Запустил наконец-то вот с этим лодом:
Цитата:
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
;ed_m03.tga
;map_ed.tga
[TMAPED]
ed_map_t.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH = 6
DECLIN = 15
PRESSURE = 745
TEMPERATURE = 25
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
;Wood0 = forest/summer/sk_Wood0.tga
;Wood1 = forest/summer/sk_Wood1.tga
;Wood2 = forest/summer/sk_Wood2.tga
;Wood3 = forest/summer/sk_Wood3.tga
;Wood4 = forest/summer/sk_Wood4.tga
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga
WoodMask2 = forest/summer/JForestMask.tga
WoodMask3 = forest/summer/JForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/sk_Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/sk_ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\sk_AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = Italy_DF/water/ItalyWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/sk_fields_midland3.tga
LowLand1 = forest/summer/JungleFarBurma.tga ;land/summer/bottommount.tga
LowLand2 = land/summer/airfieldSGr.tga,-2
LowLand3 = forest/summer/JungleFarBurma.tga ;land/summer/bottommount.tga
MidLand0 = Italy_DF/land/summer/fields_dry2.tga
MidLand1 = Italy_DF/land/summer/dryland.tga
MidLand2 = land/Pacific/JungleKT.tga
MidLand3 = 3BG_KTO/land/summer/dlv_LowLand3_fields.tga
Mount1 = forest/summer/JungleFarBurma.tga
Mount0 = land/Pacific/JungleKT.tga
Mount2 = forest/summer/JungleFarBurma.tga
Mount3 = forest/summer/JungleKTABurma.tga
Country0 = forest/summer/JungleFarBurma.tga
Country1 = land/summer/MidCity.tga
Country2 = land/Pacific/JungleKT.tga
Country3 = land/summer/sk_fields_midland3.tga
City0 = water/rom_CoastLine1.tga
City1 = land/summer/bigcountry.tga
City2 = land/summer/burmavillage.tga
City3 = land/summer/Rom_factory.tga
AirField0= 3BG_KTO/land/summer/fsk_midland4.tga
AirField1= land/Pacific/Imphal_af_new.tga,-2
AirField2= land/summer/banffc1.tga,-2
AirField3= land/Pacific/PalauField01.tga,-1
Wood0 = forest/summer/JungleKTA.tga
Wood1 =
Wood2 = forest/summer/JungleFarBurma.tga
Wood3 = // 23
Wood0 = forest/summer/rom_forrestground.tga,2 // 24
Wood1 = // 25
Wood2 = forest/summer/rom_ForrestFar.tga // 26
Wood3 = // 27
Water0 = water/water.tga // 28
Water1 = water/water.tga // 29
Water2 = water/coastline.tga // 30
Water3 = Italy_DF/water/dune_beach.tga // 31
|
вот что получилось