Цитата:
Сообщение от Kirill
Версия не модная. (Насколько я понял). Ридми к кампании ( кампаша весит в архиве 21 487 КБ) внизу. )
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Понятно, так, на всякий пожарный спрошу. Скачивал откуда?
Цитата:
Штурмолог тоже прикрепил. Сделан во время загрузки третьей миссии. После ста проц загрузки выкидывает в винды. (Скрин выше).
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Ну начнем по порядку:
В логе, криминала, указывающего на настабильность каботы кампании не увидел, или ты лог другой прикрепил? СДЕЛАННЫЙ не сразу же после вылета капании?
Аднако есть негативные моменты, а именно:
05.08.2009 2:31:18] ------------ BEGIN log session -------------
Трабла с настройками карты:
[[2:31:18] Maximum texture size : 8192
[2:31:18] Maximum simultaneous textures :4
[2:31:18] MaxAnisotropic (1.0 = none) : 16.000000
[2:31:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[2:31:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[2:31:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 300000 -> 128 (delta = -299872) to Range 0..128
[2:31:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
установкой звуков:
[2:31:21] Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[2:31:21] Cannot load sound preset motor.DB-600_Series.start.end (java.lang.Exception: Invalid preset format)
[2:31:21] Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[2:31:21] Cannot load sound preset motor.Rolls-Royce-Merlin.start.end (java.lang.Exception: Invalid preset format)
[2:31:21] Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[2:31:21] Cannot load sound preset motor.Sabre.start.end (java.lang.Exception: Invalid preset format)
объектов:
[2:31:32] Spawn.get_WithSoftClass( com.maddox.il2.objects.trains.Cargо ): com.maddox.il2.objects.trains.Cargо
[2:31:32] java.lang.ClassNotFoundException: com.maddox.il2.objects.trains.Cargо
[2:31:32] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:31:32] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:31:32] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:31:32] at java.lang.Class.forName0(Native Method)
[2:31:32] at java.lang.Class.forName(Unknown Source)
[2:31:32] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java: 149)
[2:31:32] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java: 57)
[2:31:32] at com.maddox.il2.game.Main.preloadChiefClasses(Main. java:192)
[2:31:32] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:42 8)
[2:31:32] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 2)
[2:31:32] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:211)
[2:31:32] at com.maddox.il2.game.Main.exec(Main.java:419)
[2:31:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)
вот это? что не знаю: походу рисунки стола?
[2:31:32] INTERNAL ERROR: Can't open file 'GUI/1946.tga'
[2:31:32] WARNING: object 'GUI/1946.tga' of class 'TTexture2D' not loaded
[2:31:32] INTERNAL ERROR: Texture required
[2:31:32] WARNING: object 'GUI/background.mat' of class 'TMaterial' not loaded
[2:31:41] Initializing DirectSound playback device...
[2:31:41] Primary buffer created.
[2:31:41] Playback format is set : sampling rate = 44100, num channels = 2.
[2:31:41] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2:31:41] Default speaker config is : 1.
[2:31:41] Direct sound audio device initialized successfully :
[2:31:41] DX Version : 7
[2:31:41] Hardware - disabled [buffers : 62]
[2:31:41] Extensions - disabled :
[2:31:41] EAX ver. 1 [ ] - disabled
[2:31:41] EAX ver. 2 [ ] - disabled
[2:31:41] EAX ver. 3 [ ] - disabled
[2:31:41] I3D ver. 2 [ ] - disabled
[2:31:41] ZoomFX [ ] - disabled
[2:31:41] MacroFX [ ] - disabled
[2:31:41] SIMD render [X]
[2:31:41] num channels 32
[2:31:41] cannot open file for reading
[2:31:41] Cannot open audio file samples/electric_hum.wav
[2:31:41] cannot open file for reading
[2:31:41] Cannot open audio file samples/gun_17_22i.wav
[2:31:41] cannot open file for reading
[2:31:41] Cannot open audio file samples/M62_2701.wav
[2:31:41] cannot open file for reading
[2:31:41] Cannot open audio file samples/xM62_2701.wav
[2:31:41] cannot open file for reading
[2:31:41] Cannot open audio file samples/DB605_2701.wav
[2:31:41] cannot open file for reading
[2:31:41] Cannot open audio file samples/DB605_2702.wav
[2:31:41] cannot open file for
[2:31:41] reading
[2:31:41] Cannot open audio file samples/DB605_2701.wav
[2:31:41] cannot open file for reading
[2:31:41] Cannot open audio file samples/DB605_2702.wav
[2:31:41] cannot open file for reading
[2:31:41] Cannot open audio file samples/DB605_2701.wav
[2:31:41] cannot open file for reading
[2:31:41] Cannot open audio file samples/DB605_2702.wav
[2:31:41] cannot open file for reading
[2:31:41] Cannot open audio file samples/DB605_2701.wav
[2:31:41] cannot open file for reading
[2:31:41] Cannot open audio file samples/DB605_2702.wav
[2:31:41]
[2:31:45] Loading mission campaign/ru/5_iap/l_5iap_03.mis...
