[14.12.2021 15:41:38] ------------ BEGIN log session -------------
[15:41:38]	OpenGL provider: Opengl32.dll
[15:41:39]	OpenGL library:
[15:41:39]	  Vendor: NVIDIA Corporation
[15:41:39]	  Render: GeForce GTX 660/PCIe/SSE2
[15:41:39]	  Version: 4.6.0 NVIDIA 391.35
[15:41:39]	  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[15:41:39]	Size: 1024x768
[15:41:39]	ColorBits: 32
[15:41:39]	DepthBits: 24
[15:41:39]	StencilBits: 8
[15:41:39]	isDoubleBuffered: true
[15:41:39]	
[15:41:39]	*** Looking for Advanced CPU Instructions... 
[15:41:39]	[x] PentiumPro
[15:41:39]	[x] Multimedia (MMX)
[15:41:39]	[x] 3D (SSE)
[15:41:39]	[x] 3D (SSE2)
[15:41:39]	[-] 3D (3DNow)
[15:41:39]	ColourBits 32, ABits 0, ZBits 24
[15:41:39]	
[15:41:39]	*** Looking for Render API Extensions ... 
[15:41:39]	[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[15:41:39]	[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[15:41:39]	[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[15:41:39]	[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[15:41:39]	[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[15:41:39]	[x] 'GL_ARB_multitexture' extension - Multitexturing.
[15:41:39]	[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[15:41:39]	[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[15:41:39]	[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[15:41:39]	[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[15:41:39]	[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[15:41:39]	[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[15:41:39]	[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[15:41:39]	
[15:41:39]	Maximum texture size : 16384
[15:41:39]	Maximum simultaneous textures :4
[15:41:39]	MaxAnisotropic (1.0 = none) : 16.000000
[15:41:40]	Splash screen jpg file: GUI/splashscreen/4by3/background0.jpg
[15:41:40]	Creating splash screen TGA file: PaintSchemes/Temp/splash.tga
[15:41:40]	TGA file creation return code: 0
[15:41:42]	AutoMounting SFS files from folder #DGEN_SFS now...
[15:41:42]	Trying to AutoMount #DGEN_SFS\DGEN_ANY.SFS... mounted successfully!
[15:41:42]	Trying to AutoMount #DGEN_SFS\DGEN_ARMS01.SFS... mounted successfully!
[15:41:42]	Trying to AutoMount #DGEN_SFS\DGEN_ARMS02.SFS... mounted successfully!
[15:41:42]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_01.SFS... mounted successfully!
[15:41:42]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_02.SFS... mounted successfully!
[15:41:42]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_03.SFS... mounted successfully!
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[15:41:43]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_10.SFS... mounted successfully!
[15:41:43]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_11.SFS... mounted successfully!
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[15:41:43]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_15.SFS... mounted successfully!
[15:41:43]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_16.SFS... mounted successfully!
[15:41:43]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_17.SFS... mounted successfully!
[15:41:43]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_18.SFS... mounted successfully!
[15:41:43]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_19.SFS... mounted successfully!
[15:41:43]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_20.SFS... mounted successfully!
[15:41:43]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_21.SFS... mounted successfully!
[15:41:43]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_22.SFS... mounted successfully!
[15:41:44]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_23.SFS... mounted successfully!
[15:41:44]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_24.SFS... mounted successfully!
[15:41:44]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_25.SFS... mounted successfully!
[15:41:44]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_26.SFS... mounted successfully!
[15:41:44]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_27.SFS... mounted successfully!
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[15:41:44]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_29.SFS... mounted successfully!
[15:41:44]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_30.SFS... mounted successfully!
[15:41:44]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_31.SFS... mounted successfully!
[15:41:44]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_32.SFS... mounted successfully!
[15:41:44]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_33.SFS... mounted successfully!
[15:41:44]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_34.SFS... mounted successfully!
[15:41:44]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_35.SFS... mounted successfully!
[15:41:45]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_36.SFS... mounted successfully!
[15:41:45]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_37.SFS... mounted successfully!
[15:41:45]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_38.SFS... mounted successfully!
[15:41:45]	Trying to AutoMount #DGEN_SFS\DGEN_MAP_39.SFS... mounted successfully!
[15:41:45]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_ALL_01.SFS... mounted successfully!
[15:41:45]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_ANY_01.SFS... mounted successfully!
[15:41:45]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_ANY_02.SFS... mounted successfully!
[15:41:45]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_DE_01.SFS... mounted successfully!
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[15:41:46]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_DE_11.SFS... mounted successfully!
[15:41:46]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_DE_12.SFS... mounted successfully!
[15:41:46]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_FR_01.SFS... mounted successfully!
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[15:41:46]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_GB_01.SFS... mounted successfully!
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[15:41:46]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_GB_04.SFS... mounted successfully!
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[15:41:47]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_HEL_01.SFS... mounted successfully!
[15:41:47]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_HEL_02.SFS... mounted successfully!
[15:41:47]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_IT_01.SFS... mounted successfully!
[15:41:47]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_IT_02.SFS... mounted successfully!
[15:41:47]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_IT_03.SFS... mounted successfully!
[15:41:47]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_JA_01.SFS... mounted successfully!
