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Старый 03.02.2020, 01:09   #4
deSAD
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Цитата:
Сообщение от tarakan67 Посмотреть сообщение
Не уверен, что поможет, но попробуй отключить файл Catapults.ini в \STD\com\maddox\il2\objects
КМК, если и отключать, то, как минимум, весь МОД, в котором, среди прочего, 'живет' и Catapults.ini. Только вот это небезызвестный SAS Engine Mod, в версии которого 2.6 как раз и появился Catapults.ini. И если его отключить, то, при нынешнем положении вещей, 'посыпятся' чуть ли не все МОДы, т. к. он чуть ли не всеми ими и используется Поэтому можно попробовать 'ход конем':
Цитата:
There are several parameters that the mission builder can add to the [Mods] section of the mission (.mis) file that affect the use of the catapult. By default the catapult will work on all ships for both human players and AI. You only need to add any of these parameters if want to change the default behavior.
NOTE: If you make any changes to the mission file in the Full Mission Builder after adding these parameters, they will disappear and will have to be re-entered.

Note that with this version of the Catapult mods, the catapult power settings are now defined by modders in the new Catapults.ini that ships with this mod. Hence many parameters are now superceded and hence are not listed here.

CatapultAllow - Setting this to 0 disables the catapults on all ships for human players and AI. Default is 1.

CatapultAllowAI - Setting this to 0 causes the AI to use rolling takeoff on all ships. Human players can still use catapult. Default is 1. (This parameter can also be put in the [Mods] section of your conf.ini to set the default behavior of the AI.)

CatapultBoost - In dogfight and single-player missions the mission builder can set the parameter 'CatapultBoost 1' . This will increase the power of the catapult by approximately 30 knots. This gives you roughly the same results as you would have in a carrier moving at 30 knots in a co-op mission. Default is 1. When you need steam catapult powerful pushing, you have to set CatapultBoost 1 or Default.

StandardDeckCVL - Setting this to 1 causes the catapult to be setup for the "standard deck" on the CVL's. Default is 0 (short deck). (This parameter can also be put in the [Mods] section of your conf.ini to set the default behavior of the AI and your aircraft.)

NoNavLightsAI - Setting this to 1 will cause the navlights on AI aircraft to stay off at night. Default is 0. (This parameter can also be put in the [Mods] section of your conf.ini to set the default behavior of the AI.).

FastLaunchAI - Setting this to 1 will cause the AI to move into launch position with their wings already unfolded. Default is 0. In co-op missions, players other than the host will still see the AI unfold their wings AFTER they've moved into position, and they may takeoff before their wings are completely unfolded. The wings will finish unfolding as they launch, and it will not affect the flight characteristics. The FastLaunchAI parameter is useful if you just want to get the AI off the deck as quickly as possible. For
most aircraft it will not save much time, but for aircraft that unfold their wings very slowly (ex. F4U, B5N, B6N) it can save several seconds per aircraft launched. (This parameter can also be put in the [Mods] section of your conf.ini to set the default behavior of the AI.).

Sample [Mods] section in mission (.mis) file:
Код:
[Mods]
 CatapultAI_EssexClass 0
 NoNavLightsAI 1
 FastLaunchAI 1
Some AI-related parameters, as described above, can be put into the host's conf.ini instead of the mission file. The format in the conf.ini is slightly different. The parameter name and value are separated by an equal (=) sign instead of one or more spaces.
Sample [Mods] section in conf.ini file:
Код:
[Mods]
 CatapultAI_EssexClass=0
 NoNavLightsAI=1
 WingsFoldedAI=1
Вложения
Тип файла: zip SAS Engine Mod Readme v26.zip (958.2 Кб, 324 просмотров)
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