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Старый 01.07.2013, 17:51   #60
Aviator
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Регистрация: 03.05.2013
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Ни как не могу установить карту Ирана, несколько раз переустанавливал прописывал, не грузится и всё тут. В папку _Tex тоже установленно всё что шло к ней. Просмотрел файл : load.ini на мой взгляд вроде всё на своём месте.



Я выкладываю Sturmo.log, может кто разберётся что не грузит карту Ирана.

Цитата:
[01.07.2013 9:39:11] ------------ BEGIN log session -------------
[9:39:11] OpenGL provider: Opengl32.dll
[9:39:12] OpenGL library:
[9:39:12] Vendor: NVIDIA Corporation
[9:39:12] Render: GeForce GTX 550 Ti/PCIe/SSE2
[9:39:12] Version: 4.3.0
[9:39:12] Extensions: GL_AMD_multi_draw_indirect GL_WIN_swap_hint WGL_EXT_swap_control
[9:39:12] Size: 1152x864
[9:39:12] ColorBits: 32
[9:39:12] DepthBits: 24
[9:39:12] StencilBits: 8
[9:39:12] isDoubleBuffered: true
[9:39:15]
[9:39:15] *** Looking for Advanced CPU Instructions...
[9:39:15] [x] PentiumPro
[9:39:15] [x] Multimedia (MMX)
[9:39:15] [x] 3D (SSE)
[9:39:15] [x] 3D (SSE2)
[9:39:15] [-] 3D (3DNow)
[9:39:15] ColourBits 32, ABits 0, ZBits 24
[9:39:15]
[9:39:15] *** Looking for Render API Extensions ...
[9:39:15] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[9:39:15] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[9:39:15] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[9:39:15] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[9:39:15] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[9:39:15] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[9:39:15] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[9:39:15] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[9:39:15] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[9:39:15] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[9:39:15] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[9:39:15] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[9:39:15] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[9:39:15]
[9:39:15] Maximum texture size : 16384
[9:39:15] Maximum simultaneous textures :4
[9:39:15] MaxAnisotropic (1.0 = none) : 16.000000
[9:39:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[9:39:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[9:39:15] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/DamageFire.mat'
[9:39:15] WARNING: object '3DO/Effects/TEXTURES/DamageFire.mat' of class 'TMaterial' not loaded
[9:39:15] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/Stallvortex.mat'
[9:39:15] WARNING: object '3DO/Effects/TEXTURES/Stallvortex.mat' of class 'TMaterial' not loaded
[9:39:18] builder.PlMapLebel
[9:39:18] java.lang.ClassNotFoundException: builder.PlMapLebel
[9:39:18] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[9:39:18] at com.maddox.rts.ObjIO._fromString(ObjIO.java:1858)
[9:39:18] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1682)
[9:39:18] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1710)
[9:39:18] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java: 137)
[9:39:18] at com.maddox.il2.builder.Builder.<init>(Builder.java :2161)
[9:39:18] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.ja va:73)
[9:39:18] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[9:39:18] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:70 1)
[9:39:18] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 8)
[9:39:18] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:211)
[9:39:18] at com.maddox.il2.game.Main.exec(Main.java:420)
[9:39:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)
[9:39:19] Initializing DirectSound playback device...
[9:39:19] Primary buffer created.
[9:39:19] Playback format is set : sampling rate = 44100, num channels = 2.
[9:39:19] Not enought hardware buffers (0), hardware disabled
[9:39:19] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[9:39:19] Default speaker config is : 1310724.
[9:39:19] Direct sound audio device initialized successfully :
[9:39:19] DX Version : 7
[9:39:19] Hardware - disabled [buffers : 0]
[9:39:19] Extensions - enabled :
[9:39:19] EAX ver. 1 [ ] - disabled
[9:39:19] EAX ver. 2 [ ] - disabled
[9:39:19] EAX ver. 3 [ ] - disabled
[9:39:19] I3D ver. 2 [ ] - disabled
[9:39:19] ZoomFX [ ] - disabled
[9:39:19] MacroFX [ ] - disabled
[9:39:19] SIMD render [X]
[9:39:19] num channels 16
[9:39:19]
[9:39:33] INTERNAL ERROR: Can't open file 'MAPS/_Tex/Trees\Ifni_DesertTree.tga'
[9:39:33] INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/Trees\Ifni_DesertTree.tga')
[9:39:33] WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNIN'
[9:39:33] WARNING: TLandscape::LoadMap('ag_Iran_Soviet/load.ini') - errors in loading
[9:39:33] World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'ag_Iran_Soviet/load.ini' loading error
[01.07.2013 9:39:42] -------------- END log session -------------
Вложения
Тип файла: rar Sturmo.rar (3.5 Кб, 741 просмотров)

Последний раз редактировалось Aviator; 01.07.2013 в 17:54.
Aviator вне форума   Ответить с цитированием