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#1 |
Местный
Регистрация: 03.05.2013
Сообщений: 709
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load.ini (Прошу проверить файл техтовой load.ini а именно ;
где файлы помечены * обратите внимание и проверте есть ли они у вас в наличии в вашей папке _Tex) ColorMap = map_c.tga HeightMap = map_h.tga SmallMap = map_M.tga TypeMap = map_T.tga FarMap = map_F.tga ReflMap = map_R.tga [LIGHT] LandLight = LandLight.mat CloudShadows = CloudShadows.mat [MAP2D] ed_m03.tga ed_m02.tga ed_m01.tga ;map_edm.tga ;map_m.tga ;map_ed.tga ;map_ed_d.tga ;map_ed_Air.tga [WORLDPOS] CAMOUFLAGE = SUMMER MONTH=6 DECLIN = 43 PRESSURE = 745 TEMPERATURE = 25 [CUBE] Down = Cube_bott.tga East = Cube_right.tga North = Cube_front.tga South = Cube_back.tga Up = Cube_top.tga West = Cube_left.tga [static] actors.static [text] texts.txt [WOOD] * Wood0 = forest/summer/rom_Wood0.tga * Wood1 = forest/summer/rom_Wood1.tga * Wood2 = forest/summer/rom_Wood2.tga * Wood3 = forest/summer/rom_Wood3.tga * Wood4 = forest/summer/rom_Wood4.tga WoodMask2 = forest/summer/forestMask.tga WoodMask3 = forest/summer/forestMask2.tga WoodMiniMasks = forest/summer/MiniMask.tga SideWood = forest/summer/ForestSide.tga [APPENDIX] * HighClouds = vp_clouds02b.tga * HighCloudsNoise = CloudsNoise003.tga // CloudsMap = CloudMap4x4km.tga Moon = Moon\Moon0000.tga ShadeNoise = land/SandNoise.tga WaterNoise = water/WaterNoise.tga WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga ForestNoise= forest/summer/ListForestNoise.tga BeachFoam = water/PacificFoam_.tga BeachSurf = water/PacificBeachSurf.tga BeachLand = water/RiverLand.tga CoastBumpNoise = water/CoastBumpNoiseDimas.tga * Tree0 = Trees\AlteredBush8a.tga * TreeLightMask = Trees\LightM256.tga [WATER] Water = * water/PacificWater.tga WaterColorATI = 0.180 0.225 0.157 WaterColorNV = 0.214 0.272 0.232 [ROADS] Rail = * land/summer/sk_Rail Road = * land/summer/sk_Road Highway = * land/summer/sk_Highway [FIELDS] LowLand0 = land/summer/ * 4.tga LowLand1 = East/Crimea/Crimea_fields_1.tga LowLand2 = East/Crimea/Compans_mountain_fields_3bis.tga LowLand3 = MidLand0 = East/Crimea/Compans_mountain_fields_2.tga MidLand1 = East/Crimea/Compans_mountain_fields_1.tga MidLand2 = MidLand3 = East/Crimea/Crimea_mountain_1.tga Mount0 = East/Crimea/Mount_0.tga Mount1 = East/Crimea/Mixx_TOP.tga Mount2 = East/Crimea/Town_fields_1.tga Mount3 = East/Crimea/Mount_krop.tga Country0 = East/Crimea/Compans_French_village.tga Country1 = East/Crimea/Compans_English_village.tga Country2 = East/Crimea/Compans_City1.tga Country3 = East/Crimea/Compans_City2.tga City0 = East/Crimea/Compans_French_suburbs.tga City1 = East/Crimea/Compans_French_City.tga City2 = East/Crimea/Compans_French_City.tga City3 = East/Crimea/Compans_French_suburbs.tga AirField0= land/summer/ * sk_fields_airfieldGr.tga,4 AirField1= AirField2= land/summer/* sk_fields_airfieldGr1.tga,4 AirField3= land/summer/* sk_midland4.tga,2 Wood0 = East/Crimea/Compans_airfield1.tga Wood1 = Wood2 = Wood3 = Water0 = water/Water.tga Water1 = water/Water.tga Water2 = East/Crimea/Compans_Marsh.tga Water3 = East/Crimea/Compans_Marsh.tga |
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