[11:26:35]	Load static objects
[11:26:42]	##### House without collision (3do/Buildings/Port/Floor/live.sim)
[11:26:43]	##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[11:26:51]	##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[11:26:51]	##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:28:58]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:43]	Too many vertexes or faces per shadow hier mesh!
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:43]	Too many vertexes or faces per shadow hier mesh!
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:43]	Too many vertexes or faces per shadow hier mesh!
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:43]	Too many vertexes or faces per shadow hier mesh!
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:43]	Too many vertexes or faces per shadow hier mesh!
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:43]	Too many vertexes or faces per shadow hier mesh!
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:43]	Too many vertexes or faces per shadow hier mesh!
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:43]	Too many vertexes or faces per shadow hier mesh!
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:43]	Too many vertexes or faces per shadow hier mesh!
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:43]	Too many vertexes or faces per shadow hier mesh!
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:43]	Too many vertexes or faces per shadow hier mesh!
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:43]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:44]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:44]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:44]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:44]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:44]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:44]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:44]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:44]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:44]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:44]	Too many vertexes or faces per shadow hier mesh!
[11:29:44]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:44]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:44]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:44]	Too many vertexes or faces per shadow hier mesh!
[11:29:44]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:44]	WARNING: To many faces 2971 or Vertexes  6024
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:29:56]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:29:56]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:30:05]	Too many vertexes or faces per shadow hier mesh!
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[11:30:05]	WARNING: To many faces 2971 or Vertexes  6024
[13.09.2019 11:30:31] -------------- END log session -------------