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Старый 21.02.2019, 14:03   #3
Marat
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Регистрация: 27.12.2017
Сообщений: 55
По умолчанию

Здравствуйте,

Я удалил Ту-2С и Ту-2Т, чтобы посмотреть, как будет вести себя Пе-2 110-й серии. Это не помогло. Вылет при загрузке миссии 30%.

Вот лог

Цитата:
Loading mission Quick/Crimea/CrimeaRedScramble00.mis...
[11:00:32] Detected Vertex Shaders 3.0.
[11:00:32] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[11:00:32] Vertex texture units: 32
[11:00:32]
[11:00:34] PBuffer: suitable formats: 12
[11:00:34]
[11:00:34] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[11:00:34] Depth = 24, stencil = 8
[11:00:35] PBuffer: suitable formats: 12
[11:00:35]
[11:00:35] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[11:00:35] Depth = 24, stencil = 8
[11:00:37] Loading vertex/fragment programs: *1369583432*
[11:00:37] *** Loading: [vpFogFar2Tex2D]
[11:00:37] *** Loading: [vpFog2Tex2DBlend]
[11:00:37] *** Loading: [vpFogFar4Tex2D]
[11:00:37] *** Loading: [vpFogFar8Tex2D]
[11:00:37] *** Loading: [vpFogNoTex]
[11:00:37] *** Loading: [vpFog4Tex2D]
[11:00:37] *** Loading: [vpFog4Tex2D_UV2]
[11:00:37] *** Loading: [vp4Tex2D]
[11:00:37] *** Loading: [vp6Tex2D]
[11:00:37] *** Loading: [vpTexUVTex2D]
[11:00:37] *** Loading: [vpWaterGrid_NV]
[11:00:37] *** Loading: [vpWaterSunLight_NV]
[11:00:37] *** Loading: [vpWaterSunLight_ATI]
[11:00:37] *** Loading: [vpWaterSunLight_FP]
[11:00:37] *** Loading: [vpTreeSprite]
[11:00:37] *** Loading: [vpTreeTrunk]
[11:00:37] *** Loading: [vpVAObjectsN]
[11:00:37] *** Loading: [vpVAObjectsL0]
[11:00:37] *** Loading: [vpSprites]
[11:00:37] *** Loading: [vpSimpleGL]
[11:00:37] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[11:00:37] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[11:00:37] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[11:00:37] *** Loading: [fpCoastBump] -> NV3X Optimized!
[11:00:37] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[11:00:37] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[11:00:37] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[11:00:37] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[11:00:37] *** Loading: [fpCaustic] -> NV3X Optimized!
[11:00:37] *** Loading: [fpSprites] -> NV3X Optimized!
[11:00:37] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[11:00:37] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[11:00:37] *** Loading: [fpSimpleGL]
[11:00:37] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[11:00:37] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[11:00:37] *** Loading: [fpRiverCoastAA]
[11:00:37] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[11:00:37] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[11:00:37] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[11:00:37] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[11:00:37] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[11:00:37] *** Loading: [vpWaterDM_CPU]
[11:00:37] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[11:00:37] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[11:00:37] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[11:00:37] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[11:00:37] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[11:00:37] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[11:00:37] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[11:00:37] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[11:00:37] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[11:00:37] *** Loading: [fpWaterLFogDM]
[11:00:37] *** Loading: [fpIceWater] -> NV3X Optimized!
[11:00:37] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[11:00:37] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[11:00:37] *** Loading: [fpNearBlend] -> NV3X Optimized!
[11:00:37] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[11:00:37] *** Loading: [fpFarBlend] -> NV3X Optimized!
[11:00:37] *** Loading: [fpForestPlane] -> NV3X Optimized!
[11:00:37] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[11:00:37] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[11:00:37] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[11:00:38] Load bridges
[11:00:38] Load static objects
[11:00:38] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[11:00:38] ##### House without collision
Лог на этом обрывается, так как вылет на рабочий стол
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