Load static objects
[19:02:03]	##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
[19:02:08]	##### House without collision (3do/Buildings/England/jetty5/live.sim)
[19:02:09]	##### House without collision (3do/Buildings/French/rubble_block/live.sim)
[19:02:09]	##### House without collision (3do/Buildings/French/rubble/live.sim)
[19:02:12]	##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[19:02:12]	##### House without collision (3do/Buildings/England/jetty3/live.sim)
[19:02:12]	##### House without collision (3do/Buildings/England/jetty2/live.sim)
[19:02:12]	##### House without collision (3do/Buildings/England/jetty6/live.sim)
[19:02:12]	##### House without collision (3do/Buildings/England/phonebox/live.sim)
[19:02:14]	##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[19:02:15]	##### House without collision (3do/Buildings/England/jetty4/live.sim)
[19:02:15]	##### House without collision (3do/Buildings/England/jetty1/live.sim)
[19:02:37]	##### House without collision (3do/Buildings/England/semi2/live.sim)
[19:02:46]	BMPLoader.bmp8PalTo4TGA4-EXCEPTION
[19:02:46]	INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/P-47D-22/ETO43_P47D22_genric_VP.bmp'
[19:02:46]	INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/P-47D-22/ETO43_P47D22_genric_VP.bmp' size: 0 != 512 | 1024
[19:02:50]	Motor resolveFromFile starter = 0
[19:02:50]	Motor resolveFromFile starter = 0
[19:02:51]	Mission error, ID_04: java.lang.RuntimeException: Weapon set '2xTank' not registered in air.P_51B
[19:02:51]	java.lang.RuntimeException: Weapon set '2xTank' not registered in air.P_51B
[19:02:51]		at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3409)
[19:02:51]		at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2935)
[19:02:51]		at com.maddox.il2.game.Mission.loadAir(Mission.java:1412)
[19:02:51]		at com.maddox.il2.ai.Wing.load(Wing.java:145)
[19:02:51]		at com.maddox.il2.game.Mission.loadWings(Mission.java:1148)
[19:02:51]		at com.maddox.il2.game.Mission._load(Mission.java:504)
[19:02:51]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:02:51]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:02:51]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:02:51]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:02:51]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:02:51]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:02:58]	##### House without collision (3do/StarterCart/live.sim)
[19:02:58]	##### House without collision (3do/USAAFMechanic2/live.sim)
[19:02:58]	##### House without collision (3do/Buildings/Troops/uk/uk_officer_jumelles/live.sim)
[19:02:58]	##### House without collision (3do/USAAFMechanic3/live.sim)
[19:02:58]	##### House without collision (3do/USAAFFueller/live.sim)
[19:02:59]	##### House without collision (3do/USAAFMechanic1/live.sim)
[19:02:59]	##### House without collision (3do/USAAFLoader/live.sim)
[19:02:59]	##### House without collision (3do/Firefighter/Live.sim)
[19:02:59]	##### House without collision (3do/Welder/live.sim)
[19:02:59]	##### House without collision (3do/Workbench/live.sim)
[19:02:59]	##### House without collision (3do/WAAC/live.sim)
[19:02:59]	##### House without collision (3do/USAAFOfficer3/live.sim)
[19:02:59]	##### House without collision (3do/USAAFOfficer1/live.sim)
[19:02:59]	##### House without collision (3do/USAAFOfficer2/live.sim)
[19:03:01]	##### House without collision (3do/Buildings/RailStations/Railway_Houses/House_2/live.sim)
[19:03:01]	##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[19:03:02]	##### House without collision (3do/Buildings/RailStations/Track_arrow/live.sim)
[19:03:03]	##### House without collision (3do/BombObjects/1000LBomb/live.sim)
[19:03:03]	##### House without collision (3do/USAAFPilot1/live.sim)
[19:03:03]	##### House without collision (3do/USAAFPilot2/live.sim)
[19:03:03]	##### House without collision (3do/USAAFPilot3/live.sim)
[19:03:03]	##### House without collision (3do/Pallettes/Live.sim)
[19:03:03]	##### House without collision (3do/BombObjects/1000LBomb/live.sim)
[19:03:03]	##### House without collision (3do/Fuelbowser/live.sim)
[19:03:03]	##### House without collision (3do/Ladder1/live.sim)
[19:03:05]	##### House without collision (3do/NCOFuel/live.sim)
[19:03:05]	##### House without collision (3do/Hose2/live.sim)
[19:03:06]	##### House without collision (3do/Hose1/live.sim)
[19:03:06]	##### House without collision (3do/Brengun/live.sim)
[19:03:06]	##### House without collision (3do/RAF_pilot1/live.sim)
[19:03:06]	##### House without collision (3do/Wickerchair/live.sim)
[19:03:06]	##### House without collision (3do/RAF_pilot2/live.sim)
[19:03:07]	##### House without collision (3do/NCOGround5/live.sim)
[19:03:07]	##### House without collision (3do/Pallette/Live.sim)
[19:03:07]	##### House without collision (3do/Tree/Tree2.sim)
[19:03:09]	##### House without collision (3do/Buildings/Med/Medievalroad3/mono/mono.sim)
[19:03:14]	null
[19:03:14]	java.lang.NullPointerException
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate.<init>(PlaneDGen.java:3149)
[19:03:14]		at java.lang.Class.newInstance0(Native Method)
[19:03:14]		at java.lang.Class.newInstance(Unknown Source)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:14]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:14]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:14]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:14]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:14]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:14]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:14]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:14]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:14]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:14]	null
[19:03:14]	java.lang.NullPointerException
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate.<init>(PlaneDGen.java:3149)
[19:03:14]		at java.lang.Class.newInstance0(Native Method)
[19:03:14]		at java.lang.Class.newInstance(Unknown Source)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:14]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:14]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:14]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:14]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:14]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:14]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:14]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:14]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:14]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:14]	null
[19:03:14]	java.lang.NullPointerException
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate.<init>(PlaneDGen.java:3149)
[19:03:14]		at java.lang.Class.newInstance0(Native Method)
[19:03:14]		at java.lang.Class.newInstance(Unknown Source)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:14]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:14]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:14]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:14]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:14]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:14]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:14]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:14]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:14]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:14]	null
