AviaSkins.Forums

Вернуться   AviaSkins.Forums > Основные разделы > Моды для Ил-2 > Карты, страны, континенты > Ready to DL

Важная информация

Ответ
 
Опции темы Поиск в этой теме Опции просмотра
Старый 18.07.2010, 21:19   #221
spdr109
Местный
 
Аватар для spdr109
 
Регистрация: 20.02.2010
Сообщений: 103
По умолчанию

Mixx,

Upon testing the new runway configuration at

Grayaznaya Guba I encountered some problems.

When launching any more than eight aircraft,

four from each runway, the combination of increased

drift from taking longer to launch and the propwash

from more planes there are multiple collisions.

Please decide if you would rather have more

airfield launch capacity or the ability to spawn within

the hanger. I am afraid we cannot have both.
spdr109 вне форума   Ответить с цитированием
Старый 18.07.2010, 21:37   #222
spdr109
Местный
 
Аватар для spdr109
 
Регистрация: 20.02.2010
Сообщений: 103
По умолчанию

Mixx,

It seems the same problems occur at Polyarny.

In this case however we are limited to launching only four

aircraft. I cannot create a second runway because a hill

interferes with the aircraft landing. So again the choice must

be made between launch capacity and the ability to spawn inside the hanger.

Please let me know your wishes and I will complete the

seaplane bases accordingly.
spdr109 вне форума   Ответить с цитированием
Старый 19.07.2010, 13:42   #223
Mixx
Местный
 
Регистрация: 04.12.2007
Сообщений: 1,408
По умолчанию

Ok, Spdr,
I understand your concern with these hydro-fields. I'm sorry.
Then you better go back to your original version of the runway in these hydro-fields
Mixx вне форума   Ответить с цитированием
Старый 19.07.2010, 13:49   #224
spdr109
Местный
 
Аватар для spdr109
 
Регистрация: 20.02.2010
Сообщений: 103
По умолчанию

How about one of each just to show that it can be done?

Maybe Polyarny?
spdr109 вне форума   Ответить с цитированием
Старый 19.07.2010, 14:42   #225
Mixx
Местный
 
Регистрация: 04.12.2007
Сообщений: 1,408
По умолчанию

Цитата:
Сообщение от spdr109 Посмотреть сообщение
How about one of each just to show that it can be done?

Maybe Polyarny?
Оk
Mixx вне форума   Ответить с цитированием
Старый 26.07.2010, 05:55   #226
spdr109
Местный
 
Аватар для spdr109
 
Регистрация: 20.02.2010
Сообщений: 103
По умолчанию

Mixx,

I may have spoken too soon! I went back to the two seaplane

bases and tried to move the runway ground points ever so

slightly away from the hangars to see if I could solve the problems

of drift and collision. I found that as long as all the aircraft are in the water,

they will drift together. One aircraft will spawn half in and half out of the

hanger. I feel that this is an acceptable compromise as it will allow

for the views and immersion of being close to the buildings to remain

and at the same time preserve the ability to launch acceptable numbers of aircraft.

The end result is quite pleasing to watch and I am sure you will approve.

Polyarny will launch 12 MBR-2s and park 15.

Gyaznaya Guba will launch 24 MBR-2s and park 25.

Vayenga-1 will launch 36 Pe-2s and park 62.

[IMG] [/IMG]
spdr109 вне форума   Ответить с цитированием
Старый 26.07.2010, 12:17   #227
Mixx
Местный
 
Регистрация: 04.12.2007
Сообщений: 1,408
По умолчанию Заполярье (Mixx+Spdr109)

Цитата:
Сообщение от spdr109 Посмотреть сообщение
Mixx,

I may have spoken too soon! I went back to the two seaplane

bases and tried to move the runway ground points ever so

slightly away from the hangars to see if I could solve the problems

of drift and collision. I found that as long as all the aircraft are in the water,

they will drift together. One aircraft will spawn half in and half out of the

hanger. I feel that this is an acceptable compromise as it will allow

for the views and immersion of being close to the buildings to remain

and at the same time preserve the ability to launch acceptable numbers of aircraft.

The end result is quite pleasing to watch and I am sure you will approve.