[15:41:47]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_JA_02.SFS... mounted successfully!
[15:41:47]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_JA_03.SFS... mounted successfully!
[15:41:48]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_JA_04.SFS... mounted successfully!
[15:41:48]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_JA_05.SFS... mounted successfully!
[15:41:48]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_JA_06.SFS... mounted successfully!
[15:41:48]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_PL_01.SFS... mounted successfully!
[15:41:48]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_PL_02.SFS... mounted successfully!
[15:41:48]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_01.SFS... mounted successfully!
[15:41:48]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_02.SFS... mounted successfully!
[15:41:48]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_03.SFS... mounted successfully!
[15:41:48]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_04.SFS... mounted successfully!
[15:41:48]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_05.SFS... mounted successfully!
[15:41:48]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_06.SFS... mounted successfully!
[15:41:48]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_07.SFS... mounted successfully!
[15:41:49]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_08.SFS... mounted successfully!
[15:41:49]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_09.SFS... mounted successfully!
[15:41:49]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_10.SFS... mounted successfully!
[15:41:49]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_11.SFS... mounted successfully!
[15:41:49]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_12.SFS... mounted successfully!
[15:41:49]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_13.SFS... mounted successfully!
[15:41:49]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_RU_14.SFS... mounted successfully!
[15:41:49]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_01.SFS... mounted successfully!
[15:41:49]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_02.SFS... mounted successfully!
[15:41:49]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_03.SFS... mounted successfully!
[15:41:49]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_04.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_05.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_06.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_07.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_08.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_09.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_10.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_11.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_12.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_13.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_14.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_15.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_16.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_17.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_18.SFS... mounted successfully!
[15:41:50]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_19.SFS... mounted successfully!
[15:41:51]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_20.SFS... mounted successfully!
[15:41:51]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_21.SFS... mounted successfully!
[15:41:51]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_22.SFS... mounted successfully!
[15:41:51]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_23.SFS... mounted successfully!
[15:41:51]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_24.SFS... mounted successfully!
[15:41:51]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_25.SFS... mounted successfully!
[15:41:51]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_US_26.SFS... mounted successfully!
[15:41:51]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_01.SFS... mounted successfully!
[15:41:51]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_02.SFS... mounted successfully!
[15:41:51]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_03.SFS... mounted successfully!
[15:41:51]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_04.SFS... mounted successfully!
[15:41:51]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_05.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_06.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_07.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_08.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_09.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_10.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_11.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_12.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_13.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_PLANE_WWI_14.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_01.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_02.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_03.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_04.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_05.SFS... mounted successfully!
[15:41:52]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_06.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_07.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_08.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_09.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_10.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_11.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_12.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_13.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_14.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_15.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_16.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_17.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_18.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_19.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_SHIP_20.SFS... mounted successfully!
[15:41:53]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_00.SFS... mounted successfully!
[15:41:54]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_01.SFS... mounted successfully!
[15:41:54]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_02.SFS... mounted successfully!
[15:41:54]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_03.SFS... mounted successfully!
[15:41:54]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_04.SFS... mounted successfully!
[15:41:54]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_05.SFS... mounted successfully!
[15:41:54]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_06.SFS... mounted successfully!
[15:41:54]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_07.SFS... mounted successfully!
[15:41:54]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_08.SFS... mounted successfully!
[15:41:54]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_09.SFS... mounted successfully!
[15:41:54]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_10.SFS... mounted successfully!
[15:41:55]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_11.SFS... mounted successfully!
[15:41:55]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_12.SFS... mounted successfully!
[15:41:55]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_13.SFS... mounted successfully!
[15:41:55]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_14.SFS... mounted successfully!
[15:41:55]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_15.SFS... mounted successfully!
[15:41:55]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_16.SFS... mounted successfully!
[15:41:55]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_17.SFS... mounted successfully!
[15:41:55]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_18.SFS... mounted successfully!
[15:41:55]	Trying to AutoMount #DGEN_SFS\DGEN_TEHN_19.SFS... mounted successfully!
[15:41:55]	AutoMounting SFS files from folder #DGEN_SFS finished.