[19:03:14]	java.lang.NullPointerException
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate.<init>(PlaneDGen.java:3149)
[19:03:14]		at java.lang.Class.newInstance0(Native Method)
[19:03:14]		at java.lang.Class.newInstance(Unknown Source)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:14]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:14]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:14]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:14]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:14]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:14]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:14]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:14]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:14]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:14]	null
[19:03:14]	java.lang.NullPointerException
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate.<init>(PlaneDGen.java:3149)
[19:03:14]		at java.lang.Class.newInstance0(Native Method)
[19:03:14]		at java.lang.Class.newInstance(Unknown Source)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:14]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:14]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:14]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:14]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:14]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:14]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:14]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:14]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:14]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:14]	null
[19:03:14]	java.lang.NullPointerException
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate.<init>(PlaneDGen.java:3149)
[19:03:14]		at java.lang.Class.newInstance0(Native Method)
[19:03:14]		at java.lang.Class.newInstance(Unknown Source)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:14]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:14]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:14]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:14]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:14]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:14]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:14]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:14]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:14]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:14]	null
[19:03:14]	java.lang.NullPointerException
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate.<init>(PlaneDGen.java:3149)
[19:03:14]		at java.lang.Class.newInstance0(Native Method)
[19:03:14]		at java.lang.Class.newInstance(Unknown Source)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:14]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:14]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:14]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:14]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:14]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:14]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:14]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:14]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:14]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:14]	null
[19:03:14]	java.lang.NullPointerException
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate.<init>(PlaneDGen.java:3149)
[19:03:14]		at java.lang.Class.newInstance0(Native Method)
[19:03:14]		at java.lang.Class.newInstance(Unknown Source)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:14]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:14]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:14]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:14]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:14]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:14]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:14]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:14]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:14]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:14]	null
[19:03:14]	java.lang.NullPointerException
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate.<init>(PlaneDGen.java:3149)
[19:03:14]		at java.lang.Class.newInstance0(Native Method)
[19:03:14]		at java.lang.Class.newInstance(Unknown Source)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:14]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:14]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:14]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:14]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:14]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:14]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:14]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:14]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:14]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:14]	null
[19:03:14]	java.lang.NullPointerException
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI.<init>(PlaneDGen.java:2701)
[19:03:14]		at java.lang.Class.newInstance0(Native Method)
[19:03:14]		at java.lang.Class.newInstance(Unknown Source)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:14]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:14]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:14]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:14]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:14]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:14]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:14]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:14]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:14]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI]
[19:03:14]	null
[19:03:14]	java.lang.NullPointerException
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI.<init>(PlaneDGen.java:2701)
[19:03:14]		at java.lang.Class.newInstance0(Native Method)
[19:03:14]		at java.lang.Class.newInstance(Unknown Source)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:14]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:14]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:14]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:14]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:14]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:14]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:14]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:14]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:14]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI]
[19:03:14]	null
[19:03:14]	java.lang.NullPointerException
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI.<init>(PlaneDGen.java:2701)
[19:03:14]		at java.lang.Class.newInstance0(Native Method)
