [vpFog4Tex2D] 
[16:07:54]	*** Loading: [vpFog4Tex2D_UV2] 
[16:07:54]	*** Loading: [vp4Tex2D] 
[16:07:54]	*** Loading: [vp6Tex2D] 
[16:07:54]	*** Loading: [vpTexUVTex2D] 
[16:07:54]	*** Loading: [vpWaterGrid_NV] 
[16:07:54]	*** Loading: [vpWaterSunLight_NV] 
[16:07:54]	*** Loading: [vpWaterSunLight_ATI] 
[16:07:54]	*** Loading: [vpWaterSunLight_FP] 
[16:07:54]	*** Loading: [vpTreeSprite] 
[16:07:54]	*** Loading: [vpTreeTrunk] 
[16:07:54]	*** Loading: [vpVAObjectsN] 
[16:07:54]	*** Loading: [vpVAObjectsL0] 
[16:07:54]	*** Loading: [vpSprites] 
[16:07:54]	*** Loading: [vpSimpleGL] 
[16:07:54]	*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpWaterSunLight] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpCoastBump] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpCoastFoam] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpCausticSimple] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpCaustic] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpSprites] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpObjectsL0] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpSimpleGL] 
[16:07:54]	*** Loading: [fpNearLandFog] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpFarLandFog] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpRiverCoastAA] 
[16:07:54]	*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[16:07:54]	*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[16:07:54]	*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[16:07:54]	*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[16:07:54]	*** Loading: [fpCoastBump8800] -> NV5X Optimized!
[16:07:54]	*** Loading: [vpWaterDM_CPU] 
[16:07:54]	*** Loading: [fpWaterNearDM] -> NV4X Optimized!
[16:07:54]	*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[16:07:54]	*** Loading: [fpWaterFarDM] -> NV4X Optimized!
[16:07:54]	*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[16:07:54]	*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[16:07:54]	*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[16:07:54]	*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[16:07:54]	*** Loading: [fpWaterLFogDM] 
[16:07:54]	*** Loading: [fpIceWater] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpNearNoBlend] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpNearBlend] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpFarBlend] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpForestPlane] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[16:07:54]	*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[16:07:55]	Load bridges
[16:07:55]	Load static objects
[16:07:55]	##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
[16:07:55]	##### House without collision (3do/Buildings/Furniture/5x1_Red/mono.sim)
[16:07:56]	##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
[16:07:56]	##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
[16:07:57]	##### House without collision (3do/Buildings/French/rubble_block/live.sim)
[16:07:57]	##### House without collision (3do/Buildings/French/rubble/live.sim)
[16:07:57]	##### House without collision (3do/Buildings/England/jetty5/live.sim)
[16:07:57]	##### House without collision (3do/Buildings/England/jetty3/live.sim)
[16:07:58]	##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[16:07:58]	##### House without collision (3do/Buildings/England/phonebox/live.sim)
[16:07:58]	##### House without collision (3do/Buildings/England/semi2/live.sim)
[16:07:59]	##### House without collision (3do/Buildings/England/memorial/live.sim)
[16:07:59]	##### House without collision (3do/Buildings/England/jetty1/live.sim)
[16:08:00]	##### House without collision (3do/Buildings/French/querqueville_fort2/live.sim)
[16:08:00]	##### House without collision (3do/Buildings/French/querqueville_fort1/live.sim)
[16:08:00]	##### House without collision (3do/Buildings/England/jetty6/live.sim)
[16:08:00]	##### House without collision (3do/Buildings/England/jetty2/live.sim)
[16:08:00]	##### House without collision (3do/Buildings/England/jetty4/live.sim)
[16:08:00]	##### House without collision (3do/Buildings/England/signpost/live.sim)
[16:08:00]	##### House without collision (3do/Buildings/England/stonehenge/live.sim)
[16:08:00]	##### House without collision (3do/Buildings/Airdrome/Needles/live.sim)
[16:08:05]	##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
[16:08:06]	##### House without collision (3do/Buildings/Port/Floor/live.sim)
[16:08:06]	##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
[16:08:06]	##### House without collision (3do/Buildings/Airdrome/earth_1/live.sim)
[16:08:08]	##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
[16:08:08]	##### House without collision (3do/Buildings/French/arcdetriumph/live.sim)
[16:08:08]	##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[16:08:08]	##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[16:08:12]	##### House without collision (3do/Buildings/Trench/Short/live.sim)
[16:08:13]	##### House without collision (3do/Buildings/Trench/End/live.sim)
[16:08:13]	##### House without collision (3do/Buildings/Trench/TripleU/live.sim)
[16:08:13]	##### House without collision (3do/Buildings/Trench/Long/live.sim)
[16:08:15]	##### House without collision (3do/Buildings/French/eiffeltower/live.sim)
[16:08:15]	##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[16:08:15]	##### House without collision (3do/Buildings/Trench/SingleU/live.sim)
[16:08:15]	##### House without collision (3do/Buildings/Trench/Weapons/live.sim)
[16:08:24]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:24]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:24]	INTERNAL ERROR: Texture required
[16:08:24]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:24]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:24]	Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:24]	
[16:08:24]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:24]	
[16:08:24]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:24]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:24]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:24]		at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3844)
[16:08:24]		at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2354)
[16:08:24]		at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:54)
[16:08:24]		at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
[16:08:24]		at com.maddox.il2.objects.air.SPITFIRE.<init>(SPITFIRE.java:26)
[16:08:24]		at com.maddox.il2.objects.air.SPITFIREMSO.<init>(SPITFIREMSO.java:18)
[16:08:24]		at com.maddox.il2.objects.air.SPITFIRE1.<init>(SPITFIRE1.java:21)
[16:08:24]		at java.lang.Class.newInstance0(Native Method)
[16:08:24]		at java.lang.Class.newInstance(Unknown Source)
[16:08:24]		at com.maddox.il2.game.Mission.loadAir(Mission.java:1492)
[16:08:24]		at com.maddox.il2.ai.Wing.load(Wing.java:149)
[16:08:24]		at com.maddox.il2.game.Mission.loadWings(Mission.java:1198)
[16:08:24]		at com.maddox.il2.game.Mission._load(Mission.java:514)
[16:08:24]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:24]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:24]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:24]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:24]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:24]	Loading preset my_presets/sounds/models.train.prs
[16:08:24]	Loading sample my_samples/train_hi.wav
[16:08:24]	Loading sample my_samples/wagon.wav
[16:08:24]	Loading preset my_presets/sounds/models.Ship.prs
[16:08:24]	Loading sample my_samples/ship_00.wav
[16:08:24]	Loading preset my_presets/sounds/models.Car.prs
[16:08:24]	Loading sample my_samples/auto_01.wav
[16:08:25]	##### House without collision (3do/Buildings/Troops/uk/uk_officer_jumelles/live.sim)
[16:08:25]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:25]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:25]	INTERNAL ERROR: Texture required
[16:08:25]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:25]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:25]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:25]		at java.lang.Class.newInstance0(Native Method)
[16:08:25]		at java.lang.Class.newInstance(Unknown Source)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:25]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:25]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:25]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:25]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:25]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:25]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:25]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:25]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:25]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:25]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:25]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:25]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:25]	INTERNAL ERROR: Texture required
[16:08:25]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:25]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:25]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:25]		at java.lang.Class.newInstance0(Native Method)
[16:08:25]		at java.lang.Class.newInstance(Unknown Source)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:25]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:25]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:25]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:25]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:25]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:25]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:25]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:25]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:25]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:25]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:25]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:25]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:25]	INTERNAL ERROR: Texture required
