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Старый 07.04.2022, 01:44   #41
Vasya
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Регистрация: 06.11.2011
Адрес: Україна, м.Київ, Печерський район, вул. Кіквідзе
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По умолчанию

Для Хеншеля 129 Мк-103 будет иметь в ленте на 4 бронебойных -
2 каморника.
Код:
gunproperties.weaponType = -1;
        gunproperties.maxDeltaAngle = 0.23F;
        gunproperties.shotFreq = 7.0F;
        gunproperties.traceFreq = 6;
        gunproperties.bullets = 50;
        gunproperties.bulletsCluster = 1;
        gunproperties.bullet = (new BulletProperties[] {
            new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties()
        });
        gunproperties.bullet[0].massa = 0.500F;
        gunproperties.bullet[0].kalibr = 0.0006F;
        gunproperties.bullet[0].speed = 720F;
        gunproperties.bullet[0].power = 0.0314F;
        gunproperties.bullet[0].powerType = 0;
        gunproperties.bullet[0].powerRadius = 0.0F;
        gunproperties.bullet[0].traceMesh = "3do/effects/tracers/20mmWhite/mono.sim";
        gunproperties.bullet[0].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
        gunproperties.bullet[0].traceColor = 0xd2ffffff;
        gunproperties.bullet[0].timeLife = 1.7F;
        gunproperties.bullet[1].massa = 0.500F;
        gunproperties.bullet[1].kalibr = 0.0006F;
        gunproperties.bullet[1].speed = 720F;
        gunproperties.bullet[1].power = 0.0314F;
        gunproperties.bullet[1].powerType = 0;
        gunproperties.bullet[1].powerRadius = 0.0F;
        gunproperties.bullet[1].traceMesh = "3do/effects/tracers/20mmWhite/mono.sim";
        gunproperties.bullet[1].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
        gunproperties.bullet[1].traceColor = 0xd2ffffff;
        gunproperties.bullet[1].timeLife = 1.7F;        
        gunproperties.bullet[2].massa = 0.500F;
        gunproperties.bullet[2].kalibr = 0.0006F;
        gunproperties.bullet[2].speed = 720F;
        gunproperties.bullet[2].power = 0.0314F;
        gunproperties.bullet[2].powerType = 0;
        gunproperties.bullet[2].powerRadius = 0.0F;
        gunproperties.bullet[2].traceMesh = "3do/effects/tracers/20mmWhite/mono.sim";
        gunproperties.bullet[2].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
        gunproperties.bullet[2].traceColor = 0xd2ffffff;
        gunproperties.bullet[2].timeLife = 1.7F;
        gunproperties.bullet[3].massa = 0.500F;
        gunproperties.bullet[3].kalibr = 0.0006F;
        gunproperties.bullet[3].speed = 720F;
        gunproperties.bullet[3].power = 0.025F;
        gunproperties.bullet[3].powerType = 0;
        gunproperties.bullet[3].powerRadius = 1.15F;
        gunproperties.bullet[3].traceMesh = "3do/effects/tracers/20mmYellow/mono.sim";
        gunproperties.bullet[3].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
        gunproperties.bullet[3].traceColor = 0xd200ffff;
        gunproperties.bullet[3].timeLife = 1.7F;
        gunproperties.bullet[4].massa = 0.500F;
        gunproperties.bullet[4].kalibr = 0.0006F;
        gunproperties.bullet[4].speed = 725F;
        gunproperties.bullet[4].power = 0.025F;
        gunproperties.bullet[4].powerType = 0;
        gunproperties.bullet[4].powerRadius = 1.15F;
        gunproperties.bullet[4].traceMesh = "3do/effects/tracers/20mmYellow/mono.sim";
        gunproperties.bullet[4].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
        gunproperties.bullet[4].traceColor = 0xd200ffff;
        gunproperties.bullet[4].timeLife = 1.7F;
        gunproperties.bullet[5].massa = 0.500F;
        gunproperties.bullet[5].kalibr = 0.0006F;
        gunproperties.bullet[5].speed = 720F;
        gunproperties.bullet[5].power = 0.0314F;
        gunproperties.bullet[5].powerType = 0;
        gunproperties.bullet[5].powerRadius = 0.0F;
        gunproperties.bullet[5].traceMesh = "3do/effects/tracers/20mmWhite/mono.sim";
        gunproperties.bullet[5].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
        gunproperties.bullet[5].traceColor = 0xd2ffffff;
        gunproperties.bullet[5].timeLife = 1.7F;
        return gunproperties;
    }
}
После тестов и поиска очепяток всё вооружение будет выложено тут.
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