Перешивка вооружения движится, хотя не так быстро как хотелось бы.
Нужно ещё и на работу ходить... кушать хочется.
Закончил с линейкой МК-101/103.
Для Мк-101 и 103 штурмовиков будут бронебойные и каморные
тяжолые снаряды для поражения бронетехники.
Код:
public MGunMK101s_Hs129()
{
}
public GunProperties createProperties()
{
GunProperties gunproperties = super.createProperties();
gunproperties.bCannon = false;
gunproperties.bUseHookAsRel = true;
gunproperties.fireMesh = null;
gunproperties.fire = "3DO/Effects/GunFire/30mm/GunFire.eff";
gunproperties.sprite = "3DO/Effects/GunFire/30mm/GunFlare.eff";
gunproperties.smoke = "effects/smokes/12mmSmoke.eff";
gunproperties.shells = "3DO/Effects/GunShells/CannonShells.eff";
gunproperties.sound = "weapon.MGun_MK101S";
gunproperties.emitColor = new Color3f(1.0F, 1.0F, 0.0F);
gunproperties.emitI = 10F;
gunproperties.emitR = 3F;
gunproperties.emitTime = 0.03F;
gunproperties.aimMinDist = 10F;
gunproperties.aimMaxDist = 1000F;
gunproperties.weaponType = -1;
gunproperties.maxDeltaAngle = 0.21F;
gunproperties.shotFreq = 4.333333F;
gunproperties.traceFreq = 6;
gunproperties.bullets = 30;
gunproperties.bulletsCluster = 1;
gunproperties.bullet = (new BulletProperties[] {
new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties()
});
gunproperties.bullet[0].massa = 0.500F;
gunproperties.bullet[0].kalibr = 0.0006F;
gunproperties.bullet[0].speed = 725F;
gunproperties.bullet[0].power = 0.0314F;
gunproperties.bullet[0].powerType = 0;
gunproperties.bullet[0].powerRadius = 0.0F;
gunproperties.bullet[0].traceMesh = "3do/effects/tracers/20mmWhite/mono.sim";
gunproperties.bullet[0].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[0].traceColor = 0xd2ffffff;
gunproperties.bullet[0].timeLife = 1.7F;
gunproperties.bullet[1].massa = 0.500F;
gunproperties.bullet[1].kalibr = 0.0006F;
gunproperties.bullet[1].speed = 725F;
gunproperties.bullet[1].power = 0.0314F;
gunproperties.bullet[1].powerType = 0;
gunproperties.bullet[1].powerRadius = 0.0F;
gunproperties.bullet[1].traceMesh = "3do/effects/tracers/20mmWhite/mono.sim";
gunproperties.bullet[1].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[1].traceColor = 0xd2ffffff;
gunproperties.bullet[1].timeLife = 1.7F;
gunproperties.bullet[2].massa = 0.500F;
gunproperties.bullet[2].kalibr = 0.0006F;
gunproperties.bullet[2].speed = 725F;
gunproperties.bullet[2].power = 0.0314F;
gunproperties.bullet[2].powerType = 0;
gunproperties.bullet[2].powerRadius = 0.0F;
gunproperties.bullet[2].traceMesh = "3do/effects/tracers/20mmWhite/mono.sim";
gunproperties.bullet[2].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[2].traceColor = 0xd2ffffff;
gunproperties.bullet[2].timeLife = 1.7F;
gunproperties.bullet[3].massa = 0.500F;
gunproperties.bullet[3].kalibr = 0.0006F;
gunproperties.bullet[3].speed = 725F;
gunproperties.bullet[3].power = 0.025F;
gunproperties.bullet[3].powerType = 0;
gunproperties.bullet[3].powerRadius = 1.15F;
gunproperties.bullet[3].traceMesh = "3do/effects/tracers/20mmYellow/mono.sim";
gunproperties.bullet[3].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[3].traceColor = 0xd200ffff;
gunproperties.bullet[3].timeLife = 1.7F;
gunproperties.bullet[4].massa = 0.500F;
gunproperties.bullet[4].kalibr = 0.0006F;
gunproperties.bullet[4].speed = 725F;
gunproperties.bullet[4].power = 0.025F;
gunproperties.bullet[4].powerType = 0;
gunproperties.bullet[4].powerRadius = 1.15F;
gunproperties.bullet[4].traceMesh = "3do/effects/tracers/20mmYellow/mono.sim";
gunproperties.bullet[4].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[4].traceColor = 0xd200ffff;
gunproperties.bullet[4].timeLife = 1.7F;
gunproperties.bullet[5].massa = 0.440F;
gunproperties.bullet[5].kalibr = 0.0006F;
gunproperties.bullet[5].speed = 800F;
gunproperties.bullet[5].power = 0.01232F;
gunproperties.bullet[5].powerType = 2;
gunproperties.bullet[5].powerRadius = 0.66F;
gunproperties.bullet[5].traceMesh = "3do/effects/tracers/20mmYellow/mono.sim";
gunproperties.bullet[5].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[5].traceColor = 0xd200ffff;
gunproperties.bullet[5].timeLife = 3.2F;
return gunproperties;
}
}
Для простой МК-103 средние каморные и слабый М-Джессос.
