Здравствуйте,
Я удалил Ту-2С и Ту-2Т, чтобы посмотреть, как будет вести себя Пе-2 110-й серии. Это не помогло. Вылет при загрузке миссии 30%.
Вот лог
	Цитата:
	
	
		
			
				Loading mission Quick/Crimea/CrimeaRedScramble00.mis... 
[11:00:32]	Detected Vertex Shaders 3.0. 
[11:00:32]	 *** Detected Shaders 4.0. NVidia 8XXX+ series!!! 
[11:00:32]	Vertex texture units: 32 
[11:00:32]	 
[11:00:34]	PBuffer: suitable formats: 12 
[11:00:34]	 
[11:00:34]	Created a 256x256 RenderTexture with BPP(8, 8, 8, 8) 
[11:00:34]	 Depth = 24, stencil = 8 
[11:00:35]	PBuffer: suitable formats: 12 
[11:00:35]	 
[11:00:35]	Created a 512x512 RenderTexture with BPP(8, 8, 8, 8) 
[11:00:35]	 Depth = 24, stencil = 8 
[11:00:37]	Loading vertex/fragment programs: *1369583432* 
[11:00:37]	*** Loading: [vpFogFar2Tex2D]  
[11:00:37]	*** Loading: [vpFog2Tex2DBlend]  
[11:00:37]	*** Loading: [vpFogFar4Tex2D]  
[11:00:37]	*** Loading: [vpFogFar8Tex2D]  
[11:00:37]	*** Loading: [vpFogNoTex]  
[11:00:37]	*** Loading: [vpFog4Tex2D]  
[11:00:37]	*** Loading: [vpFog4Tex2D_UV2]  
[11:00:37]	*** Loading: [vp4Tex2D]  
[11:00:37]	*** Loading: [vp6Tex2D]  
[11:00:37]	*** Loading: [vpTexUVTex2D]  
[11:00:37]	*** Loading: [vpWaterGrid_NV]  
[11:00:37]	*** Loading: [vpWaterSunLight_NV]  
[11:00:37]	*** Loading: [vpWaterSunLight_ATI]  
[11:00:37]	*** Loading: [vpWaterSunLight_FP]  
[11:00:37]	*** Loading: [vpTreeSprite]  
[11:00:37]	*** Loading: [vpTreeTrunk]  
[11:00:37]	*** Loading: [vpVAObjectsN]  
[11:00:37]	*** Loading: [vpVAObjectsL0]  
[11:00:37]	*** Loading: [vpSprites]  
[11:00:37]	*** Loading: [vpSimpleGL]  
[11:00:37]	*** Loading: [fpWaterSunLightFast] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpWaterSunLight] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpWaterSunLightBest] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpCoastBump] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpCoastFoam] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpCoastFoamFast] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpCausticSimple] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpCaustic] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpSprites] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpObjectsL0] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpObjectsL0_2L] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpSimpleGL]  
[11:00:37]	*** Loading: [fpNearLandFog] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpFarLandFog] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpRiverCoastAA]  
[11:00:37]	*** Loading: [vpWaterDM_GPU] -> NV4X Optimized! 
[11:00:37]	*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized! 
[11:00:37]	*** Loading: [fpCoastFoam8800] -> NV5X Optimized! 
[11:00:37]	*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized! 
[11:00:37]	*** Loading: [fpCoastBump8800] -> NV5X Optimized! 
[11:00:37]	*** Loading: [vpWaterDM_CPU]  
[11:00:37]	*** Loading: [fpWaterNearDM] -> NV4X Optimized! 
[11:00:37]	*** Loading: [fpWaterMiddleDM] -> NV4X Optimized! 
[11:00:37]	*** Loading: [fpWaterFarDM] -> NV4X Optimized! 
[11:00:37]	*** Loading: [fpWaterDM_CPU] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpWaterNearDM8800] -> NV5X Optimized! 
[11:00:37]	*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized! 
[11:00:37]	*** Loading: [fpWaterFarDM8800] -> NV5X Optimized! 
[11:00:37]	*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized! 
[11:00:37]	*** Loading: [fpWaterLFogDM]  
[11:00:37]	*** Loading: [fpIceWater] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpNearNoBlend] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpNearBlend] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpNearBlendNoise] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpFarBlend] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpForestPlane] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpForestPlaneNoise] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpForestPlaneEdges] -> NV3X Optimized! 
[11:00:37]	*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized! 
[11:00:38]	Load bridges 
[11:00:38]	Load static objects 
[11:00:38]	##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim) 
[11:00:38]	##### House without collision
			
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 Лог на этом обрывается, так как вылет на рабочий стол