[19:03:14]		at java.lang.Class.newInstance(Unknown Source)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:14]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:14]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:14]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:14]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:14]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:14]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:14]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:14]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:14]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI]
[19:03:14]	null
[19:03:14]	java.lang.NullPointerException
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI.<init>(PlaneDGen.java:2701)
[19:03:14]		at java.lang.Class.newInstance0(Native Method)
[19:03:14]		at java.lang.Class.newInstance(Unknown Source)
[19:03:14]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:14]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:14]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:14]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:14]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:14]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:14]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:14]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:14]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:14]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:14]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI]
[19:03:15]	null
[19:03:15]	java.lang.NullPointerException
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate.<init>(PlaneDGen.java:3149)
[19:03:15]		at java.lang.Class.newInstance0(Native Method)
[19:03:15]		at java.lang.Class.newInstance(Unknown Source)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:15]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:15]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:15]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:15]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:15]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:15]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:15]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:15]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:15]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:15]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:15]	null
[19:03:15]	java.lang.NullPointerException
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate.<init>(PlaneDGen.java:3149)
[19:03:15]		at java.lang.Class.newInstance0(Native Method)
[19:03:15]		at java.lang.Class.newInstance(Unknown Source)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:15]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:15]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:15]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:15]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:15]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:15]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:15]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:15]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:15]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:15]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:15]	null
[19:03:15]	java.lang.NullPointerException
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate.<init>(PlaneDGen.java:3149)
[19:03:15]		at java.lang.Class.newInstance0(Native Method)
[19:03:15]		at java.lang.Class.newInstance(Unknown Source)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:15]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:15]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:15]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:15]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:15]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:15]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:15]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:15]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:15]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:15]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:15]	null
[19:03:15]	java.lang.NullPointerException
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate.<init>(PlaneDGen.java:3149)
[19:03:15]		at java.lang.Class.newInstance0(Native Method)
[19:03:15]		at java.lang.Class.newInstance(Unknown Source)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:15]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:15]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:15]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:15]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:15]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:15]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:15]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:15]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:15]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:15]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$TYPHOON1BLate]
[19:03:15]	null
[19:03:15]	java.lang.NullPointerException
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI.<init>(PlaneDGen.java:2701)
[19:03:15]		at java.lang.Class.newInstance0(Native Method)
[19:03:15]		at java.lang.Class.newInstance(Unknown Source)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:15]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:15]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:15]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:15]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:15]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:15]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:15]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:15]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:15]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:15]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI]
[19:03:15]	null
[19:03:15]	java.lang.NullPointerException
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:15]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI.<init>(PlaneDGen.java:2701)
[19:03:16]		at java.lang.Class.newInstance0(Native Method)
[19:03:16]		at java.lang.Class.newInstance(Unknown Source)
[19:03:16]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:16]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:16]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:16]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:16]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:16]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:16]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:16]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:16]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:16]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:16]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI.<init>(PlaneDGen.java:2701)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI.<init>(PlaneDGen.java:2701)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI.<init>(PlaneDGen.java:2701)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI.<init>(PlaneDGen.java:2701)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI.<init>(PlaneDGen.java:2701)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$BEAUMKI]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:37]	null
