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Mixx,
I truly recognize the problem of aircraft not going to the runway to which the mission builder intends. I have encountered this issue myself on many occasions. There is a simple work around for this problem though! When setting a way point for takeoff or landing, leave it set as norm fly at first. Then change it to takeoff or landing and it will jump to the nearest runway icon automatically. This locks that way point to that runway. Conversely, when I am building an airfield, and I try to test a runway by assigning aircraft to it, and I cannot get a way point to jump to a runway icon then I know there is a problem with the design of the runway. When I can I will follow the standard of aligning the runways to a horizontal or vertical line. When in the cases when I cannot, you must know that these runways have been thoroughly tested using the method outlined above and they will work. :good: |
Dear Spdr109,
Sorry for the delay, was absent. Ok! I'll wait for your work. Perhaps objects of pack Cannon add.-hangars for Bf-110? You are an expert on the fields? Цитата:
Извини за задержку. Наш друг Spdr109, кроме того что оттестировал все филды и нашел достаточно неточностей.Сейчас он взялся переделать взлеты/посадки на всех филдах, для корректной работы большого количества крафтов,+ хочет внести свои дополнения. Только удачи ему в таком нелегком деле. Работа тяжкая+ постоянно тестировать взлеты и посадки. Но как понимаешь - малехо старты сдвинутся. Де Сад когда дельную мысль высказал относительно расположения стартовых точек филдов для "параллельных" ВПП. Если паралелные ВПП, а именно точки старта/посадки располагать строго по горизонтальной или вертикальной линии некоторые баги, связанные с взлет/посадкой исчезут.. И енто реально так. Вот я и пытался объяснить, чтобы Spdr109 енто учитывал бы....Но... посмотрим - как говорится Во всяком случае он человек грамотный и очень упорный |
Вопрос немного не в тему можно?
Простите, ради Бога, но сил и нервов уже нет... При создании кампании на карте Ханькоу с аркад столкнулись с таким фактом - миссии работают по одной, в кампании не хотят! не сохраняются. Зато все идет у тестера при старте в воздухе? Может ли быть причиной нарушение расстановки точек взлета на карте? |
Может быть... Там еще и расстановка точек рулежек и стоянок на многое влияет. И мод от Zuti. К сожалению сам карту Ханькоу не устанавливал- банально нет места на диске. Даже крафты удалять приходится
И удивляет, то что старт в воздухе то нормальный, точно что то с обустройством филда связано |
Mixx,
I worked so hard on the airfields that I burned up a hard drive. The constant loading and unloading of my 12 + GB version of the game in Chicago summer heat was simply too much! The fact that I had a RAID 0 array means I have to buy 2 though. Prices have come down considerably since I built the PC so I can double the capacity for half the price. $ 75 US for a 640 GB hard drive!!! Parts are on order however and I will be up and running again as soon as possible. All work was backed up on an external hard drive so all is safe. Thanks for the files. I downloaded and installed them. Wonderful work! As far as the airfields go, I am not adding anything. I am only removing trees and a few of the smaller buildings to eliminate potential collisions. A few buildings were moved as well for the same reasons. You did such a wonderful job of populating the map that I am making as few changes as possible. Mission builders can add items around the airfields as they wish. I will include a complete set of the airfield maps with the files I send you so the mission builders will avoid placing objects on runway / taxi / stay points. If I understand andrey65 correctly, if the runway ground points are not kept on a horizontal or vertical line, it will work on single missions but not on campaigns? If so, then I will be forced to eliminate any cross runway usage. It is impossible to keep all runway ground points in a single line and still have them function correctly. *There is no problem keeping parallel runways on a single line and this I will gladly do! Until I complete the repairs on my PC ... spdr |
Spdr!
Do not worry, do repairs on your PС. I hope all right .. Regarding the parallel runway. Crossing runways at the Field Kirkines, Murmashi etc., Do not interfere with each other, so. As the initial starting point Runway, are far from each other. The only problem with crossing runways is that different types of aircraft may encounter while crossing the tracks. |
Mixx,
I am pleased to say I have repaired my PC. I have been able to complete a few more airfields. Kilden will launch 12 Pe-2s and park 20. Batsfjord will launch 8 Ju-88s and park 17. I am pleased that the cross runways will be OK as I have built them. Thanks for that information. I believe I understand what you meant about aligning the runway ground points. Check out these screenshots and let me know what you think. [IMG]http://i163.photobucket.com/albums/t...Batsfjord1.jpg http://i163.photobucket.com/albums/t...10/Kilden1.jpg http://i163.photobucket.com/albums/t.../Luostari1.jpg http://i163.photobucket.com/albums/t.../Luostari2.jpg http://i163.photobucket.com/albums/t.../Murmashi1.jpg http://i163.photobucket.com/albums/t.../Murmashi2.jpg[/IMG] |
Цитата:
Congratulations! You could put a large number of park for aircraft. Wonderful!:good: |
I am so happy that you approve!
