
//===========================================================================
[***]
Title IceField_objects
//===========================================================================

[buildings.House$Iceberg03_IF_3m]
Title           Iceberg03_IF_3m
MeshLive        3do/Buildings/Iceberg/Iceberg03_IF_3m/live.sim
MeshDead        3do/Buildings/Iceberg/Iceberg03_IF_3m/dead.sim
AlignToLand     0
AddHeightLive   3.0
AddHeightDead   3.0
Body            RockBig
Panzer          1.1

[buildings.House$Iceberg03_IF]
Title           Iceberg03_IF
MeshLive        3do/Buildings/Iceberg/Iceberg03_IF/live.sim
MeshDead        3do/Buildings/Iceberg/Iceberg03_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            RockBig
Panzer          1.1

[buildings.House$Iceberg03]
Title           Iceberg03
MeshLive        3do/Buildings/Iceberg/Iceberg03/live.sim
MeshDead        3do/Buildings/Iceberg/Iceberg03/dead.sim
AlignToLand     0
Body            RockBig
Panzer          1.1

[buildings.House$Wsmall_halfmoon_netting_IF]
Title           Wsmall_halfmoon_netting_IF
MeshLive        3do/Buildings/winter_objects/Wsmall_halfmoon_netting_IF/live.sim
MeshDead        3do/Buildings/winter_objects/Wsmall_halfmoon_netting_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.1

[buildings.House$Wsmall_halfmoon_netting]
Title           Wsmall_halfmoon_netting
MeshLive        3do/Buildings/winter_objects/Wsmall_halfmoon_netting/live.sim
MeshDead        3do/Buildings/winter_objects/Wsmall_halfmoon_netting/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          0.1

[buildings.House$RussiaDummyplaneAn_2_IF]
Title           DummyplaneAn_2_IF
MeshLive        3do/Buildings/Russia/DummyplaneAn_2_IF/live.sim
MeshDead        3do/Buildings/Russia/DummyplaneG/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.05

[buildings.House$Tent_1_IF]
Title           Tent_1_IF
MeshLive        3do/Buildings/Tent_1_IF/live.sim
MeshDead        3do/Buildings/Tent_1_IF/dead.sim      
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            FuelSmall
Panzer          0.05

[buildings.House$TentHangar_IF]
Title           TentHangar_IF
MeshLive        3do/Buildings/TentHangar_IF/live.sim
MeshDead        3do/Buildings/TentHangar_IF/dead.sim      
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            FuelSmall
Panzer          0.05

[buildings.House$ElektrikKatushkaW_IF]
Title		ElektrikKatushkaW_IF
MeshLive	3do\Buildings\winter_objects\ElektrikKatushkaW_IF\variant_1\mono.sim
MeshDead        3do\Buildings\winter_objects\ElektrikKatushkaW_IF\variant_1\mono_dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.1

[buildings.House$ElektrikKatushkaW_1W_IF]
Title		ElektrikKatushkaW_1W_IF
MeshLive	3do\Buildings\winter_objects\ElektrikKatushkaW_1W_IF\variant_1\mono.sim
MeshDead        3do\Buildings\winter_objects\ElektrikKatushkaW_1W_IF\variant_1\mono_dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.1

[buildings.House$Misc_02_W_IF]
Title           Misc_02_W_IF
MeshLive        3do/Buildings/winter_objects/Misc_02_W_IF/live.sim
MeshDead        3do/Buildings/winter_objects/Misc_02_W_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodSmall
Panzer          0.05

[buildings.House$Misc_03_W_IF]
Title           Misc_03_W_IF
MeshLive        3do/Buildings/winter_objects/Misc_03_W_IF/live.sim
MeshDead        3do/Buildings/winter_objects/Misc_03_W_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodSmall
Panzer          0.05

[buildings.House$Warehouse_shedW_IF]
Title           Warehouse_shedW_IF
MeshLive        3do/Buildings/winter_objects/Warehouse_shedW_IF/live.sim
MeshDead        3do/Buildings/winter_objects/Warehouse_shedW_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.01

[buildings.House$Metal_hut_W_IF]
Title           Metal_hut_W_IF
MeshLive        3do/Buildings/winter_objects/Metal_hut_W_IF/live.sim
MeshDead        3do/Buildings/winter_objects/Metal_hut_W_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            FuelSmall
Panzer          0.50  //0.015

[buildings.House$PilotWithDog_IF]
Title           PilotWithDog_IF
MeshLive        3do/Buildings/PilotWithDog_IF/live.sim
MeshDead        3do/Buildings/PilotWithDog_IF/Dead.sim       
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodSmall
Panzer          0.05