[2:31:45] Detected Vertex Shaders 3.0.
[2:31:45] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2:31:45] Vertex texture units: 32
[2:31:45]
[2:31:47] PBuffer: suitable formats: 6
[2:31:47]
[2:31:47] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2:31:47] Depth = 24, stencil = 8
[2:31:47] PBuffer: suitable formats: 6
[2:31:47]
[2:31:47] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2:31:47] Depth = 24, stencil = 8
[2:31:48] Loading vertex/fragment programs: *249310856*
[2:31:48] *** Loading: [vpFogFar2Tex2D]
[2:31:48] *** Loading: [vpFog2Tex2DBlend]
[2:31:48] *** Loading: [vpFogFar4Tex2D]
[2:31:48] *** Loading: [vpFogFar8Tex2D]
[2:31:48] *** Loading: [vpFogNoTex]
[2:31:48] *** Loading: [vpFog4Tex2D]
[2:31:48] *** Loading: [vpFog4Tex2D_UV2]
[2:31:48] *** Loading: [vp4Tex2D]
[2:31:48] *** Loading: [vp6Tex2D]
[2:31:48] *** Loading: [vpTexUVTex2D]
[2:31:48] *** Loading: [vpWaterGrid_NV]
[2:31:48] *** Loading: [vpWaterSunLight_NV]
[2:31:48] *** Loading: [vpWaterSunLight_ATI]
[2:31:48] *** Loading: [vpWaterSunLight_FP]
[2:31:48] *** Loading: [vpTreeSprite]
[2:31:48] *** Loading: [vpTreeTrunk]
[2:31:48] *** Loading: [vpVAObjectsN]
[2:31:48] *** Loading: [vpVAObjectsL0]
[2:31:48] *** Loading: [vpSprites]
[2:31:48] *** Loading: [vpSimpleGL]
[2:31:48] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2:31:48] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2:31:48] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2:31:48] *** Loading: [fpCoastBump] -> NV3X Optimized!
[2:31:48] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2:31:48] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2:31:41] Cannot open audio file samples/xM62_2701.wav
[2:31:41] cannot open file for reading
[2:31:41] Cannot open audio file samples/DB605_2701.wav
[2:31:41] Cannot open audio file samples/gun_17_22i.wav
[2:31:41] cannot open file for reading
[2:31:21] Cannot load sound preset motor.DB-600_Series.start.end (java.lang.Exception: Invalid preset format)
[2:31:21] Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[2:31:21] Cannot load sound preset motor.Rolls-Royce-Merlin.start.end (java.lang.Exception: Invalid preset format)
[2:31:21] Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[2:31:21] Cannot load sound preset motor.Sabre.start.end (java.lang.Exception: Invalid preset format)
[2:31:32] Spawn.get_WithSoftClass( com.maddox.il2.objects.trains.Cargо ): com.maddox.il2.objects.trains.Cargо
[2:31:32] java.lang.ClassNotFoundException: com.maddox.il2.objects.trains.Cargо
[2:31:32] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:31:32] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:31:32] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:31:32] at java.lang.Class.forName0(Native Method)
[2:31:32] at java.lang.Class.forName(Unknown Source)
[2:31:32] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java: 149)
[2:31:32] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java: 57)
[2:31:32] at com.maddox.il2.game.Main.preloadChiefClasses(Main. java:192)
[2:31:32] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:42 8)
[2:31:32] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 2)
[2:31:32] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:211)
[2:31:32] at com.maddox.il2.game.Main.exec(Main.java:419)
[2:31:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)
[2:31:32] INTERNAL ERROR: Can't open file 'GUI/1946.tga'
[2:31:32] WARNING: object 'GUI/1946.tga' of class 'TTexture2D' not loaded
[2:31:32] INTERNAL ERROR: Texture required
[2:31:32] WARNING: object 'GUI/background.mat' of class 'TMaterial' not loaded
кстати объекты могут быть фатальными.
Цитата:
Кстати, отличная кампания, но взлетаю на автопилоте. В поле, пытаясь взлететь, утыкаюсь носом в асфальт. Сразу. Что за тестовая полоса?
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колодки отпусти, как на авианосце.
к сожеленью пока нет, на рабочем компе винда слетела. С чужого пишу. Еще пока даже и не знаю целы ли такие наработки как: "Лестница в небо" и "Формула боя", а то может быть и им и еще паре не родивщихся проектов уже хана.
ps вообще то кампанию омодить не помещало бы. тем паче что и филды койкакие я сделал, и фигурок людишек для роликов, понаделали.