[20.06.2019 12:30:16] ------------ BEGIN log session -------------
[12:30:17]	OpenGL provider: Opengl32.dll
[20.06.2019 12:39:57] ------------ BEGIN log session -------------
[12:39:57]	OpenGL provider: Opengl32.dll
[12:39:58]	OpenGL library:
[12:39:58]	  Vendor: NVIDIA Corporation
[12:39:58]	  Render: GeForce GTX 1060 3GB/PCIe/SSE2
[12:39:58]	  Version: 4.6.0 NVIDIA 397.64
[12:39:58]	  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[12:39:58]	Size: 1920x1080
[12:39:58]	ColorBits: 32
[12:39:58]	DepthBits: 24
[12:39:58]	StencilBits: 8
[12:39:58]	isDoubleBuffered: true
[12:39:58]	
[12:39:58]	*** Looking for Advanced CPU Instructions... 
[12:39:58]	[x] PentiumPro
[12:39:58]	[x] Multimedia (MMX)
[12:39:58]	[x] 3D (SSE)
[12:39:58]	[x] 3D (SSE2)
[12:39:58]	[-] 3D (3DNow)
[12:39:58]	ColourBits 32, ABits 0, ZBits 24
[12:39:58]	
[12:39:58]	*** Looking for Render API Extensions ... 
[12:39:58]	[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:39:58]	[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:39:58]	[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:39:58]	[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:39:58]	[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:39:58]	[x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:39:58]	[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:39:58]	[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:39:58]	[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:39:58]	[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:39:58]	[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:39:58]	[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:39:58]	[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:39:58]	
[12:39:58]	Maximum texture size : 32768
[12:39:58]	Maximum simultaneous textures :4
[12:39:58]	MaxAnisotropic (1.0 = none) : 16.000000
[12:39:58]	...using "light" Splash Screens...
[12:39:58]	15 Splashscreens available.
[12:39:59]	mount failed, see error below:
[12:39:59]	BadHeader: SFS_AUTO\files.sfs
[12:39:59]	INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:39:59]	INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:39:59]	INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:39:59]	INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[12:39:59]	INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[12:40:04]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[12:40:04]	INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[12:40:04]	WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[12:40:04]	INTERNAL ERROR: Texture required
[12:40:04]	WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[12:40:09]	Bomb100Lbs Was Found!!
[12:40:09]	F8F-2 Option Weapon Was Not Found!!
[12:40:09]	F8F-2 Loading FMD: FlightModels/F8F-2.fmd:URA
[12:40:09]	F8F2 Wepon Loading List:default
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	F8F2 Wepon Loading List:4xhvar2
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.14:RocketGunHVAR2(1)
[12:40:09]	    No.15:RocketGunHVAR2(1)
[12:40:09]	    No.16:RocketGunHVAR2(1)
[12:40:09]	    No.17:RocketGunHVAR2(1)
[12:40:09]	F8F2 Wepon Loading List:4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2 Wepon Loading List:4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2 Wepon Loading List:1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	F8F2 Wepon Loading List:1x150dt4xhvar2
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.14:RocketGunHVAR2(1)
[12:40:09]	    No.15:RocketGunHVAR2(1)
[12:40:09]	    No.16:RocketGunHVAR2(1)
[12:40:09]	    No.17:RocketGunHVAR2(1)
[12:40:09]	F8F2 Wepon Loading List:1x150dt4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2 Wepon Loading List:1x150dt4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2 Wepon Loading List:2x100
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	F8F2 Wepon Loading List:2x100_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2 Wepon Loading List:2x100_4xhvargp1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2 Wepon Loading List:2x100_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2 Wepon Loading List:2x100_4xhvarap1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2 Wepon Loading List:2x100_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	F8F2 Wepon Loading List:2x250
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	F8F2 Wepon Loading List:2x250_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2 Wepon Loading List:2x250_4xhvargp1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2 Wepon Loading List:2x250_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2 Wepon Loading List:2x250_4xhvarap1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2 Wepon Loading List:2x250_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	F8F2 Wepon Loading List:1x500
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	F8F2 Wepon Loading List:1x500_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2 Wepon Loading List:1x500_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2 Wepon Loading List:2x500
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	F8F2 Wepon Loading List:2x500_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2 Wepon Loading List:2x500_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2 Wepon Loading List:2x500_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	F8F2 Wepon Loading List:1x1000
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	F8F2 Wepon Loading List:1x1000_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2 Wepon Loading List:1x1000_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2 Wepon Loading List:none
[12:40:09]	F8F2 Wepon Loading List:2x100_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun100Lbs(1)
[12:40:09]	java.lang.ClassNotFoundException: weapons.BombGun100Lbs
[12:40:09]		at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[12:40:09]		at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:63)
[12:40:09]		at com.maddox.il2.objects.air.F8F2.weaponsRegister(F8F2.java:825)
[12:40:09]		at com.maddox.il2.objects.air.F8F2.<clinit>(F8F2.java:710)
[12:40:09]		at java.lang.Class.forName0(Native Method)
[12:40:09]		at java.lang.Class.forName(Unknown Source)
