Цитата:
Сообщение от Dancing Bear
Приятно, конечно.
Новая сборка скоро будет, под 4.10. Почти готова уже. Некоторые мелочи остались, думаю, что вопрос нескольких дней. Под 4.09 сейчас никакой нет. Если и будет, то мини-сборка под релиз кампании, да и то под вопросом - надо ли оно...
Однако, вопрос остаётся открытым. Миссию приаттачь - пошукать надо, посмотреть... Похоже на отсутствие определённых объектов.
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вот это класс,а компании под 4.09 на 4.10 будут идти? вот мой log.f. да и эта ерунда начала выскакивать после того как перебил винду.
[13.03.2011 7:52:05] ------------ BEGIN log session -------------
[7:52:05] OpenGL provider: Opengl32.dll
[7:52:08] OpenGL library:
[7:52:08] Vendor: ATI Technologies Inc.
[7:52:08] Render: ATI Radeon X1200 Series
[7:52:08] Version: 2.1.8544 Release
[7:52:08] Extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
[7:52:08] Size: 1024x768
[7:52:08] ColorBits: 32
[7:52:08] DepthBits: 24
[7:52:08] StencilBits: 8
[7:52:08] isDoubleBuffered: true
[7:52:08]
[7:52:08] *** Looking for Advanced CPU Instructions...
[7:52:08] [x] PentiumPro
[7:52:08] [x] Multimedia (MMX)
[7:52:08] [x] 3D (SSE)
[7:52:08] [x] 3D (SSE2)
[7:52:08] [x] 3D (3DNow)
[7:52:08] ColourBits 32, ABits 8, ZBits 24
[7:52:08]
[7:52:08] *** Looking for Render API Extensions ...
[7:52:08] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[7:52:08] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[7:52:08] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[7:52:08] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[7:52:08] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[7:52:08] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[7:52:08] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[7:52:08] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[7:52:08] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[7:52:08] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[7:52:08] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[7:52:08] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[7:52:08] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[7:52:08]
[7:52:08] Maximum texture size : 2048
[7:52:08] Maximum simultaneous textures :8
[7:52:08] MaxAnisotropic (1.0 = none) : 16.000000
[7:52:18] Initializing DirectSound playback device...
[7:52:18] Primary buffer created.
[7:52:18] Playback format is set : sampling rate = 44100, num channels = 2.
[7:52:18] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[7:52:18] Default speaker config is : 1310724.
[7:52:18] Direct sound audio device initialized successfully :
[7:52:18] DX Version : 7
[7:52:18] Hardware - enabled [buffers : 32]
[7:52:18] Extensions - enabled :
[7:52:18] EAX ver. 1 [X] - enabled
[7:52:18] EAX ver. 2 [X] - enabled
[7:52:18] EAX ver. 3 [ ] - disabled
[7:52:18] I3D ver. 2 [X] - enabled
[7:52:18] ZoomFX [ ] - disabled
[7:52:18] MacroFX [ ] - disabled
[7:52:18] SIMD render [X]
[7:52:18] num channels 16
[7:52:18]
[7:52:31] Loading mission Campaign/GB/DesertHornets/DH_intro.mis...
