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Цитата:
I totally agree with you. Best Solution! Good luck in the building for this map. If you need my help, i'm always at your service |
Mixx,
I will proceed then. I have discovered an illustrated list of the 4.09m objects. I will stay within this list for the “basic” version. If you can think of any other suggestions/requests/helpful hints... please let me know before I begin. To test for 4.09m compatibility I will install a game version following the instructions at All Aircraft Simulations. Find it here http://allaircraftsimulations.com/fo...p?f=84&t=27664 Will this be acceptable? Spdr |
Spdr!
Then I guess the correct to change the name map on: misp_ Zapolar'e (summer, 1943) (Mixx & Spdr109) Your personal involvement in its creation is very high. You should write a new instruction on installing this map. Replace all.ini old name for the new. The same is done in the previously issued mission Unfortunately, my English is very bad, and http://allaircraftsimulations.com i can only use a false name. (I do not know what is that) Therefore, there need only your help. Textures and the map you have. All final improvements - this is only your job I think may be the final testing and launch this map on the forums Mixx |
Mixx,
My intentions for the separate install is simply to have an absolutely clean game to test on to ensure maximum compatibility for as many users as possible. This way I should be able to correct any problems that may arise. Thank you for recognizing my humble efforts with the change of name. I am truly honored! This has been a wonderful experience for me. I hope you enjoy the results. Until next time... Spdr |
Spdr!
How are you? Is there a final progress to a default map? |
Mixx,
I had no luck with All Aircraft Simulations or SAS. Decided to just stay with UP as this is most comfortable for me. Work proceeds! My personal life has become very busy lately but I stumble forward. A question... As I repopulate, I notice that some of the “plate constructed” airfields are somewhat short. Would it be acceptable for me to perhaps add a few runway plates at either end? I believe this would allow aircraft with heavier bomb loads a longer takeoff run. An observation... FRIGGIN TREES! To be able to see the trees in FMB one has to set Forest=0 in conf.ini. This shows a 2D tree. When one goes back to Forest=3 to see the beautiful 3D trees, they are bigger and not always where you may expect or want them! Growing through buildings... blocking roads...etc,etc,etc... Quite frustrating! Here are some screens until next time. [IMG]http://i163.photobucket.com/albums/t...2-16-01-79.jpg http://i163.photobucket.com/albums/t...2-15-16-50.jpg http://i163.photobucket.com/albums/t...2-10-47-76.jpg http://i163.photobucket.com/albums/t...1-52-39-53.jpg[/IMG] |
Цитата:
Generating trees for field is a feature FMB. For our "draw" airfields laid out objects - invisible «blank plates» - 3do/airfields / blank. They basically can not be produced trees. The only exception is FMB-editor For missions trees will not. You can do it yourself to verify. Regarding the length of the runway. I know that for a terminal type Pummanki, Svartnes problem for takeoff / landing of large aircraft. But these airfields were temporary plates, solely as a distillation of the airfield for emergency landings aircraft. That is what I wanted to show. To the players do not put off 24 He-111 for Svartnes. Historically, the most attended for Svartnes -six Bf-109 and bf-110 In general, possible to adjust the runway in the direction of increasing .. |
Цитата:
Wonderful idea! Will add greatly to the realism factor. I can populate these airfields to better reflect their use. Do you have any other recommendations regarding intended uses of the other airfields? I couldn't find any historical references to Berlevag, Batsfjord, or Kilden. Would you have me populate these airfields as “emergency” facilities or have them constructed with buildings showing a more permanent manner of usage? |
Цитата:
You can even search in Google: JG 5 "Eismeer In summary: At Berlevag, Svartnes based 4-6 aircraft type bf-109 or a pair bf -110, which are allocated Nazi Command to cover their convoys. The range of the bf-109 with these airfields allowed the Germans to the constant patrolling of its convoys. Convoys were sent to the main base - the port of Kirkenes, Vadsø, Petsamo (very little). Also, these were Field lay-bys for aircraft returning from a convoy attack allies. Pummanki-was the same crash pad for the Soviet side. From 1942 it was based, up to 12 fighters and attack aircraft. Kildin-polar aviation airfield. Since the beginning of the war, it outstripped most civilian aircraft. Made by Soviet aircraft, as an advanced airfield to enter the Barents Sea. |
Mixx, обрати внимание, на Скале, совсем недавно человек объявился, интересными вещами не перестаёт удивлять ;) http://scalemodels.ru/modules/forum/...18.html#369618
Можно пригласить, если надо :) |
Цитата:
забегался, упустил возможность сразу ответить тебе. Ты намекаешь на переделку филдов, в частности Луостари. Если честно, когда я делал эту первую карту,"разбазарил" по неопытности текстуры. И поэтому с текстурой Луостари "выступает" еще по-моему Наутси. А как ты понимаешь к этим филдам уже подведена статика, расстановка точек посадки на филде, выравненная площадка и т.д....Думаю не стоит пока и начинать эти переделки. К тому же все филды и рулежки к ним недавно по-новой переделал spdr109. А у него есть очень прикольные моменты при посадках ботов, рулежке по дорожкам к стоянкам. К тому же он перестраивал филды-"вырубил" деревья и расставил по своему капониры и ангары. Жаль, давно не появлялся spdr109, говорил, что занят... |