Polyarny will launch 12 MBR-2s and park 15.

Gyaznaya Guba will launch 24 MBR-2s and park 25.

Vayenga-1 will launch 36 Pe-2s and park 62.

Dear Spdr!
It is fantastic!
Great work!
This is what I dreamed
Mixx вне форума   Ответить с цитированием
Старый 27.07.2010, 06:56   #228
spdr109
Местный
 
Аватар для spdr109
 
Регистрация: 20.02.2010
Сообщений: 103
По умолчанию

Mixx,

The screenshots are one thing...

Just wait until you see these airfields operate!

I will send all my test missions along with the other files

for your approval/amusement.

We are almost finished my friend!!!

Until next time.
spdr109 вне форума   Ответить с цитированием
Старый 27.07.2010, 13:43   #229
Mixx
Местный
 
Регистрация: 04.12.2007
Сообщений: 1,408
По умолчанию Заполярье (Mixx+Spdr109)


Spdr!
I am very impressed by yours screenshots
I'll wait for your great work!
Mixx вне форума   Ответить с цитированием
Старый 04.08.2010, 03:49   #230
spdr109
Местный
 
Аватар для spdr109
 
Регистрация: 20.02.2010
Сообщений: 103
По умолчанию

Mixx,

I am working on the final airfield and I would like to express a concern.

You have stated a desire to repopulate the airfields with hangars,

camo nets, etc …

I have found that what may seem like a small addition to an

airfield may have huge consequences to the taxi/stay points ability to function.

“Row of Trees” and “Blast Pen” seem to cause the greatest problems.

With your approval I would prefer to make the additions myself so that

I may test to assure that the taxi/stay points will continue to function.

If you need, I can send some screenshots of the Nautsi airfield which I

have repopulated with a variety of buildings and other structures.

If you feel I have retained the original intentetions of your work I would

be happy to continue and complete all of the airfields.

Awaiting your reply.

Spdr
spdr109 вне форума   Ответить с цитированием
Старый 04.08.2010, 11:02   #231
Mixx
Местный
 
Регистрация: 04.12.2007
Сообщений: 1,408
По умолчанию Заполярье (Mixx & Spdr109)

Spdr,

I understand your concern about this issue.
My slightest mistake in the installation of these new facilities could lead to a big accident while landing on the ground. As a consequence, it will negatively affect the work you've done.
I agree with you. I guess I really better to abandon any of its additions to the airfields that are not affected their work correctly.
(Also on the map Khalhin-Gol, I encountered the same bugs for airfields)

So do not worry - your upgrading airfields will be final!
Mixx вне форума   Ответить с цитированием
Старый 06.08.2010, 04:29   #232
spdr109
Местный
 
Аватар для spdr109
 
Регистрация: 20.02.2010
Сообщений: 103
По умолчанию

The last of the airfields!

Nautsi will launch 24 Ju-88s and park 38.

Shongui will launch 24 Pe-2s and park 51.

Cross runway is to be used for landings only.

[IMG] [/IMG]
spdr109 вне форума   Ответить с цитированием
Старый 06.08.2010, 05:53   #233
spdr109
Местный
 
Аватар для spdr109
 
Регистрация: 20.02.2010
Сообщений: 103
По умолчанию

Mixx,

I took some screenshots of the totally finished Nautsi airfield.

With your approval I can populate the other airfields to the same standard.

I await your reply.

Spdr

[IMG] [/IMG]
spdr109 вне форума   Ответить с цитированием
Старый 06.08.2010, 14:46   #234
Mixx
Местный
 
Регистрация: 04.12.2007
Сообщений: 1,408
По умолчанию Заполярье (Mixx & Spdr109)

Dear Spdr!
Excellent work.
Regarding the construction of airfields. Jolly fine

Please let us know only whether you will use objects from other packs, not related to 4.09m?

If you are using, then perhaps it makes sense to do some different hangars.
I mean the difference between the German and Soviet construction fields. I did a credit default
objects and tried as much as possible to make distinctions among them.
And now so many new objects for mods ...
Mixx вне форума   Ответить с цитированием
Старый 07.08.2010, 02:52   #235
spdr109
Местный
 
Аватар для spdr109
 
Регистрация: 20.02.2010
Сообщений: 103
По умолчанию

Mixx,

I was going to only use objects that are already on the map.

