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-   -   Public Cooperation Request for participation in UP Project (http://forum.aviaskins.com/showthread.php?t=2605)

StG77_HaDes 04.05.2012 16:29

Public Cooperation Request for participation in UP Project
 
Greetings to the Russian IL2 community here at AviaSkis :)

As most of you probably know, Ultrapack has been around for well over 4 years & we feel that it's time to breath some fresh air into a project. That has matured up to the stage where it has evolved to be the most widespread Modded version of IL2. Possessing unique features like the Moving Dogfight-Server by Zuti. The smooth integration of SAS Projects, by the SAS Team, such as The Jet Era, the new memory compatible with the stock game's format by Storebror. The SFS archives, thanks to Lutz, with whom I had an amazing decoding-deciphering-analysing and head banging trip, that lasted for several months :).

Obviously with all these unique features, Ultrapacks version cannot be considered just "another modded version" of the game we all love.

MDS brings a whole new dimension to IL2, with...
1) Rearm, refuel & repair. Not only can you rearm, refuel, repair & refly, if you make it back to base & manage to refuel, rearm & repair, your score will be added to, when an enemy aircraft you damaged does not make it back to base.
2) The Resource management feature, which makes it possible to have ammo, fuel & repair facility's, supplied by land, sea & air.
3) Alternative air base's, which can be placed almost anywhere, including sea bases.
4)Base capture by armour, ships & air(paratroopers).

QUALITY : We will fix existing issues, before we add any more content. Existing issues have been a very hard lesson for us, regarding the importance of Quality over Quantity.

Stability : Online stability and performance have always been important to Ultrapack. To this end, our goal is that Ultrapack will be rock stable, even after hours of online play.

Playability : Ultrapack has always prioritised smooth online game play. That's why we will always try to balance performance with visual effects.

Security : Online game play also requires security and to this end, we have not only maintained the stock game security checks, but have also implemented our own.

All of the above are not entirely new and are all part of our strategy since we started the Ultrapack project.
Now it's time to move Ultrapack outside of the square :)

After our stable release we will start implementing our new project. A project that will give IL2 many more years of pleasure to us all. Our vision includes the following...

A) A dogfight environment running 24/7 with no, or very limited human intervention.

B) A dogfight server environment that will include : AI aircraft, Dynamic AI triggers, Dynamic weather, New AI Visibility through clouds, moving front lines, AI scouts(reconnaissance), ships radar, moving ground forces, resource management & an updated flight engine.

C) The dogfight server will accept input from a web page(Apache & php) that will handle a players registration process and data. The data will be in text(ASCII) files(flat) or in a mySQL database. The player will receive a personalized profile and categorized as Blue or Red. Then when the player enters a dogfight server, the player will automatically be assigned a specific briefing screen & not be able to see the enemy briefing screen, or join the enemy side. Besides the players username an IP identification will also be implemented.

D) The web page of the online war will refresh dynamically and display the front lines at specific time intervals. The same will be applied to new registrations.


IF you love IL2.
IF you share the same the same views and/or are interested in the above.
IF you are familiar with IL2 modding in any of the following categories : Java programming, flight models, editing .ini files and have the knowledge and skills to integrate add-ons based on the .ini files, maps, textures, cockpits, effects and sounds.
IF you have some time to invest in developing IL2, even if it's a small amount of time.

We would be very happy if you could join our team and help us to achieve our goals.
In our team we have specific fields of development and the work is shared amongst our members to maximise efficiency and decrease the work load.

You can reach us by PM here or at UP Site, or by using our contact form to send email:

We are looking forward to hear from you.

Sincerely, Panos (StG77_HaDeS)

Asura 04.05.2012 17:46

Plans enormous! All this very much is useful to on-line to players. I have a question as at constant off-line of the player - Ultrapack will be compatible to version 4.11.1? Ultrapack development in parallel with game versions from DT will proceed or the following version completely will depart from DT completions?

Планы громадные! Все это очень пригодится on-line игрокам. У меня вопрос как у постоянного off-line игрока - Ultrapack будет совместим с версией 4.11.1? Развитие Ultrapack параллельно с версиями игры от DT будет продолжаться или следующая версия полностью отойдет от доработок DT?

SLON 15.05.2012 18:39

Цитата:

Сообщение от carsmaster (Сообщение 99858)
Упаковщик ?

P.S. Прошу все мои слова расценивать как мое личное и субъективное мнение..

Думаю не очень актуально, про упаковщик, большинство из модов не находят применение, много не качественных, но есть и уникальные, по сути их предложение это самостоятельная работа компьюнити и игнорирования ДТ.

RusPs 15.05.2012 21:43

Насколько возможно будут использоваться фишки от ДТ. А об отношении ДТ к модам можете почитать на их форуме 1С. Есть много смешного насчет их отмазок почему так погано выглядит визуальная составляющая. Мы хотим делать красивую и реалистичную игру. Любая помощь приветствуется и любые(адекватные) замечания учитываются! Сделаем вместе игру мечты? На этом ресурсе обитает много действительно толковых и талантливых мододелов, просимо!

Uzin 15.05.2012 21:56

Давайте говотить конкретно:
1. што вам от меня - картодела - надо.
2. што вы мне предлагаете конкретно.

RusPs 15.05.2012 23:11

Цитата:

Сообщение от Uzin (Сообщение 99998)
Давайте говотить конкретно:
1. што вам от меня - картодела - надо.
2. што вы мне предлагаете конкретно.

HaDes выше все отписал. Я не буду переводить, в английском не силен и сам пользовался переводчиком. И для него английский не родной. Гугл в помощь-все понятно.

Karabas-Barabas 16.05.2012 17:54

Цитата:

Сообщение от RusPs (Сообщение 100004)
HaDes выше все отписал...

Не все, неясен самый важный вопрос - на какой версии будет базироваться УП, все на той же 4.101 или будет актуализирован под текущую?


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