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			load.ini  (Прошу проверить файл техтовой load.ini а именно ;где файлы помечены * обратите внимание и проверте есть ли они у вас в наличии в вашей папке _Tex)
 
 ColorMap = map_c.tga
 HeightMap = map_h.tga
 SmallMap = map_M.tga
 TypeMap = map_T.tga
 FarMap = map_F.tga
 ReflMap = map_R.tga
 
 [LIGHT]
 LandLight = LandLight.mat
 CloudShadows = CloudShadows.mat
 
 [MAP2D]
 ed_m03.tga
 ed_m02.tga
 ed_m01.tga
 
 ;map_edm.tga
 ;map_m.tga
 ;map_ed.tga
 ;map_ed_d.tga
 ;map_ed_Air.tga
 
 [WORLDPOS]
 CAMOUFLAGE = SUMMER
 MONTH=6
 DECLIN = 43
 PRESSURE = 745
 TEMPERATURE = 25
 
 [CUBE]
 Down = Cube_bott.tga
 East = Cube_right.tga
 North = Cube_front.tga
 South = Cube_back.tga
 Up = Cube_top.tga
 West = Cube_left.tga
 
 [static]
 actors.static
 [text]
 texts.txt
 
 [WOOD]
 * Wood0  = forest/summer/rom_Wood0.tga
 * Wood1  = forest/summer/rom_Wood1.tga
 * Wood2  = forest/summer/rom_Wood2.tga
 * Wood3  = forest/summer/rom_Wood3.tga
 * Wood4  = forest/summer/rom_Wood4.tga
 
 WoodMask2 = forest/summer/forestMask.tga
 WoodMask3 = forest/summer/forestMask2.tga
 WoodMiniMasks = forest/summer/MiniMask.tga
 SideWood = forest/summer/ForestSide.tga
 
 [APPENDIX]
 * HighClouds  = vp_clouds02b.tga
 * HighCloudsNoise = CloudsNoise003.tga
 //  CloudsMap  = CloudMap4x4km.tga
 Moon = Moon\Moon0000.tga
 ShadeNoise = land/SandNoise.tga
 WaterNoise = water/WaterNoise.tga
 WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
 ForestNoise= forest/summer/ListForestNoise.tga
 BeachFoam  = water/PacificFoam_.tga
 BeachSurf  = water/PacificBeachSurf.tga
 BeachLand  = water/RiverLand.tga
 CoastBumpNoise = water/CoastBumpNoiseDimas.tga
 
 * Tree0 = Trees\AlteredBush8a.tga
 * TreeLightMask = Trees\LightM256.tga
 
 [WATER]
 Water =  * water/PacificWater.tga
 WaterColorATI = 0.180 0.225 0.157
 WaterColorNV = 0.214 0.272 0.232
 
 [ROADS]
 Rail     = * land/summer/sk_Rail
 Road     = * land/summer/sk_Road
 Highway  = * land/summer/sk_Highway
 
 [FIELDS]
 LowLand0 = land/summer/ * 4.tga
 LowLand1 = East/Crimea/Crimea_fields_1.tga
 LowLand2 = East/Crimea/Compans_mountain_fields_3bis.tga
 LowLand3 =
 
 MidLand0 = East/Crimea/Compans_mountain_fields_2.tga
 MidLand1 = East/Crimea/Compans_mountain_fields_1.tga
 MidLand2 =
 MidLand3 = East/Crimea/Crimea_mountain_1.tga
 
 Mount0   = East/Crimea/Mount_0.tga
 Mount1   = East/Crimea/Mixx_TOP.tga
 Mount2   = East/Crimea/Town_fields_1.tga
 Mount3   = East/Crimea/Mount_krop.tga
 
 Country0 = East/Crimea/Compans_French_village.tga
 Country1 = East/Crimea/Compans_English_village.tga
 Country2 = East/Crimea/Compans_City1.tga
 Country3 = East/Crimea/Compans_City2.tga
 
 City0    = East/Crimea/Compans_French_suburbs.tga
 City1    = East/Crimea/Compans_French_City.tga
 City2    = East/Crimea/Compans_French_City.tga
 City3    = East/Crimea/Compans_French_suburbs.tga
 
 AirField0= land/summer/ * sk_fields_airfieldGr.tga,4
 
 AirField1=
 AirField2= land/summer/* sk_fields_airfieldGr1.tga,4
 
 AirField3= land/summer/* sk_midland4.tga,2
 
 
 Wood0    = East/Crimea/Compans_airfield1.tga
 Wood1    =
 Wood2    =
 Wood3    =
 
 Water0   = water/Water.tga
 Water1   = water/Water.tga
 Water2   = East/Crimea/Compans_Marsh.tga
 Water3   = East/Crimea/Compans_Marsh.tga
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