[19:03:37]	java.lang.NullPointerException
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:584)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:413)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:386)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12.<init>(PlaneDGen.java:2876)
[19:03:37]		at java.lang.Class.newInstance0(Native Method)
[19:03:37]		at java.lang.Class.newInstance(Unknown Source)
[19:03:37]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1217)
[19:03:37]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1848)
[19:03:37]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1898)
[19:03:37]		at com.maddox.il2.game.Mission._load(Mission.java:524)
[19:03:37]		at com.maddox.il2.game.Mission.access$0(Mission.java:467)
[19:03:37]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:450)
[19:03:37]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:03:37]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:125)
[19:03:37]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:37]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:03:37]	SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.PlaneDGen$MOSQUITONF12]
[19:03:58]	ERROR file: File users/johns/Icons not found
[19:03:58]	Mission: campaign/us/DGen_362_ETO44_Europe_02_28_US_9AF_Fjohns4/19440326-0.mis is Playing
[19:03:59]	Time overflow (0): speed 0.7662835
[19:03:59]	 *** IL-2 Selector 3.5.2.1 Build 19040201 loaded *** 
[19:03:59]	SAS Common Utils Game Version = 4.141
[19:03:59]	java.lang.NullPointerException
[19:03:59]		at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:7629)
[19:03:59]		at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:40)
[19:03:59]		at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[19:03:59]		at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:447)
[19:03:59]		at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[19:03:59]		at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[19:03:59]		at com.maddox.rts.Message._send(Message.java:1217)
[19:03:59]		at com.maddox.rts.Message.sendToObject(Message.java:1191)
[19:03:59]		at com.maddox.rts.Message.sendTo(Message.java:1134)
[19:03:59]		at com.maddox.rts.Message.trySend(Message.java:1115)
[19:03:59]		at com.maddox.rts.Time.loopMessages(Time.java:252)
[19:03:59]		at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[19:03:59]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[19:03:59]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:03:59]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:04:00]	java.lang.NullPointerException
[19:04:00]		at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:7629)
[19:04:00]		at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:40)
[19:04:00]		at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[19:04:00]		at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:447)
[19:04:00]		at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[19:04:00]		at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[19:04:00]		at com.maddox.rts.Message._send(Message.java:1217)
[19:04:00]		at com.maddox.rts.Message.sendToObject(Message.java:1191)
[19:04:00]		at com.maddox.rts.Message.sendTo(Message.java:1134)
[19:04:00]		at com.maddox.rts.Message.trySend(Message.java:1115)
[19:04:00]		at com.maddox.rts.Time.loopMessages(Time.java:252)
[19:04:00]		at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[19:04:00]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[19:04:00]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:04:00]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:04:00]	java.lang.NullPointerException
[19:04:00]		at com.maddox.il2.objects.vehicles.stationary.CandC$GCIUnit.danger(CandC.java:4101)
[19:04:00]		at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:40)
[19:04:00]		at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[19:04:00]		at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:447)
[19:04:00]		at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[19:04:00]		at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[19:04:00]		at com.maddox.rts.Message._send(Message.java:1217)
[19:04:00]		at com.maddox.rts.Message.sendToObject(Message.java:1191)
[19:04:00]		at com.maddox.rts.Message.sendTo(Message.java:1134)
[19:04:00]		at com.maddox.rts.Message.trySend(Message.java:1115)
[19:04:00]		at com.maddox.rts.Time.loopMessages(Time.java:252)
[19:04:00]		at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[19:04:00]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[19:04:00]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:04:00]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:04:00]	INTERNAL ERROR: HierMesh: Can't find chunk 'zturbormp1a'
[19:04:00]	-------------------------------- MISSION FAILED ---------------------
[19:04:00]	warning: no files : music/crash
[19:04:00]	INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
[19:04:00]	WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 20)
[19:04:00]	WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 20)
[19:04:01]	WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 20)
[19:04:01]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:01]	Too many vertexes or faces per shadow hier mesh!
[19:04:01]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:01]	Too many vertexes or faces per shadow hier mesh!
[19:04:01]	Time overflow (20): speed 0.24979185
[19:04:02]	INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
[19:04:02]	INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
[19:04:02]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:02]	Too many vertexes or faces per shadow hier mesh!
[19:04:02]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:02]	Too many vertexes or faces per shadow hier mesh!
[19:04:02]	Time overflow (40): speed 0.84033614
[19:04:03]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:03]	Too many vertexes or faces per shadow hier mesh!
[19:04:03]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:03]	Too many vertexes or faces per shadow hier mesh!
[19:04:03]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:03]	Too many vertexes or faces per shadow hier mesh!
[19:04:03]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:03]	Too many vertexes or faces per shadow hier mesh!
[19:04:03]	Time overflow (83): speed 0.9360374
[19:04:04]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:04]	Too many vertexes or faces per shadow hier mesh!
[19:04:04]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:04]	Too many vertexes or faces per shadow hier mesh!
[19:04:04]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:04]	Too many vertexes or faces per shadow hier mesh!
[19:04:04]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:04]	Too many vertexes or faces per shadow hier mesh!
[19:04:04]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:04]	Too many vertexes or faces per shadow hier mesh!