Mixx,
I am so sorry that I have been away for so long but I had an opportunity that I simply could not pass up! That is me in the front cockpit of a perfectly restored 1942 Stearman PT-17. With instruction I flew for over 2 hours. It was amazing how my experience in Il-2 prepared me for actual flight. Thank you for your understanding. I will return to the project directly. [IMG]http://i163.photobucket.com/albums/t...g/100_0005.jpg http://i163.photobucket.com/albums/t...g/100_0014.jpg[/IMG] |
Уважаемый Mixx,
Очень надеюсь что ты сможешь помочь.. дело в том , что на основе твоей карты у нашего сквада возникла идея создать сервер.. сказано-зделано!! однако, откуда невозмись, объявилась проблема: сервер не определяет цели на карте!! (при запросе в чате targets, пишет что мол нет никаких таргетсов..) я не исключаю что где то мы сами что то недодумали или неправильно прописали, тем не менее карты дефолтного Мурманска(как впрочем все дефолтные карты) сервер обрабатывает без проблем.. отсюда возникла мысль - не может ли быть какой ошибки, допущенной при создании самой карты!! и если да, то возможно ли её устранить?! если же мы имеем проблему по нашей причине, мы с радостью примем совет как её исправить!! при любом расскладе мы благодарны тебе за отличную карту нашего региона!! команда II/JG5 |
Цитата:
Unfortunately I was out of reach since last Thursday. I just now saw your message. I'm happy for you, your opportunity to experience the feeling of flying on planes of that era. I think that only in an open cockpit can feel all the pleasure of flying in an airplane. You're connected to aviation or is your passion? I'm delighted. Could you elaborate about his flight and the airplane. Does the management of Il-2 flight in a real airplane that period? If possible, could not do you describe your feelings. Unfortunately, for me it is not available. And another relative. Regarding the map. Maybe it makes sense to test your the present version of the amended airfields. If you have any suggestions, write a personal message to this forum. Ok? Цитата:
давай по-порядку у тебя версия февральская этого года? http://forum.aviaskins.com/showpost....&postcount=139 Я пробовал, не на серваке, но у меня все работало. Сам на серваках ни разу не летал, по-этому не мог ли ты описать подробнее. Проблема таргетсов существует на филдах или вообще на всей карте? А вообще не лучше ли подождать- Spdr109 же переделал все филды- рунвеи, такси и стоянки... |
Mixx,
Aviation has been my passion since I was a child. I make my living trimming trees away from power lines. The aircraft is located in central Florida, not far from Disney World. The flying service is associated with an amazing aircraft museum. Check out these links. http://www.waldowrights.com/history/...rman_pt-17.asp http://www.fantasyofflight.com/ As far as flying … WONDERFUL! The owner gives a quick course in basic flight training and then you mount up and go. I sat in the front seat and after take off and climb out to about 1000 feet I had complete control of the aircraft. I was instructed in the correct way to make shallow(10 degree) and steep(45 to 60 degree) angle turns. Next came power on and power off stalls. I must repeat... The whole time I had complete control of the aircraft!!! You get an incredible rush from flying in an open cockpit. The feel of the wind, the sound of the radial engine just several feet away from you, the smell of the exhaust combine to almost overwhelm your senses. Better than any amusement park ride. I can honestly say that IL-2 is a FLIGHT SIMULATOR! My flight in an actual aircraft was incredibly easy due to the experience gained flying on the computer. Thank you Oleg! Since my return I have built a mission to reinforce the training I received in the Stearman so that if I get the chance to repeat, I will be much better prepared. In the “SIM!” the closest analog to the Stearman is the Polikarpov U-2VS. Very realistic in all aspects of flight management! The one aspect of the whole experience that had me the most frightened was when we had to land with a 30 mph crosswind. I was not so concerned so much about my own death or injury as I was about damaging such a beautiful aircraft. More about the map coming soon. Until next time... |
Mixx,
