30.05.2010, 06:09 | #201 |
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Mixx,
I truly recognize the problem of aircraft not going to the runway to which the mission builder intends. I have encountered this issue myself on many occasions. There is a simple work around for this problem though! When setting a way point for takeoff or landing, leave it set as norm fly at first. Then change it to takeoff or landing and it will jump to the nearest runway icon automatically. This locks that way point to that runway. Conversely, when I am building an airfield, and I try to test a runway by assigning aircraft to it, and I cannot get a way point to jump to a runway icon then I know there is a problem with the design of the runway. When I can I will follow the standard of aligning the runways to a horizontal or vertical line. When in the cases when I cannot, you must know that these runways have been thoroughly tested using the method outlined above and they will work. |
01.06.2010, 20:31 | #202 |
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Dear Spdr109,
Sorry for the delay, was absent. Ok! I'll wait for your work. Perhaps objects of pack Cannon add.-hangars for Bf-110? You are an expert on the fields? ты прав, особенно с моими познаниями в английском. Извини за задержку. Наш друг Spdr109, кроме того что оттестировал все филды и нашел достаточно неточностей.Сейчас он взялся переделать взлеты/посадки на всех филдах, для корректной работы большого количества крафтов,+ хочет внести свои дополнения. Только удачи ему в таком нелегком деле. Работа тяжкая+ постоянно тестировать взлеты и посадки. Но как понимаешь - малехо старты сдвинутся. Де Сад когда дельную мысль высказал относительно расположения стартовых точек филдов для "параллельных" ВПП. Если паралелные ВПП, а именно точки старта/посадки располагать строго по горизонтальной или вертикальной линии некоторые баги, связанные с взлет/посадкой исчезут.. И енто реально так. Вот я и пытался объяснить, чтобы Spdr109 енто учитывал бы....Но... посмотрим - как говорится Во всяком случае он человек грамотный и очень упорный Последний раз редактировалось Mixx; 01.06.2010 в 20:34. |
01.06.2010, 20:35 | #203 |
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Вопрос немного не в тему можно?
Простите, ради Бога, но сил и нервов уже нет... При создании кампании на карте Ханькоу с аркад столкнулись с таким фактом - миссии работают по одной, в кампании не хотят! не сохраняются. Зато все идет у тестера при старте в воздухе? Может ли быть причиной нарушение расстановки точек взлета на карте? |
01.06.2010, 20:59 | #204 |
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Может быть... Там еще и расстановка точек рулежек и стоянок на многое влияет. И мод от Zuti. К сожалению сам карту Ханькоу не устанавливал- банально нет места на диске. Даже крафты удалять приходится
И удивляет, то что старт в воздухе то нормальный, точно что то с обустройством филда связано |
02.06.2010, 06:43 | #205 |
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Mixx,
I worked so hard on the airfields that I burned up a hard drive. The constant loading and unloading of my 12 + GB version of the game in Chicago summer heat was simply too much! The fact that I had a RAID 0 array means I have to buy 2 though. Prices have come down considerably since I built the PC so I can double the capacity for half the price. $ 75 US for a 640 GB hard drive!!! Parts are on order however and I will be up and running again as soon as possible. All work was backed up on an external hard drive so all is safe. Thanks for the files. I downloaded and installed them. Wonderful work! As far as the airfields go, I am not adding anything. I am only removing trees and a few of the smaller buildings to eliminate potential collisions. A few buildings were moved as well for the same reasons. You did such a wonderful job of populating the map that I am making as few changes as possible. Mission builders can add items around the airfields as they wish. I will include a complete set of the airfield maps with the files I send you so the mission builders will avoid placing objects on runway / taxi / stay points. If I understand andrey65 correctly, if the runway ground points are not kept on a horizontal or vertical line, it will work on single missions but not on campaigns? If so, then I will be forced to eliminate any cross runway usage. It is impossible to keep all runway ground points in a single line and still have them function correctly. *There is no problem keeping parallel runways on a single line and this I will gladly do! Until I complete the repairs on my PC ... spdr |
03.06.2010, 18:25 | #206 |
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Spdr!