[buildings.House$PilotsWithMap_IF]
Title           PilotsWithMap_IF
MeshLive        3do/Buildings/PilotsWithMap_IF/live.sim
MeshDead        3do/Buildings/PilotsWithMap_IF/Dead.sim       
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodSmall
Panzer          0.05

[buildings.House$SinglePilotOfficerHead_IF]
Title           SinglePilotOfficerHead_F
MeshLive        3do/Buildings/SinglePilotOfficerHead_IF/live.sim
MeshDead        3do/Buildings/SinglePilotOfficerHead_IF/Dead.sim       
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodSmall
Panzer          0.05

[buildings.House$SinglePilot_IF]
Title           SinglePilot_IF
MeshLive        3do/Buildings/SinglePilot_IF/live.sim
MeshDead        3do/Buildings/SinglePilot_IF/Dead.sim       
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodSmall
Panzer          0.05

[buildings.House$LWBoxloadW_IF]
Title           LWBoxloadW_IF
MeshLive        3do/Buildings/winter_objects/LWBoxloadW_IF/live.sim
MeshDead        3do/Buildings/winter_objects/LWBoxloadW_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodSmall
Panzer          0.008

[buildings.House$TRBoxloadW_IF]
Title           TRBoxloadW_IF
MeshLive        3do/Buildings/winter_objects/TRBoxloadW_IF/live.sim
MeshDead        3do/Buildings/winter_objects/TRBoxloadW_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodSmall
Panzer          0.008

[buildings.House$GRBoxloadW_IF]
Title           GRBoxloadW_IF
MeshLive        3do/Buildings/winter_objects/GRBoxloadW_IF/live.sim
MeshDead        3do/Buildings/winter_objects/GRBoxloadW_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodSmall
Panzer          0.008

[buildings.House$BarrelBlock1r_IF]
Title           BarrelBlock1r_IF
MeshLive        3do/Raised/Misc/Airdrome/BarrelBlock1r_IF/mono.sim
MeshDead        3do/Raised/Misc/Airdrome/BarrelBlock1DMGr_IF/mono.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            FuelSmall
Panzer          0.002

[buildings.House$BarrelBlock2r_IF]
Title           BarrelBlock2r_IF
MeshLive        3do/Raised/Misc/Airdrome/BarrelBlock2r_IF/mono.sim
MeshDead        3do/Raised/Misc/Airdrome/BarrelBlock2DMGr_IF/mono.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            FuelSmall
Panzer          0.002

[buildings.House$BoxCoverBig_Dr_IF]
Title           BoxCoverBig_Dr_IF
MeshLive        3do/Raised/Misc/BoxCoverBig_Dr_IF/live.sim
MeshDead        3do/Raised/Misc/BoxCoverBig_Dr_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.008

[buildings.House$BoxCoverMed_Dr_IF]
Title           BoxCoverMed_Dr_IF
MeshLive        3do/Raised/Misc/BoxCoverMed_Dr_IF/live.sim
MeshDead        3do/Raised/Misc/BoxCoverMed_Dr_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.008

[buildings.House$Egypt_boxes_all001r_IF]
Title           Egypt_boxes_all001r_IF
MeshLive        3do/Raised/Misc/Egypt/boxes/Egypt_boxes_all001r_IF/mono.sim
MeshDead        3do/Raised/Misc/Egypt/boxes/Egypt_boxes_all001r_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.12

[buildings.House$Egypt_boxes_all003r_IF]
Title           Egypt_boxes_all003r_IF
MeshLive        3do/Raised/Misc/Egypt/boxes/Egypt_boxes_all003r_IF/mono.sim
MeshDead        3do/Raised/Misc/Egypt/boxes/Egypt_boxes_all003r_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.12

[buildings.House$Egypt_boxes_all004r_IF]
Title           Egypt_boxes_all004r_IF
MeshLive        3do/Raised/Misc/Egypt/boxes/Egypt_boxes_all004r_IF/mono.sim
MeshDead        3do/Raised/Misc/Egypt/boxes/Egypt_boxes_all004r_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
AlignToLand     2
Body            WoodMiddle
Panzer          0.12

[buildings.House$kucha_meshkov_1r_IF]
Title           kucha_meshkov_1r_IF
MeshLive        3do/Raised/Misc/Egypt/village/kucha_meshkov_1r_IF/mono.sim
MeshDead        3do/Raised/Misc/Egypt/village/kucha_meshkov_1r_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            RockMiddle
Panzer          0.12

