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#1 |
Местный
Регистрация: 18.11.2015
Адрес: Анапа
Сообщений: 1,661
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Ещё в декабре для себя вытянул в ДГен пак все недостающие самолёты из Клеймор пака. В классы вносил минимум изменений, поменял названия классов некоторых самолётов, кокпитов и ФМ для удобства, переписал раскладку вооружения у некоторых крафтов, отучил от кода, вынес ФМ в отдельный баттонз, русифицировал раскладки вооружения и названия самолётов. У меня всё норм, вышеописанных проблем нет. Но могут быть другие шероховатости, у некоторых моделей пилот кривовато сидит. Вот ссылка: https://drive.google.com/open?id=1XP...63I5BOF00wFQQD Тут вроде 3до имеется, можно использовать standalone.
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#2 | |
Модератор
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![]() Цитата:
![]() ![]() З.Ы. Замечу в скобках, что значительные объемы информации имеет смысл паковать 7-Zip'ом. Так, перепаковав им ваш архив, я получил сжатие, почти вчетверо большее, нежели при упаковке RAR'ом (76,8 "метров" против 293). Хотя, по нынешним временам, это, конечно, не так, чтобы особо критично ![]() |
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#3 |
Модератор
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Спробовал. Проблема с подвесами благополучно (раз)решилась
![]() ![]() Классы, которые я использовал для этого stand-alone-варианта ... Код:
1E57A936E1BD0F92 82817B9A30FCC56E 91301EF0C361417A 99364B6E3103F342 A30E140EC1613662 Код:
[19:04:32] Loading mission Quick/Normandy1/Normandy1BlueScramble00.mis... [19:04:32] Detected Vertex Shaders 3.0. [19:04:32] *** Detected Shaders 4.0. NVidia 8XXX+ series!!! [19:04:32] Vertex texture units: 32 [19:04:32] [19:04:33] PBuffer: suitable formats: 12 [19:04:33] [19:04:33] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8) [19:04:33] Depth = 24, stencil = 8 [19:04:33] PBuffer: suitable formats: 12 [19:04:33] [19:04:33] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8) [19:04:33] Depth = 24, stencil = 8 [19:04:35] Loading vertex/fragment programs: *270135328* [19:04:35] *** Loading: [vpFogFar2Tex2D] [19:04:35] *** Loading: [vpFog2Tex2DBlend] [19:04:35] *** Loading: [vpFogFar4Tex2D] [19:04:35] *** Loading: [vpFogFar8Tex2D] [19:04:35] *** Loading: [vpFogNoTex] [19:04:35] *** Loading: [vpFog4Tex2D] [19:04:35] *** Loading: [vpFog4Tex2D_UV2] [19:04:35] *** Loading: [vp4Tex2D] [19:04:35] *** Loading: [vp6Tex2D] [19:04:35] *** Loading: [vpTexUVTex2D] [19:04:35] *** Loading: [vpWaterGrid_NV] [19:04:35] *** Loading: [vpWaterSunLight_NV] [19:04:35] *** Loading: [vpWaterSunLight_ATI] [19:04:35] *** Loading: [vpWaterSunLight_FP] [19:04:35] *** Loading: [vpTreeSprite] [19:04:35] *** Loading: [vpTreeTrunk] [19:04:35] *** Loading: [vpVAObjectsN] [19:04:35] *** Loading: [vpVAObjectsL0] [19:04:35] *** Loading: [vpSprites] [19:04:35] *** Loading: [vpSimpleGL] [19:04:35] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized! [19:04:35] *** Loading: [fpWaterSunLight] -> NV3X Optimized! [19:04:35] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized! [19:04:35] *** Loading: [fpCoastBump] -> NV3X Optimized! [19:04:35] *** Loading: [fpCoastFoam] -> NV3X Optimized! [19:04:35] *** Loading: [fpCoastFoamFast] -> NV3X Optimized! [19:04:35] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized! [19:04:35] *** Loading: [fpCausticSimple] -> NV3X Optimized! [19:04:35] *** Loading: [fpCaustic] -> NV3X Optimized! [19:04:35] *** Loading: [fpSprites] -> NV3X Optimized! [19:04:35] *** Loading: [fpObjectsL0] -> NV3X Optimized! [19:04:35] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized! [19:04:35] *** Loading: [fpSimpleGL] [19:04:35] *** Loading: [fpNearLandFog] -> NV3X Optimized! [19:04:35] *** Loading: [fpFarLandFog] -> NV3X Optimized! [19:04:35] *** Loading: [fpRiverCoastAA] [19:04:35] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized! [19:04:35] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized! [19:04:35] *** Loading: [fpCoastFoam8800] -> NV5X