[19:04:04]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:04]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:05]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:05]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:06]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:06]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:07]	Too many vertexes or faces per shadow hier mesh!
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFCS05USAREGIUSWhtP51BL.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFCS05USAREGIUSWhtP51BL.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFCS05USALNUM0026Wht.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFCS05USALNUM0026Wht.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFCS05USARNUM0126Wht.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFCS05USARNUM0126Wht.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFCS05USAREGIUSWhtP51BR.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFCS05USAREGIUSWhtP51BR.mat
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:07]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:07]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:07]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:08]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:08]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:08]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:08]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:08]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:08]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0005.mat
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0009.mat
[19:04:08]	WARNING: VA: Not allow MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName 3DO/Plane/P-47D-22(USA)/summer/Gloss1D2o.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0001.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: VA: Not allow MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:08]	WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[19:04:08]	WARNING: MatName PaintSchemes/Cache/psFM06USACNUM0278Wht.mat
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:09]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:09]	Too many vertexes or faces per shadow hier mesh!
[19:04:10]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:10]	Too many vertexes or faces per shadow hier mesh!
[19:04:10]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:10]	Too many vertexes or faces per shadow hier mesh!
[19:04:11]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:11]	Too many vertexes or faces per shadow hier mesh!
[19:04:11]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:11]	Too many vertexes or faces per shadow hier mesh!
[19:04:11]	Time overflow (345): speed 0.9493671
[19:04:12]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:12]	Too many vertexes or faces per shadow hier mesh!
[19:04:12]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:12]	Too many vertexes or faces per shadow hier mesh!
[19:04:12]	Time overflow (365): speed 0.6920415
[19:04:13]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:13]	Too many vertexes or faces per shadow hier mesh!
[19:04:13]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:13]	Too many vertexes or faces per shadow hier mesh!
[19:04:13]	Time overflow (385): speed 0.83798885
[19:04:13]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:13]	Too many vertexes or faces per shadow hier mesh!
[19:04:13]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:13]	Too many vertexes or faces per shadow hier mesh!
[19:04:14]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:14]	Too many vertexes or faces per shadow hier mesh!
[19:04:14]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:14]	Too many vertexes or faces per shadow hier mesh!
[19:04:14]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:14]	Too many vertexes or faces per shadow hier mesh!
[19:04:14]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:14]	Too many vertexes or faces per shadow hier mesh!
[19:04:15]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:15]	Too many vertexes or faces per shadow hier mesh!
[19:04:15]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:15]	Too many vertexes or faces per shadow hier mesh!
[19:04:15]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:15]	Too many vertexes or faces per shadow hier mesh!
[19:04:15]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:15]	Too many vertexes or faces per shadow hier mesh!
[19:04:15]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:15]	Too many vertexes or faces per shadow hier mesh!
[19:04:15]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:15]	Too many vertexes or faces per shadow hier mesh!
[19:04:15]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:15]	Too many vertexes or faces per shadow hier mesh!
[19:04:15]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:15]	Too many vertexes or faces per shadow hier mesh!
[19:04:15]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:15]	Too many vertexes or faces per shadow hier mesh!
[19:04:15]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:15]	Too many vertexes or faces per shadow hier mesh!
[19:04:16]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:16]	Too many vertexes or faces per shadow hier mesh!
[19:04:16]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:16]	Too many vertexes or faces per shadow hier mesh!
[19:04:16]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:16]	Too many vertexes or faces per shadow hier mesh!
[19:04:16]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:16]	Too many vertexes or faces per shadow hier mesh!
[19:04:16]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:16]	Too many vertexes or faces per shadow hier mesh!
[19:04:16]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:16]	Too many vertexes or faces per shadow hier mesh!
[19:04:17]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:17]	Too many vertexes or faces per shadow hier mesh!
[19:04:17]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:17]	Too many vertexes or faces per shadow hier mesh!
[19:04:17]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:17]	Too many vertexes or faces per shadow hier mesh!
[19:04:17]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:17]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:18]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:18]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:19]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:19]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	java.lang.NullPointerException
[19:04:20]		at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:7629)
[19:04:20]		at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:40)
[19:04:20]		at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[19:04:20]		at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:447)
[19:04:20]		at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[19:04:20]		at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[19:04:20]		at com.maddox.rts.Message._send(Message.java:1217)
[19:04:20]		at com.maddox.rts.Message.sendToObject(Message.java:1191)
[19:04:20]		at com.maddox.rts.Message.sendTo(Message.java:1134)
[19:04:20]		at com.maddox.rts.Message.trySend(Message.java:1115)
[19:04:20]		at com.maddox.rts.Time.loopMessages(Time.java:252)
[19:04:20]		at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[19:04:20]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[19:04:20]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:04:20]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:20]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:20]	Too many vertexes or faces per shadow hier mesh!
