17.09.2010, 04:59 | #261 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
|
I will put the question to experts at several other forums.
|
17.09.2010, 05:27 | #262 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
|
Five different forums!
SOMEONE must know the answer! |
20.09.2010, 03:51 | #263 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
|
Mixx,
I posted the question and got different answers. Most seem to agree though that the aircraft will spawn 180 degrees opposite from the direction it parks. It also seems that online players are accustomed to spawning in unexpected orientations anyway. So I feel that I might incorporate this feature without causing any problems. A question for you... Is it important to keep the actors static file under 600 KB? It is currently at 597 KB and I am not quite finished yet. I await your reply... Spdr |
20.09.2010, 10:53 | #264 |
Местный
Регистрация: 04.12.2007
Сообщений: 1,408
|
Заполярье (Mixx+Spdr109)
Spdr,
Absolutely. You can exceed the actors.static above 600 kb. What matters is that your file actors.static actually preserved. It will be interesting to look at your design. Unfortunately, I once broke your computer, and I now generally can not some way to help you ... |
04.10.2010, 18:16 | #265 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
|
Mixx,
Sorry that I have not been in contact for awhile. Very busy here with personal matters. Hope you understand. Work however continues though. While repopulating the airfields I decided to test with larger aircraft to ensure maximum functionality. Several problems were encountered but are being taken care of. All my efforts are to ensure that the maximum number and type of users will be able to enjoy this wonderful map. I have only four more airfields to repopulate and test and my work will be complete. Thank you for your patience. spdr |
04.10.2010, 19:04 | #266 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
|
Mixx,
All German runways will be able to accept one flight each of the Fw-200 followed by several flights of the He-111 until maximum capacity is reached. All Soviet runways will be able to accept one flight each of the TB-3 followed by several flights of the DB-3 until maximum capacity is reached. I understand that this may not be historically necessary, but from a design standpoint it provides an extra margin of clearance between taxiing aircraft and any hangers, camo nets, blast pens, trees, etc... These items and their original placement seemed to cause the biggest problems as far as airfield functionality was concerned. spdr |
05.10.2010, 16:00 | #267 |
Местный
Регистрация: 04.12.2007
Сообщений: 1,408
|
Dear Spdr!
I understand the problems that you have to overcome. We are looking forward to the end of your great work. Good luck and best wishes. |
18.10.2010, 06:11 | #268 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
|
Mixx,
All airfields are complete and tested. I still need several days to recheck everything. Files will be coming shortly. Thank you again for your patience. Spdr |
23.10.2010, 19:37 | #269 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
|
The last thing I had to do was fix some bridges and I encountered some problems.
Let me illustrate with screenshots. What I started with was this. [IMG][/IMG] What I wanted was this. [IMG][/IMG] But when I saved the changes and reloaded the map I got this. [IMG][/IMG] Any ideas? |
23.10.2010, 20:06 | #270 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
|
I noticed that when I save changes after working on a bridge, a map_t file gets generated.
If I only save the actors.static file and delete the map_t file, the glitch will not appear. I need to know if doing this will cause other problems that I may not be aware of or if I may continue? |
24.10.2010, 19:40 | #271 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
|
Upon further inspection it seems that one side of the bridge is a country road and the other
side is a highway. I am guessing here but when I increase the spans of the country bridge the small bit of road that comes with the bridge seems to overlap on the highway side causing the graphics glitch. The bridge itself, being an object, overlaps the existing bits of road and resides in the new actors static while the bits of road that come with the bridge are a texture and reside in the new map_t. Since the new extended bridge really doesn't need the small bits of road that come with it by my not using the newly generated map_t I am only getting rid of the small bits of road that come attached to either side of the bridge. I ran a column of vehicles over the new bridge, starting before the changes and ending after, and everything seemed to work just fine. So we may be alright here, you think? I do not want to continue working and possibly create a whole lot of mistakes if my premise is incorrect. This is the only remaining task to allow the completion of this project. I await your reply. |
25.10.2010, 13:45 | #272 |
Местный
Регистрация: 04.12.2007
Сообщений: 1,408
|
Spdr!
Unfortunately I was out of touch over the weekend. I just now saw your message. You are absolutely right. The problem is the connector roads and highways in map_t. When the length of the bridge, is the closure of the connector. Pls,send me your file actors.static. I will correct these defects. On the other hand - increasing the length of bridges is associated with a risk. You can not get to the end of the road. Your vehicle will then pass under the bridge ... All the best |
25.10.2010, 14:04 | #273 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
|
Just to clarify...
When I work on a bridge, a map_t file gets generated as well as an actors static. Should I send you both files and then you can make any graphics corrections? I will be sure to test any bridge changes I make by running a column of vehicles from before the changes were made to after just to make sure. Последний раз редактировалось spdr109; 25.10.2010 в 14:15. |
25.10.2010, 18:09 | #274 |
Местный
Регистрация: 04.12.2007
Сообщений: 1,408
|
No, I need only file actors.static.
You can set your own bridges, not paying attention to the defects. These defects can still occur only in the area of Petsamo, Loustari in the Murmansk region, Shongui. I am confident that you will not upgrade all the bridges, so it will facilitate my task. Just enter a personal message, where can I get your version actors.static with new bridges. And I am quick to correct the new version map_T |
31.10.2010, 23:49 | #275 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
|
Mixx,
Check your private messages. spdr |
01.11.2010, 16:05 | #276 |
Местный
Регистрация: 04.12.2007
Сообщений: 1,408
|
Dear Spdr!
My thanks. Your long-awaited file is received. In the evening I will consider it on a map and tomorrow accomplish your goal. |
02.11.2010, 00:42 | #277 |
Местный
Регистрация: 20.02.2010
Сообщений: 103
|
Mixx,
I have more for you. Check private messages again please. spdr |
15.04.2011, 17:27 | #278 |
Местный
Регистрация: 27.02.2010
Адрес: Россия, Москва
Сообщений: 166
|
Эт что филлиал SAS? Интересно если бы я на SASе задал вопрос на великом и могучем мне бы хоть кто-нибудь попытался ответить? Что скажите англоговорящие господа?
PS А вот сейчас проверю PSS SAS кирилицу даже нераспознаёт Последний раз редактировалось Werewolf; 15.04.2011 в 17:35. |
21.04.2011, 18:32 | #279 |
Новичок
Регистрация: 23.05.2009
Сообщений: 25
|
Mixx привет!
долго не посещал сей форум и возможно не в курсе последних событий связанных с твоей картой "Заполярье". насколько я понимаю, карта претерпела изменения с момента её официального релиза.. отсюда вопрос: где взять финальную версию твоего проекта? ведь на первой странице этого поста выложена её ранняя версияБ или я ошибаюсь?? мой интерес отнють не праздный, поскольку есть идея попытаться воткнуть твоё детище в официальный ил-2 4.11 (ну или 4.12 как карта ляжет ) ну конечно если ты не против! итак, где можно качнуть последнюю версию "Заполярья" ? заранее спасибо эскадрилья II/JG5
__________________
LEGIO PATRIA NOSTRA |
21.04.2011, 20:16 | #280 |
Летчик - штурмовик.
Регистрация: 23.02.2008
Сообщений: 1,802
|
|
Здесь присутствуют: 1 (пользователей: 0 , гостей: 1) | |
|
|