I will continue working on the airfields. |
More airfields...
Vayenga-2 will launch 32 Pe-2s and will park 38. The cross runway is unusable due to the height of the surrounding hills. Varde will launch 4 Ju-52 floatplanes and park 4. Pummanki will launch 8 Ju-88s and park 17. [IMG]http://i163.photobucket.com/albums/t...Vayenga-22.jpg http://i163.photobucket.com/albums/t...Vayenga-21.jpg http://i163.photobucket.com/albums/t...-10/Varde1.jpg http://i163.photobucket.com/albums/t.../Pummanki1.jpg[/IMG] |
More airfields...
Salmijarvi MUST launch to the south! MUST approach from the north! Airfield will launch 16 Ju-88s and park 32. Svartnes Will launch 8 Ju-88s and park 17. Vadso Will launch 16 Ju-52 floatplanes and park 21. [IMG]http://i163.photobucket.com/albums/t...almijarvi1.jpg http://i163.photobucket.com/albums/t...almijarvi2.jpg http://i163.photobucket.com/albums/t.../Svartnes1.jpg http://i163.photobucket.com/albums/t...-10/Vadso1.jpg http://i163.photobucket.com/albums/t...-10/Vadso2.jpg[/IMG] |
Sorry for the delay in replying.
I was not in touch. I looked through your screenshots! Fantastic,excellent work!:good: Very nice looks scheme taxiways and parking areas. I wonder how you managed insert the airfields so many planes! Congratulations!:beer: I hope to work closer to the finale?:D |
Thank you very much. I am happy that you approve.
My time is somewhat limited but I will continue to work when I can. Until next time... |
More airfields ...
Gryaznaya Guba will launch 16 MBR- 2 's and park 16 . Heybukten will launch 24 Ju-88 's and park 57 . Kirkenes will launch 12 Ju-52 floatplanes and park 12. Polyarny will launch 12 MBR- 2 's and park 12 . [IMG]http://i163.photobucket.com/albums/t...naya_Guba1.jpg http://i163.photobucket.com/albums/t...naya_Guba2.jpg http://i163.photobucket.com/albums/t...Heybukten1.jpg http://i163.photobucket.com/albums/t...Heybukten2.jpg http://i163.photobucket.com/albums/t.../Kirkenes1.jpg http://i163.photobucket.com/albums/t.../Polyarny1.jpg[/IMG] |
Dear spdr109!
Excellent! Please, if possible, make a turn for the runways on gidro-fields Gryaznaya Guba and Polyarny. Maybe you will make a take-off near the sea-hangars. I like the views from the flight deck, hangars and piers. Question Heybukten. I have highlighted in red. Not close to each other are parking? http://s53.radikal.ru/i139/1007/e8/65b93dc611c6.jpg http://i029.radikal.ru/1007/59/6e68a95c38e5.jpg http://s60.radikal.ru/i170/1007/b0/3cb60e2aa5ee.jpg |
very difficult...
but I will try... |
ALL parking spots on Heybukten have been tested!
I am trying to balance the demands of single player vs coop vs dogfight! You may be able to spawn in places in dogfight that you might not in single player. I DO NOT KNOW! Help me determine these details before this project is finished. |
Цитата:
I just clarified this point when looking at your screenshot. After finishing your work, I can be completed map in some detail. Namely, add several new hangars and camouflage nets. I think you have a final editing of this map. Since your participation in the project is large I think need to change on Заполярье (made by Mixx + Spdr 109) |
I did not think it was possible but here it is!
