Проверил еще раз - все установлено из необходимого. Все самолеты, которые выходили на SAS, особенно реактивы, летают. Оставил в air.ini одну строчку - это Як-36. Лог пишет (выбрал строки с упоминанием Як-36):
[19:51:12] sFMDir = gui/game/buttons
[19:51:12] s1 = flightmodels/bi-1.fmd
[19:51:12] s = FlightModels/BI-1.fmd
[19:51:12] m_lastFMFile = null
[19:51:12] opening new fm file gui/game/buttons
[19:51:12] sFMDir = gui/game/buttons
[19:51:12] s1 = flightmodels/generic.fmd
[19:51:12] s = FlightModels/Generic.fmd
[19:51:12] m_lastFMFile = gui/game/buttons
[19:51:12] sFMDir = yak36
[19:51:12] s1 = flightmodels/yak-36.fmd
[19:51:12] s = FlightModels/Yak-36.fmd:yak36
[19:51:12] m_lastFMFile = gui/game/buttons
[19:51:12] opening new fm file yak36
[19:51:13] Initializing DirectSound playback device...
[19:51:13] Primary buffer created.
[19:51:13] Playback format is set : sampling rate = 44100, num channels = 2.
[19:51:13] Not enought hardware buffers (0), hardware disabled
[19:51:13] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[19:51:13] Default speaker config is : 1310724.
[19:51:13] Direct sound audio device initialized successfully :
[19:51:13] DX Version : 7
[19:51:28] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[19:51:28] WARNING: object '3DO/Plane/Yak-36/damage1o.tga' of class 'TTexture2D' not loaded
[19:51:28] INTERNAL ERROR: Texture required
[19:51:28] WARNING: object '3DO/Plane/Yak-36/Gloss1D1o.mat' of class 'TMaterial' not loaded
[19:51:28] INTERNAL ERROR: Texture required
[19:51:28] WARNING: object '3DO/Plane/Yak-36/Gloss1D2o.mat' of class 'TMaterial' not loaded
[19:51:28] INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'
[19:51:28] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'
[19:51:28]
[19:51:28] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D2o.mat'
[19:51:39] ObjState.finalize: Object of com.maddox.il2.objects.air.Yak_36S NOT destroyed
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