[05.02.2017 14:12:02] ------------ BEGIN log session ------------- [14:12:02] OpenGL provider: Opengl32.dll [14:12:02] OpenGL library: [14:12:02] Vendor: Intel [14:12:02] Render: Intel(R) HD Graphics 4600 [14:12:02] Version: 4.3.0 - Build 10.18.14.4414 [14:12:02] Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location [14:12:02] Size: 1360x768 [14:12:02] ColorBits: 32 [14:12:02] DepthBits: 24 [14:12:02] StencilBits: 8 [14:12:02] isDoubleBuffered: true [14:12:02] *** Looking for Advanced CPU Instructions... [14:12:02] [x] PentiumPro [14:12:02] [x] Multimedia (MMX) [14:12:02] [x] 3D (SSE) [14:12:02] [x] 3D (SSE2) [14:12:02] [-] 3D (3DNow) [14:12:02] ColourBits 32, ABits 8, ZBits 24 [14:12:02] *** Looking for Render API Extensions ... [14:12:02] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette). [14:12:02] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays. [14:12:02] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization. [14:12:02] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization. [14:12:02] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization. [14:12:02] [x] 'GL_ARB_multitexture' extension - Multitexturing. [14:12:02] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects. [14:12:02] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects. [14:12:02] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining. [14:12:02] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering [14:12:02] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders [14:12:02] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400% [14:12:02] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering. [14:12:02] Maximum texture size : 16384 [14:12:02] Maximum simultaneous textures :8 [14:12:02] MaxAnisotropic (1.0 = none) : 16.000000 [14:12:02] WARNING: 'Perfect' Mode required pixels shaders [14:12:02] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers. [14:12:06] DOT RANGE line = mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0 [14:12:06] DOT RANGE line = mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0 [14:12:07] Initializing DirectSound playback device... [14:12:07] Primary buffer created. [14:12:07] Playback format is set : sampling rate = 44100, num channels = 2. [14:12:07] Not enought hardware buffers (0), hardware disabled [14:12:07] Buffer caps : Transfer rate = 0, CPU overhead = 0. [14:12:07] Default speaker config is : 1310724. [14:12:07] Direct sound audio device initialized successfully : [14:12:07] DX Version : 7 [14:12:07] Hardware - disabled [buffers : 0] [14:12:07] Extensions - enabled : [14:12:07] EAX ver. 1 [ ] - disabled [14:12:07] EAX ver. 2 [ ] - disabled [14:12:07] EAX ver. 3 [ ] - disabled [14:12:07] I3D ver. 2 [ ] - disabled [14:12:07] ZoomFX [ ] - disabled [14:12:07] MacroFX [ ] - disabled [14:12:07] SIMD render [X] [14:12:07] num channels 16 [14:13:04] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0 [14:13:04] Mission: single/ru/IL-2/45_Operation_Zitadelle_(ENG).mis is Playing [14:13:04] Cannot setup 3d algorithm.Settings will be reset to DEFAULT. [15:50:49] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2) [16:03:57] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2) [16:03:57] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2) [16:12:50] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2) [16:12:50] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2) [16:12:50] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2) [16:15:53] Stop Recording: records/quick0003.ntrk [16:18:24] Loading mission single/ru/IL-2/45_Operation_Zitadelle_(ENG).mis... [16:18:24] Load bridges [16:18:24] Load static objects [16:19:26] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:20:56] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:20:56] INTERNAL ERROR: HierMesh: Can't find chunk 'Nose_D0' [16:20:56] INTERNAL ERROR: HierMesh: Can't find chunk 'Nose_D0' [16:21:30] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:22:30] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:22:30] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:22:31] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:22:31] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:22:37] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:22:37] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:23:03] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:23:03] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:23:42] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:23:42] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:24:44] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:25:16] null [16:25:16] java.lang.NullPointerException [16:25:16] at com.maddox.il2.objects.vehicles.tanks.TankGeneric.setPosition(TankGeneric.java:1012) [16:25:16] at com.maddox.il2.objects.vehicles.tanks.TankGeneric.access$1600(TankGeneric.java:75) [16:25:16] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$Mirror.handleGuaranted(TankGeneric.java:1480) [16:25:16] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$Mirror.netInput(TankGeneric.java:1653) [16:25:16] at com.maddox.rts.NetObj.msgNet(NetObj.java:375) [16:25:16] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56) [16:25:16] at com.maddox.rts.Message._send(Message.java:1217) [16:25:16] at com.maddox.rts.Message.sendToObject(Message.java:1191) [16:25:16] at com.maddox.rts.Message.sendTo(Message.java:1134) [16:25:16] at com.maddox.rts.Message.trySend(Message.java:1115) [16:25:16] at com.maddox.rts.Time.loopMessages(Time.java:252) [16:25:16] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101) [16:25:16] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131) [16:25:16] at com.maddox.il2.game.Main.exec(Main.java:439) [16:25:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235) [16:27:17] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:27:21] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:27:27] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:27:27] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:31:53] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:33:31] INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0' [16:36:02] warning: no files : music/crash [05.02.2017 16:36:08] -------------- END log session -------------