[15:41:55]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[15:41:55]	INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[15:41:55]	INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[15:41:55]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
[15:41:56]	INTERNAL ERROR: Str2FloatClamp() - Clamped 555 -> 500 (delta = -55) to Range 0.01..500
[15:42:26]	Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[15:42:26]	Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[15:42:34]	 *** IL-2 Selector 3.1.4.2 Build 15062901 loaded *** 
[15:42:34]	SAS Common Utils Game Version = 4.141
[15:43:03]	*** Plane: class 'air.AN_26' not found
[15:43:03]	*** Plane: class 'air.IL_28' not found
[15:43:03]	*** Plane: class 'air.Mig_15' not found
[15:43:03]	*** Plane: class 'air.Mig_15bis' not found
[15:43:03]	*** Plane: class 'air.MiG_15SB' not found
[15:43:03]	*** Plane: class 'air.Mig_15UTI' not found
[15:43:03]	*** Plane: class 'air.Mig_17A' not found
[15:43:03]	*** Plane: class 'air.Mig_17F' not found
[15:43:03]	*** Plane: class 'air.Mig_17PF' not found
[15:43:03]	*** Plane: class 'air.Mig_19S' not found
[15:43:03]	*** Plane: class 'air.Mig_19SV' not found
[15:43:03]	*** Plane: class 'air.Mig_19P' not found
[15:43:03]	*** Plane: class 'air.Mig_19PM' not found
[15:43:03]	*** Plane: class 'air.SM_12' not found
[15:43:03]	*** Plane: class 'air.MIG_21F' not found
[15:43:03]	*** Plane: class 'air.MIG_21F13' not found
[15:43:03]	*** Plane: class 'air.MIG21PF' not found
[15:43:03]	*** Plane: class 'air.MIG_21U' not found
[15:43:03]	*** Plane: class 'air.MIG21PFM' not found
[15:43:03]	*** Plane: class 'air.MIG_21S' not found
[15:43:03]	*** Plane: class 'air.MIG21FL' not found
[15:43:03]	*** Plane: class 'air.MIG_21R' not found
[15:43:03]	*** Plane: class 'air.MIG_21UM' not found
[15:43:03]	*** Plane: class 'air.MIG_21MF' not found
[15:43:03]	*** Plane: class 'air.MIG_21bis' not found
[15:43:03]	*** Plane: class 'air.MIG_23M' not found
[15:43:03]	*** Plane: class 'air.MIG_23ML' not found
[15:43:03]	*** Plane: class 'air.MIG_23P' not found
[15:43:03]	*** Plane: class 'air.MIG_23MLD' not found
[15:43:03]	*** Plane: class 'air.MIG_27K' not found
[15:43:03]	*** Plane: class 'air.Su_7B' not found
[15:43:03]	*** Plane: class 'air.Su_7BMK' not found
[15:43:03]	*** Plane: class 'air.Su_7U' not found
[15:43:03]	*** Plane: class 'air.Su_9' not found
[15:43:03]	*** Plane: class 'air.Su_9U' not found
[15:43:03]	*** Plane: class 'air.Su_11' not found
[15:43:03]	*** Plane: class 'air.Su_15' not found
[15:43:03]	*** Plane: class 'air.Su_15T' not found
[15:43:03]	*** Plane: class 'air.Su_15TM' not found
[15:43:03]	*** Plane: class 'air.Su_17M' not found
[15:43:03]	*** Plane: class 'air.Su_17M2' not found
[15:43:03]	*** Plane: class 'air.Su_17UM' not found
[15:43:03]	*** Plane: class 'air.Su_17M3' not found
[15:43:03]	*** Plane: class 'air.Su_17M4' not found
[15:43:03]	*** Plane: class 'air.Su_25' not found
[15:43:03]	*** Plane: class 'air.TU_4' not found
[15:43:03]	*** Plane: class 'air.Tu16A' not found
[15:43:03]	*** Plane: class 'air.Tu16N' not found
[15:43:03]	*** Plane: class 'air.TU_95' not found
[15:43:03]	*** Plane: class 'air.TU_142' not found
[15:43:03]	*** Plane: class 'air.Yak_36S' not found
[15:43:03]	*** Plane: class 'air.Yak_36SMF' not found
[15:43:04]	*** Plane: class 'air.F4U_4' not found
[15:43:04]	*** Plane: class 'air.F4U_4B' not found
[15:43:04]	*** Plane: class 'air.F4U_5' not found
[15:43:04]	*** Plane: class 'air.F4U_5N' not found
[15:43:04]	*** Plane: class 'air.AU_1' not found
[15:43:04]	*** Plane: class 'air.OS2U' not found
[15:43:05]	*** Plane: class 'air.AD4' not found
[15:43:05]	*** Plane: class 'air.A1H' not found
[15:43:05]	*** Plane: class 'air.A1J' not found
[15:43:05]	*** Plane: class 'air.A1H_Tanker' not found
[15:43:05]	*** Plane: class 'air.A_4E' not found
[15:43:05]	*** Plane: class 'air.A_4F' not found
[15:43:05]	*** Plane: class 'air.A_4M' not found
[15:43:05]	*** Plane: class 'air.A_4E_Tanker' not found
[15:43:05]	*** Plane: class 'air.A_6A' not found
