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Старый 28.10.2016, 20:24   #3
Aviator
Местный
 
Регистрация: 03.05.2013
Сообщений: 709
По умолчанию

load.ini (Прошу проверить файл техтовой load.ini а именно ;
где файлы помечены * обратите внимание и проверте есть ли они у вас в наличии в вашей папке _Tex)

ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga

;map_edm.tga
;map_m.tga
;map_ed.tga
;map_ed_d.tga
;map_ed_Air.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=6
DECLIN = 43
PRESSURE = 745
TEMPERATURE = 25

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
* Wood0 = forest/summer/rom_Wood0.tga
* Wood1 = forest/summer/rom_Wood1.tga
* Wood2 = forest/summer/rom_Wood2.tga
* Wood3 = forest/summer/rom_Wood3.tga
* Wood4 = forest/summer/rom_Wood4.tga

WoodMask2 = forest/summer/forestMask.tga
WoodMask3 = forest/summer/forestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
* HighClouds = vp_clouds02b.tga
* HighCloudsNoise = CloudsNoise003.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga

* Tree0 = Trees\AlteredBush8a.tga
* TreeLightMask = Trees\LightM256.tga

[WATER]
Water = * water/PacificWater.tga
WaterColorATI = 0.180 0.225 0.157
WaterColorNV = 0.214 0.272 0.232

[ROADS]
Rail = * land/summer/sk_Rail
Road = * land/summer/sk_Road
Highway = * land/summer/sk_Highway

[FIELDS]
LowLand0 = land/summer/ * 4.tga
LowLand1 = East/Crimea/Crimea_fields_1.tga
LowLand2 = East/Crimea/Compans_mountain_fields_3bis.tga
LowLand3 =

MidLand0 = East/Crimea/Compans_mountain_fields_2.tga
MidLand1 = East/Crimea/Compans_mountain_fields_1.tga
MidLand2 =
MidLand3 = East/Crimea/Crimea_mountain_1.tga

Mount0 = East/Crimea/Mount_0.tga
Mount1 = East/Crimea/Mixx_TOP.tga
Mount2 = East/Crimea/Town_fields_1.tga
Mount3 = East/Crimea/Mount_krop.tga

Country0 = East/Crimea/Compans_French_village.tga
Country1 = East/Crimea/Compans_English_village.tga
Country2 = East/Crimea/Compans_City1.tga
Country3 = East/Crimea/Compans_City2.tga

City0 = East/Crimea/Compans_French_suburbs.tga
City1 = East/Crimea/Compans_French_City.tga
City2 = East/Crimea/Compans_French_City.tga
City3 = East/Crimea/Compans_French_suburbs.tga

AirField0= land/summer/ * sk_fields_airfieldGr.tga,4

AirField1=
AirField2= land/summer/* sk_fields_airfieldGr1.tga,4

AirField3= land/summer/* sk_midland4.tga,2


Wood0 = East/Crimea/Compans_airfield1.tga
Wood1 =
Wood2 =
Wood3 =

Water0 = water/Water.tga
Water1 = water/Water.tga
Water2 = East/Crimea/Compans_Marsh.tga
Water3 = East/Crimea/Compans_Marsh.tga
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