[12:40:09]		at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:40:09]		at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:40:09]		at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[12:40:09]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[12:40:09]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:09]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:09]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:09]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:09]	F8F2 Wepon Loading List:2x110GalNapalm_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun110GalNapalm(1)
[12:40:09]	    No.9:BombGun110GalNapalm(1)
[12:40:09]	F8F2 Wepon Loading List:2x75GalNapalm_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun75GalNapalm(1)
[12:40:09]	    No.9:BombGun75GalNapalm(1)
[12:40:09]	F8F2 Wepon Loading List:2x75Napalm_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun75Napalm(1)
[12:40:09]	    No.9:BombGun75Napalm(1)
[12:40:09]	F8F2 Wepon Loading List:2xTyniyTim_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.18:RocketGunTinyTim(1)
[12:40:09]	    No.19:RocketGunTinyTim(1)
[12:40:09]	F8F-2 Loading FMD: FlightModels/F8F-2.fmd
[12:40:09]	F8F2Racer Wepon Loading List:default
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	F8F2Racer Wepon Loading List:4xhvar2
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.14:RocketGunHVAR2(1)
[12:40:09]	    No.15:RocketGunHVAR2(1)
[12:40:09]	    No.16:RocketGunHVAR2(1)
[12:40:09]	    No.17:RocketGunHVAR2(1)
[12:40:09]	F8F2Racer Wepon Loading List:4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2Racer Wepon Loading List:4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2Racer Wepon Loading List:1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	F8F2Racer Wepon Loading List:1x150dt4xhvar2
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.14:RocketGunHVAR2(1)
[12:40:09]	    No.15:RocketGunHVAR2(1)
[12:40:09]	    No.16:RocketGunHVAR2(1)
[12:40:09]	    No.17:RocketGunHVAR2(1)
[12:40:09]	F8F2Racer Wepon Loading List:1x150dt4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2Racer Wepon Loading List:1x150dt4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x100
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x100_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x100_4xhvargp1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x100_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x100_4xhvarap1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x100_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x250
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x250_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x250_4xhvargp1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x250_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x250_4xhvarap1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x250_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	F8F2Racer Wepon Loading List:1x500
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	F8F2Racer Wepon Loading List:1x500_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2Racer Wepon Loading List:1x500_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x500
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x500_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x500_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2Racer Wepon Loading List:2x500_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	F8F2Racer Wepon Loading List:1x1000
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	F8F2Racer Wepon Loading List:1x1000_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2Racer Wepon Loading List:1x1000_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2Racer Wepon Loading List:none
[12:40:09]	F8FRB Loading FMD: FlightModels/RareBear.fmd:URA
[12:40:09]	F8F2RB Wepon Loading List:default
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	F8F2RB Wepon Loading List:4xhvar2
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.14:RocketGunHVAR2(1)
[12:40:09]	    No.15:RocketGunHVAR2(1)
[12:40:09]	    No.16:RocketGunHVAR2(1)
[12:40:09]	    No.17:RocketGunHVAR2(1)
[12:40:09]	F8F2RB Wepon Loading List:4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2RB Wepon Loading List:4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2RB Wepon Loading List:1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	F8F2RB Wepon Loading List:1x150dt4xhvar2
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.14:RocketGunHVAR2(1)
[12:40:09]	    No.15:RocketGunHVAR2(1)
[12:40:09]	    No.16:RocketGunHVAR2(1)
[12:40:09]	    No.17:RocketGunHVAR2(1)
[12:40:09]	F8F2RB Wepon Loading List:1x150dt4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2RB Wepon Loading List:1x150dt4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2RB Wepon Loading List:2x100
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	F8F2RB Wepon Loading List:2x100_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2RB Wepon Loading List:2x100_4xhvargp1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2RB Wepon Loading List:2x100_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2RB Wepon Loading List:2x100_4xhvarap1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2RB Wepon Loading List:2x100_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGunFAB50(1)
[12:40:09]	    No.9:BombGunFAB50(1)
[12:40:09]	F8F2RB Wepon Loading List:2x250
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	F8F2RB Wepon Loading List:2x250_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2RB Wepon Loading List:2x250_4xhvargp1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2RB Wepon Loading List:2x250_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2RB Wepon Loading List:2x250_4xhvarap1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2RB Wepon Loading List:2x250_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun250lbs(1)
[12:40:09]	    No.9:BombGun250lbs(1)
[12:40:09]	F8F2RB Wepon Loading List:1x500
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	F8F2RB Wepon Loading List:1x500_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2RB Wepon Loading List:1x500_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2RB Wepon Loading List:2x500