Код:
public MGunMK103s()
{
}
public GunProperties createProperties()
{
GunProperties gunproperties = super.createProperties();
gunproperties.bCannon = false;
gunproperties.bUseHookAsRel = true;
gunproperties.fireMesh = null;
gunproperties.fire = "3DO/Effects/GunFire/30mm/GunFire.eff";
gunproperties.sprite = "3DO/Effects/GunFire/30mm/GunFlare.eff";
gunproperties.smoke = "effects/smokes/MachineGun.eff";
gunproperties.shells = "3DO/Effects/GunShells/CannonShells.eff";
gunproperties.sound = "weapon.MGun_MK103S";
gunproperties.emitColor = new Color3f(0.6F, 0.4F, 0.2F);
gunproperties.emitI = 10F;
gunproperties.emitR = 3F;
gunproperties.emitTime = 0.03F;
gunproperties.aimMinDist = 10F;
gunproperties.aimMaxDist = 1000F;
gunproperties.weaponType = -1;
gunproperties.maxDeltaAngle = 0.13F;
gunproperties.shotFreq = 7F;
gunproperties.traceFreq = 3;
gunproperties.bullets = 50;
gunproperties.bulletsCluster = 1;
gunproperties.bullet = (new BulletProperties[] {
new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties()
});
gunproperties.bullet[0].massa = 0.450F;
gunproperties.bullet[0].kalibr = 0.000567F;
gunproperties.bullet[0].speed = 800F;
gunproperties.bullet[0].power = 0.016F;
gunproperties.bullet[0].powerType = 2;
gunproperties.bullet[0].powerRadius = 0.72F;
gunproperties.bullet[0].traceMesh = "3do/effects/tracers/20mmBlue/mono.sim";
gunproperties.bullet[0].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[0].traceColor = 0xd2ff0000;
gunproperties.bullet[0].timeLife = 3.2F;
gunproperties.bullet[1].massa = 0.440F;
gunproperties.bullet[1].kalibr = 0.000567F;
gunproperties.bullet[1].speed = 800F;
gunproperties.bullet[1].power = 0.035F;
gunproperties.bullet[1].powerType = 0;
gunproperties.bullet[1].powerRadius = 1.5F;
gunproperties.bullet[1].traceMesh = "3do/effects/tracers/20mmBlue/mono.sim";
gunproperties.bullet[1].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[1].traceColor = 0xd2ff0000;
gunproperties.bullet[1].timeLife = 2.7F;
gunproperties.bullet[2].massa = 0.440F;
gunproperties.bullet[2].kalibr = 0.000567F;
gunproperties.bullet[2].speed = 800F;
gunproperties.bullet[2].power = 0.035F;
gunproperties.bullet[2].powerType = 0;
gunproperties.bullet[2].powerRadius = 1.5F;
gunproperties.bullet[2].traceMesh = "3do/effects/tracers/20mmBlue/mono.sim";
gunproperties.bullet[2].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[2].traceColor = 0xd2ff0000;
gunproperties.bullet[2].timeLife = 2.7F;
gunproperties.bullet[3].massa = 0.370F;
gunproperties.bullet[3].kalibr = 0.000567F;
gunproperties.bullet[3].speed = 860F;
gunproperties.bullet[3].power = 0.05F;
gunproperties.bullet[3].powerType = 2;
gunproperties.bullet[3].powerRadius = 1.6F;
gunproperties.bullet[3].traceMesh = null;
gunproperties.bullet[3].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
gunproperties.bullet[3].traceColor = 0;
gunproperties.bullet[3].timeLife = 4F;
return gunproperties;
}
}
Снаряды свёл
по скорости, что бы не было разброса в очереди
на прицельной дистанции 550-600 метров.