[15:43:05]	*** Plane: class 'air.A_6A_tanker' not found
[15:43:05]	*** Plane: class 'air.A_6E' not found
[15:43:05]	*** Plane: class 'air.A_6Eswip' not found
[15:43:05]	*** Plane: class 'air.KA_6D' not found
[15:43:05]	*** Plane: class 'air.EA_6B' not found
[15:43:05]	*** Plane: class 'air.A_7A' not found
[15:43:05]	*** Plane: class 'air.A_7B' not found
[15:43:05]	*** Plane: class 'air.A_7D' not found
[15:43:05]	*** Plane: class 'air.A_7E' not found
[15:43:05]	*** Plane: class 'air.A_7K' not found
[15:43:05]	*** Plane: class 'air.AV_8B' not found
[15:43:05]	*** Plane: class 'air.A_10A' not found
[15:43:05]	*** Plane: class 'air.A_10C' not found
[15:43:05]	*** Plane: class 'air.B_47E' not found
[15:43:05]	*** Plane: class 'air.B_47EL' not found
[15:43:05]	*** Plane: class 'air.RB_47E' not found
[15:43:05]	*** Plane: class 'air.RB_47H' not found
[15:43:06]	*** Plane: class 'air.B_52D' not found
[15:43:06]	*** Plane: class 'air.B_52F' not found
[15:43:06]	*** Plane: class 'air.B_52H' not found
[15:43:06]	*** Plane: class 'air.B_52H_Late' not found
[15:43:06]	*** Plane: class 'air.C_97' not found
[15:43:06]	*** Plane: class 'air.C_97K' not found
[15:43:06]	*** Plane: class 'air.KC_97G' not found
[15:43:06]	*** Plane: class 'air.KC_97H' not found
[15:43:06]	*** Plane: class 'air.KC_97L' not found
[15:43:06]	*** Plane: class 'air.C_123' not found
[15:43:06]	*** Plane: class 'air.C_130H' not found
[15:43:06]	*** Plane: class 'air.KC_130H' not found
[15:43:06]	*** Plane: class 'air.C_135A' not found
[15:43:06]	*** Plane: class 'air.C_135E' not found
[15:43:06]	*** Plane: class 'air.KC_135A' not found
[15:43:06]	*** Plane: class 'air.KC_135E' not found
[15:43:06]	*** Plane: class 'air.KC_135R' not found
[15:43:06]	*** Plane: class 'air.RC_135A' not found
[15:43:06]	*** Plane: class 'air.RC_135C' not found
[15:43:06]	*** Plane: class 'air.E_3A' not found
[15:43:06]	*** Plane: class 'air.E_8A' not found
[15:43:06]	*** Plane: class 'air.F9F2' not found
[15:43:06]	*** Plane: class 'air.F9F5' not found
[15:43:06]	*** Plane: class 'air.F9F6' not found
[15:43:06]	*** Plane: class 'air.F9F8' not found
[15:43:06]	*** Plane: class 'air.F9F8T' not found
[15:43:06]	*** Plane: class 'air.F_80A' not found
[15:43:06]	*** Plane: class 'air.F_80C' not found
[15:43:06]	*** Plane: class 'air.RF_80A' not found
[15:43:06]	*** Plane: class 'air.T_33' not found
[15:43:06]	*** Plane: class 'air.F84E' not found
[15:43:06]	*** Plane: class 'air.F84F' not found
[15:43:06]	*** Plane: class 'air.F84G' not found
[15:43:06]	*** Plane: class 'air.F_86A5' not found
[15:43:06]	*** Plane: class 'air.F_86D40' not found
[15:43:06]	*** Plane: class 'air.F_86D45' not found
[15:43:06]	*** Plane: class 'air.F_86E_10' not found
[15:43:06]	*** Plane: class 'air.F_86F_25E' not found
[15:43:06]	*** Plane: class 'air.F_86F_25L' not found
[15:43:06]	*** Plane: class 'air.F_86F_40' not found
[15:43:06]	*** Plane: class 'air.F_86K' not found
[15:43:07]	*** Plane: class 'air.CAC_Sabre_Mk31' not found
[15:43:07]	*** Plane: class 'air.CAC_Sabre_Mk32' not found
[15:43:07]	*** Plane: class 'air.FJ_1' not found
[15:43:07]	*** Plane: class 'air.FJ_3M' not found
[15:43:07]	*** Plane: class 'air.F94B' not found
[15:43:07]	*** Plane: class 'air.F_100D' not found
[15:43:07]	*** Plane: class 'air.F_100F' not found
[15:43:07]	*** Plane: class 'air.F_102A_Early' not found
[15:43:07]	*** Plane: class 'air.F_102A' not found
[15:43:07]	*** Plane: class 'air.F_104A' not found
[15:43:07]	*** Plane: class 'air.F_104C' not found
[15:43:07]	*** Plane: class 'air.F_104G' not found
[15:43:07]	*** Plane: class 'air.CF_104L' not found
[15:43:07]	*** Plane: class 'air.F_105D' not found
[15:43:07]	*** Plane: class 'air.F_105F' not found
[15:43:07]	*** Plane: class 'air.F_4B' not found
[15:43:07]	*** Plane: class 'air.F_4C' not found
[15:43:07]	*** Plane: class 'air.F_4D' not found
[15:43:07]	*** Plane: class 'air.F_4E' not found
[15:43:07]	*** Plane: class 'air.F_4J' not found
[15:43:07]	*** Plane: class 'air.F_5A' not found
[15:43:07]	*** Plane: class 'air.F_5E' not found