This I thought would allow as many users as possible to enjoy the

map without having to worry about whatever mod pack they

were using had all of the objects. I am currently using UP 2.01

with the Zapolare Objects mod with the VP media improved buildings

as you recommended when I first installed this map. I am thinking that

by not adding custom mods from many sources the map would have

a more universal appeal. If this is acceptable to you I can keep objects

from German airfields on one side of the Litsa river and objects

from the Soviet side on the other. Or... perhaps some screenshots or

a list of objects to be used by either side. I confess to having no knowledge

of which buildings would be appropriate to use by either side. Please share

your thoughts on these matters.

Spdr
spdr109 вне форума   Ответить с цитированием
Старый 08.08.2010, 07:26   #236
spdr109
Местный
 
Аватар для spdr109
 
Регистрация: 20.02.2010
Сообщений: 103
По умолчанию

Perhaps this will help. What follows is a selection of small buildings

that I feel may be suitable for the areas near the airfields. Please indicate

which buildings you prefer by marking with a letter.

S = Soviet

G = German

B = Both sides

N = Neither side... do not use

[IMG] [/IMG]
spdr109 вне форума   Ответить с цитированием
Старый 08.08.2010, 14:55   #237
spdr109
Местный
 
Аватар для spdr109
 
Регистрация: 20.02.2010
Сообщений: 103
По умолчанию

Here are some small industrial buildings and barracks to choose from.

[IMG] [/IMG]
spdr109 вне форума   Ответить с цитированием
Старый 08.08.2010, 20:51   #238
spdr109
Местный
 
Аватар для spdr109
 
Регистрация: 20.02.2010
Сообщений: 103
По умолчанию

There are many hangars to choose from. As stated previously, these are

the objects from Ultra Pack 2.01. I look forward to your decisions as the

map's appearance will benefit greatly from the large variety of objects

available. Awaiting your reply.

Spdr

[IMG] [/IMG]
spdr109 вне форума   Ответить с цитированием
Старый 09.08.2010, 13:58   #239
Mixx
Местный
 
Регистрация: 04.12.2007
Сообщений: 1,408
По умолчанию Заполярье (Mixx & Spdr109)

Dear Spdr,
My apologies. At the weekend I was out of touch access

I have carefully examined your proposals.
I agree with you that it is necessary to leave one option with the objects of 4.09 m.
Your suggestions for the selection of objects I support.

Probably will make an additional separate option for fashion pack.
I especially like the objects of the map LAL Hangar Mod & MOD LAL Fortification.
And of course objects Canon-UK Channel map. German Hangars for bf--109 and 110 there are very good!

Your opinion?
Миниатюры
Нажмите на изображение для увеличения
Название: Han4.jpg
Просмотров: 545
Размер:	173.8 Кб
ID:	11958   Нажмите на изображение для увеличения
Название: Hanrs5.jpg
Просмотров: 475
Размер:	183.4 Кб
ID:	11959  
Mixx вне форума   Ответить с цитированием
Старый 10.08.2010, 07:13   #240
spdr109
Местный
 
Аватар для spdr109
 
Регистрация: 20.02.2010
Сообщений: 103
По умолчанию

Mixx,

As of the present moment I have not added any objects to the map.

I have only used what was already there. I can revisit each airfield

and repopulate them with these existing objects. This will preserve the compatibility

standard as it is. Mission builders can then add any additional objects

that they want depending on the mod pack that they have. This I can complete

in the least amount of time. However...

What I WANT to do is use all of the objects available to me in UP 2.01 !!!

This will beautifully complete the wonderful map you have created.

This will take more time to complete than the first.

I can do both. Perhaps call one “Basic” and the other “Deluxe” lol.

Tell me what you think.

Spdr
spdr109 вне форума   Ответить с цитированием
Ответ


Здесь присутствуют: 1 (пользователей: 0 , гостей: 1)
 

Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход


Текущее время: 23:55. Часовой пояс GMT +3.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd. Перевод: zCarot
Рейтинг@Mail.ru