Вложений: 1
Цитата:
Сообщение от sl@sh
(Сообщение 71786)
... my 410 DiffFm only works with buttons that are made with 410 encryption...
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Кстати, насчет DiffFM ... Похоже, шановный Sani "проапгрейдил" старую версию DiffFM, ту, которая "не понимала" никакие другие "батоны", кроме как gui\game\buttons, а не обновленный вариант DiffFM, который использует flightmodels.ini для поска ФМ в разных "батонах" :DONT_KNOW: Сможет кто-нибудь внятно объяснить Sani в чем, собственно, проблем(к)а? Вот, кстати, описание функционала обновленного DiffFM от автора, вэльмышановного SJack ...
Цитата:
Here is the new version of DiffFMfiles mod. It uses one new *.ini-file, com/maddox/il2/objects/flightmodels.ini , which contains list of extra flightmodel files. You can find sample file in the attached archive, along with mod itself.
New mod works as follows. When the games looks for a particular flightmodel, first it looks it in the game/gui/buttons files. It means what if you have such file in your MODS folder, when this file will be used. If not, the default buttons file packed in files.sfs will be used. If flightmodel was not found in game/gui/buttons, when the games starts to look for it in all files listed in flightmodels.ini (in the same order those files are listed. Of course, whose files have to present in your MODS folder, not just be listed in flightmodels.ini, and it should be usual buttons-like files, packed just the same way as usual).
First found flightmodel is used. It means what if your are looking for a flightmodel.fmd file which is present both in buttons1 and buttons2, the one from buttons1 will be used (if the buttons1 goes first in flightmodels.ini file). It may be bad, but where is no way to ensure it will not happen.
How it may be used, or what is intended for. First, if you just rename the buttons file you use now to buttons_my, and add path to this file to the flightmodels.ini (if you just rename the buttons when you should add game/gui/buttons_my) and when you can not care about changes to the default buttons file any more. This is becuase all default flightmodel will be loaded from the default buttons located inside files.sfs, and only new flightmodel will be loaded from your buttons_my. Second, you can now have 2 or more different buttons files, like buttons_aaa and buttons_sas, and don't have to wait for someone to add new flightmodels to one single buttons file (thus saving time of the people who merges whose files to one for something more productive, like creating new flightmodels). Flightmodel will be found, if it is contained inside one of those files.
Old functionality with directly mapping flightmodel to flightmodel files (using : symbol in class files) is still working of course, and I still recommend using it, because in this case flightmodels will be generally loaded faster and it is guaranteed what flightmodel will be loaded from the file you want it to be loaded.
And one more thing, I've tested it for some extend, but still it is new version and it may contain bugs (and most likely it do contains bugs). So if you found one, plz report it here for me to be able to fix it.
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Сцылки, понятное дело, поумирали уже все, так что прилагаю эту самую "продвинутую" версию DiffFM :rtfm:
Цитата:
Сообщение от Blitz
(Сообщение 71792)
Я так понимаю чтобы старые баттонзы стали работать их необходимо перепаковать под новый стандарт?
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И как же хорошо, дядя Женя, что ты в свое время упаковал ФМ палубных ЯКов в отдельный файл :good: Як-3К - видал? - полетел уже :ok:
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