[7:52:36] Load bridges
[7:52:36] Load static objects
[7:52:36] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[7:52:36] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[7:52:39] String index out of range: 1
[7:52:39] java.lang.StringIndexOutOfBoundsException: String index out of range: 1
[7:52:39] at java.lang.String.charAt(Unknown Source)
[7:52:39] at com.maddox.util.AsciiBitSet.load(AsciiBitSet.java: 98)
[7:52:39] at com.maddox.il2.objects.Statics.loadStateHouses(Sta tics.java:400)
[7:52:39] at com.maddox.il2.objects.Statics.loadStateHouses(Sta tics.java:384)
[7:52:39] at com.maddox.il2.game.Mission.loadMain(Mission.java: 458)
[7:52:39] at com.maddox.il2.game.Mission._load(Mission.java:272 )
[7:52:39] at com.maddox.il2.game.Mission.access$000(Mission.jav a:37)
[7:52:39] at com.maddox.il2.game.Mission$BackgroundLoader.run(M ission.java:242)
[7:52:39] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask .java:155)
[7:52:39] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:108)
[7:52:39] at com.maddox.il2.game.Main.exec(Main.java:436)
[7:52:39] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)
[7:52:40] String index out of range: 1
[7:52:40] java.lang.StringIndexOutOfBoundsException: String index out of range: 1
[7:52:40] at java.lang.String.charAt(Unknown Source)
[7:52:40] at com.maddox.util.AsciiBitSet.load(AsciiBitSet.java: 98)
[7:52:40] at com.maddox.il2.objects.Statics.loadStateHouses(Sta tics.java:400)
[7:52:40] at com.maddox.il2.objects.Statics.loadStateHouses(Sta tics.java:384)
[7:52:40] at com.maddox.il2.game.Mission.loadMain(Mission.java: 458)
[7:52:40] at com.maddox.il2.game.Mission._load(Mission.java:272 )
[7:52:40] at com.maddox.il2.game.Mission.access$000(Mission.jav a:37)
[7:52:40] at com.maddox.il2.game.Mission$BackgroundLoader.run(M ission.java:242)
[7:52:40] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask .java:155)
[7:52:40] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:108)
[7:52:40] at com.maddox.il2.game.Main.exec(Main.java:436)
[7:52:40] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)
[7:52:43] Loading mission campaign/gb/deserthornets/DH01.mis...
[7:52:47] Load bridges
[7:52:47] Load static objects
[7:52:48] String index out of range: 1
[7:52:48] java.lang.StringIndexOutOfBoundsException: String index out of range: 1
[7:52:48] at java.lang.String.charAt(Unknown Source)
[7:52:48] at com.maddox.util.AsciiBitSet.load(AsciiBitSet.java: 98)
[7:52:48] at com.maddox.il2.objects.Statics.loadStateHouses(Sta tics.java:400)
[7:52:48] at com.maddox.il2.objects.Statics.loadStateHouses(Sta tics.java:384)
[7:52:48] at com.maddox.il2.game.Mission.loadMain(Mission.java: 458)
[7:52:48] at com.maddox.il2.game.Mission._load(Mission.java:272 )
[7:52:48] at com.maddox.il2.game.Mission.access$000(Mission.jav a:37)
[7:52:48] at com.maddox.il2.game.Mission$BackgroundLoader.run(M ission.java:242)
[7:52:48] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask .java:155)
[7:52:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:108)
[7:52:48] at com.maddox.il2.game.Main.exec(Main.java:436)
[7:52:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)
[7:52:49] String index out of range: 1
[7:52:49] java.lang.StringIndexOutOfBoundsException: String index out of range: 1
[7:52:49] at java.lang.String.charAt(Unknown Source)
[7:52:49] at com.maddox.util.AsciiBitSet.load(AsciiBitSet.java: 98)
[7:52:49] at com.maddox.il2.objects.Statics.loadStateHouses(Sta tics.java:400)
[7:52:49] at com.maddox.il2.objects.Statics.loadStateHouses(Sta tics.java:384)
[7:52:49] at com.maddox.il2.game.Mission.loadMain(Mission.java: 458)
[7:52:49] at com.maddox.il2.game.Mission._load(Mission.java:272 )
[7:52:49] at com.maddox.il2.game.Mission.access$000(Mission.jav a:37)
[7:52:49] at com.maddox.il2.game.Mission$BackgroundLoader.run(M ission.java:242)
[7:52:49] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask .java:155)
[7:52:49] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:108)
[7:52:49] at com.maddox.il2.game.Main.exec(Main.java:436)
[7:52:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)
[13.03.2011 7:52:55] -------------- END log session -------------