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#1 |
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Новичок
Регистрация: 09.11.2009
Сообщений: 27
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Hi Mixx!
I have your DL link. But now you need to give a Prefix name for You. We need to do that because that's the way we can keep the track of mapmods and textures. I will recommend that you Use Mixx_ as a prefix name. I can put that in prefix list. Your _Tex folder seems to be allright. I will now look and test the map and then i will put a link to AAA WIP section. Then if there are no problems with the map, i will put it to Maps download section as a official AAA mod. If you have problems with english, just ask somebody who can english or visit AAA:s Russian forums. Kapteeni |
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#2 | |
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Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Цитата:
I mistakenly deleted my prefix-Mixx. Thank you for editing. As you can see, my bad English - also a big problem! Once again I want to thank you for your help! For its part, will always be glad to assist you. I will follow your advice. Unfortunately, now I have very little time to talk on the forum allaircraftarcade.com. (I only have time to watch new mods, maps, items!) As soon as I finish my urgent matters. I am happy to take an active part in your forum. |
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#3 | |
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Новичок
Регистрация: 09.11.2009
Сообщений: 27
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Цитата:
I had tell you that this is really important map to me, because it even has my favourite trekking area on it. I will try to look some nice winter textures for winter version too. I think that i will use the same textures than our Archangelsk map. What do you think? All the best Kap |
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#4 |
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В пожизненном отпуске
Регистрация: 15.02.2009
Адрес: Прага
Сообщений: 2,293
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Excellent map!
One of the best I have met at IL2 modding pages! Thank you very much! Ivan Uzin, Prague Последний раз редактировалось Uzin; 21.11.2009 в 17:34. |
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#5 | |
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Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Цитата:
Big thanks to you for help in placing this map on http://allaircraftarcade.com I have carefully read all the deficiencies. I want to assure the AAA community I will adjust this map in a few days. I grateful to all participating in the discussion. And it will be subject to correction: Map_H (height map), map_t (texture map), actors.static (subject to adjustment fields Nautsi, Luostari, Berlevag). If it is determined deficiencies that any further, please tell. I am grateful to you for the winter version of this map. I will test your version. I think a mixture of these patterns will significantly improve winter map. By freedom, I'll do version of the map for 1943 and semi-historical period of 1950 (Cold War) P / S / I go to http://allaircraftarcade.com under an assumed nike (my friend) Perhaps that's why I was not able to register again. Permanent error code .... Sorry for bad my English |
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#6 |
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В пожизненном отпуске
Регистрация: 15.02.2009
Адрес: Прага
Сообщений: 2,293
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Hello, Mixx!
I should like to make some QMB missions (XXXNone00.mis and XXXScramble00.mis for both Red and Blue side) based on your Zapolarye map. Would you mind my using your I-16_Vaenga7 mission as a base for the QMB missions? I mean to use the present population except the planes. |
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#7 | |
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Новичок
Регистрация: 09.11.2009
Сообщений: 27
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Цитата:
As yo have noticed there are some minor bugs that needs to be corrected. They are quite easy to fixx, though. One question: How long it did take to make this map? level of details is impressive. I think this one of the best maps ever!!! kapteeni |
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#8 |
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Новичок
Регистрация: 23.11.2009
Сообщений: 8
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Hi everybody !!
I just create an account to say A GREAT THANKS to MIXX for his fabulous Mourmansk map !!! That is one of the wonderful map I ever seen. Texture transistion is perfect. Relief is realistic. Objects localisation is really good !! For me, your map and Slovakia (4.09) are the most beautiful and realistic maps I ever seen. Congratulations !!! THANKS THANKS !! Спасибо ! Спасибо !
Последний раз редактировалось LAL_R One; 24.11.2009 в 12:08. |
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#9 |
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Новичок
Регистрация: 23.11.2009
Сообщений: 8
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PS: have you another map project ?
Последний раз редактировалось LAL_R One; 24.11.2009 в 12:08. |
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#10 | |||
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Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Цитата:
We are currently working to identify errors. I want to finish 3do objects for safe use. However, the increased size of the map (to make more area of the sea), I think entails certain difficulties. Цитата:
You see - a lot of people in the world are watching the work of the AAA community. I've seen your attempts to make this territory in the Arctic ... I waited .... But you chose to do a few projects on the territory of Finland (Talvisota). (By the way these maps are very popular for us and for me personally!) Then I tried to remake the map of Murmansk. It did not happen ... and a year later began to map from the outset. The real scale of this map is understated by 20%. Therefore, it is fairly easy to use. The rest you know. I carefully mixed the texture on the brush and lubricating map_t worked on map_h. For two months I tried to understand the texture of objects 3do .. Dear Lal ROne, this map looks vastly better with Your textures for 3do objects.. I had the audacity to continue to substitute 3do defaults textures of objects on your texture of the pack hangars and fortification. out additional 4.09 m, and the texture of old objects have not changed since 2002. It is a pity that 4.09m is not incorporated your texture. They would be very worthy replacement for the old objects. So I also decided to make this effort .. I added them to the your textures for 3do objects for my map. ... Now I'm looking for a suitable substitute for the elements of Port element and a Norwegian harbor. Also I would like to make «international» hangar PBY. If I may, I shall return to this subject in the coming days ... Цитата:
On the contrary. I would be pleased to do so. For its part, can offer to your attention of use of our comrade SLADE P/S Sorry for bad my English |
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#11 | |
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Новичок
Регистрация: 23.11.2009
Сообщений: 8
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Цитата:
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