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-   -   Заполярье (made by Mixx) (http://forum.aviaskins.com/showthread.php?t=1043)

spdr109 30.05.2010 06:09

Mixx,

I truly recognize the problem of aircraft not going to the runway

to which the mission builder intends. I have encountered this issue

myself on many occasions. There is a simple work around for this problem

though! When setting a way point for takeoff or landing, leave it set as

norm fly at first. Then change it to takeoff or landing and it will jump to the

nearest runway icon automatically. This locks that way point to that runway.

Conversely, when I am building an airfield, and I try to test a runway by

assigning aircraft to it, and I cannot get a way point to jump to a runway icon

then I know there is a problem with the design of the runway.

When I can I will follow the standard of aligning the runways to a

horizontal or vertical line. When in the cases when I cannot, you must know

that these runways have been thoroughly tested using the method

outlined above and they will work. :good:

Mixx 01.06.2010 20:31

Dear Spdr109,
Sorry for the delay, was absent.
Ok! I'll wait for your work.
Perhaps objects of pack Cannon add.-hangars for Bf-110?
You are an expert on the fields?
Цитата:

Сообщение от skvorez (Сообщение 55386)
Чого чужеземез хочет-то мож объясните наконец а?

:lol: ты прав, особенно с моими познаниями в английском.
Извини за задержку. Наш друг Spdr109, кроме того что оттестировал все филды и нашел достаточно неточностей.Сейчас он взялся переделать взлеты/посадки на всех филдах, для корректной работы большого количества крафтов,+ хочет внести свои дополнения.
Только удачи ему в таком нелегком деле. Работа тяжкая+ постоянно тестировать взлеты и посадки.
Но как понимаешь - малехо старты сдвинутся. Де Сад когда дельную мысль высказал относительно расположения стартовых точек филдов для "параллельных" ВПП. Если паралелные ВПП, а именно точки старта/посадки располагать строго по горизонтальной или вертикальной линии некоторые баги, связанные с взлет/посадкой исчезут..
И енто реально так. Вот я и пытался объяснить, чтобы Spdr109 енто учитывал бы....Но... посмотрим - как говорится
Во всяком случае он человек грамотный и очень упорный

andrey65 01.06.2010 20:35

Вопрос немного не в тему можно?
Простите, ради Бога, но сил и нервов уже нет...
При создании кампании на карте Ханькоу с аркад столкнулись с таким фактом - миссии работают по одной, в кампании не хотят! не сохраняются. Зато все идет у тестера при старте в воздухе? Может ли быть причиной нарушение расстановки точек взлета на карте?

Mixx 01.06.2010 20:59

Может быть... Там еще и расстановка точек рулежек и стоянок на многое влияет. И мод от Zuti. К сожалению сам карту Ханькоу не устанавливал- банально нет места на диске. Даже крафты удалять приходится

И удивляет, то что старт в воздухе то нормальный, точно что то с обустройством филда связано

spdr109 02.06.2010 06:43

Mixx,

I worked so hard on the airfields that I burned up a hard drive.
The constant loading and unloading of my 12 + GB version
of the game in Chicago summer heat was simply too much!

The fact that I had a RAID 0 array means I have to buy 2 though.
Prices have come down considerably since I built the PC so I can
double the capacity for half the price. $ 75 US for a 640 GB hard drive!!!

Parts are on order however and I will be up and running again
as soon as possible.

All work was backed up on an external hard drive so all is safe.

Thanks for the files. I downloaded and installed them. Wonderful work!

As far as the airfields go, I am not adding anything. I am only removing
trees and a few of the smaller buildings to eliminate potential collisions.
A few buildings were moved as well for the same reasons.

You did such a wonderful job of populating the map that I am making
as few changes as possible. Mission builders can add items around the
airfields as they wish. I will include a complete set of the airfield maps
with the files I send you so the mission builders will avoid placing objects
on runway / taxi / stay points.