Optimized! [19:04:35] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized! [19:04:35] *** Loading: [fpCoastBump8800] -> NV5X Optimized! [19:04:35] *** Loading: [vpWaterDM_CPU] [19:04:35] *** Loading: [fpWaterNearDM] -> NV4X Optimized! [19:04:35] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized! [19:04:35] *** Loading: [fpWaterFarDM] -> NV4X Optimized! [19:04:35] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized! [19:04:35] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized! [19:04:35] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized! [19:04:35] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized! [19:04:35] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized! [19:04:35] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized! [19:04:35] *** Loading: [fpWaterLFogDM] [19:04:35] *** Loading: [fpIceWater] -> NV3X Optimized! [19:04:35] *** Loading: [fpNearNoBlend] -> NV3X Optimized! [19:04:35] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized! [19:04:35] *** Loading: [fpNearBlend] -> NV3X Optimized! [19:04:35] *** Loading: [fpNearBlendNoise] -> NV3X Optimized! [19:04:35] *** Loading: [fpFarBlend] -> NV3X Optimized! [19:04:35] *** Loading: [fpForestPlane] -> NV3X Optimized! [19:04:35] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized! [19:04:35] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized! [19:04:35] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized! [19:04:35] Load bridges [19:04:35] Load static objects [19:04:36] FM called 'FlightModels/fw-190A-6-R8.fmd:FW' is being loaded from File: 'fw' [19:04:36] FM called 'FlightModels/BMW_800_Series:FW.emd' is being loaded from File: 'fw' [19:04:36] Motor resolveFromFile starter = 5 [19:04:36] Motor resolveFromFile starter = 5 [19:04:36] Flight Model File FlightModels/fw-190A-6-R8.fmd:FW contains no Mach Drag Parameters. [19:04:36] FM called 'FlightModels/fw-190A-6-R8.fmd:FW' is being loaded from File: 'fw' [19:04:36] FM called 'FlightModels/fw-190A-6-R8.fmd:FW' is being loaded from File: 'fw' [19:04:36] FM called 'FlightModels/BMW_800_Series:FW.emd' is being loaded from File: 'fw' [19:04:36] Motor resolveFromFile starter = 5 [19:04:36] Motor resolveFromFile starter = 5 [19:04:36] Flight Model File FlightModels/fw-190A-6-R8.fmd:FW contains no Mach Drag Parameters. [19:04:36] FM called 'FlightModels/fw-190A-6-R8.fmd:FW' is being loaded from File: 'fw' [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:36] Motor resolveFromFile starter = 0 [19:04:37] cannot open file for reading [19:04:37] Cannot open audio file samples/MG_59l.wav [19:04:37] [19:04:41] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0 [19:04:41] 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0 [19:04:41] Mission: Quick/Normandy1/Normandy1BlueScramble00.mis is Playing Стесняюсь спросить, а версия игры/DGen PACK'а у вас какая? ![]() Последний раз редактировалось deSAD; 19.05.2018 в 22:22. |
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#4 | |
Местный
Регистрация: 18.11.2015
Адрес: Анапа
Сообщений: 1,661
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![]() Цитата:
Все классы компилировал в среде 2.0.1, класс одной ТАшки пришлось компилировать в среде чистого 4.13.4, иначе выходили всякие бяки, но, вроде, всё работает. |
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#5 | ||
Модератор
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Ты неисправим, Василю ... даже несмотря на обещания
![]() Цитата:
![]() ![]() ![]() Цитата:
![]() ![]() РЕЗЮМЕ: Война окончена, всем спасибо! © ![]() З.Ы. В качестве "вишенки на торт" "посадил" себе в кабину пилота от Barnesy ![]() Ежели ещё кто возжелает себе подобный "тюнинг", то - вот. Ориентирован на использование в варианте stand-alone, без необходимости установки FW-190 upgrade pack полностью ![]() ![]() Перед распаковкой в папку с МОДом FW-190A-6R8 желательно сделать резервные копии следующих файлов ... Код:
hier.him head1_d0.msh hmask1_d0.msh pilot1.mat pilot1_d0.msh pilot1_d1.msh ![]() |
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