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	F8F2RB Wepon Loading List:2x500_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2RB Wepon Loading List:2x500_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2RB Wepon Loading List:2x500_1x150dt
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.6:FuelTankGun_Tank150galF8F(1)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	F8F2RB Wepon Loading List:1x1000
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	F8F2RB Wepon Loading List:1x1000_4xhvargp
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	F8F2RB Wepon Loading List:1x1000_4xhvarap
[12:40:09]	    No.1:MGunHispanoMkIkWF(205)
[12:40:09]	    No.2:MGunHispanoMkIkWF(205)
[12:40:09]	    No.3:MGunHispanoMkIkWF(205)
[12:40:09]	    No.4:MGunHispanoMkIkWF(205)
[12:40:09]	    No.5:PylonF8F(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	F8F2RB Wepon Loading List:none
[12:40:09]	F2G Loading FMD: FlightModels/F2G.fmd:URA
[12:40:09]	F2G Wepon Loading List:default
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	F2G Wepon Loading List:8xhvargp
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	    No.18:RocketGunHVAR5(1)
[12:40:09]	    No.19:RocketGunHVAR5(1)
[12:40:09]	    No.20:RocketGunHVAR5(1)
[12:40:09]	    No.21:RocketGunHVAR5(1)
[12:40:09]	F2G Wepon Loading List:8xhvargp2x154dt
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.10:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.11:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	    No.18:RocketGunHVAR5(1)
[12:40:09]	    No.19:RocketGunHVAR5(1)
[12:40:09]	    No.20:RocketGunHVAR5(1)
[12:40:09]	    No.21:RocketGunHVAR5(1)
[12:40:09]	F2G Wepon Loading List:8xhvarap
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	    No.18:RocketGunHVAR5AP(1)
[12:40:09]	    No.19:RocketGunHVAR5AP(1)
[12:40:09]	    No.20:RocketGunHVAR5AP(1)
[12:40:09]	    No.21:RocketGunHVAR5AP(1)
[12:40:09]	F2G Wepon Loading List:8xhvarap2x154dt
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.10:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.11:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	    No.18:RocketGunHVAR5AP(1)
[12:40:09]	    No.19:RocketGunHVAR5AP(1)
[12:40:09]	    No.20:RocketGunHVAR5AP(1)
[12:40:09]	    No.21:RocketGunHVAR5AP(1)
[12:40:09]	F2G Wepon Loading List:2x154dt
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.10:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.11:FuelTankGun_Tank154gal(1)
[12:40:09]	F2G Wepon Loading List:2xtt8xhvargp
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.12:RocketGunTinyTim(1)
[12:40:09]	    No.13:RocketGunTinyTim(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	    No.18:RocketGunHVAR5(1)
[12:40:09]	    No.19:RocketGunHVAR5(1)
[12:40:09]	    No.20:RocketGunHVAR5(1)
[12:40:09]	    No.21:RocketGunHVAR5(1)
[12:40:09]	F2G Wepon Loading List:2xtt8xhvarap
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.12:RocketGunTinyTim(1)
[12:40:09]	    No.13:RocketGunTinyTim(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	    No.18:RocketGunHVAR5AP(1)
[12:40:09]	    No.19:RocketGunHVAR5AP(1)
[12:40:09]	    No.20:RocketGunHVAR5AP(1)
[12:40:09]	    No.21:RocketGunHVAR5AP(1)
[12:40:09]	F2G Wepon Loading List:1x5002x154dt
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	    No.10:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.11:FuelTankGun_Tank154gal(1)
[12:40:09]	F2G Wepon Loading List:1x5008xhvargp2x154dt
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	    No.10:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.11:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	    No.18:RocketGunHVAR5(1)
[12:40:09]	    No.19:RocketGunHVAR5(1)
[12:40:09]	    No.20:RocketGunHVAR5(1)
[12:40:09]	    No.21:RocketGunHVAR5(1)
[12:40:09]	F2G Wepon Loading List:1x5008xhvarap2x154dt
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	    No.10:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.11:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	    No.18:RocketGunHVAR5AP(1)
[12:40:09]	    No.19:RocketGunHVAR5AP(1)
[12:40:09]	    No.20:RocketGunHVAR5AP(1)
[12:40:09]	    No.21:RocketGunHVAR5AP(1)
[12:40:09]	F2G Wepon Loading List:2x500
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	F2G Wepon Loading List:2x5008xhvargp
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	    No.18:RocketGunHVAR5(1)
[12:40:09]	    No.19:RocketGunHVAR5(1)
[12:40:09]	    No.20:RocketGunHVAR5(1)
[12:40:09]	    No.21:RocketGunHVAR5(1)
[12:40:09]	F2G Wepon Loading List:2x5008xhvarap
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	    No.18:RocketGunHVAR5AP(1)
[12:40:09]	    No.19:RocketGunHVAR5AP(1)
[12:40:09]	    No.20:RocketGunHVAR5AP(1)
[12:40:09]	    No.21:RocketGunHVAR5AP(1)
[12:40:09]	F2G Wepon Loading List:3x500
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	F2G Wepon Loading List:3x5008xhvargp
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	    No.18:RocketGunHVAR5(1)
[12:40:09]	    No.19:RocketGunHVAR5(1)
[12:40:09]	    No.20:RocketGunHVAR5(1)
[12:40:09]	    No.21:RocketGunHVAR5(1)
[12:40:09]	F2G Wepon Loading List:3x5008xhvarap
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun500lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	    No.18:RocketGunHVAR5AP(1)
[12:40:09]	    No.19:RocketGunHVAR5AP(1)
[12:40:09]	    No.20:RocketGunHVAR5AP(1)
[12:40:09]	    No.21:RocketGunHVAR5AP(1)
[12:40:09]	F2G Wepon Loading List:1x10002x154dt
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.9:BombGun1000lbs(1)
[12:40:09]	    No.10:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.11:FuelTankGun_Tank154gal(1)
[12:40:09]	F2G Wepon Loading List:1x10002xtt
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.9:BombGun1000lbs(1)
[12:40:09]	    No.12:RocketGunTinyTim(1)
[12:40:09]	    No.13:RocketGunTinyTim(1)
[12:40:09]	F2G Wepon Loading List:1x10008xhvargp
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.9:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	    No.18:RocketGunHVAR5(1)
[12:40:09]	    No.19:RocketGunHVAR5(1)
[12:40:09]	    No.20:RocketGunHVAR5(1)
[12:40:09]	    No.21:RocketGunHVAR5(1)
[12:40:09]	F2G Wepon Loading List:1x10008xhvargp2x154dt
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.9:BombGun1000lbs(1)
