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#161 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
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Vadso
Will park eleven (11) Ju-52's Both runways share parking spots [IMG] ![]() ![]() |
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#162 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
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Varde
Will park three(3) Ju-52's Last aircraft in the line spawns on the pier Perhaps just remove the pier? [IMG] ![]() ![]() ![]() |
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#163 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
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Kirkenes
Will park eleven (11) Ju-52's ![]() ![]() I think I tested all the airfields. I found a few bugs. I will continue to check for bugs. Love the map! Happy to help! |
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#164 |
Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Dear spdr109!
Thanks for the great help! A very convenient camera angles, fantastic screenshots! great work! (To be honest, on my PC the picture is much worse ...) But the work you've done is really impressive ... Please let me know if you have suggestions on the placement of points (Taxi + stay) I think we will find interesting solutions ... |
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#165 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
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Mixx
Some suggestions ... It seems that Nautsi and Luostari airfields have a VERY similar layout. Nautsi will park eight (8) aircraft on it's WEST runway and Luostari will will park eight (8) aircraft on it's EAST runway. Perhaps you could use the taxi and stay point arrangement of Nautsi's WEST runway on Luostari and Luostari's East runway on Nautsi? Combining the best elements of each airfield will enable the parking of sixteen (16) aircraft on both airfields. Shongui and Vayenga II are also very similar. Shongui functions wonderfully. Vayenga II not so much. Duplicate the taxi and stay points of Shongui at Vayenga II. |
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#166 |
Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Hi spdr109!
You are right. Textures for the airfield Nautsi taken from Luostari, and Aerodrome Vayenga II - the texture Shongui When I started making this map I did not plan to airfields with images textures. But I liked it at Vaenga1. I also tried to make it at other fields. But to my great regret I wasted spent textures load.ini. If you view the file load.ini, there are only 3 empty lines for the texture. But the two textures of the three reflected on the map neighboring textures .. Ie add new textures will be very difficult. So I had to use a similar Shongui and Luostari. Regarding your suggestions for the direction of the runway to the west, I think this is possible. In fact, I recently learned that the airfield was located just below the south. The same applies to the settlement Nautsi. At the weekend I think that may change. airfield Vayenga II. Flip the second runway runway will not work because To do this, "smooth" the height of the landscape. Fixed-wing aircraft during landing, will be split. As you noticed, landing under AI is turning to the left of the main planes. It gave me a lot of difficulties, especially for Norwegian airfields and airfield on the island of Kildin. If you look at AI landing of aircraft at the airfield Kildin. Airplanes go from a very dangerous turning to the left. I had to omit the meter hill at a safe altitude for aircraft. I fear that similar problems will be with Vayenga II. But the player can use this runway for takeoff and landing. I think this is reasonable. |
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#167 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
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Mixx
I didn't realize that Vayenga II would be so troublesome. No worries! Shongui and Vayenga I should have ample capacity in that area for AI. From my research I don't think huge numbers of aircraft took part in bombing raids in that area anyhow. Glad you liked the suggestion for Nautsi and Luostari. I wish you much luck in your work on those airfields. I also plan on testing some of the airfields with fighters. Sometimes more fighters than bombers can park. Clever choice of airfields for bombers or fighters may also increase AI capacity. Boomer at Ultra Pack has a method to unlock maps and edit them! Makes the process much quicker and simpler for me. With your approval perhaps I could experiment with the arrangement of stay points and taxi points to try to increase AI capacity at some of the smaller airfields? I will continue bug hunting and report my findings. I look forward to hearing from you. |
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#168 | |
Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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You can experiment not only on small airfields, but also at large. As you know, when I'm doing a lot of textures field - they resemble each other. And I would like to avoid this. welcome your suggestions. Also, I had not learned yet work with editing actors.static. For this map I have it does not exceed 600 kb. If this value is exceeded, I had big problems with the construction of this map. I even had to remove two of the village ... So you can try building and in this direction. |
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#169 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
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I may have a solution to your problem!
http://ultrapack.il2war.com/index.php/topic,1055.0.html The people at Ultra Pack Love your work! Every update contains more features than the last. You really must check this out!!! |
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#170 | |
Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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I have already installed it. But I had problems with Windows. http://forum.aviaskins.com/showpost....2&postcount=89 My PC bit old ... So I'm in a hurry to finish it http://forum.aviaskins.com/showthread.php?t=1482 and then ll get the purchase / installation of a new computer. Time is very little ... |
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#171 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
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This weekend I will complete the bug hunt and pass on what I find.
Hope you find helpful. Then I must rebuild my game using Ultra Pack 2.1 and I will begin working on the airfields. Wish me luck! Последний раз редактировалось spdr109; 30.04.2010 в 03:57. |
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#172 |
Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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#173 |
Летчик - штурмовик.
Регистрация: 23.02.2008
Сообщений: 1,802
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Mixx, ждем "Последнюю весну", а так же кампании для Заполярья. Адаптированные к твоей карте. Есть подвижки?
![]() Последний раз редактировалось Kirill; 03.05.2010 в 02:09. |
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#174 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
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#175 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
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#176 | |
Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Hi Spdr109,
Thank you for your help in finding bugs in this map and their exact location! However, the number of patches for this map only grows.... Unfortunately, I am now very busy another project. But I observe with great interest for your hard work. I want to hope for your help in the future I'll try to do the correction of next week. Also remember about your suggestions for a renovation of airfields and points parking/stay To be continued? ... Цитата:
Относительно кампаний для карты Заполярья... Самое смешное- не хватает времени.. Сам погряз по уши в Халхин-Голе, только и занимаюсь, что выделкой текстур и рисованием проклятых аэродромов с точками рулежки и посадки -это то, что мне больше всего не нравится в картостроении.. Мой джойстик уже покрылся пылью... А сам проходил неплохую компанию от Андрея65 на Хуриках и видел еще компанию от Phil_K ... |
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#177 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
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Mixx,
I understand completely!!! I have been neglecting home and family obligations to work on this map. The map on Ultrapack now is usable. Many historical scenarios are possible. Please wait to make patches until I can work on the airfields. Please fix bugs on map for I lack your map making skills. I am totally committed to refine this map to perfection. Let us find a way to complete this work in private. It has been a pleasure working with you!!! If I can ever help you again, just let me know. With much respect, Douglas I submit the remainder of my work for your approval. |
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#178 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
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#179 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
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#180 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
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