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Старый 02.02.2018, 21:31   #862
Vasya
Звичайна людина на Землі
 
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Регистрация: 06.11.2011
Адрес: Україна, м.Київ, Печерський район, вул. Кіквідзе
Сообщений: 8,085
По умолчанию

Написал я этот Швак по "ттх".
Как то вот так будет:
Код:
public GunProperties createProperties()
    {
        GunProperties gunproperties = super.createProperties();
        gunproperties.bCannon = false;
        gunproperties.bUseHookAsRel = true;
        gunproperties.fireMesh = "3DO/Effects/GunFire/20mm/mono.sim";
        gunproperties.fire = null;
        gunproperties.sprite = "3DO/Effects/GunFire/20mm/GunFlare.eff";
        gunproperties.smoke = "effects/Smokes/MachineGun.eff";
        gunproperties.shells = "3DO/Effects/GunShells/GunShells.eff";
        gunproperties.sound = "weapon.MGun_ShVAK";
        gunproperties.emitColor = new Color3f(0.6F, 0.4F, 0.2F);
        gunproperties.emitI = 10F;
        gunproperties.emitR = 3F;
        gunproperties.emitTime = 0.03F;
        gunproperties.aimMinDist = 10F;
        gunproperties.aimMaxDist = 1000F;
        gunproperties.weaponType = 3;
        gunproperties.maxDeltaAngle = 0.14F;
        gunproperties.shotFreq = 11.4F;
        gunproperties.traceFreq = 3;
        gunproperties.bullets = 200;
        gunproperties.bulletsCluster = 1;
        gunproperties.bullet = (new BulletProperties[] {
            new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties()
        });
        gunproperties.bullet[0].massa = 0.0966F;
        gunproperties.bullet[0].kalibr = 0.000294F;
        gunproperties.bullet[0].speed = 815F;
        gunproperties.bullet[0].power = 0.0052F;
        gunproperties.bullet[0].powerType = 2;
        gunproperties.bullet[0].powerRadius = 0.002F;
        gunproperties.bullet[0].traceMesh = null;
        gunproperties.bullet[0].traceTrail = null;
        gunproperties.bullet[0].traceColor = 0;
        gunproperties.bullet[0].timeLife = 7F;
        gunproperties.bullet[1].massa = 0.096F;
        gunproperties.bullet[1].kalibr = 0.000294F;
        gunproperties.bullet[1].speed = 815F;
        gunproperties.bullet[1].power = 0.0055F;
        gunproperties.bullet[1].powerType = 2;
        gunproperties.bullet[1].powerRadius = 0.32F;
        gunproperties.bullet[1].traceMesh = "3do/effects/tracers/20mmRed/mono.sim";
        gunproperties.bullet[1].traceTrail = "Effects/Smokes/SmokeBlack_BuletteTrail.eff";
        gunproperties.bullet[1].traceColor = 0xf90000ff;
        gunproperties.bullet[1].timeLife = 7F;
        gunproperties.bullet[2].massa = 0.0966F;
        gunproperties.bullet[2].kalibr = 0.000294F;
        gunproperties.bullet[2].speed = 815F;
        gunproperties.bullet[2].power = 0.0052F;
        gunproperties.bullet[2].powerType = 2;
        gunproperties.bullet[2].powerRadius = 0.002F;
        gunproperties.bullet[2].traceMesh = null;
        gunproperties.bullet[2].traceTrail = null;
        gunproperties.bullet[2].traceColor = 0;
        gunproperties.bullet[2].timeLife = 7F;
        gunproperties.bullet[3].massa = 0.096F;
        gunproperties.bullet[3].kalibr = 0.000294F;
        gunproperties.bullet[3].speed = 815F;
        gunproperties.bullet[3].power = 0.0054F;
        gunproperties.bullet[3].powerType = 1;
        gunproperties.bullet[3].powerRadius = 0.32F;
        gunproperties.bullet[3].traceMesh = null;
        gunproperties.bullet[3].traceTrail = null;
        gunproperties.bullet[3].traceColor = 0;
        gunproperties.bullet[3].timeLife = 7F;
        gunproperties.bullet[4].massa = 0.0966F;
        gunproperties.bullet[4].kalibr = 0.000294F;
        gunproperties.bullet[4].speed = 815F;
        gunproperties.bullet[4].power = 0.0052F;
        gunproperties.bullet[4].powerType = 2;
        gunproperties.bullet[4].powerRadius = 0.002F;
        gunproperties.bullet[4].traceMesh = null;
        gunproperties.bullet[4].traceTrail = null;
        gunproperties.bullet[4].traceColor = 0;
        gunproperties.bullet[4].timeLife = 7F;
        gunproperties.bullet[5].massa = 0.096F;
        gunproperties.bullet[5].kalibr = 0.000294F;
        gunproperties.bullet[5].speed = 815F;
        gunproperties.bullet[5].power = 0.0055F;
        gunproperties.bullet[5].powerType = 2;
        gunproperties.bullet[5].powerRadius = 0.32F;
        gunproperties.bullet[5].traceMesh = "3do/effects/tracers/20mmRed/mono.sim";
        gunproperties.bullet[5].traceTrail = "Effects/Smokes/SmokeBlack_BuletteTrail.eff";
        gunproperties.bullet[5].traceColor = 0xf90000ff;
        gunproperties.bullet[5].timeLife = 7F;
        gunproperties.bullet[6].massa = 0.096F;
        gunproperties.bullet[6].kalibr = 0.000294F;
        gunproperties.bullet[6].speed = 815F;
        gunproperties.bullet[6].power = 0.0055F;
        gunproperties.bullet[6].powerType = 0;
        gunproperties.bullet[6].powerRadius = 0.32F;
        gunproperties.bullet[6].traceMesh = "3do/effects/tracers/20mmRed/mono.sim";
        gunproperties.bullet[6].traceTrail = "Effects/Smokes/SmokeBlack_BuletteTrail.eff";
        gunproperties.bullet[6].traceColor = 0xf90000ff;
        gunproperties.bullet[6].timeLife = 7F;        
        return gunproperties;
    }
}
Архив внизу.
Должно работать в патчах 4.12.2 - 4.13+. Возможно и в патче 4.10.1.
Не шибко мощно, но мощнее дефолта немного.
Вложения
Тип файла: rar weapon.MGun_ShVAK.rar (55.4 Кб, 264 просмотров)

Последний раз редактировалось Vasya; 02.02.2018 в 21:41.
Vasya вне форума   Ответить с цитированием