[12:40:09]	    No.10:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.11:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	    No.18:RocketGunHVAR5(1)
[12:40:09]	    No.19:RocketGunHVAR5(1)
[12:40:09]	    No.20:RocketGunHVAR5(1)
[12:40:09]	    No.21:RocketGunHVAR5(1)
[12:40:09]	F2G Wepon Loading List:1x10008xhvarap
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.9:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	    No.18:RocketGunHVAR5AP(1)
[12:40:09]	    No.19:RocketGunHVAR5AP(1)
[12:40:09]	    No.20:RocketGunHVAR5AP(1)
[12:40:09]	    No.21:RocketGunHVAR5AP(1)
[12:40:09]	F2G Wepon Loading List:1x10002x154dt8xhvarap
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.9:BombGun1000lbs(1)
[12:40:09]	    No.10:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.11:FuelTankGun_Tank154gal(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	    No.18:RocketGunHVAR5AP(1)
[12:40:09]	    No.19:RocketGunHVAR5AP(1)
[12:40:09]	    No.20:RocketGunHVAR5AP(1)
[12:40:09]	    No.21:RocketGunHVAR5AP(1)
[12:40:09]	F2G Wepon Loading List:1x10002x500
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun1000lbs(1)
[12:40:09]	F2G Wepon Loading List:1x10002x5008xhvargp
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	    No.18:RocketGunHVAR5(1)
[12:40:09]	    No.19:RocketGunHVAR5(1)
[12:40:09]	    No.20:RocketGunHVAR5(1)
[12:40:09]	    No.21:RocketGunHVAR5(1)
[12:40:09]	F2G Wepon Loading List:1x10002x5008xhvarap
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun500lbs(1)
[12:40:09]	    No.8:BombGun500lbs(1)
[12:40:09]	    No.9:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	    No.18:RocketGunHVAR5AP(1)
[12:40:09]	    No.19:RocketGunHVAR5AP(1)
[12:40:09]	    No.20:RocketGunHVAR5AP(1)
[12:40:09]	    No.21:RocketGunHVAR5AP(1)
[12:40:09]	F2G Wepon Loading List:2x1000
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	    No.8:BombGun1000lbs(1)
[12:40:09]	F2G Wepon Loading List:2x10008xhvargp
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	    No.8:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	    No.18:RocketGunHVAR5(1)
[12:40:09]	    No.19:RocketGunHVAR5(1)
[12:40:09]	    No.20:RocketGunHVAR5(1)
[12:40:09]	    No.21:RocketGunHVAR5(1)
[12:40:09]	F2G Wepon Loading List:2x10008xhvarap
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	    No.8:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	    No.18:RocketGunHVAR5AP(1)
[12:40:09]	    No.19:RocketGunHVAR5AP(1)
[12:40:09]	    No.20:RocketGunHVAR5AP(1)
[12:40:09]	    No.21:RocketGunHVAR5AP(1)
[12:40:09]	F2G Wepon Loading List:3x1000
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	    No.8:BombGun1000lbs(1)
[12:40:09]	    No.9:BombGun1000lbs(1)
[12:40:09]	F2G Wepon Loading List:3x10008xhvargp
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	    No.8:BombGun1000lbs(1)
[12:40:09]	    No.9:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	    No.18:RocketGunHVAR5(1)
[12:40:09]	    No.19:RocketGunHVAR5(1)
[12:40:09]	    No.20:RocketGunHVAR5(1)
[12:40:09]	    No.21:RocketGunHVAR5(1)
[12:40:09]	F2G Wepon Loading List:3x10008xhvarap
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	    No.8:BombGun1000lbs(1)
[12:40:09]	    No.9:BombGun1000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	    No.18:RocketGunHVAR5AP(1)
[12:40:09]	    No.19:RocketGunHVAR5AP(1)
[12:40:09]	    No.20:RocketGunHVAR5AP(1)
[12:40:09]	    No.21:RocketGunHVAR5AP(1)
[12:40:09]	F2G Wepon Loading List:1x2000
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.9:BombGun2000lbs(1)
[12:40:09]	F2G Wepon Loading List:1x20008xhvargp
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.9:BombGun2000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5(1)
[12:40:09]	    No.15:RocketGunHVAR5(1)
[12:40:09]	    No.16:RocketGunHVAR5(1)
[12:40:09]	    No.17:RocketGunHVAR5(1)
[12:40:09]	    No.18:RocketGunHVAR5(1)
[12:40:09]	    No.19:RocketGunHVAR5(1)
[12:40:09]	    No.20:RocketGunHVAR5(1)
[12:40:09]	    No.21:RocketGunHVAR5(1)
[12:40:09]	F2G Wepon Loading List:1x20008xhvarap
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.9:BombGun2000lbs(1)
[12:40:09]	    No.14:RocketGunHVAR5AP(1)
[12:40:09]	    No.15:RocketGunHVAR5AP(1)
[12:40:09]	    No.16:RocketGunHVAR5AP(1)
[12:40:09]	    No.17:RocketGunHVAR5AP(1)
[12:40:09]	    No.18:RocketGunHVAR5AP(1)
[12:40:09]	    No.19:RocketGunHVAR5AP(1)
[12:40:09]	    No.20:RocketGunHVAR5AP(1)
[12:40:09]	    No.21:RocketGunHVAR5AP(1)
[12:40:09]	F2G Wepon Loading List:1x20002x1000
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.5:PylonF4UPLN3(1)
[12:40:09]	    No.6:PylonF4UPLN3(1)
[12:40:09]	    No.7:BombGun1000lbs(1)
[12:40:09]	    No.8:BombGun1000lbs(1)
[12:40:09]	    No.9:BombGun2000lbs(1)
[12:40:09]	F2G Wepon Loading List:1xBat
[12:40:09]	    No.1:MGunBrowning50kWF(400)
[12:40:09]	    No.2:MGunBrowning50kWF(400)
[12:40:09]	    No.3:MGunBrowning50kWF(400)
[12:40:09]	    No.4:MGunBrowning50kWF(400)
[12:40:09]	    No.9:RocketGunBat(1)
[12:40:09]	F2G Wepon Loading List:none
[12:40:09]	java.lang.ArrayIndexOutOfBoundsException
[12:40:09]		at com.maddox.il2.objects.air.F2G.weaponsRegister(F2G.java:440)
[12:40:09]		at com.maddox.il2.objects.air.F2G.<clinit>(F2G.java:392)
[12:40:09]		at java.lang.Class.forName0(Native Method)
[12:40:09]		at java.lang.Class.forName(Unknown Source)
[12:40:09]		at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:40:09]		at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:40:09]		at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[12:40:09]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[12:40:09]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:09]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:09]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:09]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:09]	Error loading FM called 'flightmodels/flightmodels/m33.fmd'!
[12:40:09]	It Cannot be Loaded from 'gui/game/buttons' File
[12:40:09]	*** This was the Reason of your 60% or 70% CTD ***
[12:40:09]	FM Loading General Exception!
[12:40:09]	Warning, the "FlightModels/FlightModels/M33.fmd" cannot be loaded from "gui/game/buttons" File
[12:40:09]	M33 Loading FMD: FlightModels/A6M2N.fmd
[12:40:09]	Error loading FM called 'flightmodels/flightmodels/m33.fmd'!