[16:08:25]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:25]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:25]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:25]		at java.lang.Class.newInstance0(Native Method)
[16:08:25]		at java.lang.Class.newInstance(Unknown Source)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:25]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:25]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:25]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:25]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:25]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:25]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:25]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:25]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:25]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:25]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:25]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:25]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:25]	INTERNAL ERROR: Texture required
[16:08:25]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:25]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:25]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:25]		at java.lang.Class.newInstance0(Native Method)
[16:08:25]		at java.lang.Class.newInstance(Unknown Source)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:25]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:25]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:25]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:25]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:25]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:25]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:25]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:25]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:25]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:25]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:25]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:25]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:25]	INTERNAL ERROR: Texture required
[16:08:25]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:25]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:25]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:25]		at java.lang.Class.newInstance0(Native Method)
[16:08:25]		at java.lang.Class.newInstance(Unknown Source)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:25]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:25]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:25]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:25]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:25]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:25]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:25]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:25]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:25]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:25]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:25]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:25]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:25]	INTERNAL ERROR: Texture required
[16:08:25]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:25]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:25]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:25]		at java.lang.Class.newInstance0(Native Method)
[16:08:25]		at java.lang.Class.newInstance(Unknown Source)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:25]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:25]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:25]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:25]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:25]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:25]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:25]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:25]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:25]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:25]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:25]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:25]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:25]	INTERNAL ERROR: Texture required
[16:08:25]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:25]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:25]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:25]		at java.lang.Class.newInstance0(Native Method)
[16:08:25]		at java.lang.Class.newInstance(Unknown Source)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:25]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:25]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:25]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:25]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:25]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:25]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:25]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:25]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:25]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:25]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:25]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:25]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:25]	INTERNAL ERROR: Texture required
[16:08:25]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:25]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:25]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:25]		at java.lang.Class.newInstance0(Native Method)
[16:08:25]		at java.lang.Class.newInstance(Unknown Source)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:25]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:25]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:25]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:25]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:25]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:25]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:25]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:25]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:25]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:25]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:25]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:25]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:25]	INTERNAL ERROR: Texture required
[16:08:25]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:25]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:25]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:25]		at java.lang.Class.newInstance0(Native Method)
[16:08:25]		at java.lang.Class.newInstance(Unknown Source)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:25]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:25]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:25]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:25]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:25]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:25]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:25]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:25]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:25]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:25]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:25]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:25]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:25]	INTERNAL ERROR: Texture required
[16:08:25]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:25]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:25]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:25]		at java.lang.Class.newInstance0(Native Method)
[16:08:25]		at java.lang.Class.newInstance(Unknown Source)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:25]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:25]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:25]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:25]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:25]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:25]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:25]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:25]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:25]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:25]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:25]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:25]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:25]	INTERNAL ERROR: Texture required
[16:08:25]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:25]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:25]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:25]		at java.lang.Class.newInstance0(Native Method)
[16:08:25]		at java.lang.Class.newInstance(Unknown Source)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:25]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:25]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:25]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:25]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:25]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:25]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:25]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:25]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:25]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:25]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:25]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:25]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:25]	INTERNAL ERROR: Texture required
[16:08:25]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:25]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:25]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:25]		at java.lang.Class.newInstance0(Native Method)