If I understand andrey65 correctly, if the runway ground points are not
kept on a horizontal or vertical line, it will work on single missions but not
on campaigns? If so, then I will be forced to eliminate any cross runway
usage. It is impossible to keep all runway ground points in a single line
and still have them function correctly.

*There is no problem keeping parallel runways on a single line and this
I will gladly do!

Until I complete the repairs on my PC ...

spdr

Mixx 03.06.2010 18:25

Spdr!
Do not worry, do repairs on your PС.
I hope all right ..

Regarding the parallel runway.
Crossing runways at the Field Kirkines, Murmashi etc.,
Do not interfere with each other, so. As the initial starting point Runway, are far from each other.
The only problem with crossing runways is that different types of aircraft may encounter while crossing the tracks.

spdr109 16.06.2010 03:55

Mixx,

I am pleased to say I have repaired my PC.

I have been able to complete a few more airfields.

Kilden will launch 12 Pe-2s and park 20.

Batsfjord will launch 8 Ju-88s and park 17.

I am pleased that the cross runways will be OK as I
have built them. Thanks for that information.

I believe I understand what you meant about aligning
the runway ground points. Check out these screenshots
and let me know what you think.

[IMG]http://i163.photobucket.com/albums/t...Batsfjord1.jpg http://i163.photobucket.com/albums/t...10/Kilden1.jpg http://i163.photobucket.com/albums/t.../Luostari1.jpg http://i163.photobucket.com/albums/t.../Luostari2.jpg http://i163.photobucket.com/albums/t.../Murmashi1.jpg http://i163.photobucket.com/albums/t.../Murmashi2.jpg[/IMG]

Mixx 16.06.2010 18:54

Цитата:

Сообщение от spdr109 (Сообщение 57131)
Mixx,

I am pleased to say I have repaired my PC.

I have been able to complete a few more airfields.

Kilden will launch 12 Pe-2s and park 20.

Batsfjord will launch 8 Ju-88s and park 17.

I am pleased that the cross runways will be OK as I
have built them. Thanks for that information.

I believe I understand what you meant about aligning
the runway ground points. Check out these screenshots
and let me know what you think.

Beautiful and realistic!
Congratulations! You could put a large number of park for aircraft.
Wonderful!:good:

spdr109 17.06.2010 07:42

I am so happy that you approve!

I will continue working on the airfields.

spdr109 27.06.2010 06:41

More airfields...

Vayenga-2 will launch 32 Pe-2s and will park 38. The cross runway is
unusable due to the height of the surrounding hills.

Varde will launch 4 Ju-52 floatplanes and park 4.

Pummanki will launch 8 Ju-88s and park 17.

[IMG]http://i163.photobucket.com/albums/t...Vayenga-22.jpg http://i163.photobucket.com/albums/t...Vayenga-21.jpg http://i163.photobucket.com/albums/t...-10/Varde1.jpg http://i163.photobucket.com/albums/t.../Pummanki1.jpg[/IMG]

spdr109 05.07.2010 14:40

More airfields...

Salmijarvi

MUST launch to the south! MUST approach from the north! Airfield
will launch 16 Ju-88s and park 32.

Svartnes

Will launch 8 Ju-88s and park 17.

Vadso

Will launch 16 Ju-52 floatplanes and park 21.

[IMG]http://i163.photobucket.com/albums/t...almijarvi1.jpg http://i163.photobucket.com/albums/t...almijarvi2.jpg http://i163.photobucket.com/albums/t.../Svartnes1.jpg http://i163.photobucket.com/albums/t...-10/Vadso1.jpg http://i163.photobucket.com/albums/t...-10/Vadso2.jpg[/IMG]

Mixx 06.07.2010 12:17

Sorry for the delay in replying.
I was not in touch.
I looked through your screenshots! Fantastic,excellent work!:good:
Very nice looks scheme taxiways and parking areas. I wonder how you managed
insert the airfields so many planes!
Congratulations!:beer: I hope to work closer to the finale?:D

spdr109 09.07.2010 00:38

Thank you very much. I am happy that you approve.