[15:43:07]	*** Plane: class 'air.F_8A' not found
[15:43:07]	*** Plane: class 'air.F_8C' not found
[15:43:07]	*** Plane: class 'air.F_8D' not found
[15:43:07]	*** Plane: class 'air.RF_8A' not found
[15:43:07]	*** Plane: class 'air.F_8E' not found
[15:43:07]	*** Plane: class 'air.F_8J' not found
[15:43:07]	*** Plane: class 'air.F_14A' not found
[15:43:07]	*** Plane: class 'air.F_14B' not found
[15:43:07]	*** Plane: class 'air.F_14D' not found
[15:43:07]	*** Plane: class 'air.F_16B10' not found
[15:43:07]	*** Plane: class 'air.F_16B15' not found
[15:43:07]	*** Plane: class 'air.F_16B30' not found
[15:43:07]	*** Plane: class 'air.F_16B52' not found
[15:43:07]	*** Plane: class 'air.F_16I' not found
[15:43:07]	*** Plane: class 'air.F_18C' not found
[15:43:07]	*** Plane: class 'air.F_18D' not found
[15:43:07]	*** Plane: class 'air.OV_10A' not found
[15:43:07]	*** Plane: class 'air.P2V5' not found
[15:43:07]	*** Plane: class 'air.XFV' not found
[15:43:07]	*** Plane: class 'air.XF5U1' not found
[15:43:08]	*** Plane: class 'air.MeteorF3' not found
[15:43:08]	*** Plane: class 'air.MeteorF4' not found
[15:43:08]	*** Plane: class 'air.MeteorF8' not found
[15:43:08]	*** Plane: class 'air.SeaHawk' not found
[15:43:08]	*** Plane: class 'air.VampireFB5' not found
[15:43:08]	*** Plane: class 'air.VampireT11' not found
[15:43:08]	*** Plane: class 'air.Letov_S231' not found
[15:43:08]	*** Plane: class 'air.Fokker_CX' not found
[15:43:08]	*** Plane: class 'air.FOKKERG1' not found
[15:43:08]	*** Plane: class 'air.Koolhoven_FK51' not found
[15:43:08]	*** Plane: class 'air.L_39C' not found
[15:43:08]	*** Plane: class 'air.L_39ZA' not found
[15:43:08]	*** Plane: class 'air.L_159A' not found
[15:43:08]	*** Plane: class 'air.AircoDH2' not found
[15:43:08]	*** Plane: class 'air.AircoDH9' not found
[15:43:08]	*** Plane: class 'air.AircoDH9a' not found
[15:43:08]	*** Plane: class 'air.Ansaldo_SVA5' not found
[15:43:08]	*** Plane: class 'air.Ansaldo_SVA10' not found
[15:43:08]	*** Plane: class 'air.Avro_504K' not found
[15:43:08]	*** Plane: class 'air.Avro_504Kf' not found
[15:43:09]	*** Plane: class 'air.Avro_504L' not found
[15:43:09]	*** Plane: class 'air.Breguet14_A2' not found
[15:43:09]	*** Plane: class 'air.Breguet14_B2' not found
[15:43:09]	*** Plane: class 'air.Bristol_F2b' not found
[15:43:09]	*** Plane: class 'air.CaproniCA31' not found
[15:43:09]	*** Plane: class 'air.CaproniCA33' not found
[15:43:09]	*** Plane: class 'air.Ca42' not found
[15:43:09]	*** Plane: class 'air.Caudron_G_IV' not found
[15:43:09]	*** Plane: class 'air.Caudron_G_VI' not found
[15:43:09]	*** Plane: class 'air.MF11' not found
[15:43:09]	*** Plane: class 'air.MF11bis' not found
[15:43:09]	*** Plane: class 'air.HF30' not found
[15:43:09]	*** Plane: class 'air.FF40' not found
[15:43:09]	*** Plane: class 'air.Felixstowe_F2A' not found
[15:43:09]	*** Plane: class 'air.Hanriot_HD1' not found
[15:43:09]	*** Plane: class 'air.Hanriot_HD2' not found
[15:43:09]	*** Plane: class 'air.IliaMuromV' not found
[15:43:09]	*** Plane: class 'air.IliaMuromG3' not found
[15:43:09]	*** Plane: class 'air.Morane_AI' not found
[15:43:09]	*** Plane: class 'air.MoraneSaulnier_G' not found
[15:43:09]	*** Plane: class 'air.MoraneSaulnier_H' not found
[15:43:09]	*** Plane: class 'air.MoraneSaulnier_I' not found
[15:43:09]	*** Plane: class 'air.MoraneSaulnier_L_RG' not found
[15:43:09]	*** Plane: class 'air.MoraneSaulnier_N' not found
[15:43:09]	*** Plane: class 'air.MoraneSaulnier_L_Plate' not found
[15:43:09]	*** Plane: class 'air.Nieuport_IV' not found
[15:43:09]	*** Plane: class 'air.Nieuport_11' not found
[15:43:09]	*** Plane: class 'air.Nieuport_17' not found
[15:43:09]	*** Plane: class 'air.Nieuport_21' not found
[15:43:09]	*** Plane: class 'air.Nieuport_23' not found
[15:43:09]	*** Plane: class 'air.Nieuport_24' not found
[15:43:09]	*** Plane: class 'air.Nieuport_27' not found
[15:43:09]	*** Plane: class 'air.Nieuport_28' not found
[15:43:09]	*** Plane: class 'air.RAF_BE2C' not found
[15:43:09]	*** Plane: class 'air.RAF_BE2CSkis' not found