One seaplane will spawn inside the hanger at Polyarny and take off without problems. [IMG]http://i163.photobucket.com/albums/t...8-35-01-75.jpg http://i163.photobucket.com/albums/t...8-37-15-67.jpg http://i163.photobucket.com/albums/t...8-37-18-54.jpg http://i163.photobucket.com/albums/t...8-37-20-43.jpg http://i163.photobucket.com/albums/t...8-37-22-32.jpg http://i163.photobucket.com/albums/t...8-37-26-10.jpg http://i163.photobucket.com/albums/t...8-37-30-51.jpg[/IMG] |
Since it worked so well I reworked Gryaznaya Guba
in the same manner. If you approve, I will complete the seaplane bases with the aircraft spawning in the hangars. [IMG]http://i163.photobucket.com/albums/t...7-20-04-32.jpg http://i163.photobucket.com/albums/t...7-22-09-62.jpg http://i163.photobucket.com/albums/t...7-23-17-64.jpg http://i163.photobucket.com/albums/t...7-23-41-67.jpg http://i163.photobucket.com/albums/t...7-23-51-21.jpg[/IMG] |
Mixx,
Upon testing the new runway configuration at Grayaznaya Guba I encountered some problems. When launching any more than eight aircraft, four from each runway, the combination of increased drift from taking longer to launch and the propwash from more planes there are multiple collisions. Please decide if you would rather have more airfield launch capacity or the ability to spawn within the hanger. I am afraid we cannot have both. |
Mixx,
It seems the same problems occur at Polyarny. In this case however we are limited to launching only four aircraft. I cannot create a second runway because a hill interferes with the aircraft landing. So again the choice must be made between launch capacity and the ability to spawn inside the hanger. Please let me know your wishes and I will complete the seaplane bases accordingly. |
Ok, Spdr,
I understand your concern with these hydro-fields. I'm sorry. Then you better go back to your original version of the runway in these hydro-fields |
How about one of each just to show that it can be done?
Maybe Polyarny? |
Цитата:
|
Mixx,
I may have spoken too soon! I went back to the two seaplane bases and tried to move the runway ground points ever so slightly away from the hangars to see if I could solve the problems of drift and collision. I found that as long as all the aircraft are in the water, they will drift together. One aircraft will spawn half in and half out of the hanger. I feel that this is an acceptable compromise as it will allow for the views and immersion of being close to the buildings to remain and at the same time preserve the ability to launch acceptable numbers of aircraft. The end result is quite pleasing to watch and I am sure you will approve. Polyarny will launch 12 MBR-2s and park 15. Gyaznaya Guba will launch 24 MBR-2s and park 25. Vayenga-1 will launch 36 Pe-2s and park 62. [IMG]http://i163.photobucket.com/albums/t...Vayenga_11.jpg http://i163.photobucket.com/albums/t...Vayenga-12.jpg http://i163.photobucket.com/albums/t.../Polyscrn3.jpg http://i163.photobucket.com/albums/t.../Polyscrn2.jpg http://i163.photobucket.com/albums/t.../Polyscrn1.jpg http://i163.photobucket.com/albums/t...10/GGscrn1.jpg http://i163.photobucket.com/albums/t...10/GGscrn3.jpg http://i163.photobucket.com/albums/t...10/GGscrn2.jpg[/IMG] |
Заполярье (Mixx+Spdr109)
Цитата:
Dear Spdr! It is fantastic! Great work!:good: This is what I dreamed |
Mixx,
The screenshots are one thing... Just wait until you see these airfields operate! I will send all my test missions along with the other files for your approval/amusement. We are almost finished my friend!!! Until next time. |
Заполярье (Mixx+Spdr109)
Spdr! I am very impressed by yours screenshots I'll wait for your great work! |
Mixx,
I am working on the final airfield and I would like to express a concern. You have stated a desire to repopulate the airfields with hangars, camo nets, etc … I have found that what may seem like a small addition to an airfield may have huge consequences to the taxi/stay points ability to function. “Row of Trees” and “Blast Pen” seem to cause the greatest problems. With your approval I would prefer to make the additions myself so that I may test to assure that the taxi/stay points will continue to function. If you need, I can send some screenshots of the Nautsi airfield which I have repopulated with a variety of buildings and other structures. If you feel I have retained the original intentetions of your work I would be happy to continue and complete all of the airfields. Awaiting your reply. Spdr |
Заполярье (Mixx & Spdr109)
Spdr,
I understand your concern about this issue. My slightest mistake in the installation of these new facilities could lead to a big accident while landing on the ground. As a consequence, it will negatively affect the work you've done. I agree with you. I guess I really better to abandon any of its additions to the airfields that are not affected their work correctly. (Also on the map Khalhin-Gol, I encountered the same bugs for airfields) So do not worry - your upgrading airfields will be final! |
The last of the airfields!
