При разработке зимней версии карты Ворота Кавказа встретил непонятное явление: реки, которые при -10 градусах в игре Ил-2 (4.13.4) показывайутся совсем черными
(неправилно, см. первые три картинки),
в Мапбуилдере (4.101) являются замерзшими, (сн. картинки 4, 5, 6).
При етом
load.ini идентичен, см. ниже. В игре правилно изображается и Сталинград зимний от
leforbana, откуда брал настройку
load.ini.
Обращаюсь за советом.
Код:
[MAP]
ColorMap = map_c.tga
HeightMap = map_H.tga
SmallMap = map_M.tga
TypeMap = map_T+step.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m02_ru.tga
;map_edm.tga
;map_m.tga
;map_ed.tga
;map_ed_d.tga
;map_ed_Air.tga
[WORLDPOS]
CAMOUFLAGE = WINTER
MONTH=12
DECLIN = 40
PRESSURE = 745
TEMPERATURE = -10
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = East/Stalingrad_winter/StalWood2.tga
Wood2 = East/Stalingrad_winter/StalWood3.tga
Wood3 = East/Stalingrad_winter/StalWood4.tga
Wood4 = East/Stalingrad_winter/StalWood5.tga
WoodMask2 = forest/winter/WoodMask.tga
WoodMask3 = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/WoodSide.tga
[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/winter/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = East\stalingrad_winter\AlteredBush8aw.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
//Water = water/WaterIce.tga
Water = East/Stalingrad_winter/WaterIce.tga
[ROADS]
Rail = land/summer/sk_Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/Donbass/Mixx_fields1W.tga //RGB=0
LowLand1 = land/Donbass/Mixx_fields2W.tga //RGB=1
LowLand2 = land/Donbass/Oks_fields3W.tga //RGB=2
LowLand3 = land/Oks/Oks_countryW.tga //RGB=3
MidLand0 = East/stalingrad_winter/SnowNoise_1.tga //land/Donbass/Mixx_fields2W.tga //RGB=4
MidLand1 = East/Stalingrad_winter/Stgrad_fields.tga //land/Donbass/Mixx_7.tga //RGB=5
MidLand2 = land/Donbass/Oks_fields5W.tga //RGB=6
MidLand3 = land/winter/Snow4.tga //land/summer/sk_fields_airfieldgr.tga,4 //RGB=7
Mount0 = land/Donbass/Oks_fields6W.tga //RGB=8
Mount1 = uzin/Estonia/winter/rom_swamps1W.tga //RGB=9
Mount2 = caucasus/winter/Mbug_sk_mount4_lowres.tga //land/summer/Cola.tga //RGB=10
Mount3 = caucasus/summer/Chv_lal_fields_mount3_512.tga //RGB=11
Country0 = land/Donbass/Mixx_seloW.tga //RGB=12
Country1 = land/Donbass/Oks_zavodW.tga //RGB=13
Country2 = land/Donbass/Oks_airfield1W.tga,4 //RGB=14
Country3 = land/Donbass/Oks_airfield2W.tga //RGB=15
City0 = East/stalingrad_winter/Stgrad_suburbs_2.tga //RGB=16
City1 = East/stalingrad_winter/Stgrad_centre_51_ivw_streets.tga //RGB=17
City2 = East/stalingrad_winter/Stgrad_centre_52_ivw_streets.tga //East/stalingrad_winter/Stgrad_centre_52_conv.tga //RGB=18
City3 = East/stalingrad_winter/Stgrad_tractors_factory_92_streets.tga //RGB=19
AirField0= land/Donbass/Oks_airfield3W.tga //RGB=20
AirField1= land/Donbass/Oks_airfield4W.tga //RGB=21
AirField2= land/Donbass/Oks_airfield5W.tga //RGB=22
AirField3= land/Donbass/Oks_airfield6W.tga //RGB=23
Wood0 = East/stalingrad_winter/Stgrad_fields_points04.tga
//forest/summer/rom_forrestground.tga,2 //RGB=24
Wood1=
Wood2 = East/stalingrad_winter/Stgrad_fields_points04.tga
//forest/summer/rom_ForrestFar.tga,2 //RGB=26
Wood3 =
Water0 = water/water.tga //RGB=28
Water1 = water/water.tga //RGB=29
Water2 = East/stalingrad_winter/delta_fields_49.tga //land/Donbass/Mixx_beregW.tga //River coast RGB=30
Water3 = East/stalingrad_winter/St_village_08d.tga //land/Donbass/Mixx_4W.tga,2 //Sea coast RGB=31