[19:04:21]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:21]	Too many vertexes or faces per shadow hier mesh!
[19:04:21]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:21]	Too many vertexes or faces per shadow hier mesh!
[19:04:21]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:21]	Too many vertexes or faces per shadow hier mesh!
[19:04:21]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:21]	Too many vertexes or faces per shadow hier mesh!
[19:04:21]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:21]	Too many vertexes or faces per shadow hier mesh!
[19:04:21]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:21]	Too many vertexes or faces per shadow hier mesh!
[19:04:21]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:21]	Too many vertexes or faces per shadow hier mesh!
[19:04:21]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:21]	Too many vertexes or faces per shadow hier mesh!
[19:04:21]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:21]	Too many vertexes or faces per shadow hier mesh!
[19:04:21]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:21]	Too many vertexes or faces per shadow hier mesh!
[19:04:21]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:21]	Too many vertexes or faces per shadow hier mesh!
[19:04:21]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:21]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:22]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:22]	java.lang.NullPointerException
[19:04:22]		at com.maddox.il2.objects.vehicles.stationary.CandC$GCIUnit.danger(CandC.java:4101)
[19:04:22]		at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:40)
[19:04:22]		at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[19:04:22]		at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:447)
[19:04:22]		at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[19:04:22]		at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[19:04:22]		at com.maddox.rts.Message._send(Message.java:1217)
[19:04:22]		at com.maddox.rts.Message.sendToObject(Message.java:1191)
[19:04:22]		at com.maddox.rts.Message.sendTo(Message.java:1134)
[19:04:22]		at com.maddox.rts.Message.trySend(Message.java:1115)
[19:04:22]		at com.maddox.rts.Time.loopMessages(Time.java:252)
[19:04:22]		at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[19:04:22]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[19:04:22]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:04:22]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:22]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:22]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:22]	Too many vertexes or faces per shadow hier mesh!
[19:04:22]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:23]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:23]	java.lang.NullPointerException
[19:04:23]		at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:7629)
[19:04:23]		at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:40)
[19:04:23]		at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[19:04:23]		at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:447)
[19:04:23]		at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[19:04:23]		at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[19:04:23]		at com.maddox.rts.Message._send(Message.java:1217)
[19:04:23]		at com.maddox.rts.Message.sendToObject(Message.java:1191)
[19:04:23]		at com.maddox.rts.Message.sendTo(Message.java:1134)
[19:04:23]		at com.maddox.rts.Message.trySend(Message.java:1115)
[19:04:23]		at com.maddox.rts.Time.loopMessages(Time.java:252)
[19:04:23]		at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[19:04:23]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[19:04:23]		at com.maddox.il2.game.Main.exec(Main.java:538)
[19:04:23]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[19:04:23]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:23]	Too many vertexes or faces per shadow hier mesh!
[19:04:23]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:23]	Too many vertexes or faces per shadow hier mesh!
[19:04:23]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:23]	Too many vertexes or faces per shadow hier mesh!
[19:04:23]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:23]	Too many vertexes or faces per shadow hier mesh!
[19:04:23]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:23]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:23]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:23]	Too many vertexes or faces per shadow hier mesh!
[19:04:23]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:23]	Too many vertexes or faces per shadow hier mesh!
[19:04:23]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:23]	Too many vertexes or faces per shadow hier mesh!
[19:04:23]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:23]	Too many vertexes or faces per shadow hier mesh!
[19:04:23]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:23]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:23]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:23]	Too many vertexes or faces per shadow hier mesh!
[19:04:23]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:23]	Too many vertexes or faces per shadow hier mesh!
[19:04:23]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:23]	Too many vertexes or faces per shadow hier mesh!
[19:04:23]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[19:04:23]	Too many vertexes or faces per shadow hier mesh!
[19:04:23]	WARNING: To many faces 2278 or Vertexes  5934
[19:04:23]	WARNING: To many faces 2278 or Vertexes  5934
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[19:05:56]	ObjState.finalize: Object of com.maddox.il2.ai.TInspect NOT destroyed
[08.10.2019 19:05:59] -------------- END log session -------------