[16:08:25]		at java.lang.Class.newInstance(Unknown Source)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:25]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:25]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:25]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:25]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:25]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:25]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:25]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:25]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:25]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:25]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:25]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:25]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:25]	INTERNAL ERROR: Texture required
[16:08:25]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:25]	
[16:08:25]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:25]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:25]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:25]		at java.lang.Class.newInstance0(Native Method)
[16:08:25]		at java.lang.Class.newInstance(Unknown Source)
[16:08:25]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:25]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:25]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:25]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:25]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:25]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:25]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:25]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:25]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:25]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:25]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:26]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:26]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:26]	INTERNAL ERROR: Texture required
[16:08:26]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:26]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	
[16:08:26]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	
[16:08:26]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:26]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:26]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:26]		at java.lang.Class.newInstance0(Native Method)
[16:08:26]		at java.lang.Class.newInstance(Unknown Source)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:26]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:26]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:26]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:26]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:26]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:26]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:26]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:26]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:26]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:26]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:26]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:26]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:26]	INTERNAL ERROR: Texture required
[16:08:26]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:26]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	
[16:08:26]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	
[16:08:26]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:26]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:26]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:26]		at java.lang.Class.newInstance0(Native Method)
[16:08:26]		at java.lang.Class.newInstance(Unknown Source)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:26]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:26]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:26]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:26]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:26]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:26]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:26]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:26]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:26]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:26]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:26]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:26]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:26]	INTERNAL ERROR: Texture required
[16:08:26]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:26]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	
[16:08:26]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	
[16:08:26]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:26]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:26]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:26]		at java.lang.Class.newInstance0(Native Method)
[16:08:26]		at java.lang.Class.newInstance(Unknown Source)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:26]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:26]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:26]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:26]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:26]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:26]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:26]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:26]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:26]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:26]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:26]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:26]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:26]	INTERNAL ERROR: Texture required
[16:08:26]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:26]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	
[16:08:26]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	
[16:08:26]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:26]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:26]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:26]		at java.lang.Class.newInstance0(Native Method)
[16:08:26]		at java.lang.Class.newInstance(Unknown Source)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:26]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:26]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:26]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:26]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:26]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:26]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:26]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:26]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:26]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:26]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:26]	INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
[16:08:26]	WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
[16:08:26]	INTERNAL ERROR: Texture required
[16:08:26]	WARNING: object '3DO/Plane/SpitfireMk1(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
[16:08:26]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	
[16:08:26]	java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
[16:08:26]	
[16:08:26]		at com.maddox.il2.engine.HierMesh.Load(Native Method)
[16:08:26]		at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[16:08:26]		at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1.<init>(Plane.java:2603)
[16:08:26]		at java.lang.Class.newInstance0(Native Method)
[16:08:26]		at java.lang.Class.newInstance(Unknown Source)
[16:08:26]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:08:26]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[16:08:26]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[16:08:26]		at com.maddox.il2.game.Mission._load(Mission.java:540)
[16:08:26]		at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[16:08:26]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[16:08:26]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:08:26]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:26]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:26]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:26]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1]
[16:08:27]	ERROR file: File users/0/Icons not found
[16:08:27]	null
[16:08:27]	java.lang.NullPointerException
[16:08:27]		at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3428)
[16:08:27]		at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2585)
[16:08:27]		at com.maddox.il2.game.Mission.doBegin(Mission.java:2664)
[16:08:27]		at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[16:08:27]		at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[16:08:27]		at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[16:08:27]		at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[16:08:27]		at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[16:08:27]		at com.maddox.rts.Message._send(Message.java:1217)
[16:08:27]		at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:08:27]		at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:08:27]		at com.maddox.rts.Message.trySend(Message.java:1115)
[16:08:27]		at com.maddox.rts.Time.loopMessages(Time.java:180)
[16:08:27]		at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:08:27]		at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[16:08:27]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[16:08:27]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:08:27]		at com.maddox.il2.game.Main.exec(Main.java:439)
[16:08:27]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:08:27]	Mission: campaign/gb/fighterboys/fb-1.mis is Playing
[16:08:35]	ObjState.finalize: Object of com.maddox.il2.objects.air.SPITFIRE1 NOT destroyed
[22.01.2017 16:08:38] -------------- END log session -------------