Nautsi will launch 24 Ju-88s and park 38. Shongui will launch 24 Pe-2s and park 51. Cross runway is to be used for landings only. [IMG]http://i163.photobucket.com/albums/t...10/Nautsi1.jpg http://i163.photobucket.com/albums/t...10/Nautsi2.jpg http://i163.photobucket.com/albums/t...0/Shongui1.jpg http://i163.photobucket.com/albums/t...0/Shongui2.jpg[/IMG] |
Mixx,
I took some screenshots of the totally finished Nautsi airfield. With your approval I can populate the other airfields to the same standard. I await your reply. Spdr [IMG]http://i163.photobucket.com/albums/t...0-32-42-12.jpg http://i163.photobucket.com/albums/t...0-04-10-12.jpg http://i163.photobucket.com/albums/t...0-01-29-71.jpg http://i163.photobucket.com/albums/t...0-00-52-73.jpg[/IMG] |
Заполярье (Mixx & Spdr109)
Dear Spdr!
Excellent work. Regarding the construction of airfields. Jolly fine Please let us know only whether you will use objects from other packs, not related to 4.09m? If you are using, then perhaps it makes sense to do some different hangars. I mean the difference between the German and Soviet construction fields. I did a credit default objects and tried as much as possible to make distinctions among them. And now so many new objects for mods ... |
Mixx,
I was going to only use objects that are already on the map. This I thought would allow as many users as possible to enjoy the map without having to worry about whatever mod pack they were using had all of the objects. I am currently using UP 2.01 with the Zapolare Objects mod with the VP media improved buildings as you recommended when I first installed this map. I am thinking that by not adding custom mods from many sources the map would have a more universal appeal. If this is acceptable to you I can keep objects from German airfields on one side of the Litsa river and objects from the Soviet side on the other. Or... perhaps some screenshots or a list of objects to be used by either side. I confess to having no knowledge of which buildings would be appropriate to use by either side. Please share your thoughts on these matters. Spdr |
Perhaps this will help. What follows is a selection of small buildings
that I feel may be suitable for the areas near the airfields. Please indicate which buildings you prefer by marking with a letter. S = Soviet G = German B = Both sides N = Neither side... do not use [IMG]http://i163.photobucket.com/albums/t...ses/before.jpg http://i163.photobucket.com/albums/t...uses/after.jpg[/IMG] |
Here are some small industrial buildings and barracks to choose from.
[IMG]http://i163.photobucket.com/albums/t...ndusBarak1.jpg http://i163.photobucket.com/albums/t...ndusBarak2.jpg[/IMG] |
There are many hangars to choose from. As stated previously, these are
the objects from Ultra Pack 2.01. I look forward to your decisions as the map's appearance will benefit greatly from the large variety of objects available. Awaiting your reply. Spdr [IMG]http://i163.photobucket.com/albums/t...s/Hangers1.jpg http://i163.photobucket.com/albums/t...s/Hangers2.jpg http://i163.photobucket.com/albums/t...s/Hangers3.jpg http://i163.photobucket.com/albums/t...s/Hangers4.jpg http://i163.photobucket.com/albums/t...s/Hangers5.jpg[/IMG] |
Заполярье (Mixx & Spdr109)
Вложений: 2
Dear Spdr,
My apologies. At the weekend I was out of touch access I have carefully examined your proposals. I agree with you that it is necessary to leave one option with the objects of 4.09 m. Your suggestions for the selection of objects I support. Probably will make an additional separate option for fashion pack. I especially like the objects of the map LAL Hangar Mod & MOD LAL Fortification. And of course objects Canon-UK Channel map. German Hangars for bf--109 and 110 there are very good! Your opinion? |
Mixx,
As of the present moment I have not added any objects to the map. I have only used what was already there. I can revisit each airfield and repopulate them with these existing objects. This will preserve the compatibility standard as it is. Mission builders can then add any additional objects that they want depending on the mod pack that they have. This I can complete in the least amount of time. However... What I WANT to do is use all of the objects available to me in UP 2.01 !!! This will beautifully complete the wonderful map you have created. This will take more time to complete than the first. I can do both. Perhaps call one “Basic” and the other “Deluxe” lol. Tell me what you think. Spdr |
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