[15:43:09]	*** Plane: class 'air.RAF_BE2Cf' not found
[15:43:09]	*** Plane: class 'air.RE8c' not found
[15:43:09]	*** Plane: class 'air.SE5' not found
[15:43:09]	*** Plane: class 'air.SE5A' not found
[15:43:09]	*** Plane: class 'air.Camel' not found
[15:43:09]	*** Plane: class 'air.Pup' not found
[15:43:09]	*** Plane: class 'air.Snipe' not found
[15:43:09]	*** Plane: class 'air.Swallow' not found
[15:43:09]	*** Plane: class 'air.Strutter1B1' not found
[15:43:09]	*** Plane: class 'air.Strutter9700' not found
[15:43:09]	*** Plane: class 'air.Strutter9700S' not found
[15:43:09]	*** Plane: class 'air.Triplane' not found
[15:43:09]	*** Plane: class 'air.SPAD_7' not found
[15:43:09]	*** Plane: class 'air.SPAD_14' not found
[15:43:09]	*** Plane: class 'air.Dirigibile_M' not found
[15:43:09]	*** Plane: class 'air.AEG_CIV' not found
[15:43:09]	*** Plane: class 'air.AEG_CIVN' not found
[15:43:09]	*** Plane: class 'air.AEG_JI' not found
[15:43:09]	*** Plane: class 'air.AEG_JII' not found
[15:43:09]	*** Plane: class 'air.AEG_GIV' not found
[15:43:09]	*** Plane: class 'air.AlbatrosDI' not found
[15:43:09]	*** Plane: class 'air.AlbatrosWIV' not found
[15:43:09]	*** Plane: class 'air.AlbatrosDIII' not found
[15:43:09]	*** Plane: class 'air.AlbatrosDVa' not found
[15:43:09]	*** Plane: class 'air.Aviatik_CI' not found
[15:43:09]	*** Plane: class 'air.Aviatik_CIII' not found
[15:43:09]	*** Plane: class 'air.Aviatik_DI' not found
[15:43:09]	*** Plane: class 'air.Fokker_DII' not found
[15:43:09]	*** Plane: class 'air.Fokker_DVI' not found
[15:43:09]	*** Plane: class 'air.FokkerDVII' not found
[15:43:09]	*** Plane: class 'air.FokkerDVIIF' not found
[15:43:09]	*** Plane: class 'air.FokkerDVIII' not found
[15:43:09]	*** Plane: class 'air.Fokker_DR1' not found
[15:43:09]	*** Plane: class 'air.Fokker_EIII' not found
[15:43:09]	*** Plane: class 'air.FriedrichshafenGIII' not found
[15:43:09]	*** Plane: class 'air.Gotha_GIII' not found
[15:43:09]	*** Plane: class 'air.Gotha_GIV' not found
[15:43:09]	*** Plane: class 'air.Gotha_GV' not found
[15:43:09]	*** Plane: class 'air.BrandenburgC1' not found
[15:43:09]	*** Plane: class 'air.BrandenburgDI' not found
[15:43:09]	*** Plane: class 'air.BrandenburgW12' not found
[15:43:09]	*** Plane: class 'air.BrandenburgW29' not found
[15:43:09]	*** Plane: class 'air.Lohner_L' not found
[15:43:09]	*** Plane: class 'air.LVG_BI' not found
[15:43:09]	*** Plane: class 'air.Oeffag_CII' not found
[15:43:09]	*** Plane: class 'air.OeffagDIII153' not found
[15:43:09]	*** Plane: class 'air.OeffagDIII253' not found
[15:43:09]	*** Plane: class 'air.Pfalz_A2' not found
[15:43:10]	*** Plane: class 'air.Pfalz_E1' not found
[15:43:10]	*** Plane: class 'air.Pfalz_E3' not found
[15:43:10]	*** Plane: class 'air.Phonix_DI' not found
[15:43:10]	*** Plane: class 'air.Roland_CII' not found
[15:43:10]	*** Plane: class 'air.Roland_DII' not found
[15:43:10]	*** Plane: class 'air.Staaken_RVI' not found
[15:43:10]	*** Plane: class 'air.Zeppelin_M' not found
[15:43:10]	*** Plane: class 'air.Zeppelin_P' not found
[15:43:10]	*** Plane: class 'air.AH1' not found
[15:43:10]	*** Plane: class 'air.AH64' not found
[15:43:10]	*** Plane: class 'air.BELL_47' not found
[15:43:10]	*** Plane: class 'air.Sikorsky_CH34' not found
[15:43:10]	*** Plane: class 'air.Sikorsky_SH34' not found
[15:43:10]	*** Plane: class 'air.Wessex_HAR3' not found
[15:43:10]	*** Plane: class 'air.Wessex_HU5' not found
[15:43:10]	*** Plane: class 'air.MI8MT' not found
[15:43:10]	*** Plane: class 'air.Mi24V' not found
[15:43:10]	*** Plane: class 'air.Huey_B' not found
[15:43:10]	*** Plane: class 'air.Huey_D' not found
[15:43:10]	*** Plane: class 'air.OH_6' not found
[15:43:10]	*** Plane: class 'air.MH_6' not found
[15:43:10]	*** Plane: class 'air.H19D' not found
[15:43:10]	*** Plane: class 'air.HRS3' not found
[15:43:12]	JPG Background: GUI/menu/background_ru.jpg
[15:43:13]	 DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[15:43:13]	 DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[15:43:20]	Initializing DirectSound playback device...