Since my experience with actual aircraft I had an idea that I would like to incorporate into the map but I need advice from you and your knowledgeable community before I proceed. When actual aircraft leave the taxiway they generally do not turn, go a ways, and then stop. Don't they usually make a tight 180 degree turn before shutting down the engine? Where appropriate, I would like to add this ability to the airfields as I feel this small feature adds a great deal of realism. Check these screenshots. [IMG]http://i163.photobucket.com/albums/t...3-55-07-09.jpg http://i163.photobucket.com/albums/t...3-55-10-93.jpg http://i163.photobucket.com/albums/t...3-55-15-75.jpg http://i163.photobucket.com/albums/t...3-55-18-32.jpg http://i163.photobucket.com/albums/t...3-55-24-18.jpg[/IMG] My question though is this... Will this cause problems for people in dogfight servers that use the “parking spots” as spawn points? If I program in a 180 degree turn will IL-2 automatically execute another 180 degree turn leaving the aircraft pointing in the wrong direction? Are there any other issues regarding this feature that I have not anticipated? I await you and your friends advice. As far as testing what I have completed thus far... I am so close to being finished with my work that I feel I would disappoint you and your community to submit anything less than the best of my humble abilities. I have resolved the personal issues that have kept me away recently and my prime focus at this time is the completion of this project. I cannot say if my efforts will please everyone but with more testing by you and others we will be able to have a truly wonderful final version. So... I beg you... Please have patience for just a little bit longer! The files I submit to you will be for a 4.09 compatible version. After testing and revision by you I will begin work on a deluxe version using all the various mod objects available. I await your reply, Spdr |
Mixx привет,
Попробую конкретизировать.. - итак, какая именно версия карты - точно тебе не скажу, поскольку сама карта вшита в ультра пак заграничными товарисчами: http://ultrapack.il2war.com/index.php/topic,1904.0.html - суть проблемы: карта работает отлично и без каких либо тормозов.. при установке таргетсов в сложном редакторе, сервер их видит, но во время игры на сервере, сам сервер не дает на координаты на цели при их запросе... (запрос осуществляется набором команды <tergets<blue или <targets<red в окне чата). такая проблема существует не только при установки целей на филдах, но вообще по всей карте (( Вот в принципе и все.. с уважением II/JG5_Wagner |
Цитата:
I am very happy for you. You managed to realize a dream-personally fly an interesting airplane! Thank you for the interesting links. Цитата:
Please, do not worry Цитата:
Что-то в карте еще надо прописывать для сервака. Плохо что я на серваках не летал,и не "въезжаю" в суть проблемы -таргетсы...темный лес Не можешь ли ты свести со спецом по установке карт на серваках. Чтобы понять суть проблемы. К тому же наш друг Spdr уже переделал все филды по-новой. Сейчас он на финальной стадии. Spdr добивается максимального реализма на аэродромах (при посадках/взлетах, рулежкам по дорожкам к стоянкам). Вот он например хочет добавить посадку ботов вне очереди и изменить порядок жесткого разворота на 180 градусов отдельных крафтов, при посадке. Очень толковая вещь! Ему самому сейчас нужен человек, знакомый с установкой на серваках карт, чтобы знать какие условия или ограничения для этого существуют. Вагнер, посоветуйтесь , может есть у Вас человек знающий про эти детали на серваках. К тому же Вы с иностранцами ж рубитесь... |
Mixx. дружище, весьма сожелею, но таких спецов у нас нет!!
сами паримся из за их отсутсявия!! кстати, я обнаружил эту же проблему и на других картах.. так например дефолтная норвегия с модными текстурами ! ладно будем ждать финальную версию твоей карты ну и конечно надоотписаться на запад что бы друзья буржуа вставили твою карту в ультра пак.. |
Цитата:
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I will put the question to experts at several other forums.
|
Five different forums!
SOMEONE must know the answer! |
Mixx,
I posted the question and got different answers. Most seem to agree though that the aircraft will spawn 180 degrees opposite from the direction it parks. It also seems that online players are accustomed to spawning in unexpected orientations anyway. So I feel that I might incorporate this feature without causing any problems. A question for you... Is it important to keep the actors static file under 600 KB? It is currently at 597 KB and I am not quite finished yet. I await your reply... Spdr |
Заполярье (Mixx+Spdr109)
Spdr,
Absolutely. You can exceed the actors.static above 600 kb. What matters is that your file actors.static actually preserved. It will be interesting to look at your design. Unfortunately, I once broke your computer, and I now generally can not some way to help you ... |
Mixx,
Sorry that I have not been in contact for awhile. Very busy here with personal matters. Hope you understand. Work however continues though. While repopulating the airfields I decided to test with larger aircraft to ensure maximum functionality. Several problems were encountered but are being taken care of. All my efforts are to ensure that the maximum number and type of users will be able to enjoy this wonderful map. I have only four more airfields to repopulate and test and my work will be complete. Thank you for your patience. spdr |
Mixx,
All German runways will be able to accept one flight each of the Fw-200 followed by several flights of the He-111 until maximum capacity is reached. All Soviet runways will be able to accept one flight each of the TB-3 followed by several flights of the DB-3 until maximum capacity is reached. I understand that this may not be historically necessary, but from a design standpoint it provides an extra margin of clearance between taxiing aircraft and any hangers, camo nets, blast pens, trees, etc... These items and their original placement seemed to cause the biggest problems as far as airfield functionality was concerned. spdr |
Dear Spdr!
