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Есть какой то мод для полётной карты - хотелось бы ссылку на такой мод под 4.10.1, может он бы пошёл и на 4.11.1.
Может кто подскажет!? |
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Благодарю за ссылку - очень полезный мод, может кому ещё пригодиться эта ссылка.
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Подскажите пожалуйста, почему у меня карта Сербии в полном редакторе не загружается? выкидыш на раб. стол. остальные карты все идут, а их у меня много.
- disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Month = 0 , Hour = 12 Temperature - 0m = 19.0 . Temperature - 1000m = 12.51001 . Temperature - 2000m = 6.019989 . Temperature - 3000m = -0.47000122 . Temperature - 4000m = -6.9599915 . Temperature - 5000m = -13.450012 . Temperature - 6000m = -19.940002 . Temperature - 7000m = -26.429993 . Temperature - 8000m = -32.92 . Temperature - 9000m = -39.410004 . Temperature - 10000m = -45.899994 . Temperature - 11000m = -52.39 . Temperature - 12000m = -56.5 . Loading map.ini defined airfields: Detected Vertex Shaders 3.0. *** Detected Shaders 4.0. NVidia 8XXX+ series!!! Vertex texture units: 32 PBuffer: suitable formats: 6 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8) Depth = 24, stencil = 8 PBuffer: suitable formats: 6 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8) Depth = 24, stencil = 8 Loading vertex/fragment programs: *714207264* *** Loading: [vpFogFar2Tex2D] *** Loading: [vpFog2Tex2DBlend] *** Loading: [vpFogFar4Tex2D] *** Loading: [vpFogFar8Tex2D] *** Loading: [vpFogNoTex] *** Loading: [vpFog4Tex2D] *** Loading: [vpFog4Tex2D_UV2] *** Loading: [vp4Tex2D] *** Loading: [vp6Tex2D] *** Loading: [vpTexUVTex2D] *** Loading: [vpWaterGrid_NV] *** Loading: [vpWaterSunLight_NV] *** Loading: [vpWaterSunLight_ATI] *** Loading: [vpWaterSunLight_FP] *** Loading: [vpTreeSprite] *** Loading: [vpTreeTrunk] *** Loading: [vpVAObjectsN] *** Loading: [vpVAObjectsL0] *** Loading: [vpSprites] *** Loading: [vpSimpleGL] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized! *** Loading: [fpWaterSunLight] -> NV3X Optimized! *** Loading: [fpWaterSunLightBest] -> NV3X Optimized! *** Loading: [fpCoastBump] -> NV3X Optimized! *** Loading: [fpCoastFoam] -> NV3X Optimized! *** Loading: [fpCoastFoamFast] -> NV3X Optimized! *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized! *** Loading: [fpCausticSimple] -> NV3X Optimized! *** Loading: [fpCaustic] -> NV3X Optimized! *** Loading: [fpSprites] -> NV3X Optimized! *** Loading: [fpObjectsL0] -> NV3X Optimized! *** Loading: [fpObjectsL0_2L] -> NV3X Optimized! *** Loading: [fpSimpleGL] *** Loading: [fpNearLandFog] -> NV3X Optimized! *** Loading: [fpFarLandFog] -> NV3X Optimized! *** Loading: [fpRiverCoastAA] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized! *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized! *** Loading: [fpCoastFoam8800] -> NV5X Optimized! *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized! *** Loading: [fpCoastBump8800] -> NV5X Optimized! *** Loading: [vpWaterDM_CPU] *** Loading: [fpWaterNearDM] -> NV4X Optimized! *** Loading: [fpWaterMiddleDM] -> NV4X Optimized! *** Loading: [fpWaterFarDM] -> NV4X Optimized! *** Loading: [fpWaterDM_CPU] -> NV3X Optimized! *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized! *** Loading: [fpWaterNearDM8800] -> NV5X Optimized! *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized! *** Loading: [fpWaterFarDM8800] -> NV5X Optimized! *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized! *** Loading: [fpWaterLFogDM] *** Loading: [fpIceWater] -> NV3X Optimized! *** Loading: [fpNearNoBlend] -> NV3X Optimized! *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized! *** Loading: [fpNearBlend] -> NV3X Optimized! *** Loading: [fpNearBlendNoise] -> NV3X Optimized! *** Loading: [fpFarBlend] -> NV3X Optimized! *** Loading: [fpForestPlane] -> NV3X Optimized! *** Loading: [fpForestPlaneNoise] -> NV3X Optimized! *** Loadi |
Лог не полный - надо бы прикрепить архив с логом.
Ссылку на карту Сербии в студию - попробую поставить и выявить вредителя., если найдёться врага народа - подкорректирую чуть карту. |
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World.Land(.) error: java.land.RuntimeException: Land scape Serbia/load.
ini loading error Вот такую штуку пишется внизу полного редактора при загрузке карты Сербия, нажимаешь 2-й раз загрузить карту, вылет на рабочий стол. Поможите брацу. |
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Был немного занят - работа и доделывал мод Фоккеров(шлифовал)., сегодня - в четвер 30 октября после обеда попробую поставить карту Сербии на патч 4.10.1., что получиться - напишу здесь. |
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Вложений: 4
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Так же можно поменять деревья на более светлые, брал на ЗАПе: - http://rghost.ru/58803435 - ., лоад.ини внизу. Успехов. |
А у меня вопрос по тестовым ВПП. Никто не знает, есть ли возможность сделать их уничтожимыми? Дело вот в чём. Часто попадается в описаниях боевой работы бомберов вылеты на разрушение ВПП. Если бы было возможно "потопить" тестовую ВПП(они же в "Иле" к стационарным кораблям относятся), появилась бы возможность создавать такие миссии.
