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Старый 28.04.2010, 13:34   #166
Mixx
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Регистрация: 04.12.2007
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Hi spdr109!

You are right. Textures for the airfield Nautsi taken from Luostari, and
Aerodrome Vayenga II - the texture Shongui
When I started making this map I did not plan to airfields
with images textures. But I liked it at Vaenga1. I also tried to make it at other fields.
But to my great regret I wasted spent textures load.ini.
If you view the file load.ini, there are only 3 empty lines for the texture.
But the two textures of the three reflected on the map neighboring textures ..
Ie add new textures will be very difficult.
So I had to use a similar Shongui and Luostari.

Regarding your suggestions for the direction of the runway to the west, I think this is possible. In fact, I recently learned that the airfield was located just below the south. The same applies to the settlement Nautsi. At the weekend I think that may change.

airfield Vayenga II. Flip the second runway runway will not work because
To do this, "smooth" the height of the landscape. Fixed-wing aircraft during landing, will be split. As you noticed, landing under AI is turning to the left of the main planes.
It gave me a lot of difficulties, especially for Norwegian airfields and airfield on the island of Kildin. If you look at AI landing of aircraft at the airfield Kildin. Airplanes go from a very dangerous turning to the left.
I had to omit the meter hill at a safe altitude for aircraft. I fear that similar problems will be with Vayenga II.
But the player can use this runway for takeoff and landing. I think this is reasonable.
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