[15:43:20]	Primary buffer created.
[15:43:20]	Playback format is set : sampling rate = 44100, num channels = 2.
[15:43:20]	Not enought hardware buffers (0), hardware disabled
[15:43:20]	Buffer caps : Transfer rate = 0, CPU overhead = 0.
[15:43:20]	Default speaker config is : 1310724.
[15:43:20]	Direct sound audio device initialized successfully :
[15:43:20]	DX Version : 7
[15:43:20]	Hardware    - disabled [buffers : 0]
[15:43:20]	Extensions  - enabled :
[15:43:20]	  EAX ver. 1 [ ]  - disabled
[15:43:20]	  EAX ver. 2 [ ]  - disabled
[15:43:20]	  EAX ver. 3 [ ]  - disabled
[15:43:20]	  I3D ver. 2 [ ]  - disabled
[15:43:20]	  ZoomFX     [ ]  - disabled
[15:43:20]	  MacroFX    [ ]  - disabled
[15:43:20]	SIMD render [X]
[15:43:20]	num channels 32
[15:43:20]	Cannot open audio file samples/infinite 1
[15:43:20]	
[15:43:21]	Loading mission Records/Intro 04 Ed.trk...
[15:43:23]	Load bridges
[15:43:23]	Load static objects
[15:43:25]	Motor resolveFromFile starter = 0
[15:43:25]	Motor resolveFromFile starter = 0
[15:43:26]	Motor resolveFromFile starter = 0
[15:43:26]	Motor resolveFromFile starter = 0
[15:43:26]	Motor resolveFromFile starter = 0
[15:43:26]	Motor resolveFromFile starter = 0
[15:43:27]	Motor resolveFromFile starter = 0
[15:43:27]	Motor resolveFromFile starter = 0
[15:43:28]	Motor resolveFromFile starter = 0
[15:43:28]	Motor resolveFromFile starter = 0
[15:43:28]	Motor resolveFromFile starter = 0
[15:43:28]	Motor resolveFromFile starter = 0
[15:43:28]	Motor resolveFromFile starter = 0
[15:43:28]	Motor resolveFromFile starter = 0
[15:43:28]	Motor resolveFromFile starter = 0
[15:43:28]	Motor resolveFromFile starter = 0
[15:43:29]	Motor resolveFromFile starter = 0
[15:43:29]	Motor resolveFromFile starter = 0
[15:43:29]	Motor resolveFromFile starter = 0
[15:43:29]	Motor resolveFromFile starter = 0
[15:43:29]	Motor resolveFromFile starter = 0
[15:43:29]	Motor resolveFromFile starter = 0
[15:43:29]	Motor resolveFromFile starter = 0
[15:43:29]	Motor resolveFromFile starter = 0
[15:43:29]	Motor resolveFromFile starter = 0
[15:43:29]	Motor resolveFromFile starter = 0
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:30]	INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	Time overflow (1345): speed 0.7672634
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:33]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:33]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	Time overflow (1365): speed 0.97402596
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:34]	Too many vertexes or faces per shadow hier mesh!
[15:43:34]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:35]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:35]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:36]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:36]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:37]	Too many vertexes or faces per shadow hier mesh!
[15:43:37]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:38]	Too many vertexes or faces per shadow hier mesh!
[15:43:38]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:38]	Too many vertexes or faces per shadow hier mesh!
[15:43:38]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:38]	Too many vertexes or faces per shadow hier mesh!
[15:43:38]	WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[15:43:38]	Too many vertexes or faces per shadow hier mesh!
[15:43:40]	warning: no files : music/crash
[15:44:00]	Detected Vertex Shaders 3.0.
[15:44:00]	 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[15:44:00]	Vertex texture units: 32
[15:44:00]	
[15:44:02]	PBuffer: suitable formats: 12
[15:44:02]	
[15:44:02]	Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[15:44:02]	 Depth = 24, stencil = 8
[15:44:02]	PBuffer: suitable formats: 12
[15:44:02]	
[15:44:02]	Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[15:44:02]	 Depth = 24, stencil = 8
[15:44:05]	Loading vertex/fragment programs: *994376832*
[15:44:06]	*** Loading: [vpFogFar2Tex2D] 
[15:44:06]	*** Loading: [vpFog2Tex2DBlend] 
[15:44:06]	*** Loading: [vpFogFar4Tex2D] 
[15:44:06]	*** Loading: [vpFogFar8Tex2D] 
[15:44:06]	*** Loading: [vpFogNoTex] 
[15:44:06]	*** Loading: [vpFog4Tex2D] 
[15:44:06]	*** Loading: [vpFog4Tex2D_UV2] 
[15:44:06]	*** Loading: [vp4Tex2D] 
[15:44:06]	*** Loading: [vp6Tex2D] 
[15:44:06]	*** Loading: [vpTexUVTex2D] 
[15:44:06]	*** Loading: [vpWaterGrid_NV] 
[15:44:06]	*** Loading: [vpWaterSunLight_NV] 
[15:44:06]	*** Loading: [vpWaterSunLight_ATI] 
[15:44:06]	*** Loading: [vpWaterSunLight_FP] 
[15:44:06]	*** Loading: [vpTreeSprite] 
[15:44:06]	*** Loading: [vpTreeTrunk] 
[15:44:06]	*** Loading: [vpVAObjectsN] 
[15:44:06]	*** Loading: [vpVAObjectsL0] 
[15:44:06]	*** Loading: [vpSprites] 
[15:44:06]	*** Loading: [vpSimpleGL] 
[15:44:06]	*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpWaterSunLight] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpCoastBump] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpCoastFoam] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpCausticSimple] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpCaustic] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpSprites] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpObjectsL0] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpSimpleGL] 
[15:44:06]	*** Loading: [fpNearLandFog] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpFarLandFog] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpRiverCoastAA] 
[15:44:06]	*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[15:44:06]	*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[15:44:06]	*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[15:44:06]	*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[15:44:06]	*** Loading: [fpCoastBump8800] -> NV5X Optimized!
