беда в том, что фм и класс не могут нормально доделать. western0221 сделал попытку, но не исправил центровку, а посему груженные бомберы не взлетают , а медлено едут до цели. по умалчанию использован клас от гидро G-55 кажется, точно не помню.
вот класс и фм от western0221
http://www.sas1946.com/main/index.ph...,28520.24.html
BETA with a new slot and FM, loadouts.
4.10.1 -
http://www.mediafire.com/?10uk8od9b7cwzgr
4.11.1 -
http://www.mediafire.com/?f4mfd0svgd4j2lx
It seems less power ... but I set FM engines horse power twice than historical data.
We can't take-off from a runway ... some "_ClipXX" Hooks in .msh files are set too lower and make strong friction between the runway and the body. Need to move those "_ClipXX" Hooks higher. I can't solve it , it's 3D work.
I changed some Hooks in text msh files.
And I changed .msh files' names to rotate wheels.
TO DO :
Aerons left/right moving up/down are reverted. Need rotating thier pivots in 3D.
Blue color on wheels isn't changeable. Now wheels' UV map is set outside of default skin skin1o.tgb (on other name texture file). Need re-map UV on somewhere inside default skin1o.tgb.
Some collisions seems to be missing? I can't figure out them...
если не заработает, то вечером после работы скину рабочую версию.