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Звичайна людина на Землі
Регистрация: 06.11.2011
Адрес: Україна, м.Київ, Печерський район, вул. Кіквідзе
Сообщений: 8,320
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Заменил звук для Девуантина на другой - прописал в моторе.
При отсутствии звуков в корне игры или в папке Филес - оригинального звука нету естественно. Если установить звуки в корень игры или в папку Филес - при запуске двигателя происходит краш. Лог файл. Код:
[25.07.2022 10:42:22] ------------ BEGIN log session ------------- OS-name: Windows 10 OS-version: 10.0 WARNING: For Windows 8 & 10 Operating Systems recommends setting the 'FastDetectMode' parameter to 2 (or 1) and 'FastDetectBit' to 32. OpenGL provider: Opengl32.dll OpenGL library: Vendor: NVIDIA Corporation Render: GeForce GTX 1060 6GB/PCIe/SSE2 Version: 4.6.0 NVIDIA 456.71 Extensions: GL_AMD_multi_draw_indirect Size: 1920x1080 ColorBits: 32 DepthBits: 24 StencilBits: 8 isDoubleBuffered: true *** Looking for Advanced CPU Instructions... [x] PentiumPro [x] Multimedia (MMX) [x] 3D (SSE) [x] 3D (SSE2) [-] 3D (3DNow) ColourBits 32, ABits 0, ZBits 24 *** Looking for Render API Extensions ... [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette). [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays. [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization. [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization. [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization. [x] 'GL_ARB_multitexture' extension - Multitexturing. [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects. [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects. [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining. [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400% [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering. Maximum texture size : 32768 Maximum simultaneous textures :4 MaxAnisotropic (1.0 = none) : 16.000000 Detect 'FastDetectMode=0' total time = 2783 ms Detect 'FastDetectMode=0' total time = 2782 ms DOT RANGE line = mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0 DOT RANGE line = mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0 Plugin 'MapLoad' loaded Plugin 'Mission' loaded Plugin 'MisAir' loaded Plugin 'MisChief' loaded Plugin 'MisStatic' loaded Plugin 'MisRocket' loaded Plugin 'MisHouse' loaded Plugin 'MisTarget' loaded Plugin 'MisBrief' loaded Plugin 'MisBorn' loaded Plugin 'MisStaticCamera' loaded Plugin 'MisDestruction' loaded Plugin 'MisFront' loaded Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 22050, num channels = 2. Buffer caps : Transfer rate = 4096, CPU overhead = 0. Default speaker config is : 1310724. System speaker config is : DSSPEAKER_STEREO Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [3D sounds buffers : 256] Extensions - disabled : Creative EAX 1.0 [ ] - disabled Creative EAX 2.0 [ ] - disabled Creative EAX 3.0 [ ] - disabled Creative EAX 4.0 [ ] - disabled Creative EAX 5.0 [ ] - disabled Interactive 3DL2 [ ] - disabled Sensaura ZoomFX [ ] - disabled Sensaura MacroFX [ ] - disabled SIMD render [X] num channels 16 Cannot open audio file samples/infinite 1 DEBUG: Main3D.playNetRecordedMission(Intros/Intro,true) originalVersion=101 DEBUG: TIMER LOADING MISSION (START) Loading mission Single/DE/Fall_Blau_1941_1944/AAAMovie_02_10_41.mis... MISSION missions/Net/Cache/4780547305798354282.mis created in 'Unknown or deprecated(0)'. Current '4.15m(112) Load bridges Load static objects DEBUG: LOADING MISSION TIMER =3898 NetAircraft error, ID_03: java.io.EOFException NetAircraft error, ID_03: java.io.EOFException warning: no files : music/crash DEBUG: TIMER LOADING MISSION (START) Loading mission Quick/Smolensk/SmolenskRedScramble02.mis... MISSION Missions/Quick/Smolensk/SmolenskRedScramble02.mis created in 'Unknown or deprecated(0)'. Current '4.15m(112) Detected Vertex Shaders 3.0. *** Detected Shaders 4.0. NVidia 8XXX+ series!!! Vertex texture units: 32 PBuffer: suitable formats: 12 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8) Depth = 24, stencil = 8 PBuffer: suitable formats: 12 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8) Depth = 24, stencil = 8 Loading vertex/fragment programs: *508636296* *** Loading: [vpFogFar2Tex2D] *** Loading: [vpFog2Tex2DBlend] *** Loading: [vpFogFar4Tex2D] *** Loading: [vpFogFar8Tex2D] *** Loading: [vpFogNoTex] *** Loading: [vpFog4Tex2D] *** Loading: [vpFog4Tex2D_UV2] *** Loading: [vp4Tex2D] *** Loading: [vp6Tex2D] *** Loading: [vpTexUVTex2D] *** Loading: [vpWaterGrid_NV] *** Loading: [vpWaterSunLight_NV] *** Loading: [vpWaterSunLight_ATI] *** Loading: [vpWaterSunLight_FP] *** Loading: [vpTreeSprite] *** Loading: [vpTreeTrunk] *** Loading: [vpVAObjectsN] *** Loading: [vpVAObjectsL0] *** Loading: [vpSprites] *** Loading: [vpSimpleGL] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized! *** Loading: [fpWaterSunLight] -> NV3X Optimized! *** Loading: [fpWaterSunLightBest] -> NV3X Optimized! *** Loading: [fpCoastBump] -> NV3X Optimized! *** Loading: [fpCoastFoam] -> NV3X Optimized! *** Loading: [fpCoastFoamFast] -> NV3X Optimized! *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized! *** Loading: [fpCausticSimple] -> NV3X Optimized! *** Loading: [fpCaustic] -> NV3X Optimized! *** Loading: [fpSprites] -> NV3X Optimized! *** Loading: [fpObjectsL0] -> NV3X Optimized! *** Loading: [fpObjectsL0_2L] -> NV3X Optimized! *** Loading: [fpSimpleGL] *** Loading: [fpNearLandFog] -> NV3X Optimized! *** Loading: [fpFarLandFog] -> NV3X Optimized! *** Loading: [fpRiverCoastAA] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized! *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized! *** Loading: [fpCoastFoam8800] -> NV5X Optimized! *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized! *** Loading: [fpCoastBump8800] -> NV5X Optimized! *** Loading: [vpWaterDM_CPU] *** Loading: [fpWaterNearDM] -> NV4X Optimized! *** Loading: [fpWaterMiddleDM] -> NV4X Optimized! *** Loading: [fpWaterFarDM] -> NV4X Optimized! *** Loading: [fpWaterDM_CPU] -> NV3X Optimized! *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized! *** Loading: [fpWaterNearDM8800] -> NV5X Optimized! *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized! *** Loading: [fpWaterFarDM8800] -> NV5X Optimized! *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized! *** Loading: [fpWaterLFogDM] *** Loading: [fpIceWater] -> NV3X Optimized! *** Loading: [fpNearNoBlend] -> NV3X Optimized! *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized! Или опцию установки в игру звуков от сторонних звукоделов сейчас выключили для пользователей? |
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