Тема: Баги 4.15
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Старый 25.07.2022, 10:51   #2
Vasya
Звичайна людина на Землі
 
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Регистрация: 06.11.2011
Адрес: Україна, м.Київ, Печерський район, вул. Кіквідзе
Сообщений: 8,085
Вопрос

Заменил звук для Девуантина на другой - прописал в моторе.
При отсутствии звуков в корне игры или в папке Филес -
оригинального звука нету естественно.
Если установить звуки в корень игры или в папку Филес - при запуске двигателя происходит краш.
Лог файл.
Код:
[25.07.2022 10:42:22] ------------ BEGIN log session -------------
OS-name: Windows 10
OS-version: 10.0
WARNING: For Windows 8 & 10 Operating Systems recommends setting the 'FastDetectMode' parameter to 2 (or 1) and 'FastDetectBit' to 32.
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 1060 6GB/PCIe/SSE2
  Version: 4.6.0 NVIDIA 456.71
  Extensions: GL_AMD_multi_draw_indirect 
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions... 
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ... 
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 32768
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
Detect 'FastDetectMode=0' total time = 2783 ms
Detect 'FastDetectMode=0' total time = 2782 ms
 DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
 DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Plugin 'MapLoad' loaded
Plugin 'Mission' loaded
Plugin 'MisAir' loaded
Plugin 'MisChief' loaded
Plugin 'MisStatic' loaded
Plugin 'MisRocket' loaded
Plugin 'MisHouse' loaded
Plugin 'MisTarget' loaded
Plugin 'MisBrief' loaded
Plugin 'MisBorn' loaded
Plugin 'MisStaticCamera' loaded
Plugin 'MisDestruction' loaded
Plugin 'MisFront' loaded
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Buffer caps : Transfer rate = 4096, CPU overhead = 0.
Default speaker config is : 1310724.
System speaker config is : DSSPEAKER_STEREO
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [3D sounds buffers : 256]
Extensions  - disabled :
  Creative EAX 1.0 [ ]  - disabled
  Creative EAX 2.0 [ ]  - disabled
  Creative EAX 3.0 [ ]  - disabled
  Creative EAX 4.0 [ ]  - disabled
  Creative EAX 5.0 [ ]  - disabled
  Interactive 3DL2 [ ]  - disabled
  Sensaura ZoomFX  [ ]  - disabled
  Sensaura MacroFX [ ]  - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

DEBUG: Main3D.playNetRecordedMission(Intros/Intro,true) originalVersion=101
DEBUG: TIMER LOADING MISSION (START)
Loading mission Single/DE/Fall_Blau_1941_1944/AAAMovie_02_10_41.mis...
MISSION missions/Net/Cache/4780547305798354282.mis created in 'Unknown or deprecated(0)'. Current '4.15m(112)
Load bridges
Load static objects
DEBUG: LOADING MISSION TIMER =3898
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
warning: no files : music/crash
DEBUG: TIMER LOADING MISSION (START)
Loading mission Quick/Smolensk/SmolenskRedScramble02.mis...
MISSION Missions/Quick/Smolensk/SmolenskRedScramble02.mis created in 'Unknown or deprecated(0)'. Current '4.15m(112)
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 12

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 12

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *508636296*
*** Loading: [vpFogFar2Tex2D] 
*** Loading: [vpFog2Tex2DBlend] 
*** Loading: [vpFogFar4Tex2D] 
*** Loading: [vpFogFar8Tex2D] 
*** Loading: [vpFogNoTex] 
*** Loading: [vpFog4Tex2D] 
*** Loading: [vpFog4Tex2D_UV2] 
*** Loading: [vp4Tex2D] 
*** Loading: [vp6Tex2D] 
*** Loading: [vpTexUVTex2D] 
*** Loading: [vpWaterGrid_NV] 
*** Loading: [vpWaterSunLight_NV] 
*** Loading: [vpWaterSunLight_ATI] 
*** Loading: [vpWaterSunLight_FP] 
*** Loading: [vpTreeSprite] 
*** Loading: [vpTreeTrunk] 
*** Loading: [vpVAObjectsN] 
*** Loading: [vpVAObjectsL0] 
*** Loading: [vpSprites] 
*** Loading: [vpSimpleGL] 
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL] 
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA] 
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU] 
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM] 
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
Как в игре подключаются сторонние звки?
Или опцию установки в игру звуков от сторонних звукоделов
сейчас выключили для пользователей
?
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