[12:40:09]	It Cannot be Loaded from 'gui/game/buttons' File
[12:40:09]	*** This was the Reason of your 60% or 70% CTD ***
[12:40:09]	M33 Loading FMD: FlightModels/A6M2N.fmd
[12:40:10]	 *** IL-2 Selector N/A loaded *** 
[12:40:10]	SAS Common Utils Game Version = 4.122
[12:40:18]	FFR-41MR Wepon Loading List:Default
[12:40:18]	    No.1:MGunM61NR(10000)
[12:40:18]	FFR-41MR Wepon Loading List:FULL:AIM-IIIx8+4+2
[12:40:18]	    No.1:MGunM61NR(10000)
[12:40:18]	    No.4:RocketGunAAM3(1)
[12:40:18]	    No.5:RocketGunNull(1)
[12:40:18]	    No.6:RocketGunAAM3(1)
[12:40:18]	    No.7:RocketGunNull(1)
[12:40:18]	    No.10:RocketGunAAM3(1)
[12:40:18]	    No.11:RocketGunNull(1)
[12:40:18]	    No.12:RocketGunAAM3(1)
[12:40:18]	    No.13:RocketGunNull(1)
[12:40:18]	    No.16:RocketGunAAM3(1)
[12:40:18]	    No.17:RocketGunNull(1)
[12:40:18]	    No.18:RocketGunAAM3(1)
[12:40:18]	    No.19:RocketGunNull(1)
[12:40:18]	    No.22:RocketGunAAM3(1)
[12:40:18]	    No.23:RocketGunNull(1)
[12:40:18]	    No.24:RocketGunAAM3(1)
[12:40:18]	    No.25:RocketGunNull(1)
[12:40:18]	    No.26:RocketGunAAM3(1)
[12:40:18]	    No.27:RocketGunNull(1)
[12:40:18]	    No.28:RocketGunAAM3(1)
[12:40:18]	    No.29:RocketGunNull(1)
[12:40:18]	    No.30:RocketGunAAM3(1)
[12:40:18]	    No.31:RocketGunNull(1)
[12:40:18]	    No.32:RocketGunAAM3(1)
[12:40:18]	    No.33:RocketGunNull(1)
[12:40:18]	FFR-41MR Wepon Loading List:CA2:AIM-IIIx2
[12:40:18]	    No.1:MGunM61NR(10000)
[12:40:18]	    No.26:RocketGunAAM3(1)
[12:40:18]	    No.27:RocketGunNull(1)
[12:40:18]	    No.28:RocketGunAAM3(1)
[12:40:18]	    No.29:RocketGunNull(1)
[12:40:18]	FFR-41MR Wepon Loading List:CA4:AIM-IIIx4
[12:40:18]	    No.1:MGunM61NR(10000)
[12:40:18]	    No.26:RocketGunAAM3(1)
[12:40:18]	    No.27:RocketGunNull(1)
[12:40:18]	    No.28:RocketGunAAM3(1)
[12:40:18]	    No.29:RocketGunNull(1)
[12:40:18]	    No.30:RocketGunAAM3(1)
[12:40:18]	    No.31:RocketGunNull(1)
[12:40:18]	    No.32:RocketGunAAM3(1)
[12:40:18]	    No.33:RocketGunNull(1)
[12:40:18]	FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
[12:40:18]	    No.1:MGunM61NR(10000)
[12:40:18]	    No.2:RocketGunAAM3(1)
[12:40:18]	    No.5:RocketGunNull(1)
[12:40:18]	    No.8:RocketGunAAM3(1)
[12:40:18]	    No.11:RocketGunNull(1)
[12:40:18]	FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
[12:40:18]	    No.1:MGunM61NR(10000)
[12:40:18]	    No.4:RocketGunAAM3(1)
[12:40:18]	    No.5:RocketGunNull(1)
[12:40:18]	    No.6:RocketGunAAM3(1)
[12:40:18]	    No.7:RocketGunNull(1)
[12:40:18]	    No.10:RocketGunAAM3(1)
[12:40:18]	    No.11:RocketGunNull(1)
[12:40:18]	    No.12:RocketGunAAM3(1)
[12:40:18]	    No.13:RocketGunNull(1)
[12:40:18]	    No.16:RocketGunAAM3(1)
[12:40:18]	    No.17:RocketGunNull(1)
[12:40:18]	    No.18:RocketGunAAM3(1)
[12:40:18]	    No.19:RocketGunNull(1)
[12:40:18]	    No.22:RocketGunAAM3(1)
[12:40:18]	    No.23:RocketGunNull(1)
[12:40:18]	    No.24:RocketGunAAM3(1)
[12:40:18]	    No.25:RocketGunNull(1)
[12:40:18]	java.lang.ArrayIndexOutOfBoundsException
[12:40:18]		at com.maddox.il2.objects.air.FFR_41MR.weaponsRegister(FFR_41MR.java:805)
[12:40:18]		at com.maddox.il2.objects.air.FFR_41MR.<clinit>(FFR_41MR.java:725)
[12:40:18]		at java.lang.Class.forName0(Native Method)
[12:40:18]		at java.lang.Class.forName(Unknown Source)
[12:40:18]		at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:40:18]		at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:40:18]		at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[12:40:18]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[12:40:18]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:18]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:18]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:18]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:18]	FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
[12:40:18]	    No.1:MGunM61NR(10000)
[12:40:18]	    No.4:RocketGunAAM3(1)
[12:40:18]	    No.5:RocketGunNull(1)
[12:40:18]	    No.6:RocketGunAAM3(1)
[12:40:18]	    No.7:RocketGunNull(1)
[12:40:18]	    No.10:RocketGunAAM3(1)
[12:40:18]	    No.11:RocketGunNull(1)
[12:40:18]	    No.12:RocketGunAAM3(1)
[12:40:18]	    No.13:RocketGunNull(1)
[12:40:18]	    No.16:RocketGunAAM3(1)
[12:40:18]	    No.17:RocketGunNull(1)
[12:40:18]	    No.18:RocketGunAAM3(1)
[12:40:18]	    No.19:RocketGunNull(1)
[12:40:18]	    No.22:RocketGunAAM3(1)
[12:40:18]	    No.23:RocketGunNull(1)
[12:40:18]	    No.24:RocketGunAAM3(1)
[12:40:18]	    No.25:RocketGunNull(1)
[12:40:18]	FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
[12:40:18]	    No.1:MGunM61NR(10000)
[12:40:18]	    No.2:RocketGunAAM3(1)
[12:40:18]	    No.3:RocketGunNull(1)
[12:40:18]	    No.8:RocketGunAAM3(1)
[12:40:18]	    No.9:RocketGunNull(1)
[12:40:18]	    No.14:RocketGunAAM3(1)
[12:40:18]	    No.15:RocketGunNull(1)
[12:40:18]	    No.20:RocketGunAAM3(1)
[12:40:18]	    No.21:RocketGunNull(1)
[12:40:23]	Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[12:40:23]	Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[12:40:23]	Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[12:40:23]	Ship: Value of [HMS_Maplin]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:469)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HMS_Maplin
[12:40:23]	Ship: Value of [SS_Empire_Heath]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:470)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$SS_Empire_Heath
[12:40:23]	Ship: Value of [PilotCutter]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:471)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$PilotCutter
[12:40:23]	Ship: Value of [Cutter]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:472)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$Cutter
[12:40:23]	Ship: Value of [Brennero]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:473)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$Brennero
[12:40:23]	Ship: Value of [Cocito]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:474)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$Cocito
[12:40:23]	Ship: Value of [KM_Donau]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:475)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$KM_Donau
[12:40:23]	Ship: Value of [KM_Lauting]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:476)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$KM_Lauting
[12:40:23]	Ship: Value of [HM_Warwick_Castle]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:477)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HM_Warwick_Castle
[12:40:23]	Ship: Value of [HMT_Mauna_Loa]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:478)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HMT_Mauna_Loa
[12:40:23]	Ship: Value of [SS_Jacarta]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:484)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$SS_Jacarta
[12:40:23]	Ship: Value of [SS_Rajputan]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:485)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$SS_Rajputan
[12:40:23]	Ship: Value of [PORT_Steamer]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:486)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$PORT_Steamer
[12:40:23]	Ship: Value of [IJNAkagi_Maru]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:488)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$IJNAkagi_Maru
[12:40:23]	Ship: Value of [IJNKinryu_Maru]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:489)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$IJNKinryu_Maru
[12:40:23]	Ship: Value of [USSNoaDD343]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:491)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$USSNoaDD343
