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Старый 19.05.2018, 22:19   #357
deSAD
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Регистрация: 06.03.2007
Адрес: Киев, Украина
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Спробую "присунуть" © этот вариант
Спробовал. Проблема с подвесами благополучно (раз)решилась А вот с подкосами - увы и ах - нет


Классы, которые я использовал для этого stand-alone-варианта ...
Код:
1E57A936E1BD0F92
82817B9A30FCC56E
91301EF0C361417A
99364B6E3103F342
A30E140EC1613662
Все они присутствуют в папке #DGEN, в единственном экземпляре. Лог при этом, в общем, практически "чистый" ...
Код:
[19:04:32]	Loading mission Quick/Normandy1/Normandy1BlueScramble00.mis...
[19:04:32]	Detected Vertex Shaders 3.0.
[19:04:32]	 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[19:04:32]	Vertex texture units: 32
[19:04:32]	
[19:04:33]	PBuffer: suitable formats: 12
[19:04:33]	
[19:04:33]	Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[19:04:33]	 Depth = 24, stencil = 8
[19:04:33]	PBuffer: suitable formats: 12
[19:04:33]	
[19:04:33]	Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[19:04:33]	 Depth = 24, stencil = 8
[19:04:35]	Loading vertex/fragment programs: *270135328*
[19:04:35]	*** Loading: [vpFogFar2Tex2D] 
[19:04:35]	*** Loading: [vpFog2Tex2DBlend] 
[19:04:35]	*** Loading: [vpFogFar4Tex2D] 
[19:04:35]	*** Loading: [vpFogFar8Tex2D] 
[19:04:35]	*** Loading: [vpFogNoTex] 
[19:04:35]	*** Loading: [vpFog4Tex2D] 
[19:04:35]	*** Loading: [vpFog4Tex2D_UV2] 
[19:04:35]	*** Loading: [vp4Tex2D] 
[19:04:35]	*** Loading: [vp6Tex2D] 
[19:04:35]	*** Loading: [vpTexUVTex2D] 
[19:04:35]	*** Loading: [vpWaterGrid_NV] 
[19:04:35]	*** Loading: [vpWaterSunLight_NV] 
[19:04:35]	*** Loading: [vpWaterSunLight_ATI] 
[19:04:35]	*** Loading: [vpWaterSunLight_FP] 
[19:04:35]	*** Loading: [vpTreeSprite] 
[19:04:35]	*** Loading: [vpTreeTrunk] 
[19:04:35]	*** Loading: [vpVAObjectsN] 
[19:04:35]	*** Loading: [vpVAObjectsL0] 
[19:04:35]	*** Loading: [vpSprites] 
[19:04:35]	*** Loading: [vpSimpleGL] 
[19:04:35]	*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpWaterSunLight] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpCoastBump] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpCoastFoam] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpCausticSimple] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpCaustic] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpSprites] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpObjectsL0] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpSimpleGL] 
[19:04:35]	*** Loading: [fpNearLandFog] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpFarLandFog] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpRiverCoastAA] 
[19:04:35]	*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[19:04:35]	*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[19:04:35]	*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[19:04:35]	*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[19:04:35]	*** Loading: [fpCoastBump8800] -> NV5X Optimized!
[19:04:35]	*** Loading: [vpWaterDM_CPU] 
[19:04:35]	*** Loading: [fpWaterNearDM] -> NV4X Optimized!
[19:04:35]	*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[19:04:35]	*** Loading: [fpWaterFarDM] -> NV4X Optimized!
[19:04:35]	*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[19:04:35]	*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[19:04:35]	*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[19:04:35]	*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[19:04:35]	*** Loading: [fpWaterLFogDM] 
[19:04:35]	*** Loading: [fpIceWater] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpNearNoBlend] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpNearBlend] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpFarBlend] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpForestPlane] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[19:04:35]	*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[19:04:35]	Load bridges
[19:04:35]	Load static objects
[19:04:36]	FM called 'FlightModels/fw-190A-6-R8.fmd:FW' is being loaded from File: 'fw'
[19:04:36]	FM called 'FlightModels/BMW_800_Series:FW.emd' is being loaded from File: 'fw'
[19:04:36]	Motor resolveFromFile starter = 5
[19:04:36]	Motor resolveFromFile starter = 5
[19:04:36]	Flight Model File FlightModels/fw-190A-6-R8.fmd:FW contains no Mach Drag Parameters.
[19:04:36]	FM called 'FlightModels/fw-190A-6-R8.fmd:FW' is being loaded from File: 'fw'
[19:04:36]	FM called 'FlightModels/fw-190A-6-R8.fmd:FW' is being loaded from File: 'fw'
[19:04:36]	FM called 'FlightModels/BMW_800_Series:FW.emd' is being loaded from File: 'fw'
[19:04:36]	Motor resolveFromFile starter = 5
[19:04:36]	Motor resolveFromFile starter = 5
[19:04:36]	Flight Model File FlightModels/fw-190A-6-R8.fmd:FW contains no Mach Drag Parameters.
[19:04:36]	FM called 'FlightModels/fw-190A-6-R8.fmd:FW' is being loaded from File: 'fw'
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:36]	Motor resolveFromFile starter = 0
[19:04:37]	cannot open file for reading
[19:04:37]	Cannot open audio file samples/MG_59l.wav
[19:04:37]	
[19:04:41]	1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[19:04:41]	1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[19:04:41]	Mission: Quick/Normandy1/Normandy1BlueScramble00.mis is Playing
@ Dimas1999
Стесняюсь спросить, а версия игры/DGen PACK'а у вас какая?
Миниатюры
Нажмите на изображение для увеличения
Название: FW-190A-6R8_BUG_GEARs_@gain.jpg
Просмотров: 483
Размер:	324.3 Кб
ID:	54164  
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Последний раз редактировалось deSAD; 19.05.2018 в 22:22.
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