Написал я этот Швак по "ттх".
Как то вот так будет:
Код:
public GunProperties createProperties()
{
GunProperties gunproperties = super.createProperties();
gunproperties.bCannon = false;
gunproperties.bUseHookAsRel = true;
gunproperties.fireMesh = "3DO/Effects/GunFire/20mm/mono.sim";
gunproperties.fire = null;
gunproperties.sprite = "3DO/Effects/GunFire/20mm/GunFlare.eff";
gunproperties.smoke = "effects/Smokes/MachineGun.eff";
gunproperties.shells = "3DO/Effects/GunShells/GunShells.eff";
gunproperties.sound = "weapon.MGun_ShVAK";
gunproperties.emitColor = new Color3f(0.6F, 0.4F, 0.2F);
gunproperties.emitI = 10F;
gunproperties.emitR = 3F;
gunproperties.emitTime = 0.03F;
gunproperties.aimMinDist = 10F;
gunproperties.aimMaxDist = 1000F;
gunproperties.weaponType = 3;
gunproperties.maxDeltaAngle = 0.14F;
gunproperties.shotFreq = 11.4F;
gunproperties.traceFreq = 3;
gunproperties.bullets = 200;
gunproperties.bulletsCluster = 1;
gunproperties.bullet = (new BulletProperties[] {
new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties()
});
gunproperties.bullet[0].massa = 0.0966F;
gunproperties.bullet[0].kalibr = 0.000294F;
gunproperties.bullet[0].speed = 815F;
gunproperties.bullet[0].power = 0.0052F;
gunproperties.bullet[0].powerType = 2;
gunproperties.bullet[0].powerRadius = 0.002F;
gunproperties.bullet[0].traceMesh = null;
gunproperties.bullet[0].traceTrail = null;
gunproperties.bullet[0].traceColor = 0;
gunproperties.bullet[0].timeLife = 7F;
gunproperties.bullet[1].massa = 0.096F;
gunproperties.bullet[1].kalibr = 0.000294F;
gunproperties.bullet[1].speed = 815F;
gunproperties.bullet[1].power = 0.0055F;
gunproperties.bullet[1].powerType = 2;
gunproperties.bullet[1].powerRadius = 0.32F;
gunproperties.bullet[1].traceMesh = "3do/effects/tracers/20mmRed/mono.sim";
gunproperties.bullet[1].traceTrail = "Effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[1].traceColor = 0xf90000ff;
gunproperties.bullet[1].timeLife = 7F;
gunproperties.bullet[2].massa = 0.0966F;
gunproperties.bullet[2].kalibr = 0.000294F;
gunproperties.bullet[2].speed = 815F;
gunproperties.bullet[2].power = 0.0052F;
gunproperties.bullet[2].powerType = 2;
gunproperties.bullet[2].powerRadius = 0.002F;
gunproperties.bullet[2].traceMesh = null;
gunproperties.bullet[2].traceTrail = null;
gunproperties.bullet[2].traceColor = 0;
gunproperties.bullet[2].timeLife = 7F;
gunproperties.bullet[3].massa = 0.096F;
gunproperties.bullet[3].kalibr = 0.000294F;
gunproperties.bullet[3].speed = 815F;
gunproperties.bullet[3].power = 0.0054F;
gunproperties.bullet[3].powerType = 1;
gunproperties.bullet[3].powerRadius = 0.32F;
gunproperties.bullet[3].traceMesh = null;
gunproperties.bullet[3].traceTrail = null;
gunproperties.bullet[3].traceColor = 0;
gunproperties.bullet[3].timeLife = 7F;
gunproperties.bullet[4].massa = 0.0966F;
gunproperties.bullet[4].kalibr = 0.000294F;
gunproperties.bullet[4].speed = 815F;
gunproperties.bullet[4].power = 0.0052F;
gunproperties.bullet[4].powerType = 2;
gunproperties.bullet[4].powerRadius = 0.002F;
gunproperties.bullet[4].traceMesh = null;
gunproperties.bullet[4].traceTrail = null;
gunproperties.bullet[4].traceColor = 0;
gunproperties.bullet[4].timeLife = 7F;
gunproperties.bullet[5].massa = 0.096F;
gunproperties.bullet[5].kalibr = 0.000294F;
gunproperties.bullet[5].speed = 815F;
gunproperties.bullet[5].power = 0.0055F;
gunproperties.bullet[5].powerType = 2;
gunproperties.bullet[5].powerRadius = 0.32F;
gunproperties.bullet[5].traceMesh = "3do/effects/tracers/20mmRed/mono.sim";
gunproperties.bullet[5].traceTrail = "Effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[5].traceColor = 0xf90000ff;
gunproperties.bullet[5].timeLife = 7F;
gunproperties.bullet[6].massa = 0.096F;
gunproperties.bullet[6].kalibr = 0.000294F;
gunproperties.bullet[6].speed = 815F;
gunproperties.bullet[6].power = 0.0055F;
gunproperties.bullet[6].powerType = 0;
gunproperties.bullet[6].powerRadius = 0.32F;
gunproperties.bullet[6].traceMesh = "3do/effects/tracers/20mmRed/mono.sim";
gunproperties.bullet[6].traceTrail = "Effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[6].traceColor = 0xf90000ff;
gunproperties.bullet[6].timeLife = 7F;
return gunproperties;
}
}
Архив внизу.
Должно работать в патчах 4.12.2 - 4.13+. Возможно и в патче 4.10.1.
Не шибко мощно, но мощнее дефолта немного.