Цитата:
Сообщение от deSAD
Спробую "присунуть" © этот вариант
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Спробовал. Проблема с подвесами благополучно (раз)решилась
А вот с подкосами - увы и ах - нет
Классы, которые я использовал для этого stand-alone-варианта ...
Код:
1E57A936E1BD0F92
82817B9A30FCC56E
91301EF0C361417A
99364B6E3103F342
A30E140EC1613662
Все они присутствуют в папке
#DGEN, в единственном экземпляре. Лог при этом, в общем, практически "чистый" ...
Код:
[19:04:32] Loading mission Quick/Normandy1/Normandy1BlueScramble00.mis...
[19:04:32] Detected Vertex Shaders 3.0.
[19:04:32] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[19:04:32] Vertex texture units: 32
[19:04:32]
[19:04:33] PBuffer: suitable formats: 12
[19:04:33]
[19:04:33] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[19:04:33] Depth = 24, stencil = 8
[19:04:33] PBuffer: suitable formats: 12
[19:04:33]
[19:04:33] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[19:04:33] Depth = 24, stencil = 8
[19:04:35] Loading vertex/fragment programs: *270135328*
[19:04:35] *** Loading: [vpFogFar2Tex2D]
[19:04:35] *** Loading: [vpFog2Tex2DBlend]
[19:04:35] *** Loading: [vpFogFar4Tex2D]
[19:04:35] *** Loading: [vpFogFar8Tex2D]
[19:04:35] *** Loading: [vpFogNoTex]
[19:04:35] *** Loading: [vpFog4Tex2D]
[19:04:35] *** Loading: [vpFog4Tex2D_UV2]
[19:04:35] *** Loading: [vp4Tex2D]
[19:04:35] *** Loading: [vp6Tex2D]
[19:04:35] *** Loading: [vpTexUVTex2D]
[19:04:35] *** Loading: [vpWaterGrid_NV]
[19:04:35] *** Loading: [vpWaterSunLight_NV]
[19:04:35] *** Loading: [vpWaterSunLight_ATI]
[19:04:35] *** Loading: [vpWaterSunLight_FP]
[19:04:35] *** Loading: [vpTreeSprite]
[19:04:35] *** Loading: [vpTreeTrunk]
[19:04:35] *** Loading: [vpVAObjectsN]
[19:04:35] *** Loading: [vpVAObjectsL0]
[19:04:35] *** Loading: [vpSprites]
[19:04:35] *** Loading: [vpSimpleGL]
[19:04:35] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[19:04:35] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[19:04:35] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[19:04:35] *** Loading: [fpCoastBump] -> NV3X Optimized!
[19:04:35] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[19:04:35] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[19:04:35] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[19:04:35] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[19:04:35] *** Loading: [fpCaustic] -> NV3X Optimized!
[19:04:35] *** Loading: [fpSprites] -> NV3X Optimized!
[19:04:35] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[19:04:35] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[19:04:35] *** Loading: [fpSimpleGL]
[19:04:35] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[19:04:35] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[19:04:35] *** Loading: [fpRiverCoastAA]
[19:04:35] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[19:04:35] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[19:04:35] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[19:04:35] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[19:04:35] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[19:04:35] *** Loading: [vpWaterDM_CPU]
[19:04:35] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[19:04:35] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[19:04:35] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[19:04:35] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[19:04:35] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[19:04:35] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[19:04:35] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[19:04:35] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[19:04:35] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[19:04:35] *** Loading: [fpWaterLFogDM]
[19:04:35] *** Loading: [fpIceWater] -> NV3X Optimized!
[19:04:35] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[19:04:35] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[19:04:35] *** Loading: [fpNearBlend] -> NV3X Optimized!
[19:04:35] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[19:04:35] *** Loading: [fpFarBlend] -> NV3X Optimized!
[19:04:35] *** Loading: [fpForestPlane] -> NV3X Optimized!
[19:04:35] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[19:04:35] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[19:04:35] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[19:04:35] Load bridges
[19:04:35] Load static objects
[19:04:36] FM called 'FlightModels/fw-190A-6-R8.fmd:FW' is being loaded from File: 'fw'
[19:04:36] FM called 'FlightModels/BMW_800_Series:FW.emd' is being loaded from File: 'fw'
[19:04:36] Motor resolveFromFile starter = 5
[19:04:36] Motor resolveFromFile starter = 5
[19:04:36] Flight Model File FlightModels/fw-190A-6-R8.fmd:FW contains no Mach Drag Parameters.
[19:04:36] FM called 'FlightModels/fw-190A-6-R8.fmd:FW' is being loaded from File: 'fw'
[19:04:36] FM called 'FlightModels/fw-190A-6-R8.fmd:FW' is being loaded from File: 'fw'
[19:04:36] FM called 'FlightModels/BMW_800_Series:FW.emd' is being loaded from File: 'fw'
[19:04:36] Motor resolveFromFile starter = 5
[19:04:36] Motor resolveFromFile starter = 5
[19:04:36] Flight Model File FlightModels/fw-190A-6-R8.fmd:FW contains no Mach Drag Parameters.
[19:04:36] FM called 'FlightModels/fw-190A-6-R8.fmd:FW' is being loaded from File: 'fw'
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:36] Motor resolveFromFile starter = 0
[19:04:37] cannot open file for reading
[19:04:37] Cannot open audio file samples/MG_59l.wav
[19:04:37]
[19:04:41] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[19:04:41] 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[19:04:41] Mission: Quick/Normandy1/Normandy1BlueScramble00.mis is Playing
@ Dimas1999
Стесняюсь спросить, а версия игры/DGen PACK'а у вас какая?