[12:40:23]	Ship: Value of [Tenryu]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:492)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$Tenryu
[12:40:23]	Ship: Value of [KM_De_Grasse]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:493)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$KM_De_Grasse
[12:40:23]	Ship: Value of [IJN_SUMA]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:494)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$IJN_SUMA
[12:40:23]	Ship: Value of [HMS_Aphis]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:495)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HMS_Aphis
[12:40:23]	Ship: Value of [HMS_Ladybird]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:496)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HMS_Ladybird
[12:40:23]	Ship: Value of [HMS_Moth]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:497)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HMS_Moth
[12:40:23]	Ship: Value of [SS_Vicen]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:498)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$SS_Vicen
[12:40:23]	Ship: Value of [HMSCossack]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:187)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSCossack
[12:40:23]	Ship: Value of [HMSJupiter]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:188)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
[12:40:23]	Ship: Value of [HMSJavelin]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:189)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJavelin
[12:40:23]	Ship: Value of [HMASNapier]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:23]		at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:190)
[12:40:23]		at java.lang.Class.forName0(Native Method)
[12:40:23]		at java.lang.Class.forName(Unknown Source)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:23]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:23]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:23]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:23]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:23]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:23]	Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMASNapier
[12:40:23]	Ship: Value of [HMSKipling]:<Mesh> not foundCan't set property
[12:40:23]	java.lang.RuntimeException: Can't set property
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:23]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:191)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSKipling
[12:40:24]	Ship: Value of [HMSMatabele]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:192)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSMatabele
[12:40:24]	Ship: Value of [HMSNubian]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:193)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSNubian
[12:40:24]	Ship: Value of [HMSTartar]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:194)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSTartar
[12:40:24]	Ship: Value of [HMSWarspite]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:195)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSWarspite
[12:40:24]	Ship: Value of [ItalPoetiDD]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:11)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalPoetiDD
[12:40:24]	Ship: Value of [ItalNavigatoriDD]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:12)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalNavigatoriDD
[12:40:24]	Ship: Value of [GerZ7DD]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:13)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ7DD
[12:40:24]	Ship: Value of [GerZ29DD]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:14)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ29DD
[12:40:24]	*** err1: AnglesRange(30.0,360.0)
[12:40:24]	*** err1: AnglesRange(30.0,360.0)
[12:40:24]	*** err1: AnglesRange(30.0,360.0)
[12:40:24]	*** err1: AnglesRange(30.0,360.0)
[12:40:24]	*** err1: AnglesRange(30.0,360.0)
[12:40:24]	*** err1: AnglesRange(30.0,360.0)
[12:40:24]	*** err1: AnglesRange(30.0,360.0)
[12:40:24]	*** err1: AnglesRange(30.0,360.0)
[12:40:24]	BigShip: Not enough 'gun' data  in 'ItalGabbianoCorvette:Part5'
[12:40:24]	Can't register BigShip object
[12:40:24]	java.lang.RuntimeException: Can't register BigShip object
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4714)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:37)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalGabbianoCorvette
[12:40:24]	BigShip: Not enough 'gun' data  in 'ItalCicognaCorvette:Part5'
[12:40:24]	Can't register BigShip object
[12:40:24]	java.lang.RuntimeException: Can't register BigShip object
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4714)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:38)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalCicognaCorvette
[12:40:24]	BigShip: Not enough 'gun' data  in 'ItalProcellariaCorvette:Part5'
[12:40:24]	Can't register BigShip object
[12:40:24]	java.lang.RuntimeException: Can't register BigShip object
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4714)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:39)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalProcellariaCorvette
[12:40:24]	BigShip: Not enough 'gun' data  in 'ItalTuffetoCorvetteKM:Part4'
[12:40:24]	Can't register BigShip object
[12:40:24]	java.lang.RuntimeException: Can't register BigShip object
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4714)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:40)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalTuffetoCorvetteKM
[12:40:24]	BigShip: Not enough 'gun' data  in 'ItalVespaCorvetteKM:Part4'
[12:40:24]	Can't register BigShip object
[12:40:24]	java.lang.RuntimeException: Can't register BigShip object
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4714)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:41)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalVespaCorvetteKM
[12:40:24]	BigShip: Not enough 'gun' data  in 'ItalVespaCorvetteKM:Part4'
[12:40:24]	Can't register BigShip object
[12:40:24]	java.lang.RuntimeException: Can't register BigShip object
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4714)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:42)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalVespaCorvetteKM
[12:40:24]	Ship: Value of [KMKT30transport]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:43)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.Shipgio$KMKT30transport
[12:40:24]	Ship: Value of [USSSimsDD1941]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:44)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.Shipgio$USSSimsDD1941
[12:40:24]	Ship: Value of [USSSimsDD1943]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:45)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.Shipgio$USSSimsDD1943
[12:40:24]	Ship: Value of [USSIowaBB61]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipJFC1.<clinit>(ShipJFC1.java:11)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipJFC1$USSIowaBB61
[12:40:24]	Bigship: Not enough strength data  in 'IJNNagatoBB42:Part0'
[12:40:24]	Can't register Bigship object
[12:40:24]	java.lang.RuntimeException: Can't register Bigship object
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipWesNagato1.<clinit>(ShipWesNagato1.java:10)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipWesNagato1$IJNNagatoBB42
[12:40:24]	Bigship: Not enough strength data  in 'IJNNagatoBB41:Part0'
