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#1 |
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Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Spdr! I am very impressed by yours screenshots I'll wait for your great work! |
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#2 |
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Местный
Регистрация: 20.02.2010
Сообщений: 103
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Mixx,
I am working on the final airfield and I would like to express a concern. You have stated a desire to repopulate the airfields with hangars, camo nets, etc … I have found that what may seem like a small addition to an airfield may have huge consequences to the taxi/stay points ability to function. “Row of Trees” and “Blast Pen” seem to cause the greatest problems. With your approval I would prefer to make the additions myself so that I may test to assure that the taxi/stay points will continue to function. If you need, I can send some screenshots of the Nautsi airfield which I have repopulated with a variety of buildings and other structures. If you feel I have retained the original intentetions of your work I would be happy to continue and complete all of the airfields. Awaiting your reply. Spdr |
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#3 |
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Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Spdr,
I understand your concern about this issue. My slightest mistake in the installation of these new facilities could lead to a big accident while landing on the ground. As a consequence, it will negatively affect the work you've done. I agree with you. I guess I really better to abandon any of its additions to the airfields that are not affected their work correctly. (Also on the map Khalhin-Gol, I encountered the same bugs for airfields) So do not worry - your upgrading airfields will be final! |
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#4 |
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Местный
Регистрация: 20.02.2010
Сообщений: 103
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The last of the airfields!
Nautsi will launch 24 Ju-88s and park 38. Shongui will launch 24 Pe-2s and park 51. Cross runway is to be used for landings only. [IMG] [/IMG]
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#5 |
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Местный
Регистрация: 20.02.2010
Сообщений: 103
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Mixx,
I took some screenshots of the totally finished Nautsi airfield. With your approval I can populate the other airfields to the same standard. I await your reply. Spdr [IMG] [/IMG]
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#6 |
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Местный
Регистрация: 04.12.2007
Сообщений: 1,408
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Dear Spdr!
Excellent work. Regarding the construction of airfields. Jolly fine Please let us know only whether you will use objects from other packs, not related to 4.09m? If you are using, then perhaps it makes sense to do some different hangars. I mean the difference between the German and Soviet construction fields. I did a credit default objects and tried as much as possible to make distinctions among them. And now so many new objects for mods ... |
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#7 |
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Местный
Регистрация: 20.02.2010
Сообщений: 103
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Mixx,
I was going to only use objects that are already on the map. This I thought would allow as many users as possible to enjoy the map without having to worry about whatever mod pack they were using had all of the objects. I am currently using UP 2.01 with the Zapolare Objects mod with the VP media improved buildings as you recommended when I first installed this map. I am thinking that by not adding custom mods from many sources the map would have a more universal appeal. If this is acceptable to you I can keep objects from German airfields on one side of the Litsa river and objects from the Soviet side on the other. Or... perhaps some screenshots or a list of objects to be used by either side. I confess to having no knowledge of which buildings would be appropriate to use by either side. Please share your thoughts on these matters. Spdr |
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