[15:44:06]	*** Loading: [vpWaterDM_CPU] 
[15:44:06]	*** Loading: [fpWaterNearDM] -> NV4X Optimized!
[15:44:06]	*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[15:44:06]	*** Loading: [fpWaterFarDM] -> NV4X Optimized!
[15:44:06]	*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[15:44:06]	*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[15:44:06]	*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[15:44:06]	*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[15:44:06]	*** Loading: [fpWaterLFogDM] 
[15:44:06]	*** Loading: [fpIceWater] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpNearNoBlend] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpNearBlend] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpFarBlend] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpForestPlane] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[15:44:06]	*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[15:44:25]	Load bridges
[15:44:25]	Load static objects
[15:44:25]	##### House without collision (3do/Tree/Tree2.sim)
[15:44:27]	##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[15:44:27]	##### House without collision (3do/Buildings/Port/Floor/live.sim)
[15:44:27]	##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[16:02:08]	Loading mission Dullitll.mis...
[16:02:09]	WARNING: ObjectVACache_Clear()
[16:02:09]	WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[16:02:09]	WARNING: * Buf1 : Obj: 264,  Vert 20278,  Ind 42798
[16:02:09]	WARNING: * Buf2 : Obj: 46,  Vert 24824,  Ind 44136
[16:02:10]	Load bridges
[16:02:10]	Load static objects
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Flight Model File FlightModels/B-25B.fmd contains no Mach Drag Parameters.
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Flight Model File FlightModels/B-25B.fmd contains no Mach Drag Parameters.
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Flight Model File FlightModels/B-25B.fmd contains no Mach Drag Parameters.
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Motor resolveFromFile starter = 0
[16:02:24]	Flight Model File FlightModels/B-25B.fmd contains no Mach Drag Parameters.
[16:02:25]	1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[16:02:25]	1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[16:02:25]	Mission: Dullitll.mis is Playing
[16:02:57]	Load bridges
[16:02:58]	Load static objects
[16:06:26]	Loading mission Dullitll.mis...
[16:06:26]	WARNING: ObjectVACache_Clear()
[16:06:26]	WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[16:06:26]	WARNING: * Buf1 : Obj: 155,  Vert 18571,  Ind 50319
[16:06:26]	WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[16:06:28]	Load bridges
[16:06:28]	Load static objects
[16:06:41]	Motor resolveFromFile starter = 0
[16:06:41]	Motor resolveFromFile starter = 0
[16:06:41]	Motor resolveFromFile starter = 0
[16:06:41]	Motor resolveFromFile starter = 0
[16:06:41]	Flight Model File FlightModels/B-25B.fmd contains no Mach Drag Parameters.
[16:06:42]	Motor resolveFromFile starter = 0
[16:06:42]	Motor resolveFromFile starter = 0
[16:06:42]	Motor resolveFromFile starter = 0
[16:06:42]	Motor resolveFromFile starter = 0
[16:06:42]	Flight Model File FlightModels/B-25B.fmd contains no Mach Drag Parameters.
[16:06:42]	Motor resolveFromFile starter = 0
[16:06:42]	Motor resolveFromFile starter = 0
[16:06:42]	Motor resolveFromFile starter = 0
[16:06:43]	Motor resolveFromFile starter = 0
[16:06:43]	Flight Model File FlightModels/B-25B.fmd contains no Mach Drag Parameters.
[16:06:43]	Motor resolveFromFile starter = 0
[16:06:43]	Motor resolveFromFile starter = 0
[16:06:43]	Motor resolveFromFile starter = 0
[16:06:43]	Motor resolveFromFile starter = 0
[16:06:43]	Flight Model File FlightModels/B-25B.fmd contains no Mach Drag Parameters.
[16:06:43]	1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[16:06:43]	1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[16:06:43]	Mission: Dullitll.mis is Playing
[16:06:44]	warning: no files : music/takeoff
[16:08:01]	warning: no files : music/inflight
[16:08:30]	WARNING: ObjectVACache_Clear()
[16:08:30]	WARNING: * Buf0 : Obj: 108,  Vert 4046,  Ind 17037
[16:08:30]	WARNING: * Buf1 : Obj: 979,  Vert 87767,  Ind 229038
[16:08:30]	WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[16:08:49]	Load bridges
[16:08:49]	Load static objects