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Код:
[RwyTranspSqr:Part0] Код:
[RwyTranspSqr:Part0] |
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Alternative File: 'gui/game/buttons'
Tried to load preset my_presets/sounds/voice.prs but file is not found Tried to load sample my_samples/music/menu/ru.wav but file is not found Loading original sample from SFS samples/music/menu/ru.wav Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Month = 0 , Hour = 12 Temperature - 0m = 19.0 . Temperature - 1000m = 12.51001 . Temperature - 2000m = 6.019989 . Temperature - 3000m = -0.47000122 . Temperature - 4000m = -6.9599915 . Temperature - 5000m = -13.450012 . Temperature - 6000m = -19.940002 . Temperature - 7000m = -26.429993 . Temperature - 8000m = -32.92 . Temperature - 9000m = -39.410004 . Temperature - 10000m = -45.899994 . Temperature - 11000m = -52.39 . Temperature - 12000m = -56.5 . Loading map.ini defined airfields: Map file: line <862.92 356889.89 266211.24 3739.33 0.10> is valid! Detected Vertex Shaders 3.0. *** Detected Shaders 4.0. NVidia 8XXX+ series!!! Vertex texture units: 32 PBuffer: suitable formats: 6 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8) Depth = 24, stencil = 8 PBuffer: suitable formats: 6 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8) Depth = 24, stencil = 8 Loading vertex/fragment programs: *715255840* *** Loading: [vpFogFar2Tex2D] *** Loading: [vpFog2Tex2DBlend] *** Loading: [vpFogFar4Tex2D] *** Loading: [vpFogFar8Tex2D] *** Loading: [vpFogNoTex] *** Loading: [vpFog4Tex2D] *** Loading: [vpFog4Tex2D_UV2] *** Loading: [vp4Tex2D] *** Loading: [vp6Tex2D] *** Loading: [vpTexUVTex2D] *** Loading: [vpWaterGrid_NV] *** Loading: [vpWaterSunLight_NV] *** Loading: [vpWaterSunLight_ATI] *** Loading: [vpWaterSunLight_FP] *** Loading: [vpTreeSprite] *** Loading: [vpTreeTrunk] *** Loading: [vpVAObjectsN] *** Loading: [vpVAObjectsL0] *** Loading: [vpSprites] *** Loading: [vpSimpleGL] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized! *** Loading: [fpWaterSunLight] -> NV3X Optimized! *** Loading: [fpWaterSunLightBest] -> NV3X Optimized! *** Loading: [fpCoastBump] -> NV3X Optimized! *** Loading: [fpCoastFoam] -> NV3X Optimized! *** Loading: [fpCoastFoamFast] -> NV3X Optimized! *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized! *** Loading: [fpCausticSimple] -> NV3X Optimized! *** Loading: [fpCaustic] -> NV3X Optimized! *** Loading: [fpSprites] -> NV3X Optimized! *** Loading: [fpObjectsL0] -> NV3X Optimized! *** Loading: [fpObjectsL0_2L] -> NV3X Optimized! *** Loading: [fpSimpleGL] *** Loading: [fpNearLandFog] -> NV3X Optimized! *** Loading: [fpFarLandFog] -> NV3X Optimized! *** Loading: [fpRiverCoastAA] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized! *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized! *** Loading: [fpCoastFoam8800] -> NV5X Optimized! *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized! *** Loading: [fpCoastBump8800] -> NV5X Optimized! *** Loading: [vpWaterDM_CPU] *** Loading: [fpWaterNearDM] -> NV4X Optimized! *** Loading: [fpWaterMiddleDM] -> NV4X Optimized! *** Loading: [fpWaterFarDM] -> NV4X Optimized! *** Loading: [fpWaterDM_CPU] -> NV3X Optimized! *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized! *** Loading: [fpWaterNearDM8800] -> NV5X Optimized! *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized! *** Loading: [fpWaterFarDM8800] -> NV5X Optimized! *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized! *** Loading: [fpWaterLFogDM] *** Loading: [fpIceWater] -> NV3X Optimized! *** Loading: [fpNearNoBlend] -> NV3X Optimized! *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized! *** Loading: [fpNearBlend] -> NV3X Optimized! *** Loading: [fpNearBlendNoise] -> NV3X Optimized! *** Loading: [fpFarBlend] -> NV3X Optimized! *** Loading: [fpForestPlane] -> NV3X Optim |
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Постить надо не начало лога, а его конец.
Почему? Потому что нам не интересно, насколько успешно ваша игра запустилась, а интересна, почему она вылетела. |
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Вот только что загрузил карту Чако тем же самым методом, пошла.
Че то с картой не так, толи не ту скачал, толи че не пойму? |
Текущее время: 21:50. Часовой пояс GMT +3. |
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