Фикс на МК-108.
Изменил только тип поувер для 2 снарядов в раскладке с 2 на 0.
И weaponType 3 на 1.
Код:
package com.maddox.il2.objects.weapons;
import com.maddox.JGP.Color3f;
import com.maddox.il2.engine.BulletProperties;
import com.maddox.il2.engine.GunProperties;
import com.maddox.il2.engine.*;
// Referenced classes of package com.maddox.il2.objects.weapons:
// MGunAircraftGeneric
public class MGunMK108s extends MGunAircraftGeneric
{
public MGunMK108s()
{
}
public GunProperties createProperties()
{
GunProperties gunproperties = super.createProperties();
gunproperties.bCannon = false;
gunproperties.bUseHookAsRel = true;
gunproperties.fireMesh = null;
gunproperties.fire = "3DO/Effects/GunFire/30mm/GunFire.eff";
gunproperties.sprite = "3DO/Effects/GunFire/30mm/GunFlare.eff";
gunproperties.smoke = "effects/smokes/CannonTank.eff"; // "effects/smokes/MachineGun.eff";
gunproperties.shells = "3DO/Effects/GunShells/CannonShells.eff";
gunproperties.sound = "weapon.mgun_30_500";
gunproperties.emitColor = new Color3f(1.0F, 1.0F, 0.0F);
gunproperties.emitI = 10F;
gunproperties.emitR = 3F;
gunproperties.emitTime = 0.03F;
gunproperties.aimMinDist = 10F;
gunproperties.aimMaxDist = 1000F;
gunproperties.weaponType = 1;
gunproperties.maxDeltaAngle = 0.42F;
gunproperties.shotFreq = 10F;
gunproperties.traceFreq = 2;
gunproperties.bullets = 60;
gunproperties.bulletsCluster = 3;
gunproperties.bullet = (new BulletProperties[] {
new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties()
});
gunproperties.bullet[0].massa = 0.330F;
gunproperties.bullet[0].kalibr = 0.00032F;
gunproperties.bullet[0].speed = 500F;
gunproperties.bullet[0].power = 0.080F;
gunproperties.bullet[0].powerType = 2;
gunproperties.bullet[0].powerRadius = 1.28F;
gunproperties.bullet[0].traceMesh = null;
gunproperties.bullet[0].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[0].traceColor = 0;
gunproperties.bullet[0].timeLife = 4F;
gunproperties.bullet[1].massa = 0.330F;
gunproperties.bullet[1].kalibr = 0.00032F;
gunproperties.bullet[1].speed = 500F;
gunproperties.bullet[1].power = 0.080F;
gunproperties.bullet[1].powerType = 2;
gunproperties.bullet[1].powerRadius = 1.28F;
gunproperties.bullet[1].traceMesh = null;
gunproperties.bullet[1].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[1].traceColor = 0;
gunproperties.bullet[1].timeLife = 4F;
gunproperties.bullet[2].massa = 0.330F;
gunproperties.bullet[2].kalibr = 0.00032F;
gunproperties.bullet[2].speed = 500F;
gunproperties.bullet[2].power = 0.06F;
gunproperties.bullet[2].powerType = 0;
gunproperties.bullet[2].powerRadius = 1.4F;
gunproperties.bullet[2].traceMesh = "3do/effects/tracers/20mmYellow/mono.sim";
gunproperties.bullet[2].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[2].traceColor = 0xd200ffff;
gunproperties.bullet[2].timeLife = 2.7F;
gunproperties.bullet[3].massa = 0.330F;
gunproperties.bullet[3].kalibr = 0.00032F;
gunproperties.bullet[3].speed = 500F;
gunproperties.bullet[3].power = 0.06F;
gunproperties.bullet[3].powerType = 0;
gunproperties.bullet[3].powerRadius = 1.4F;
gunproperties.bullet[3].traceMesh = "3do/effects/tracers/20mmYellow/mono.sim";
gunproperties.bullet[3].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[3].traceColor = 0xd200ffff;
gunproperties.bullet[3].timeLife = 2.7F;
return gunproperties;
}
}
Внёс изменения потому как в патче 4.13.4 просел урон на 40 проц.

Возможно где то повлияли классы Модакт 6-40.