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#1 |
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Местный
Регистрация: 20.02.2010
Сообщений: 103
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Upon further inspection it seems that one side of the bridge is a country road and the other
side is a highway. I am guessing here but when I increase the spans of the country bridge the small bit of road that comes with the bridge seems to overlap on the highway side causing the graphics glitch. The bridge itself, being an object, overlaps the existing bits of road and resides in the new actors static while the bits of road that come with the bridge are a texture and reside in the new map_t. Since the new extended bridge really doesn't need the small bits of road that come with it by my not using the newly generated map_t I am only getting rid of the small bits of road that come attached to either side of the bridge. I ran a column of vehicles over the new bridge, starting before the changes and ending after, and everything seemed to work just fine. So we may be alright here, you think? I do not want to continue working and possibly create a whole lot of mistakes if my premise is incorrect. This is the only remaining task to allow the completion of this project. I await your reply. |
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#2 |
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Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Spdr!
Unfortunately I was out of touch over the weekend. I just now saw your message. You are absolutely right. The problem is the connector roads and highways in map_t. When the length of the bridge, is the closure of the connector. Pls,send me your file actors.static. I will correct these defects. On the other hand - increasing the length of bridges is associated with a risk. You can not get to the end of the road. Your vehicle will then pass under the bridge ... All the best
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#3 |
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Местный
Регистрация: 20.02.2010
Сообщений: 103
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Just to clarify...
When I work on a bridge, a map_t file gets generated as well as an actors static. Should I send you both files and then you can make any graphics corrections? I will be sure to test any bridge changes I make by running a column of vehicles from before the changes were made to after just to make sure. Последний раз редактировалось spdr109; 25.10.2010 в 14:15. |
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#4 |
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Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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No, I need only file actors.static.
You can set your own bridges, not paying attention to the defects. These defects can still occur only in the area of Petsamo, Loustari in the Murmansk region, Shongui. I am confident that you will not upgrade all the bridges, so it will facilitate my task. Just enter a personal message, where can I get your version actors.static with new bridges. And I am quick to correct the new version map_T |
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#5 |
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Местный
Регистрация: 20.02.2010
Сообщений: 103
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Mixx,
Check your private messages. spdr |
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#6 |
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Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Dear Spdr!
My thanks. Your long-awaited file is received. In the evening I will consider it on a map and tomorrow accomplish your goal. |
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#7 |
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Местный
Регистрация: 20.02.2010
Сообщений: 103
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Mixx,
I have more for you. Check private messages again please. spdr |
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