I understand the problems that you have to overcome. We are looking forward to the end of your great work. Good luck and best wishes. |
Mixx,
All airfields are complete and tested. I still need several days to recheck everything. Files will be coming shortly. Thank you again for your patience. Spdr |
The last thing I had to do was fix some bridges and I encountered some problems.
Let me illustrate with screenshots. What I started with was this. [IMG]http://i163.photobucket.com/albums/t...9-25-51-62.jpg[/IMG] What I wanted was this. [IMG]http://i163.photobucket.com/albums/t...9-27-26-87.jpg[/IMG] But when I saved the changes and reloaded the map I got this. [IMG]http://i163.photobucket.com/albums/t...9-20-17-90.jpg[/IMG] Any ideas? |
I noticed that when I save changes after working on a bridge, a map_t file gets generated.
If I only save the actors.static file and delete the map_t file, the glitch will not appear. I need to know if doing this will cause other problems that I may not be aware of or if I may continue? |
Upon further inspection it seems that one side of the bridge is a country road and the other
side is a highway. I am guessing here but when I increase the spans of the country bridge the small bit of road that comes with the bridge seems to overlap on the highway side causing the graphics glitch. The bridge itself, being an object, overlaps the existing bits of road and resides in the new actors static while the bits of road that come with the bridge are a texture and reside in the new map_t. Since the new extended bridge really doesn't need the small bits of road that come with it by my not using the newly generated map_t I am only getting rid of the small bits of road that come attached to either side of the bridge. I ran a column of vehicles over the new bridge, starting before the changes and ending after, and everything seemed to work just fine. So we may be alright here, you think? I do not want to continue working and possibly create a whole lot of mistakes if my premise is incorrect. This is the only remaining task to allow the completion of this project. I await your reply. |
Вложений: 1
Spdr!
Unfortunately I was out of touch over the weekend. I just now saw your message. You are absolutely right. The problem is the connector roads and highways in map_t. When the length of the bridge, is the closure of the connector. Pls,send me your file actors.static. I will correct these defects. On the other hand - increasing the length of bridges is associated with a risk. You can not get to the end of the road. Your vehicle will then pass under the bridge ... All the best:beer: |
Just to clarify...
When I work on a bridge, a map_t file gets generated as well as an actors static. Should I send you both files and then you can make any graphics corrections? I will be sure to test any bridge changes I make by running a column of vehicles from before the changes were made to after just to make sure. |
No, I need only file actors.static.
You can set your own bridges, not paying attention to the defects. These defects can still occur only in the area of Petsamo, Loustari in the Murmansk region, Shongui. I am confident that you will not upgrade all the bridges, so it will facilitate my task. Just enter a personal message, where can I get your version actors.static with new bridges. And I am quick to correct the new version map_T |
Mixx,
Check your private messages. spdr |
Dear Spdr!
My thanks. Your long-awaited file is received. In the evening I will consider it on a map and tomorrow accomplish your goal. |
Mixx,
I have more for you. Check private messages again please. spdr |
Эт что филлиал SAS? Интересно если бы я на SASе задал вопрос на великом и могучем мне бы хоть кто-нибудь попытался ответить? Что скажите англоговорящие господа?
PS А вот сейчас проверю ;) PSS SAS кирилицу даже нераспознаёт :mad: |
Mixx привет!
долго не посещал сей форум и возможно не в курсе последних событий связанных с твоей картой "Заполярье". насколько я понимаю, карта претерпела изменения с момента её официального релиза.. отсюда вопрос: где взять финальную версию твоего проекта? ведь на первой странице этого поста выложена её ранняя версияБ или я ошибаюсь?? мой интерес отнють не праздный, поскольку есть идея попытаться воткнуть твоё детище в официальный ил-2 4.11 (ну или 4.12 как карта ляжет :) ) ну конечно если ты не против! итак, где можно качнуть последнюю версию "Заполярья" ? заранее спасибо эскадрилья II/JG5 |
Цитата:
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Текущее время: 19:05. Часовой пояс GMT +3. |
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