[buildings.House$kucha_meshkov_2r_IF]
Title           kucha_meshkov_2r_IF
MeshLive        3do/Raised/Misc/Egypt/village/kucha_meshkov_2r_IF/mono.sim
MeshDead        3do/Raised/Misc/Egypt/village/kucha_meshkov_2r_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            RockMiddle
Panzer          0.12

[buildings.House$rubbleW_IF]
Title           rubbleW_IF
MeshLive        3do/Buildings/winter_objects/rubbleW_IF/live.sim
MeshDead        3do/Buildings/winter_objects/rubbleW_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            RockBig
Panzer          1.1

[buildings.House$rubbleW]
Title           rubbleW
MeshLive        3do/Buildings/winter_objects/rubbleW/live.sim
MeshDead        3do/Buildings/winter_objects/rubbleW/dead.sim
AlignToLand     0
Body            RockBig
Panzer          1.1

[buildings.House$AirdromeMaskingnetW_IF]
equals buildings.House$AirdromeMaskingnetW_IF
MeshLive        3do/Buildings/Airdrome/MaskingnetW_IF/live.sim
MeshDead        3do/Buildings/Airdrome/MaskingnetW_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.1

[buildings.House$FinlandHangarW_IF]
equals buildings.House$FinlandHangarW_IF
MeshLive        3do/Buildings/Finland/hangarW_IF/live.sim
MeshDead        3do/Buildings/Finland/hangarW_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.1

[buildings.House$RacingPoleRed_IF]
Title           RacingPoleRed_IF
MeshLive        3do/Buildings/Racing/PoleRed_IF/live.sim
MeshDead        3do/Buildings/Racing/PoleRed_IF/live.sim   // ok - no damage
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            RockBig
Panzer          9.96

[buildings.House$Henderspagoda_IF]
Title           Henderson_Pagoda_IF
MeshLive        3do/Buildings/Pacific/Henderson_Pagoda_IF/live.sim
MeshDead        3do/Buildings/Pacific/Henderson_Pagoda_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.03

[buildings.House$46Radio_IF]
Title           46Radio_IF
MeshLive        3do/Buildings/46/Radio_IF/live.sim
MeshDead        3do/Buildings/46/Radio_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodSmall
Panzer          0.008

[buildings.House$46BoxCoverBigW_IF]
equals buildings.House$46BoxCoverBigW_IF
MeshLive        3do/Buildings/46/BoxCoverBigW_IF/live.sim
MeshDead        3do/Buildings/46/BoxCoverBigW_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.1

[buildings.House$46BoxCoverMedW_IF]
equals buildings.House$46BoxCoverMedW_IF
MeshLive        3do/Buildings/46/BoxCoverMedW_IF/live.sim
MeshDead        3do/Buildings/46/BoxCoverMedW_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.1

[buildings.House$46CartW_IF]
equals buildings.House$46CartW_IF
MeshLive        3do/Buildings/46/CartW_IF/live.sim
MeshDead        3do/Buildings/46/CartW_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.1

[buildings.House$46PaletteW_IF]
equals buildings.House$46PaletteW_IF
MeshLive        3do/Buildings/46/PaletteW_IF/live.sim
MeshDead        3do/Buildings/46/PaletteW_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.1

[buildings.House$46TankCover1W_IF]
equals buildings.House$46TankCover1W_IF
MeshLive        3do/Buildings/46/TankCover1W_IF/live.sim
MeshDead        3do/Buildings/46/TankCover1W_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.1

[buildings.House$46WarehouseW_IF]
equals buildings.House$46WarehouseW_IF
MeshLive        3do/Buildings/46/WarehouseW_IF/live.sim
MeshDead        3do/Buildings/46/WarehouseW_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodMiddle
Panzer          0.1

[buildings.House$KitchenRU_IF]
Title           KitchenRU_IF
MeshLive        3do/Buildings/addobjects/KitchenRU_IF/live.sim
MeshDead        3do/Buildings/addobjects/KitchenRU_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            FuelSmall
Panzer          0.02

[buildings.House$BannerLR_IF]
Title           BannerLargeRed_IF
MeshLive        3do/Buildings/Furniture/10x1_5_Red_IF/mono.sim
MeshDead        3do/Buildings/Furniture/10x1_5_Red_IF/mono.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodSmall
Panzer          0.025

[buildings.House$AirdromeControlTowerSmall_W_IF]
equals buildings.House$AirdromeControlTowerSmall_W_IF
MeshLive        3do/Buildings/Airdrome/ControlTowerSmall_W_IF/live.sim
MeshDead        3do/Buildings/Airdrome/ControlTowerSmall_W_IF/dead.sim
AlignToLand     0
AddHeightLive   1.5
AddHeightDead   1.5
Body            WoodSmall
Panzer          0.025


