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#1 | |
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Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Цитата:
Big thanks to you for help in placing this map on http://allaircraftarcade.com I have carefully read all the deficiencies. I want to assure the AAA community I will adjust this map in a few days. I grateful to all participating in the discussion. And it will be subject to correction: Map_H (height map), map_t (texture map), actors.static (subject to adjustment fields Nautsi, Luostari, Berlevag). If it is determined deficiencies that any further, please tell. I am grateful to you for the winter version of this map. I will test your version. I think a mixture of these patterns will significantly improve winter map. By freedom, I'll do version of the map for 1943 and semi-historical period of 1950 (Cold War) P / S / I go to http://allaircraftarcade.com under an assumed nike (my friend) Perhaps that's why I was not able to register again. Permanent error code .... Sorry for bad my English |
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#2 |
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В пожизненном отпуске
Регистрация: 15.02.2009
Адрес: Прага
Сообщений: 2,293
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Hello, Mixx!
I should like to make some QMB missions (XXXNone00.mis and XXXScramble00.mis for both Red and Blue side) based on your Zapolarye map. Would you mind my using your I-16_Vaenga7 mission as a base for the QMB missions? I mean to use the present population except the planes. |
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#3 | |
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Новичок
Регистрация: 09.11.2009
Сообщений: 27
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Цитата:
As yo have noticed there are some minor bugs that needs to be corrected. They are quite easy to fixx, though. One question: How long it did take to make this map? level of details is impressive. I think this one of the best maps ever!!! kapteeni |
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#4 |
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Новичок
Регистрация: 23.11.2009
Сообщений: 8
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Hi everybody !!
I just create an account to say A GREAT THANKS to MIXX for his fabulous Mourmansk map !!! That is one of the wonderful map I ever seen. Texture transistion is perfect. Relief is realistic. Objects localisation is really good !! For me, your map and Slovakia (4.09) are the most beautiful and realistic maps I ever seen. Congratulations !!! THANKS THANKS !! Спасибо ! Спасибо !
Последний раз редактировалось LAL_R One; 24.11.2009 в 12:08. |
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#5 |
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Новичок
Регистрация: 23.11.2009
Сообщений: 8
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PS: have you another map project ?
Последний раз редактировалось LAL_R One; 24.11.2009 в 12:08. |
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#6 | |||
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Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Цитата:
We are currently working to identify errors. I want to finish 3do objects for safe use. However, the increased size of the map (to make more area of the sea), I think entails certain difficulties. Цитата:
You see - a lot of people in the world are watching the work of the AAA community. I've seen your attempts to make this territory in the Arctic ... I waited .... But you chose to do a few projects on the territory of Finland (Talvisota). (By the way these maps are very popular for us and for me personally!) Then I tried to remake the map of Murmansk. It did not happen ... and a year later began to map from the outset. The real scale of this map is understated by 20%. Therefore, it is fairly easy to use. The rest you know. I carefully mixed the texture on the brush and lubricating map_t worked on map_h. For two months I tried to understand the texture of objects 3do .. Dear Lal ROne, this map looks vastly better with Your textures for 3do objects.. I had the audacity to continue to substitute 3do defaults textures of objects on your texture of the pack hangars and fortification. out additional 4.09 m, and the texture of old objects have not changed since 2002. It is a pity that 4.09m is not incorporated your texture. They would be very worthy replacement for the old objects. So I also decided to make this effort .. I added them to the your textures for 3do objects for my map. ... Now I'm looking for a suitable substitute for the elements of Port element and a Norwegian harbor. Also I would like to make «international» hangar PBY. If I may, I shall return to this subject in the coming days ... Цитата:
On the contrary. I would be pleased to do so. For its part, can offer to your attention of use of our comrade SLADE P/S Sorry for bad my English |
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#7 | |
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Новичок
Регистрация: 23.11.2009
Сообщений: 8
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Цитата:
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#8 | |
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Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Цитата:
P . S . Now I am preparing some textures for arctic map. I would like you to consult about their application for credit default objects. Can I count on your help? |
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#9 |
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Новичок
Регистрация: 23.11.2009
Сообщений: 8
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No, it's impossible for me.
I left Dedalos Team for few weeks. Now I am very discreet about IL2 because I have no time. I have a full of things to do in real life, so I force oneself to spend no time for IL2. Sorry. |
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#10 |
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Новичок
Регистрация: 09.11.2009
Сообщений: 27
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OMG! You downloaded my ancient Lapland map? Hahaha!
It was MY first project and quess what, i was trying to do almost the excat map that yo have done now. And i agree everything thaT Lal_Rone said. 1 of the most beaitifull maps ever. Great that you are editing the small errors. just 1 thing. Remember also test the airfields with at least 12 heavy bombers for online purposes. And be carefull with airfield waypoints too. There is only 1 area that needs to be in game from Finnish/USSR wars. And it is the SVIR area at eastern Karelia. You know Petroskoi and Sortavala. I have already downloaded the satellitedata and will do it sometime next year. kap |
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