My time is somewhat limited but I will continue to

work when I can. Until next time...

spdr109 12.07.2010 03:39

More airfields ...

Gryaznaya Guba will launch 16 MBR- 2 's and park 16 .

Heybukten will launch 24 Ju-88 's and park 57 .

Kirkenes will launch 12 Ju-52 floatplanes and park 12.

Polyarny will launch 12 MBR- 2 's and park 12 .

[IMG]http://i163.photobucket.com/albums/t...naya_Guba1.jpg http://i163.photobucket.com/albums/t...naya_Guba2.jpg http://i163.photobucket.com/albums/t...Heybukten1.jpg http://i163.photobucket.com/albums/t...Heybukten2.jpg http://i163.photobucket.com/albums/t.../Kirkenes1.jpg http://i163.photobucket.com/albums/t.../Polyarny1.jpg[/IMG]

Mixx 12.07.2010 15:11

Dear spdr109!
Excellent!
Please, if possible, make a turn for the runways
on gidro-fields Gryaznaya Guba and Polyarny.
Maybe you will make a take-off near the sea-hangars.
I like the views from the flight deck, hangars and piers.

Question Heybukten. I have highlighted in red. Not close to each other are parking?

http://s53.radikal.ru/i139/1007/e8/65b93dc611c6.jpg
http://i029.radikal.ru/1007/59/6e68a95c38e5.jpg
http://s60.radikal.ru/i170/1007/b0/3cb60e2aa5ee.jpg

spdr109 13.07.2010 06:28

very difficult...

but I will try...

spdr109 13.07.2010 08:09

ALL parking spots on Heybukten have been tested!

I am trying to balance the demands of single player

vs coop vs dogfight!

You may be able to spawn in places in dogfight

that you might not in single player.

I DO NOT KNOW!

Help me determine these details before this project is finished.

Mixx 13.07.2010 14:16

Цитата:

Сообщение от spdr109 (Сообщение 58781)
ALL parking spots on Heybukten have been tested!

I am trying to balance the demands of single player

vs coop vs dogfight!

You may be able to spawn in places in dogfight

that you might not in single player.

I DO NOT KNOW!

Help me determine these details before this project is finished.

I have no doubt in your ability to install parking for aircraft.
I just clarified this point when looking at your screenshot.
After finishing your work, I can be completed map in some detail.
Namely, add several new hangars and camouflage nets.

I think you have a final editing of this map. Since your participation in the project is large I think need to change on Заполярье (made by Mixx + Spdr 109)

spdr109 18.07.2010 04:15

I did not think it was possible but here it is!

One seaplane will spawn inside the hanger at

Polyarny and take off without problems.

[IMG]http://i163.photobucket.com/albums/t...8-35-01-75.jpg http://i163.photobucket.com/albums/t...8-37-15-67.jpg http://i163.photobucket.com/albums/t...8-37-18-54.jpg http://i163.photobucket.com/albums/t...8-37-20-43.jpg http://i163.photobucket.com/albums/t...8-37-22-32.jpg http://i163.photobucket.com/albums/t...8-37-26-10.jpg http://i163.photobucket.com/albums/t...8-37-30-51.jpg[/IMG]

spdr109 18.07.2010 17:08

Since it worked so well I reworked Gryaznaya Guba

in the same manner. If you approve, I will complete the seaplane

bases with the aircraft spawning in the hangars.

[IMG]http://i163.photobucket.com/albums/t...7-20-04-32.jpg http://i163.photobucket.com/albums/t...7-22-09-62.jpg http://i163.photobucket.com/albums/t...7-23-17-64.jpg http://i163.photobucket.com/albums/t...7-23-41-67.jpg http://i163.photobucket.com/albums/t...7-23-51-21.jpg[/IMG]


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