Upon further inspection it seems that one side of the bridge is a country road and the other
side is a highway. I am guessing here but when I increase the spans of the country bridge
the small bit of road that comes with the bridge seems to overlap on the highway side
causing the graphics glitch. The bridge itself, being an object, overlaps the existing bits
of road and resides in the new actors static while the bits of road that come with the bridge
are a texture and reside in the new map_t. Since the new extended bridge really doesn't
need the small bits of road that come with it by my not using the newly generated map_t I am
only getting rid of the small bits of road that come attached to either side of the bridge. I
ran a column of vehicles over the new bridge, starting before the changes and ending after, and
everything seemed to work just fine. So we may be alright here, you think? I do not want to continue
working and possibly create a whole lot of mistakes if my premise is incorrect. This is the
only remaining task to allow the completion of this project. I await your reply.
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