[12:40:24]	Can't register Bigship object
[12:40:24]	java.lang.RuntimeException: Can't register Bigship object
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipWesNagato1.<clinit>(ShipWesNagato1.java:11)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipWesNagato1$IJNNagatoBB41
[12:40:24]	Bigship: Not enough strength data  in 'TroopTrans1:Part2'
[12:40:24]	Can't register Bigship object
[12:40:24]	java.lang.RuntimeException: Can't register Bigship object
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:942)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans1
[12:40:24]	Bigship: Not enough strength data  in 'TroopTrans2:Part2'
[12:40:24]	Can't register Bigship object
[12:40:24]	java.lang.RuntimeException: Can't register Bigship object
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:943)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans2
[12:40:24]	Bigship: Not enough strength data  in 'TroopTrans3:Part2'
[12:40:24]	Can't register Bigship object
[12:40:24]	java.lang.RuntimeException: Can't register Bigship object
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:944)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipPack$TroopTrans3
[12:40:24]	Bigship: Not enough strength data  in 'Transport4:Part2'
[12:40:24]	Can't register Bigship object
[12:40:24]	java.lang.RuntimeException: Can't register Bigship object
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:949)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Transport4
[12:40:24]	Ship: Value of [Ship0]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:975)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship0
[12:40:24]	Ship: Value of [Ship1]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:976)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship1
[12:40:24]	Ship: Value of [Ship2]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:977)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship2
[12:40:24]	Ship: Value of [Ship3]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:978)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship3
[12:40:24]	Ship: Value of [Ship4]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:979)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship4
[12:40:24]	Ship: Value of [Carrier0]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:987)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Carrier0
[12:40:24]	Ship: Value of [HMSTribal]:<Mesh> not foundCan't set property
[12:40:24]	java.lang.RuntimeException: Can't set property
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[12:40:24]		at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[12:40:24]		at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:992)
[12:40:24]		at java.lang.Class.forName0(Native Method)
[12:40:24]		at java.lang.Class.forName(Unknown Source)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[12:40:24]		at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:40:24]		at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[12:40:24]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:40:24]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:40:24]		at com.maddox.il2.game.Main.exec(Main.java:405)
[12:40:24]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:40:24]	Problem in spawn: com.maddox.il2.objects.ships.ShipPack$HMSTribal
[12:40:24]	No spawner for 'com.maddox.il2.objects.vehicles.planes.P7Static$P_7'
[12:40:24]	No spawner for 'com.maddox.il2.objects.vehicles.planes.D520Static$D520'
[12:40:24]	No spawner for 'com.maddox.il2.objects.vehicles.planes.HeliStatic$MI8MT'
[12:40:50]	Initializing DirectSound playback device...
[12:40:50]	Primary buffer created.
[12:40:50]	Playback format is set : sampling rate = 44100, num channels = 2.
[12:40:50]	Not enought hardware buffers (0), hardware disabled
[12:40:50]	Buffer caps : Transfer rate = 0, CPU overhead = 0.
[12:40:50]	Default speaker config is : 1310724.
[12:40:50]	Direct sound audio device initialized successfully :
[12:40:50]	DX Version : 7
[12:40:50]	Hardware    - disabled [buffers : 0]
[12:40:50]	Extensions  - enabled :
[12:40:50]	  EAX ver. 1 [ ]  - disabled
[12:40:50]	  EAX ver. 2 [ ]  - disabled
[12:40:50]	  EAX ver. 3 [ ]  - disabled
[12:40:50]	  I3D ver. 2 [ ]  - disabled
[12:40:50]	  ZoomFX     [ ]  - disabled
[12:40:50]	  MacroFX    [ ]  - disabled
[12:40:50]	SIMD render [X]
[12:40:50]	num channels 32
[12:40:50]	Cannot open audio file samples/infinite 1
[12:40:50]	
[12:40:56]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/UT-1hidro/UT-1hidro_4.bmp height=1024 width=1024 bpp=8
[12:40:56]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/UT-1hidro/UT-1hidro_5.bmp height=1024 width=1024 bpp=8
[12:40:56]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/UT-1hidro/UT-1hidro_6.bmp height=1024 width=1024 bpp=8
[12:40:56]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/UT-1hidro/UT-1hidro_Arctic_823.bmp height=1024 width=1024 bpp=8
[12:40:56]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/UT-1hidro/UT-1hidro_Arctic_929.bmp height=1024 width=1024 bpp=8
[12:40:56]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/UT-1hidro/UT-1hidro_BB+YF.bmp height=1024 width=1024 bpp=8
[12:40:56]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/UT-1hidro/UT-1hidro_Dalryba.bmp height=1024 width=1024 bpp=8
[12:40:56]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/UT-1hidro/UT-1hidro_default.bmp height=1024 width=1024 bpp=8
[12:40:56]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/UT-1hidro/UT-1hidro_E.bmp height=1024 width=1024 bpp=8
[12:40:56]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/UT-1hidro/UT-1hidro_Stalin's route.bmp height=1024 width=1024 bpp=8
[12:40:56]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/UT-1hidro/UT-1hidro_T3+HK.bmp height=1024 width=1024 bpp=8
[12:40:58]	BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/UT-1hidro/UT-1hidro_6.bmp s1=3DO/Plane/UT-1hidro/summer s2=PaintSchemes/Cache/UT-1hidro
[12:41:13]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/$R-10_001.bmp height=1024 width=1024 bpp=8
[12:41:13]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/$R-10_VVS_42.bmp height=1024 width=1024 bpp=8
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/1_10.bmp height=1024 width=1024 bpp=8
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/R-10_001_blank.bmp height=1024 width=1024 bpp=8
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/R-10_2 Greens.bmp height=1024 width=1024 bpp=8
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/R-10_Brown green.bmp height=1024 width=1024 bpp=8
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/R-10_VVS_blank.bmp height=1024 width=1024 bpp=8
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/Void.bmp height=1024 width=1024 bpp=8
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/vp_falco.bmp height=1024 width=1024 bpp=8
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/-10 .bmp height=1024 width=1024 bpp=24
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/-10  .bmp height=1024 width=1024 bpp=24
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/-10 .bmp height=1024 width=1024 bpp=24
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/ 1 .bmp height=1024 width=1024 bpp=24
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/ 1 .bmp height=1024 width=1024 bpp=24
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/ 2 .bmp height=1024 width=1024 bpp=24
[12:41:14]	BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/R-10/ 2 .bmp height=1024 width=1024 bpp=24
[12:41:23]	Loading mission QuickQMBPro/Norway/NorwayRedNone00.mis...