Do not worry, do repairs on your PС. I hope all right .. Regarding the parallel runway. Crossing runways at the Field Kirkines, Murmashi etc., Do not interfere with each other, so. As the initial starting point Runway, are far from each other. The only problem with crossing runways is that different types of aircraft may encounter while crossing the tracks. |
16.06.2010, 03:55 | #207 |
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Mixx,
I am pleased to say I have repaired my PC. I have been able to complete a few more airfields. Kilden will launch 12 Pe-2s and park 20. Batsfjord will launch 8 Ju-88s and park 17. I am pleased that the cross runways will be OK as I have built them. Thanks for that information. I believe I understand what you meant about aligning the runway ground points. Check out these screenshots and let me know what you think. [IMG] [/IMG] |
16.06.2010, 18:54 | #208 | |
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Цитата:
Congratulations! You could put a large number of park for aircraft. Wonderful! |
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17.06.2010, 07:42 | #209 |
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I am so happy that you approve!
I will continue working on the airfields. |
27.06.2010, 06:41 | #210 |
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More airfields...
Vayenga-2 will launch 32 Pe-2s and will park 38. The cross runway is unusable due to the height of the surrounding hills. Varde will launch 4 Ju-52 floatplanes and park 4. Pummanki will launch 8 Ju-88s and park 17. [IMG] [/IMG] |
05.07.2010, 14:40 | #211 |
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More airfields...
Salmijarvi MUST launch to the south! MUST approach from the north! Airfield will launch 16 Ju-88s and park 32. Svartnes Will launch 8 Ju-88s and park 17. Vadso Will launch 16 Ju-52 floatplanes and park 21. [IMG] [/IMG] |
06.07.2010, 12:17 | #212 |
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Sorry for the delay in replying.
I was not in touch. I looked through your screenshots! Fantastic,excellent work! Very nice looks scheme taxiways and parking areas. I wonder how you managed insert the airfields so many planes! Congratulations! I hope to work closer to the finale? |
09.07.2010, 00:38 | #213 |
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Thank you very much. I am happy that you approve.
My time is somewhat limited but I will continue to work when I can. Until next time... |
12.07.2010, 03:39 | #214 |
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More airfields ...
Gryaznaya Guba will launch 16 MBR- 2 's and park 16 . Heybukten will launch 24 Ju-88 's and park 57 . Kirkenes will launch 12 Ju-52 floatplanes and park 12. Polyarny will launch 12 MBR- 2 's and park 12 . [IMG] [/IMG] Последний раз редактировалось spdr109; 12.07.2010 в 03:50. Причина: spelling |
12.07.2010, 15:11 | #215 |
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Dear spdr109!
Excellent! Please, if possible, make a turn for the runways on gidro-fields Gryaznaya Guba and Polyarny. Maybe you will make a take-off near the sea-hangars. I like the views from the flight deck, hangars and piers. Question Heybukten. I have highlighted in red. Not close to each other are parking? |
13.07.2010, 06:28 | #216 |
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very difficult...
but I will try... |
13.07.2010, 08:09 | #217 |
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ALL parking spots on Heybukten have been tested!
I am trying to balance the demands of single player vs coop vs dogfight! You may be able to spawn in places in dogfight that you might not in single player. I DO NOT KNOW! Help me determine these details before this project is finished. |
13.07.2010, 14:16 | #218 | |
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Цитата:
I just clarified this point when looking at your screenshot. After finishing your work, I can be completed map in some detail. Namely, add several new hangars and camouflage nets. I think you have a final editing of this map. Since your participation in the project is large I think need to change on Заполярье (made by Mixx + Spdr 109) |
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18.07.2010, 04:15 | #219 |
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I did not think it was possible but here it is!
One seaplane will spawn inside the hanger at Polyarny and take off without problems. [IMG] [/IMG] |
18.07.2010, 17:08 | #220 |
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Since it worked so well I reworked Gryaznaya Guba
in the same manner. If you approve, I will complete the seaplane bases with the aircraft spawning in the hangars. [IMG] [/IMG] |
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