[12:41:23]	Y=1940 / M=9 / H= 12 , Temperature - 0m = 10.0 .
[12:41:23]	Loading map.ini defined airfields:
[12:41:23]	Detected Vertex Shaders 3.0.
[12:41:23]	 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[12:41:23]	Vertex texture units: 32
[12:41:23]	
[12:41:26]	PBuffer: suitable formats: 12
[12:41:26]	
[12:41:26]	Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[12:41:26]	 Depth = 24, stencil = 8
[12:41:26]	PBuffer: suitable formats: 12
[12:41:26]	
[12:41:26]	Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[12:41:26]	 Depth = 24, stencil = 8
[12:41:32]	Loading vertex/fragment programs: *1296772232*
[12:41:32]	*** Loading: [vpFogFar2Tex2D] 
[12:41:32]	*** Loading: [vpFog2Tex2DBlend] 
[12:41:32]	*** Loading: [vpFogFar4Tex2D] 
[12:41:32]	*** Loading: [vpFogFar8Tex2D] 
[12:41:32]	*** Loading: [vpFogNoTex] 
[12:41:32]	*** Loading: [vpFog4Tex2D] 
[12:41:32]	*** Loading: [vpFog4Tex2D_UV2] 
[12:41:32]	*** Loading: [vp4Tex2D] 
[12:41:32]	*** Loading: [vp6Tex2D] 
[12:41:32]	*** Loading: [vpTexUVTex2D] 
[12:41:32]	*** Loading: [vpWaterGrid_NV] 
[12:41:32]	*** Loading: [vpWaterSunLight_NV] 
[12:41:32]	*** Loading: [vpWaterSunLight_ATI] 
[12:41:32]	*** Loading: [vpWaterSunLight_FP] 
[12:41:32]	*** Loading: [vpTreeSprite] 
[12:41:32]	*** Loading: [vpTreeTrunk] 
[12:41:32]	*** Loading: [vpVAObjectsN] 
[12:41:32]	*** Loading: [vpVAObjectsL0] 
[12:41:32]	*** Loading: [vpSprites] 
[12:41:32]	*** Loading: [vpSimpleGL] 
[12:41:32]	*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpWaterSunLight] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpCoastBump] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpCoastFoam] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpCausticSimple] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpCaustic] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpSprites] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpObjectsL0] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpSimpleGL] 
[12:41:32]	*** Loading: [fpNearLandFog] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpFarLandFog] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpRiverCoastAA] 
[12:41:32]	*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[12:41:32]	*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[12:41:32]	*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[12:41:32]	*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[12:41:32]	*** Loading: [fpCoastBump8800] -> NV5X Optimized!
[12:41:32]	*** Loading: [vpWaterDM_CPU] 
[12:41:32]	*** Loading: [fpWaterNearDM] -> NV4X Optimized!
[12:41:32]	*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[12:41:32]	*** Loading: [fpWaterFarDM] -> NV4X Optimized!
[12:41:32]	*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[12:41:32]	*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[12:41:32]	*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[12:41:32]	*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[12:41:32]	*** Loading: [fpWaterLFogDM] 
[12:41:32]	*** Loading: [fpIceWater] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpNearNoBlend] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpNearBlend] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpFarBlend] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpForestPlane] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[12:41:32]	*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[12:41:32]	Load bridges
[12:41:32]	Load static objects
[12:41:34]	##### House without collision (3do/Tree/Tree2.sim)
[12:41:34]	##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[12:41:34]	##### House without collision (3do/Buildings/Port/Floor/live.sim)
[12:41:35]	INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:41:35]	INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[12:41:36]	java.lang.NoSuchMethodError
[12:41:36]		at com.maddox.il2.engine.Actor.<init>(Actor.java:858)
[12:41:36]		at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
[12:41:36]		at com.maddox.il2.objects.weapons.Bomb.<init>(Bomb.java:583)
[12:41:36]		at com.maddox.il2.objects.weapons.BombFAB50.<init>(BombFAB50.java:8)
[12:41:36]		at java.lang.Class.newInstance0(Native Method)
[12:41:36]		at java.lang.Class.newInstance(Unknown Source)
[12:41:36]		at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:313)
[12:41:36]		at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:375)
[12:41:36]		at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:347)
[12:41:36]		at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2903)
[12:41:36]		at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2866)
[12:41:36]		at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2504)
[12:41:36]		at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
[12:41:36]		at com.maddox.il2.ai.Wing.load(Wing.java:144)
[12:41:36]		at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
[12:41:36]		at com.maddox.il2.game.Mission._load(Mission.java:653)
[12:41:36]		at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[12:41:36]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[12:41:36]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[12:41:36]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[12:41:36]		at com.maddox.il2.game.Main.exec(Main.java:422)
[12:41:36]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
